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authorTon Roosendaal <ton@blender.org>2008-09-29 21:03:24 +0400
committerTon Roosendaal <ton@blender.org>2008-09-29 21:03:24 +0400
commit7ebeceb399002076106333202ec59483fc3ed4ba (patch)
tree0a457468afdc834467eed8ba7e96a2f7c27b44f9 /source/blender/blenkernel/intern
parent4fbacd671756c435f503149a28c6b44d25e795e4 (diff)
Updated color calculus for sunsky
- removed ugly clamping function (it was dividing XYZ based on max of one of the values) - added option to use Exposure, this only works for brightness (Y). results look very pleasant, foggy and hazy results are possible. with exposre==0, no exposure happens for HDR extreme range skies, this is how yafray rendered it. - added menu for choosing color spaces (CIE = modern lcds) Please review! (and yes i know it's still not in World :)
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/object.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 2dfa849fc43..ec110c6ea7c 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -758,7 +758,9 @@ void *add_lamp(char *name)
la->sun_intensity = 1.0;
la->skyblendtype= MA_RAMP_ADD;
la->skyblendfac= 1.0f;
-
+ la->sky_colorspace= BLI_CS_CIE;
+ la->sky_exposure= 1.0f;
+
curvemapping_initialize(la->curfalloff);
return la;
}