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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-03-03 05:03:20 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-03-03 05:03:20 +0400 |
commit | 00782aae1f5f3159c7afb1cb227bd8de1bc4b9c4 (patch) | |
tree | 09a858d823eed735bdde4b137844183d2ffcaa9c /source/blender/blenkernel/intern | |
parent | 35708fe15044445fead8bc7c3709edea6921cff5 (diff) |
Made another attempt to fix degenerate triangles in imported mesh data.
This commit replaces the solution in revision 44539.
It is recalled that a degenerate triangle is a triangle such that
1) A and B are in the same position in the 3D space; or
2) the distance between point P and line segment AB is zero.
Degenerate triangles in the second form are now resolved by adding a
small offset to P (i.e., the resulting triangles have a non-zero area).
Diffstat (limited to 'source/blender/blenkernel/intern')
0 files changed, 0 insertions, 0 deletions