diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 06:25:00 +0300 |
commit | 5e7fb77dc4d27df74a8e839b8a4eb7a1fe43475b (patch) | |
tree | 30492193b0670f378ec892202082d12b9298860b /source/blender/blenkernel/intern | |
parent | f8ce744c83500b86dad4d5a62a0b733bf9fd4b59 (diff) |
BMesh: remove checks for tessellating 2 sided faces
2 sided faces aren't supported and will cause problems in many areas
of Blender's code.
Removing (implied) support for faces with fewer than 3 sides
means the total number of triangles is known ahead of time.
This simplifies adding support for multi-threading and partial updates
to an existing tessellation - as the face and loop indices can be used
to access the range of triangles associated with a face.
Also correct outdated comments.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/editmesh.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c index 0fa3bb29ccd..bd76357617a 100644 --- a/source/blender/blenkernel/intern/editmesh.c +++ b/source/blender/blenkernel/intern/editmesh.c @@ -127,9 +127,10 @@ static void editmesh_tessface_calc_intern(BMEditMesh *em) } em->looptris = looptris; + em->tottri = looptris_tot; /* after allocating the em->looptris, we're ready to tessellate */ - BM_mesh_calc_tessellation(em->bm, em->looptris, &em->tottri); + BM_mesh_calc_tessellation(em->bm, em->looptris); } void BKE_editmesh_looptri_calc(BMEditMesh *em) |