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authorJacques Lucke <jacques@blender.org>2021-01-21 18:47:03 +0300
committerJacques Lucke <jacques@blender.org>2021-01-21 18:49:06 +0300
commit425e706921a8f986921b8b9c429874fed98e9a10 (patch)
tree88275db9e9ec65cd84c210a03799b285f1a0671f /source/blender/blenkernel/intern
parenta92ebab5da3bcbe3ee1b87348e51f6bcb347b881 (diff)
Geometry Nodes: new Attribute Sample Texture node
This node allows sampling a texture for every vertex based on some mapping attribute. Typical attribute names are the name of a uv map (e.g. "UVMap") and "position". However, every attribute that can be converted to a vector implicitly is supported. It should be noted that as of right now, uv map attributes can only be accessed after a Point Distribute node. Ref T82584. Differential Revision: https://developer.blender.org/D10121
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/node.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 52de4b108b9..04ce43da502 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -4747,6 +4747,7 @@ static void registerGeometryNodes(void)
register_node_type_geo_attribute_color_ramp();
register_node_type_geo_point_rotate();
register_node_type_geo_align_rotation_to_vector();
+ register_node_type_geo_sample_texture();
}
static void registerFunctionNodes(void)