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authorJeroen Bakker <jeroen@blender.org>2022-09-13 16:03:04 +0300
committerJeroen Bakker <jeroen@blender.org>2022-09-13 16:05:17 +0300
commit34051fcc12f388375697dcfc6da53e9909058fe1 (patch)
treec0fdd950ad41bc75bff838f717f5f8ec66c8f185 /source/blender/blenkernel/intern
parentb404548972b771bbfb115565135afcb462588cec (diff)
EEVEE: Fix volumetric resolve in large scenes.
On NVIDIA volumetric resolve failed for large production scenes. The result would remove most color from the final render. The cause seems to be a faulty driver. This change ported the fragment shader to a compute shader which would select a different compiler branch and didn't show the error.
Diffstat (limited to 'source/blender/blenkernel/intern')
0 files changed, 0 insertions, 0 deletions