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authorSergey Sharybin <sergey.vfx@gmail.com>2011-01-02 19:43:28 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2011-01-02 19:43:28 +0300
commit76f0569a862aa56c99cd25977fa2c2061de2a117 (patch)
tree1a68eaedb3ea12cee6483c43fa85a4a988d2af30 /source/blender/blenkernel/intern
parent7b865b5ce8053bd10a864aa7287cf8885be31d4c (diff)
Multires math function used for layer interpolation moved from customdata.c to multires.c
No functional changes
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/customdata.c253
-rw-r--r--source/blender/blenkernel/intern/multires.c209
2 files changed, 209 insertions, 253 deletions
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 03d31549214..ee3477585f8 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -396,52 +396,6 @@ static void layerDefault_origspace_face(void *data, int count)
osf[i] = default_osf;
}
-/* Adapted from sculptmode.c */
-static void mdisps_bilinear(float out[3], float (*disps)[3], int st, float u, float v)
-{
- int x, y, x2, y2;
- const int st_max = st - 1;
- float urat, vrat, uopp;
- float d[4][3], d2[2][3];
-
- if(u < 0)
- u = 0;
- else if(u >= st)
- u = st_max;
- if(v < 0)
- v = 0;
- else if(v >= st)
- v = st_max;
-
- x = floor(u);
- y = floor(v);
- x2 = x + 1;
- y2 = y + 1;
-
- if(x2 >= st) x2 = st_max;
- if(y2 >= st) y2 = st_max;
-
- urat = u - x;
- vrat = v - y;
- uopp = 1 - urat;
-
- copy_v3_v3(d[0], disps[y * st + x]);
- copy_v3_v3(d[1], disps[y * st + x2]);
- copy_v3_v3(d[2], disps[y2 * st + x]);
- copy_v3_v3(d[3], disps[y2 * st + x2]);
- mul_v3_fl(d[0], uopp);
- mul_v3_fl(d[1], urat);
- mul_v3_fl(d[2], uopp);
- mul_v3_fl(d[3], urat);
-
- add_v3_v3v3(d2[0], d[0], d[1]);
- add_v3_v3v3(d2[1], d[2], d[3]);
- mul_v3_fl(d2[0], 1 - vrat);
- mul_v3_fl(d2[1], vrat);
-
- add_v3_v3v3(out, d2[0], d2[1]);
-}
-
static void layerSwap_mdisps(void *data, const int *ci)
{
MDisps *s = data;
@@ -473,211 +427,6 @@ static void layerSwap_mdisps(void *data, const int *ci)
}
}
-static void mdisp_get_crn_rect(int face_side, float crn[3][4][2])
-{
- float offset = face_side*0.5f - 0.5f;
- float mid[2];
-
- mid[0] = offset * 4 / 3;
- mid[1] = offset * 2 / 3;
-
- crn[0][0][0] = mid[0]; crn[0][0][1] = mid[1];
- crn[0][1][0] = offset; crn[0][1][1] = 0;
- crn[0][2][0] = 0; crn[0][2][1] = 0;
- crn[0][3][0] = offset; crn[0][3][1] = offset;
-
- crn[1][0][0] = mid[0]; crn[1][0][1] = mid[1];
- crn[1][1][0] = offset * 2; crn[1][1][1] = offset;
- crn[1][2][0] = offset * 2; crn[1][2][1] = 0;
- crn[1][3][0] = offset; crn[1][3][1] = 0;
-
- crn[2][0][0] = mid[0]; crn[2][0][1] = mid[1];
- crn[2][1][0] = offset; crn[2][1][1] = offset;
- crn[2][2][0] = offset * 2; crn[2][2][1] = offset * 2;
- crn[2][3][0] = offset * 2; crn[2][3][1] = offset;
-}
-
-static void mdisp_rot_crn_to_face(int S, int corners, int face_side, float x, float y, float *u, float *v)
-{
- float offset = face_side*0.5f - 0.5f;
-
- if(corners == 4) {
- if(S == 1) { *u= offset + x; *v = offset - y; }
- if(S == 2) { *u= offset + y; *v = offset + x; }
- if(S == 3) { *u= offset - x; *v = offset + y; }
- if(S == 0) { *u= offset - y; *v = offset - x; }
- } else {
- float crn[3][4][2], vec[4][2];
- float p[2];
-
- mdisp_get_crn_rect(face_side, crn);
-
- interp_v2_v2v2(vec[0], crn[S][0], crn[S][1], x / offset);
- interp_v2_v2v2(vec[1], crn[S][3], crn[S][2], x / offset);
- interp_v2_v2v2(vec[2], crn[S][0], crn[S][3], y / offset);
- interp_v2_v2v2(vec[3], crn[S][1], crn[S][2], y / offset);
-
- isect_seg_seg_v2_point(vec[0], vec[1], vec[2], vec[3], p);
-
- (*u) = p[0];
- (*v) = p[1];
- }
-}
-
-static int mdisp_pt_in_crn(float p[2], float crn[4][2])
-{
- float v[2][2];
- float a[2][2];
-
- sub_v2_v2v2(v[0], crn[1], crn[0]);
- sub_v2_v2v2(v[1], crn[3], crn[0]);
-
- sub_v2_v2v2(a[0], p, crn[0]);
- sub_v2_v2v2(a[1], crn[2], crn[0]);
-
- if(cross_v2v2(a[0], v[0]) * cross_v2v2(a[1], v[0]) < 0)
- return 0;
-
- if(cross_v2v2(a[0], v[1]) * cross_v2v2(a[1], v[1]) < 0)
- return 0;
-
- return 1;
-}
-
-static void face_to_crn_interp(float u, float v, float v1[2], float v2[2], float v3[2], float v4[2], float *x)
-{
- float a = (v4[1]-v3[1])*v2[0]+(-v4[1]+v3[1])*v1[0]+(-v2[1]+v1[1])*v4[0]+(v2[1]-v1[1])*v3[0];
- float b = (v3[1]-v)*v2[0]+(v4[1]-2*v3[1]+v)*v1[0]+(-v4[1]+v3[1]+v2[1]-v1[1])*u+(v4[0]-v3[0])*v-v1[1]*v4[0]+(-v2[1]+2*v1[1])*v3[0];
- float c = (v3[1]-v)*v1[0]+(-v3[1]+v1[1])*u+v3[0]*v-v1[1]*v3[0];
- float d = b * b - 4 * a * c;
- float x1, x2;
-
- if(a == 0) {
- *x = -c / b;
- return;
- }
-
- x1 = (-b - sqrtf(d)) / (2 * a);
- x2 = (-b + sqrtf(d)) / (2 * a);
-
- *x = maxf(x1, x2);
-}
-
-static int mdisp_rot_face_to_crn(int corners, int face_side, float u, float v, float *x, float *y)
-{
- float offset = face_side*0.5f - 0.5f;
- int S;
-
- if (corners == 4) {
- if(u <= offset && v <= offset) S = 0;
- else if(u > offset && v <= offset) S = 1;
- else if(u > offset && v > offset) S = 2;
- else if(u <= offset && v >= offset) S = 3;
-
- if(S == 0) {
- *y = offset - u;
- *x = offset - v;
- } else if(S == 1) {
- *x = u - offset;
- *y = offset - v;
- } else if(S == 2) {
- *y = u - offset;
- *x = v - offset;
- } else if(S == 3) {
- *x= offset - u;
- *y = v - offset;
- }
- } else {
- float crn[3][4][2];
- float p[2] = {u, v};
-
- mdisp_get_crn_rect(face_side, crn);
-
- for (S = 0; S < 3; ++S) {
- if (mdisp_pt_in_crn(p, crn[S]))
- break;
- }
-
- face_to_crn_interp(u, v, crn[S][0], crn[S][1], crn[S][3], crn[S][2], &p[0]);
- face_to_crn_interp(u, v, crn[S][0], crn[S][3], crn[S][1], crn[S][2], &p[1]);
-
- *x = p[0] * offset;
- *y = p[1] * offset;
- }
-
- return S;
-}
-
-static void mdisp_apply_weight(int S, int corners, int x, int y, int face_side,
- float crn_weight[4][2], float *u_r, float *v_r)
-{
- float u = 0.f, v = 0.f, xl, yl;
- float mid1[2], mid2[2], mid3[2];
-
- mdisp_rot_crn_to_face(S, corners, face_side, x, y, &u, &v);
-
- if(corners == 4) {
- xl = u / (face_side - 1);
- yl = v / (face_side - 1);
-
- mid1[0] = crn_weight[0][0] * (1 - xl) + crn_weight[1][0] * xl;
- mid1[1] = crn_weight[0][1] * (1 - xl) + crn_weight[1][1] * xl;
- mid2[0] = crn_weight[3][0] * (1 - xl) + crn_weight[2][0] * xl;
- mid2[1] = crn_weight[3][1] * (1 - xl) + crn_weight[2][1] * xl;
- mid3[0] = mid1[0] * (1 - yl) + mid2[0] * yl;
- mid3[1] = mid1[1] * (1 - yl) + mid2[1] * yl;
- } else {
- yl = v / (face_side - 1);
-
- if(v == face_side - 1) xl = 1;
- else xl = 1 - (face_side - 1 - u) / (face_side - 1 - v);
-
- mid1[0] = crn_weight[0][0] * (1 - xl) + crn_weight[1][0] * xl;
- mid1[1] = crn_weight[0][1] * (1 - xl) + crn_weight[1][1] * xl;
- mid3[0] = mid1[0] * (1 - yl) + crn_weight[2][0] * yl;
- mid3[1] = mid1[1] * (1 - yl) + crn_weight[2][1] * yl;
- }
-
- *u_r = mid3[0];
- *v_r = mid3[1];
-}
-
-static void mdisp_flip_disp(int S, int corners, float axis_x[2], float axis_y[2], float disp[3])
-{
- float crn_x[2], crn_y[2];
- float vx[2], vy[2], coord[2];
-
- if (corners == 4) {
- float x[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}};
- float y[4][2] = {{-1, 0}, {0, -1}, {1, 0}, {0, 1}};
-
- copy_v2_v2(crn_x, x[S]);
- copy_v2_v2(crn_y, y[S]);
-
- mul_v2_v2fl(vx, crn_x, disp[0]);
- mul_v2_v2fl(vy, crn_y, disp[1]);
- add_v2_v2v2(coord, vx, vy);
-
- project_v2_v2v2(vx, coord, axis_x);
- project_v2_v2v2(vy, coord, axis_y);
-
- disp[0] = len_v2(vx);
- disp[1] = len_v2(vy);
-
- if(dot_v2v2(vx, axis_x) < 0)
- disp[0] = -disp[0];
-
- if(dot_v2v2(vy, axis_y) < 0)
- disp[1] = -disp[1];
- } else {
- /* XXX: it was very overhead code to support displacement flipping
- for case of tris without visible profit.
- Maybe its not really big limitation? for now? (nazgul) */
- disp[0] = 0;
- disp[1] = 0;
- }
-}
-
static void layerInterp_mdisps(void **sources, float *UNUSED(weights),
float *sub_weights, int count, void *dest)
{
@@ -739,7 +488,7 @@ static void layerInterp_mdisps(void **sources, float *UNUSED(weights),
mdisp_apply_weight(S, dst_corners, x, y, st, crn_weight, &face_u, &face_v);
crn = mdisp_rot_face_to_crn(src_corners, st, face_u, face_v, &crn_u, &crn_v);
- mdisps_bilinear((*out), &s->disps[crn*side*side], side, crn_u, crn_v);
+ old_mdisps_bilinear((*out), &s->disps[crn*side*side], side, crn_u, crn_v);
mdisp_flip_disp(crn, dst_corners, axis_x, axis_y, *out);
}
}
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 2224b3d8d49..68ee0d0d0cd 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -837,7 +837,7 @@ DerivedMesh *multires_dm_create_from_derived(MultiresModifierData *mmd, int loca
***************************/
/* Adapted from sculptmode.c */
-static void old_mdisps_bilinear(float out[3], float (*disps)[3], int st, float u, float v)
+void old_mdisps_bilinear(float out[3], float (*disps)[3], int st, float u, float v)
{
int x, y, x2, y2;
const int st_max = st - 1;
@@ -1774,3 +1774,210 @@ void multires_mdisp_smooth_bounds(MDisps *disps)
}
}
}
+
+/***************** Multires interpolation stuff *****************/
+
+static void mdisp_get_crn_rect(int face_side, float crn[3][4][2])
+{
+ float offset = face_side*0.5f - 0.5f;
+ float mid[2];
+
+ mid[0] = offset * 4 / 3;
+ mid[1] = offset * 2 / 3;
+
+ crn[0][0][0] = mid[0]; crn[0][0][1] = mid[1];
+ crn[0][1][0] = offset; crn[0][1][1] = 0;
+ crn[0][2][0] = 0; crn[0][2][1] = 0;
+ crn[0][3][0] = offset; crn[0][3][1] = offset;
+
+ crn[1][0][0] = mid[0]; crn[1][0][1] = mid[1];
+ crn[1][1][0] = offset * 2; crn[1][1][1] = offset;
+ crn[1][2][0] = offset * 2; crn[1][2][1] = 0;
+ crn[1][3][0] = offset; crn[1][3][1] = 0;
+
+ crn[2][0][0] = mid[0]; crn[2][0][1] = mid[1];
+ crn[2][1][0] = offset; crn[2][1][1] = offset;
+ crn[2][2][0] = offset * 2; crn[2][2][1] = offset * 2;
+ crn[2][3][0] = offset * 2; crn[2][3][1] = offset;
+}
+
+static int mdisp_pt_in_crn(float p[2], float crn[4][2])
+{
+ float v[2][2];
+ float a[2][2];
+
+ sub_v2_v2v2(v[0], crn[1], crn[0]);
+ sub_v2_v2v2(v[1], crn[3], crn[0]);
+
+ sub_v2_v2v2(a[0], p, crn[0]);
+ sub_v2_v2v2(a[1], crn[2], crn[0]);
+
+ if(cross_v2v2(a[0], v[0]) * cross_v2v2(a[1], v[0]) < 0)
+ return 0;
+
+ if(cross_v2v2(a[0], v[1]) * cross_v2v2(a[1], v[1]) < 0)
+ return 0;
+
+ return 1;
+}
+
+static void face_to_crn_interp(float u, float v, float v1[2], float v2[2], float v3[2], float v4[2], float *x)
+{
+ float a = (v4[1]-v3[1])*v2[0]+(-v4[1]+v3[1])*v1[0]+(-v2[1]+v1[1])*v4[0]+(v2[1]-v1[1])*v3[0];
+ float b = (v3[1]-v)*v2[0]+(v4[1]-2*v3[1]+v)*v1[0]+(-v4[1]+v3[1]+v2[1]-v1[1])*u+(v4[0]-v3[0])*v-v1[1]*v4[0]+(-v2[1]+2*v1[1])*v3[0];
+ float c = (v3[1]-v)*v1[0]+(-v3[1]+v1[1])*u+v3[0]*v-v1[1]*v3[0];
+ float d = b * b - 4 * a * c;
+ float x1, x2;
+
+ if(a == 0) {
+ *x = -c / b;
+ return;
+ }
+
+ x1 = (-b - sqrtf(d)) / (2 * a);
+ x2 = (-b + sqrtf(d)) / (2 * a);
+
+ *x = maxf(x1, x2);
+}
+
+void mdisp_rot_crn_to_face(int S, int corners, int face_side, float x, float y, float *u, float *v)
+{
+ float offset = face_side*0.5f - 0.5f;
+
+ if(corners == 4) {
+ if(S == 1) { *u= offset + x; *v = offset - y; }
+ if(S == 2) { *u= offset + y; *v = offset + x; }
+ if(S == 3) { *u= offset - x; *v = offset + y; }
+ if(S == 0) { *u= offset - y; *v = offset - x; }
+ } else {
+ float crn[3][4][2], vec[4][2];
+ float p[2];
+
+ mdisp_get_crn_rect(face_side, crn);
+
+ interp_v2_v2v2(vec[0], crn[S][0], crn[S][1], x / offset);
+ interp_v2_v2v2(vec[1], crn[S][3], crn[S][2], x / offset);
+ interp_v2_v2v2(vec[2], crn[S][0], crn[S][3], y / offset);
+ interp_v2_v2v2(vec[3], crn[S][1], crn[S][2], y / offset);
+
+ isect_seg_seg_v2_point(vec[0], vec[1], vec[2], vec[3], p);
+
+ (*u) = p[0];
+ (*v) = p[1];
+ }
+}
+
+int mdisp_rot_face_to_crn(int corners, int face_side, float u, float v, float *x, float *y)
+{
+ float offset = face_side*0.5f - 0.5f;
+ int S;
+
+ if (corners == 4) {
+ if(u <= offset && v <= offset) S = 0;
+ else if(u > offset && v <= offset) S = 1;
+ else if(u > offset && v > offset) S = 2;
+ else if(u <= offset && v >= offset) S = 3;
+
+ if(S == 0) {
+ *y = offset - u;
+ *x = offset - v;
+ } else if(S == 1) {
+ *x = u - offset;
+ *y = offset - v;
+ } else if(S == 2) {
+ *y = u - offset;
+ *x = v - offset;
+ } else if(S == 3) {
+ *x= offset - u;
+ *y = v - offset;
+ }
+ } else {
+ float crn[3][4][2];
+ float p[2] = {u, v};
+
+ mdisp_get_crn_rect(face_side, crn);
+
+ for (S = 0; S < 3; ++S) {
+ if (mdisp_pt_in_crn(p, crn[S]))
+ break;
+ }
+
+ face_to_crn_interp(u, v, crn[S][0], crn[S][1], crn[S][3], crn[S][2], &p[0]);
+ face_to_crn_interp(u, v, crn[S][0], crn[S][3], crn[S][1], crn[S][2], &p[1]);
+
+ *x = p[0] * offset;
+ *y = p[1] * offset;
+ }
+
+ return S;
+}
+
+void mdisp_apply_weight(int S, int corners, int x, int y, int face_side,
+ float crn_weight[4][2], float *u_r, float *v_r)
+{
+ float u, v, xl, yl;
+ float mid1[2], mid2[2], mid3[2];
+
+ mdisp_rot_crn_to_face(S, corners, face_side, x, y, &u, &v);
+
+ if(corners == 4) {
+ xl = u / (face_side - 1);
+ yl = v / (face_side - 1);
+
+ mid1[0] = crn_weight[0][0] * (1 - xl) + crn_weight[1][0] * xl;
+ mid1[1] = crn_weight[0][1] * (1 - xl) + crn_weight[1][1] * xl;
+ mid2[0] = crn_weight[3][0] * (1 - xl) + crn_weight[2][0] * xl;
+ mid2[1] = crn_weight[3][1] * (1 - xl) + crn_weight[2][1] * xl;
+ mid3[0] = mid1[0] * (1 - yl) + mid2[0] * yl;
+ mid3[1] = mid1[1] * (1 - yl) + mid2[1] * yl;
+ } else {
+ yl = v / (face_side - 1);
+
+ if(v == face_side - 1) xl = 1;
+ else xl = 1 - (face_side - 1 - u) / (face_side - 1 - v);
+
+ mid1[0] = crn_weight[0][0] * (1 - xl) + crn_weight[1][0] * xl;
+ mid1[1] = crn_weight[0][1] * (1 - xl) + crn_weight[1][1] * xl;
+ mid3[0] = mid1[0] * (1 - yl) + crn_weight[2][0] * yl;
+ mid3[1] = mid1[1] * (1 - yl) + crn_weight[2][1] * yl;
+ }
+
+ *u_r = mid3[0];
+ *v_r = mid3[1];
+}
+
+void mdisp_flip_disp(int S, int corners, float axis_x[2], float axis_y[2], float disp[3])
+{
+ float crn_x[2], crn_y[2];
+ float vx[2], vy[2], coord[2];
+
+ if (corners == 4) {
+ float x[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}};
+ float y[4][2] = {{-1, 0}, {0, -1}, {1, 0}, {0, 1}};
+
+ copy_v2_v2(crn_x, x[S]);
+ copy_v2_v2(crn_y, y[S]);
+
+ mul_v2_v2fl(vx, crn_x, disp[0]);
+ mul_v2_v2fl(vy, crn_y, disp[1]);
+ add_v2_v2v2(coord, vx, vy);
+
+ project_v2_v2v2(vx, coord, axis_x);
+ project_v2_v2v2(vy, coord, axis_y);
+
+ disp[0] = len_v2(vx);
+ disp[1] = len_v2(vy);
+
+ if(dot_v2v2(vx, axis_x) < 0)
+ disp[0] = -disp[0];
+
+ if(dot_v2v2(vy, axis_y) < 0)
+ disp[1] = -disp[1];
+ } else {
+ /* XXX: it was very overhead code to support displacement flipping
+ for case of tris without visible profit.
+ Maybe its not really big limitation? for now? (nazgul) */
+ disp[0] = 0;
+ disp[1] = 0;
+ }
+}