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authorJacques Lucke <jacques@blender.org>2021-12-17 17:38:15 +0300
committerJacques Lucke <jacques@blender.org>2021-12-17 17:42:28 +0300
commita3ad5abf2fe85d623f9e78fefc34e27bdc14632e (patch)
tree6d03a62169251af084ff2e02bd0f567d92f3b826 /source/blender/blenkernel/intern
parentc0d96ca9a5dbf168348b6a6bdee2f635c0c1685c (diff)
Allocator: simplify using guarded allocator in C++ code
Using the `MEM_*` API from C++ code was a bit annoying: * When converting C to C++ code, one often has to add a type cast on returned `void *`. That leads to having the same type name three times in the same line. This patch reduces the amount to two and removes the `sizeof(...)` from the line. * The existing alternative of using `OBJECT_GUARDED_NEW` looks a out of place compared to other allocation methods. Sometimes `MEM_CXX_CLASS_ALLOC_FUNCS` can be used when structs are defined in C++ code. It doesn't look great but it's definitely better. The downside is that it makes the name of the allocation less useful. That's because the same name is used for all allocations of a type, independend of where it is allocated. This patch introduces three new functions: `MEM_new`, `MEM_cnew` and `MEM_delete`. These cover the majority of use cases (array allocation is not covered). The `OBJECT_GUARDED_*` macros are removed because they are not needed anymore. Differential Revision: https://developer.blender.org/D13502
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/volume.cc13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/volume.cc b/source/blender/blenkernel/intern/volume.cc
index 130aa957491..63807f90334 100644
--- a/source/blender/blenkernel/intern/volume.cc
+++ b/source/blender/blenkernel/intern/volume.cc
@@ -537,7 +537,7 @@ static void volume_copy_data(Main *UNUSED(bmain),
#ifdef WITH_OPENVDB
if (volume_src->runtime.grids) {
const VolumeGridVector &grids_src = *(volume_src->runtime.grids);
- volume_dst->runtime.grids = OBJECT_GUARDED_NEW(VolumeGridVector, grids_src);
+ volume_dst->runtime.grids = MEM_new<VolumeGridVector>(__func__, grids_src);
}
#endif
@@ -551,7 +551,8 @@ static void volume_free_data(ID *id)
BKE_volume_batch_cache_free(volume);
MEM_SAFE_FREE(volume->mat);
#ifdef WITH_OPENVDB
- OBJECT_GUARDED_SAFE_DELETE(volume->runtime.grids, VolumeGridVector);
+ MEM_delete(volume->runtime.grids);
+ volume->runtime.grids = nullptr;
#endif
}
@@ -683,7 +684,7 @@ void BKE_volume_init_grids(Volume *volume)
{
#ifdef WITH_OPENVDB
if (volume->runtime.grids == nullptr) {
- volume->runtime.grids = OBJECT_GUARDED_NEW(VolumeGridVector);
+ volume->runtime.grids = MEM_new<VolumeGridVector>(__func__);
}
#else
UNUSED_VARS(volume);
@@ -1129,16 +1130,16 @@ void BKE_volume_grids_backup_restore(Volume *volume, VolumeGridVector *grids, co
if (!grids->is_loaded()) {
/* No grids loaded in CoW datablock, nothing lost by discarding. */
- OBJECT_GUARDED_DELETE(grids, VolumeGridVector);
+ MEM_delete(grids);
}
else if (!STREQ(volume->filepath, filepath)) {
/* Filepath changed, discard grids from CoW datablock. */
- OBJECT_GUARDED_DELETE(grids, VolumeGridVector);
+ MEM_delete(grids);
}
else {
/* Keep grids from CoW datablock. We might still unload them a little
* later in BKE_volume_eval_geometry if the frame changes. */
- OBJECT_GUARDED_DELETE(volume->runtime.grids, VolumeGridVector);
+ MEM_delete(volume->runtime.grids);
volume->runtime.grids = grids;
}
#else