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author | Hans Goudey <h.goudey@me.com> | 2021-01-26 19:10:07 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-01-26 19:10:07 +0300 |
commit | 89484e97548a026d0fdebe4822cb8e94c7209cf3 (patch) | |
tree | 3d6bd4b029241517eb7afa09f7ab20a974fdaa91 /source/blender/blenkernel/intern | |
parent | 66f8835f9c03e7736297b5995a68e1455ed14e2a (diff) |
Geometry Nodes: Use highest complexity attribute in join node
This just implements a todo with a utility function that didn't exist
at the time. For example, if one geometry has a "scale" attribute with
a float type and another has a "scale" attribute with a vector type,
the vector type will be used for the resulting geometry.
Differential Revision: https://developer.blender.org/D10206
Diffstat (limited to 'source/blender/blenkernel/intern')
0 files changed, 0 insertions, 0 deletions