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authorLukas Stockner <lukas.stockner@freenet.de>2022-10-15 23:51:21 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2022-10-16 00:11:20 +0300
commitb898330c3744669a8c3805f1560130821422cca1 (patch)
treebd8eaf87ddca4747499d6ba02482fa91c4a75d89 /source/blender/blenkernel/intern
parentebe9804cfa421b746148f3067797f16e7f460551 (diff)
Fix T99450: Animated Holdout not updating on frame change
Problem here was that layer_collection_objects_sync wasn't called when the holdout property is updated due to frame change, so the changed visibility flag was never applied to ob->base_flag. Turns out there's no real reason to handle the per-object holdout property through the layer system. So, instead of merging both the layer holdout and object holdout into base_flag and checking that from the render engines, only handle the layer holdout (which can't be animated, so no issue here) through base_flag and explicitly also check the object holdout in the render engines.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/layer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index fcb0adfde34..06d69b6ff61 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1049,7 +1049,7 @@ static void layer_collection_objects_sync(ViewLayer *view_layer,
}
/* Holdout and indirect only */
- if ((layer->flag & LAYER_COLLECTION_HOLDOUT) || (base->object->visibility_flag & OB_HOLDOUT)) {
+ if ((layer->flag & LAYER_COLLECTION_HOLDOUT)) {
base->flag_from_collection |= BASE_HOLDOUT;
}
if (layer->flag & LAYER_COLLECTION_INDIRECT_ONLY) {