diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-12-03 21:22:40 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-12-03 21:22:56 +0300 |
commit | 87471874a9b37fa98ecc0e1e7669261997ca685c (patch) | |
tree | 3245e888bab0e3b9914c53f40449b6fb53ea07d3 /source/blender/blenkernel/intern | |
parent | 0762451e86b47ce1851f9198b1ec980e6092ace9 (diff) |
Fix really crappy bug after vertex array refactor commit, it used vertex
arrays offset when VBOs were active and could cause a crash in driver.
Thanks to Dalai again for finding this out.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 4a25a92b385..6ac85695570 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -1132,7 +1132,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, } if (numdata != 0) { elementsize = GPU_attrib_element_size(datatypes, numdata); - buffer = GPU_buffer_alloc(elementsize * dm->drawObject->tot_triangle_point, true); + buffer = GPU_buffer_alloc(elementsize * dm->drawObject->tot_triangle_point, false); if (buffer == NULL) { GPU_buffer_unbind(); buffer = GPU_buffer_alloc(elementsize * dm->drawObject->tot_triangle_point, true); |