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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-03-03 05:03:20 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-03-03 05:03:20 +0400
commit00782aae1f5f3159c7afb1cb227bd8de1bc4b9c4 (patch)
tree09a858d823eed735bdde4b137844183d2ffcaa9c /source/blender/blenkernel/intern
parent35708fe15044445fead8bc7c3709edea6921cff5 (diff)
Made another attempt to fix degenerate triangles in imported mesh data.
This commit replaces the solution in revision 44539. It is recalled that a degenerate triangle is a triangle such that 1) A and B are in the same position in the 3D space; or 2) the distance between point P and line segment AB is zero. Degenerate triangles in the second form are now resolved by adding a small offset to P (i.e., the resulting triangles have a non-zero area).
Diffstat (limited to 'source/blender/blenkernel/intern')
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