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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-26 17:05:33 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-26 17:05:33 +0300
commitb68aceda2f070207f65e2068d11ac9296a7c4b40 (patch)
tree8d8f552336cf7f20b2175aad4493bd3a733a626a /source/blender/blenkernel
parent1eaff737fd60eedcae7276c8d80b992e6447b2b5 (diff)
2.5: Remove OOPS code from the outliner space, as discussed
this can be brought back as a new space if someone decides to work on it. This also fixes remaining issues with the outliner tree open and close buttons not working sometimes.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c2
-rw-r--r--source/blender/blenkernel/intern/object.c11
2 files changed, 3 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 0f48133efc7..917fb7d1de4 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -55,7 +55,7 @@
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
-#include "DNA_oops_types.h"
+#include "DNA_outliner_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 249f67367f4..5e0c5740143 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -58,7 +58,7 @@
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
-#include "DNA_oops_types.h"
+#include "DNA_outliner_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
@@ -554,15 +554,9 @@ void unlink_object(Scene *scene, Object *ob)
// XXX if(v3d->localvd->persp==V3D_CAMOB) v3d->localvd->persp= V3D_PERSP;
}
}
- else if(sl->spacetype==SPACE_OOPS) {
+ else if(sl->spacetype==SPACE_OUTLINER) {
SpaceOops *so= (SpaceOops *)sl;
- Oops *oops;
- oops= so->oops.first;
- while(oops) {
- if(oops->id==(ID *)ob) oops->id= NULL;
- oops= oops->next;
- }
if(so->treestore) {
TreeStoreElem *tselem= so->treestore->data;
int a;
@@ -570,7 +564,6 @@ void unlink_object(Scene *scene, Object *ob)
if(tselem->id==(ID *)ob) tselem->id= NULL;
}
}
- so->lockpoin= NULL;
}
}