Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-31 13:50:15 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-31 18:17:03 +0300
commit151f69a5c214691de0665affcd8a49cecd6dd0aa (patch)
tree9ae399a893921e8ba0829657f211d9540e1332e2 /source/blender/blenkernel/intern
parent692891f69ea42af0ba890f5f92cbd1a3260442c9 (diff)
Fix various missing updates in sculpt mode, when changing modifiers and dyntopo
This restores the code that updates the sculpt session and PBVH from dependency graph evaluation.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c19
-rw-r--r--source/blender/blenkernel/intern/object.c34
-rw-r--r--source/blender/blenkernel/intern/paint.c104
3 files changed, 81 insertions, 76 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index e3301062a1d..684ac1d02fd 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2035,7 +2035,9 @@ static void mesh_build_data(struct Depsgraph *depsgraph,
BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
BKE_object_free_derived_caches(ob);
- BKE_object_sculpt_modifiers_changed(ob);
+ if (DEG_is_active(depsgraph)) {
+ BKE_sculpt_update_object_before_eval(ob);
+ }
#if 0 /* XXX This is already taken care of in mesh_calc_modifiers()... */
if (need_mapping) {
@@ -2071,14 +2073,9 @@ static void mesh_build_data(struct Depsgraph *depsgraph,
ob->runtime.last_need_mapping = need_mapping;
if ((ob->mode & OB_MODE_ALL_SCULPT) && ob->sculpt) {
- /* create PBVH immediately (would be created on the fly too,
- * but this avoids waiting on first stroke) */
- /* XXX Disabled for now.
- * This can create horrible nasty bugs by generating re-entrant call of mesh_get_eval_final! */
-#if 0
- BKE_sculpt_update_mesh_elements(
- depsgraph, scene, scene->toolsettings->sculpt, ob, false, false);
-#endif
+ if (DEG_is_active(depsgraph)) {
+ BKE_sculpt_update_object_after_eval(depsgraph, ob);
+ }
}
if (ob->runtime.mesh_eval != NULL) {
@@ -2096,7 +2093,9 @@ static void editbmesh_build_data(struct Depsgraph *depsgraph,
BLI_assert(em->ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
BKE_object_free_derived_caches(obedit);
- BKE_object_sculpt_modifiers_changed(obedit);
+ if (DEG_is_active(depsgraph)) {
+ BKE_sculpt_update_object_before_eval(obedit);
+ }
BKE_editmesh_free_derivedmesh(em);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index d4045e57e0b..ce1316480a7 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3290,40 +3290,6 @@ void BKE_object_sculpt_data_create(Object *ob)
ob->sculpt->mode_type = ob->mode;
}
-void BKE_object_sculpt_modifiers_changed(Object *ob)
-{
- SculptSession *ss = ob->sculpt;
-
- if (ss && ss->building_vp_handle == false) {
- if (!ss->cache) {
- /* we free pbvh on changes, except during sculpt since it can't deal with
- * changing PVBH node organization, we hope topology does not change in
- * the meantime .. weak */
- if (ss->pbvh) {
- BKE_pbvh_free(ss->pbvh);
- ss->pbvh = NULL;
- }
-
- BKE_sculptsession_free_deformMats(ob->sculpt);
-
- /* In vertex/weight paint, force maps to be rebuilt. */
- BKE_sculptsession_free_vwpaint_data(ob->sculpt);
- }
- else {
- PBVHNode **nodes;
- int n, totnode;
-
- BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
-
- for (n = 0; n < totnode; n++) {
- BKE_pbvh_node_mark_update(nodes[n]);
- }
-
- MEM_freeN(nodes);
- }
- }
-}
-
int BKE_object_obdata_texspace_get(
Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot)
{
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 4de425acfc0..441ae311404 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -34,6 +34,7 @@
#include "DNA_brush_types.h"
#include "DNA_space_types.h"
#include "DNA_gpencil_types.h"
+#include "DNA_view3d_types.h"
#include "DNA_workspace_types.h"
#include "BLI_bitmap.h"
@@ -1143,20 +1144,11 @@ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
/**
* \param need_mask: So that the evaluated mesh that is returned has mask data.
*/
-void BKE_sculpt_update_mesh_elements(
- Depsgraph *depsgraph, Scene *scene, Sculpt *sd, Object *ob, bool need_pmap, bool need_mask)
-{
- /* TODO(sergey): Make sure ob points to an original object. This is what it
- * is supposed to be pointing to. The issue is, currently draw code takes
- * care of PBVH creation, even though this is something up to dependency
- * graph.
- * Probably, we need to being back logic which was checking for sculpt mode
- * and (re)create PBVH if needed in that case, similar to how DerivedMesh
- * was handling this.
- */
- ob = DEG_get_original_object(ob);
- Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
-
+static void sculpt_update_object(
+ Depsgraph *depsgraph, Object *ob, Mesh *me_eval, bool need_pmap, bool need_mask)
+{
+ Scene *scene = DEG_get_input_scene(depsgraph);
+ Sculpt *sd = scene->toolsettings->sculpt;
SculptSession *ss = ob->sculpt;
Mesh *me = BKE_object_get_original_mesh(ob);
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
@@ -1175,18 +1167,7 @@ void BKE_sculpt_update_mesh_elements(
}
else {
if (!CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
-#if 1
BKE_sculpt_mask_layers_ensure(ob, mmd);
-#else
- /* If we wanted to support adding mask data while multi-res painting,
- * we would need to do this. */
-
- if ((ED_sculpt_mask_layers_ensure(ob, mmd) & ED_SCULPT_MASK_LAYER_CALC_LOOP)) {
- /* remake the derived mesh */
- ob->recalc |= ID_RECALC_GEOMETRY;
- BKE_object_handle_update(scene, ob);
- }
-#endif
}
}
}
@@ -1196,8 +1177,6 @@ void BKE_sculpt_update_mesh_elements(
ss->kb = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
- Mesh *me_eval = mesh_get_eval_final(depsgraph, scene, ob_eval, &CD_MASK_BAREMESH);
-
/* VWPaint require mesh info for loop lookup, so require sculpt mode here */
if (mmd && ob->mode & OB_MODE_SCULPT) {
ss->multires = mmd;
@@ -1222,6 +1201,7 @@ void BKE_sculpt_update_mesh_elements(
PBVH *pbvh = BKE_sculpt_object_pbvh_ensure(depsgraph, ob);
BLI_assert(pbvh == ss->pbvh);
UNUSED_VARS_NDEBUG(pbvh);
+
MEM_SAFE_FREE(ss->pmap);
MEM_SAFE_FREE(ss->pmap_mem);
if (need_pmap && ob->type == OB_MESH) {
@@ -1234,7 +1214,6 @@ void BKE_sculpt_update_mesh_elements(
if (ss->modifiers_active) {
if (!ss->orig_cos) {
- Object *object_orig = DEG_get_original_object(ob);
int a;
BKE_sculptsession_free_deformMats(ss);
@@ -1242,8 +1221,7 @@ void BKE_sculpt_update_mesh_elements(
ss->orig_cos = (ss->kb) ? BKE_keyblock_convert_to_vertcos(ob, ss->kb) :
BKE_mesh_vertexCos_get(me, NULL);
- BKE_crazyspace_build_sculpt(
- depsgraph, scene, object_orig, &ss->deform_imats, &ss->deform_cos);
+ BKE_crazyspace_build_sculpt(depsgraph, scene, ob, &ss->deform_imats, &ss->deform_cos);
BKE_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos, me->totvert);
for (a = 0; a < me->totvert; ++a) {
@@ -1281,6 +1259,69 @@ void BKE_sculpt_update_mesh_elements(
}
}
+void BKE_sculpt_update_object_before_eval(Object *ob)
+{
+ /* Update before mesh evaluation in the dependency graph. */
+ SculptSession *ss = ob->sculpt;
+
+ if (ss && ss->building_vp_handle == false) {
+ if (!ss->cache) {
+ /* We free pbvh on changes, except in the middle of drawing a stroke
+ * since it can't deal with changing PVBH node organization, we hope
+ * topology does not change in the meantime .. weak. */
+ if (ss->pbvh) {
+ BKE_pbvh_free(ss->pbvh);
+ ss->pbvh = NULL;
+ }
+
+ BKE_sculptsession_free_deformMats(ob->sculpt);
+
+ /* In vertex/weight paint, force maps to be rebuilt. */
+ BKE_sculptsession_free_vwpaint_data(ob->sculpt);
+ }
+ else {
+ PBVHNode **nodes;
+ int n, totnode;
+
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+
+ for (n = 0; n < totnode; n++) {
+ BKE_pbvh_node_mark_update(nodes[n]);
+ }
+
+ MEM_freeN(nodes);
+ }
+ }
+}
+
+void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval)
+{
+ /* Update after mesh evaluation in the dependency graph, to rebuild PBVH or
+ * other data when modifiers change the mesh. */
+ Object *ob_orig = DEG_get_original_object(ob_eval);
+ Mesh *me_eval = ob_eval->runtime.mesh_eval;
+
+ BLI_assert(me_eval != NULL);
+
+ sculpt_update_object(depsgraph, ob_orig, me_eval, false, false);
+}
+
+void BKE_sculpt_update_object_for_edit(Depsgraph *depsgraph,
+ Object *ob_orig,
+ bool need_pmap,
+ bool need_mask)
+{
+ /* Update from sculpt operators and undo, to update sculpt session
+ * and PBVH after edits. */
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig);
+ Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
+
+ BLI_assert(ob_orig == DEG_get_original_object(ob_orig));
+
+ sculpt_update_object(depsgraph, ob_orig, me_eval, need_pmap, need_mask);
+}
+
int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
{
const float *paint_mask;
@@ -1494,8 +1535,7 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg);
}
else if (ob->type == OB_MESH) {
- Mesh *me_eval_deform = mesh_get_eval_deform(
- depsgraph, DEG_get_evaluated_scene(depsgraph), object_eval, &CD_MASK_BAREMESH);
+ Mesh *me_eval_deform = object_eval->runtime.mesh_deform_eval;
pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform);
}
}