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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-09-05 13:47:20 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-09-11 13:19:44 +0300 |
commit | 7e61e597253f3ca75f2fb86a57212ca750ffbbe8 (patch) | |
tree | 6dbe0bf05fc3380f9729bf719ed1223997d5b0e3 /source/blender/blenkernel/intern | |
parent | d4f8bc80a4bd69707a92e7141a2fb67d3f668c58 (diff) |
Cycles: Display RenderPass in Viewport
This change allows the user to select a renderpass in the 3d viewport.
Added support for external renderers to extend the `View3DShading` struct.
This way Blender doesn't need to know the features an external render engine wants to support.
Note that the View3DShading is also available in the scene->display.shading; although this is
supported, it does not make sense for render engines to put something here as it is really
scene/workbench related.
Currently cycles assumes that it always needs to calculate the combined pass; it ignores the
`pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5689
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 3ea009b0014..5054a0d1a4f 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -550,6 +550,11 @@ void BKE_scene_free_ex(Scene *sce, const bool do_id_user) sce->eevee.light_cache = NULL; } + if (sce->display.shading.prop) { + IDP_FreeProperty(sce->display.shading.prop); + sce->display.shading.prop = NULL; + } + /* These are freed on doversion. */ BLI_assert(sce->layer_properties == NULL); } |