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author | Campbell Barton <ideasman42@gmail.com> | 2020-11-20 03:39:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-11-20 03:39:22 +0300 |
commit | 25266caa454324b3394c09920913fb419b5abf2b (patch) | |
tree | d3280dfb512accb74a7e06fc9841d1228e96dd59 /source/blender/blenkernel/intern | |
parent | 5f1bb8da96c47e3feea9853eb479fb565aeaa2fa (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_mapping.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c index 3572939f78c..81642b156d5 100644 --- a/source/blender/blenkernel/intern/mesh_mapping.c +++ b/source/blender/blenkernel/intern/mesh_mapping.c @@ -777,7 +777,7 @@ static void poly_edge_loop_islands_calc(const MEdge *medge, if (UNLIKELY(gid_bit > 31)) { /* All bits used in contiguous smooth groups, we can't do much! * Note: this is *very* unlikely - theoretically, four groups are enough, - * I don't think we can reach this goal with such a simple algo, + * I don't think we can reach this goal with such a simple algorithm, * but I don't think either we'll never need all 32 groups! */ printf( |