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authorJacques Lucke <jacques@blender.org>2021-04-16 12:28:23 +0300
committerJacques Lucke <jacques@blender.org>2021-04-16 12:28:23 +0300
commita2e4d81849d038fcfda9552479c9ce02b9aaf644 (patch)
tree26e6ba83dd7a0c68c25c8e28be9e12c11cd79dcb /source/blender/blenkernel/intern
parent382b06c80cacb0ee940f2783f4619580b04aa502 (diff)
Fix T87441: don't remove custom attributes automatically
In the past, custom attributes were rarely used in practice, because the only way to use them was from Python. Since geometry nodes, more users started to add their own attributes. Those attributes should not be removed automatically. It is still possible to remove them in geometry nodes explictly to improve performance.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/object_update.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index b1ae4abd9bb..e6909127503 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -176,6 +176,13 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
CustomData_MeshMasks cddata_masks = scene->customdata_mask;
CustomData_MeshMasks_update(&cddata_masks, &CD_MASK_BAREMESH);
+ /* Custom attributes should not be removed automatically. They might be used by the render
+ * engine or scripts. They can still be removed explicitly using geometry nodes. */
+ cddata_masks.vmask |= CD_MASK_PROP_ALL;
+ cddata_masks.emask |= CD_MASK_PROP_ALL;
+ cddata_masks.fmask |= CD_MASK_PROP_ALL;
+ cddata_masks.pmask |= CD_MASK_PROP_ALL;
+ cddata_masks.lmask |= CD_MASK_PROP_ALL;
/* Make sure Freestyle edge/face marks appear in DM for render (see T40315).
* Due to Line Art implementation, edge marks should also be shown in viewport. */
#ifdef WITH_FREESTYLE