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authorSergey Sharybin <sergey.vfx@gmail.com>2018-12-04 17:15:14 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-12-04 17:18:37 +0300
commite666ee965c63322531fba5203905e7d9ca567ed3 (patch)
treead93d09c942aea3397b3a590a3289bb8060682c2 /source/blender/blenkernel/intern
parent245065460f3381e8e3375464ec5ff3ce5b0ce3d6 (diff)
Fix T58227: Subdivision Surface Type Simple messes up UVs
This seems to be a bug in OpenSubdiv. For now simply use Catmark subdivision scheme with infinitely sharp edges. Later on it's either gets fixed in OpenSubdiv or we do bilinear subdivision on our side.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/multires_subdiv.c4
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter_mesh.c20
2 files changed, 21 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/multires_subdiv.c b/source/blender/blenkernel/intern/multires_subdiv.c
index 3de007dec75..150e7192934 100644
--- a/source/blender/blenkernel/intern/multires_subdiv.c
+++ b/source/blender/blenkernel/intern/multires_subdiv.c
@@ -46,8 +46,8 @@ void BKE_multires_subdiv_settings_init(
const MultiresModifierData *mmd)
{
settings->is_simple = (mmd->simple != 0);
- settings->is_adaptive = !settings->is_simple;
- settings->level = mmd->quality;
+ settings->is_adaptive = true;
+ settings->level = settings->is_simple ? 1 : mmd->quality;
settings->vtx_boundary_interpolation = SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
settings->fvar_linear_interpolation =
BKE_subdiv_fvar_interpolation_from_uv_smooth(mmd->uv_smooth);
diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
index 5941de682f4..0dad259b001 100644
--- a/source/blender/blenkernel/intern/subdiv_converter_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
@@ -47,6 +47,10 @@
#include "opensubdiv_capi.h"
#include "opensubdiv_converter_capi.h"
+/* Enable work-around for non-working CPU evaluator when using bilinear scheme.
+ * This forces Catmark scheme with all edges marked as infinitely sharp. */
+#define BUGGY_SIMPLE_SCHEME_WORKAROUND 1
+
typedef struct ConverterStorage {
SubdivSettings settings;
const Mesh *mesh;
@@ -78,6 +82,10 @@ typedef struct ConverterStorage {
static OpenSubdiv_SchemeType get_scheme_type(
const OpenSubdiv_Converter *converter)
{
+#if BUGGY_SIMPLE_SCHEME_WORKAROUND
+ (void) converter;
+ return OSD_SCHEME_CATMARK;
+#else
ConverterStorage *storage = converter->user_data;
if (storage->settings.is_simple) {
return OSD_SCHEME_BILINEAR;
@@ -85,6 +93,7 @@ static OpenSubdiv_SchemeType get_scheme_type(
else {
return OSD_SCHEME_CATMARK;
}
+#endif
}
static OpenSubdiv_VtxBoundaryInterpolation get_vtx_boundary_interpolation(
@@ -161,6 +170,11 @@ static float get_edge_sharpness(const OpenSubdiv_Converter *converter,
int manifold_edge_index)
{
ConverterStorage *storage = converter->user_data;
+#if BUGGY_SIMPLE_SCHEME_WORKAROUND
+ if (storage->settings.is_simple) {
+ return 10.0f;
+ }
+#endif
const int edge_index =
storage->manifold_edge_index_reverse[manifold_edge_index];
const MEdge *medge = storage->mesh->medge;
@@ -168,11 +182,15 @@ static float get_edge_sharpness(const OpenSubdiv_Converter *converter,
return edge_crease * edge_crease * 10.0f;
}
-
static bool is_infinite_sharp_vertex(const OpenSubdiv_Converter *converter,
int manifold_vertex_index)
{
ConverterStorage *storage = converter->user_data;
+#if BUGGY_SIMPLE_SCHEME_WORKAROUND
+ if (storage->settings.is_simple) {
+ return true;
+ }
+#endif
const int vertex_index =
storage->manifold_vertex_index_reverse[manifold_vertex_index];
return BLI_BITMAP_TEST_BOOL(storage->infinite_sharp_vertices_map,