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authorHans Goudey <h.goudey@me.com>2022-10-07 01:34:53 +0300
committerHans Goudey <h.goudey@me.com>2022-10-07 01:35:02 +0300
commitb04b87b32244fe1aa00878ca596b3c763dc7297b (patch)
tree4b9f398f204c70b478dc62d41369ed1ac9ce7916 /source/blender/blenkernel/intern
parent79b1e267ef9ab21afccd4a569d83ae2b8c9d4654 (diff)
Cleanup: Avoid inconsistent naming in mesh topology API
Mesh corners are called "loops" in the code currently. Avoid diverging naming and just use that convention in some newly added code.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/mesh_fair.cc2
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.cc4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/mesh_fair.cc b/source/blender/blenkernel/intern/mesh_fair.cc
index 501f01e3368..5369bc782b6 100644
--- a/source/blender/blenkernel/intern/mesh_fair.cc
+++ b/source/blender/blenkernel/intern/mesh_fair.cc
@@ -221,7 +221,7 @@ class MeshFairingContext : public FairingContext {
}
}
- loop_to_poly_map_ = blender::mesh_topology::build_corner_to_poly_map(mpoly_, mloop_.size());
+ loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map(mpoly_, mloop_.size());
}
~MeshFairingContext() override
diff --git a/source/blender/blenkernel/intern/mesh_mapping.cc b/source/blender/blenkernel/intern/mesh_mapping.cc
index bb9f8274b72..667802d5f48 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.cc
+++ b/source/blender/blenkernel/intern/mesh_mapping.cc
@@ -555,7 +555,7 @@ void BKE_mesh_origindex_map_create_looptri(MeshElemMap **r_map,
namespace blender::mesh_topology {
-Array<int> build_corner_to_poly_map(const Span<MPoly> polys, const int loops_num)
+Array<int> build_loop_to_poly_map(const Span<MPoly> polys, const int loops_num)
{
Array<int> map(loops_num);
threading::parallel_for(polys.index_range(), 1024, [&](IndexRange range) {
@@ -577,7 +577,7 @@ Array<Vector<int>> build_vert_to_edge_map(const Span<MEdge> edges, const int ver
return map;
}
-Array<Vector<int>> build_vert_to_corner_map(const Span<MLoop> loops, const int verts_num)
+Array<Vector<int>> build_vert_to_loop_map(const Span<MLoop> loops, const int verts_num)
{
Array<Vector<int>> map(verts_num);
for (const int64_t i : loops.index_range()) {