diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 15:45:08 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 15:45:08 +0400 |
commit | 9d49fa0e6373d78c794e8472ed3f527392dfabcd (patch) | |
tree | fdbbdad43aa2c0ed8983721351b26f94e06e7c78 /source/blender/blenkernel/intern | |
parent | 1f928833f3677fa47a10099205c9f7ffa9adfadb (diff) |
style cleanup - spelling corrections & update some incorrect comments.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/anim.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/anim_sys.c | 6 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/image.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/mball.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/mesh.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 4 |
6 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 6f3facb6d9d..a9b58ea1f99 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -453,7 +453,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) /* free curve path data * NOTE: frees the path itself! - * NOTE: this is increasingly innacurate with non-uniform BevPoint subdivisions [#24633] + * NOTE: this is increasingly inaccurate with non-uniform BevPoint subdivisions [#24633] */ void free_path(Path *path) { diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index ea353fc9073..4ac1f126c35 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -1589,14 +1589,14 @@ static NlaEvalChannel *nlaevalchan_verify (PointerRNA *ptr, ListBase *channels, /* get path, remapped as appropriate to work in its new environment */ /* free_path= */ /* UNUSED */ animsys_remap_path(strip->remap, fcu->rna_path, &path); - /* a valid property must be available, and it must be animateable */ + /* a valid property must be available, and it must be animatable */ if (RNA_path_resolve(ptr, path, &new_ptr, &prop) == 0) { if (G.f & G_DEBUG) printf("NLA Strip Eval: Cannot resolve path \n"); return NULL; } - /* only ok if animateable */ + /* only ok if animatable */ else if (RNA_property_animateable(&new_ptr, prop) == 0) { - if (G.f & G_DEBUG) printf("NLA Strip Eval: Property not animateable \n"); + if (G.f & G_DEBUG) printf("NLA Strip Eval: Property not animatable \n"); return NULL; } diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index 3cc73d7f7f1..37a95382c25 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -1834,7 +1834,7 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal) break; } - /* dont use notifiers because they are not 100% sure to succseed + /* dont use notifiers because they are not 100% sure to succeeded * this also makes sure all scenes are accounted for. */ { Scene *scene; diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index 52e9dcaa578..ed7e84cf174 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -1753,7 +1753,7 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */ } /* create "new" bb, only point 0 and 6, which are - * neccesary for octal tree filling */ + * necessary for octal tree filling */ mainb[a]->bb->vec[0][0] = min_x - ml->rad; mainb[a]->bb->vec[0][1] = min_y - ml->rad; mainb[a]->bb->vec[0][2] = min_z - ml->rad; diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index 23cda362f74..1cab220836b 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -2192,7 +2192,7 @@ int mesh_recalcTessellation(CustomData *fdata, CustomData *ldata, CustomData *pdata, MVert *mvert, int totface, int UNUSED(totloop), int totpoly, - /* when teseelating to recalcilate normals after + /* when tessellating to recalcilate normals after * we can skip copying here */ const int do_face_nor_cpy) { diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 4f48fb0270f..8fef6baa34d 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -3289,7 +3289,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob) get_scalar_from_vertexgroup(ob, a,(short) (sb->vertgroup-1), &bp->goal); /* do this always, regardless successfull read from vertex group */ - /* this is where '2.5 every thing is animateable' goes wrong in the first place jow_go_for2_5 */ + /* this is where '2.5 every thing is animatable' goes wrong in the first place jow_go_for2_5 */ /* 1st coding action to take : move this to frame level */ /* reads: leave the bp->goal as it was read from vertex group / or default .. we will need it at per frame call */ /* should be fixed for meshes */ @@ -3585,7 +3585,7 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob) if (nu->bezt) { /* bezier case ; this is nicly said naive; who ever wrote this part, it was not me (JOW) :) */ /* a: never ever make tangent handles (sub) and or (ob)ject to collision */ - /* b: rather calculate them using some C2 (C2= continous in second derivate -> no jump in bending ) condition */ + /* b: rather calculate them using some C2 (C2= continuous in second derivate -> no jump in bending ) condition */ /* not too hard to do, but needs some more code to care for; some one may want look at it JOW 2010/06/12*/ for (bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++, bp+=3, curindex+=3) { if (setgoal) { |