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authorCampbell Barton <ideasman42@gmail.com>2015-08-21 10:46:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-08-21 10:48:33 +0300
commit59e166c568a57315b78c5ab812837c95923c300e (patch)
tree3bb1f901f1f1209fbee7449aeaa672c3487c88c6 /source/blender/blenkernel/intern
parent71919efd78149a305bea4db18d80f9434abeca33 (diff)
BVH-raycast: Use watertight intersections
By default watertight intersections are used, For callbacks where its not needed, BLI_bvhtree_ray_cast_ex can be called without the BVH_RAYCAST_WATERTIGHT flag. Fixes T45286
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/boids.c23
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c6
-rw-r--r--source/blender/blenkernel/intern/editmesh_bvh.c5
-rw-r--r--source/blender/blenkernel/intern/effect.c6
-rw-r--r--source/blender/blenkernel/intern/particle_system.c8
5 files changed, 39 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index fdc5524e84c..489e26c5cbe 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -189,6 +189,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
BoidRuleAvoidCollision *acbr = (BoidRuleAvoidCollision*) rule;
KDTreeNearest *ptn = NULL;
ParticleTarget *pt;
@@ -225,8 +226,11 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
col.current = coll->ob;
col.md = coll->collmd;
- if (col.md && col.md->bvhtree)
- BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, BKE_psys_collision_neartest_cb, &col);
+ if (col.md && col.md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col.md->bvhtree, col.co1, ray_dir, radius, &hit,
+ BKE_psys_collision_neartest_cb, &col, raycast_flag);
+ }
}
/* then avoid that object */
if (hit.index>=0) {
@@ -759,6 +763,7 @@ static void set_boid_values(BoidValues *val, BoidSettings *boids, ParticleData *
static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float ground_co[3], float ground_nor[3])
{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
BoidParticle *bpa = pa->boid;
if (bpa->data.mode == eBoidMode_Climbing) {
@@ -802,8 +807,11 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float grou
col.md = coll->collmd;
col.fac1 = col.fac2 = 0.f;
- if (col.md && col.md->bvhtree)
- BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, BKE_psys_collision_neartest_cb, &col);
+ if (col.md && col.md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col.md->bvhtree, col.co1, ray_dir, radius, &hit,
+ BKE_psys_collision_neartest_cb, &col, raycast_flag);
+ }
}
/* then use that object */
if (hit.index>=0) {
@@ -826,8 +834,11 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float grou
col.current = coll->ob;
col.md = coll->collmd;
- if (col.md && col.md->bvhtree)
- BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, BKE_psys_collision_neartest_cb, &col);
+ if (col.md && col.md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col.md->bvhtree, col.co1, ray_dir, radius, &hit,
+ BKE_psys_collision_neartest_cb, &col, raycast_flag);
+ }
}
/* then use that object */
if (hit.index>=0) {
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 2ecae21d494..fa2fcd97ec3 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -60,8 +60,14 @@ float bvhtree_ray_tri_intersection(
{
float dist;
+#ifdef USE_KDOPBVH_WATERTIGHT
+ if (isect_ray_tri_watertight_v3(ray->origin, ray->isect_precalc, v0, v1, v2, &dist, NULL))
+#else
if (isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON))
+#endif
+ {
return dist;
+ }
return FLT_MAX;
}
diff --git a/source/blender/blenkernel/intern/editmesh_bvh.c b/source/blender/blenkernel/intern/editmesh_bvh.c
index 0e619f28622..07706a38deb 100644
--- a/source/blender/blenkernel/intern/editmesh_bvh.c
+++ b/source/blender/blenkernel/intern/editmesh_bvh.c
@@ -278,8 +278,13 @@ static void bmbvh_ray_cast_cb(void *userdata, int index, const BVHTreeRay *ray,
isect = (ray->radius > 0.0f ?
isect_ray_tri_epsilon_v3(ray->origin, ray->direction,
tri_cos[0], tri_cos[1], tri_cos[2], &dist, uv, ray->radius) :
+#ifdef USE_KDOPBVH_WATERTIGHT
+ isect_ray_tri_watertight_v3(ray->origin, ray->isect_precalc,
+ tri_cos[0], tri_cos[1], tri_cos[2], &dist, uv));
+#else
isect_ray_tri_v3(ray->origin, ray->direction,
tri_cos[0], tri_cos[1], tri_cos[2], &dist, uv));
+#endif
if (isect && dist < hit->dist) {
hit->dist = dist;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 6459e2ee7e6..bf53acc1d95 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -391,6 +391,7 @@ static void eff_tri_ray_hit(void *UNUSED(userData), int UNUSED(index), const BVH
// get visibility of a wind ray
static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, EffectorData *efd, EffectedPoint *point)
{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
ListBase *colls = colliders;
ColliderCache *col;
float norm[3], len = 0.0;
@@ -422,7 +423,10 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect
hit.dist = len + FLT_EPSILON;
/* check if the way is blocked */
- if (BLI_bvhtree_ray_cast(collmd->bvhtree, point->loc, norm, 0.0f, &hit, eff_tri_ray_hit, NULL)>=0) {
+ if (BLI_bvhtree_ray_cast_ex(
+ collmd->bvhtree, point->loc, norm, 0.0f, &hit,
+ eff_tri_ray_hit, NULL, raycast_flag) != -1)
+ {
absorption= col->ob->pd->absorption;
/* visibility is only between 0 and 1, calculated from 1-absorption */
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 8b925fff415..dd43e63b9c3 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2586,6 +2586,7 @@ void BKE_psys_collision_neartest_cb(void *userdata, int index, const BVHTreeRay
}
static int collision_detect(ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, ListBase *colliders)
{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
ColliderCache *coll;
float ray_dir[3];
@@ -2616,8 +2617,11 @@ static int collision_detect(ParticleData *pa, ParticleCollision *col, BVHTreeRay
col->fac1 = (col->old_cfra - coll->collmd->time_x) / (coll->collmd->time_xnew - coll->collmd->time_x);
col->fac2 = (col->cfra - coll->collmd->time_x) / (coll->collmd->time_xnew - coll->collmd->time_x);
- if (col->md && col->md->bvhtree)
- BLI_bvhtree_ray_cast(col->md->bvhtree, col->co1, ray_dir, col->radius, hit, BKE_psys_collision_neartest_cb, col);
+ if (col->md && col->md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col->md->bvhtree, col->co1, ray_dir, col->radius, hit,
+ BKE_psys_collision_neartest_cb, col, raycast_flag);
+ }
}
return hit->index >= 0;