diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 20:01:57 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | 8ba6103e66b0e8bcbe70e6ed8f91500fdc7df3ee (patch) | |
tree | 024497bcfb48a42b969471fcb96119f2dcc0e442 /source/blender/blenkernel/intern | |
parent | 0a6df6b173c5af2a38d2b808634adb2c6432ce3e (diff) |
SceneRenderLayer > SceneLayer: Convert Lay
There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.
Honestly it will be easier to purge the entire Blender Internal code away instead
of taking things from it bit by bit.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index b1cbf24f715..383b55ab1ad 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1632,7 +1632,6 @@ SceneRenderLayer *BKE_scene_add_render_layer(Scene *sce, const char *name) BLI_addtail(&sce->r.layers, srl); /* note, this is also in render, pipeline.c, to make layer when scenedata doesnt have it */ - srl->lay = (1 << 20) - 1; srl->layflag = 0x7FFF; /* solid ztra halo edge strand */ srl->passflag = SCE_PASS_COMBINED | SCE_PASS_Z; srl->pass_alpha_threshold = 0.5f; |