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authorCampbell Barton <ideasman42@gmail.com>2013-12-30 06:25:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-30 06:25:27 +0400
commit0d6ae3fda2e5a3dbde941b6985e6895a42c71b9e (patch)
treeb0c89b9a01da31fffc6b6db7c9395ff2db97de53 /source/blender/blenkernel
parent19103b443711d7c1b3a24f7fab949f71343d8200 (diff)
Main API: refactor naming, use BKE_main_ prefix and add main arg.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/BKE_library.h24
-rw-r--r--source/blender/blenkernel/intern/blender.c22
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c16
-rw-r--r--source/blender/blenkernel/intern/library.c40
-rw-r--r--source/blender/blenkernel/intern/scene.c10
6 files changed, 62 insertions, 52 deletions
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index a240e79e473..f397e6be2c9 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -103,7 +103,7 @@ extern int BKE_undo_save_file(const char *filename);
extern struct Main *BKE_undo_get_main(struct Scene **scene);
/* copybuffer */
-void BKE_copybuffer_begin(void);
+void BKE_copybuffer_begin(struct Main *bmain);
void BKE_copybuffer_tag_ID(struct ID *id);
int BKE_copybuffer_save(const char *filename, struct ReportList *reports);
int BKE_copybuffer_paste(struct bContext *C, const char *libname, struct ReportList *reports);
diff --git a/source/blender/blenkernel/BKE_library.h b/source/blender/blenkernel/BKE_library.h
index cad3f264fb8..cb0ab239d44 100644
--- a/source/blender/blenkernel/BKE_library.h
+++ b/source/blender/blenkernel/BKE_library.h
@@ -78,19 +78,29 @@ void BKE_libblock_free_ex(struct ListBase *lb, void *idv, bool do_id_user);
void BKE_libblock_free_us(struct ListBase *lb, void *idv);
void BKE_libblock_free_data(struct ID *id);
+
+/* Main API */
struct Main *BKE_main_new(void);
-void free_main(struct Main *mainvar);
+void BKE_main_free(struct Main *mainvar);
+
+void BKE_main_id_tag_idcode(struct Main *mainvar, const short type, const bool tag);
+void BKE_main_id_tag_listbase(struct ListBase *lb, const bool tag);
+void BKE_main_id_tag_all(struct Main *mainvar, const bool tag);
+
+void BKE_main_id_flag_listbase(ListBase *lb, const short flag, const bool value);
+void BKE_main_id_flag_all(struct Main *bmain, const short flag, const bool value);
+
+void BKE_main_id_clear_newpoins(struct Main *bmain);
-void tag_main_idcode(struct Main *mainvar, const short type, const short tag);
-void tag_main_lb(struct ListBase *lb, const short tag);
-void tag_main(struct Main *mainvar, const short tag);
+void BKE_main_lib_objects_recalc_all(struct Main *bmain);
void rename_id(struct ID *id, const char *name);
void name_uiprefix_id(char *name, const struct ID *id);
void test_idbutton(char *name);
+
void BKE_library_make_local(struct Main *bmain, struct Library *lib, bool untagged_only);
+
struct ID *BKE_libblock_find_name(const short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
-void clear_id_newpoins(void);
#if 0
void IDnames_to_pupstring(const char **str, const char *title, const char *extraops,
@@ -99,10 +109,6 @@ void IMAnames_to_pupstring(const char **str, const char *title, const char *extr
struct ListBase *lb, struct ID *link, short *nr);
#endif
-void flag_listbase_ids(ListBase *lb, short flag, short value);
-void flag_all_listbases_ids(short flag, short value);
-void recalc_all_library_objects(struct Main *main);
-
void set_free_windowmanager_cb(void (*func)(struct bContext *, struct wmWindowManager *) );
void set_free_notifier_reference_cb(void (*func)(const void *) );
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 5b40e3ae68e..5b8eb13a5e7 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -113,7 +113,7 @@ char versionstr[48] = "";
void free_blender(void)
{
/* samples are in a global list..., also sets G.main->sound->sample NULL */
- free_main(G.main);
+ BKE_main_free(G.main);
G.main = NULL;
BKE_spacetypes_free(); /* after free main, it uses space callbacks */
@@ -164,7 +164,7 @@ static void clear_global(void)
{
// extern short winqueue_break; /* screen.c */
- free_main(G.main); /* free all lib data */
+ BKE_main_free(G.main); /* free all lib data */
// free_vertexpaint();
@@ -449,7 +449,7 @@ int BKE_read_file(bContext *C, const char *filepath, ReportList *reports)
if (bfd->user) retval = BKE_READ_FILE_OK_USERPREFS;
if (0 == handle_subversion_warning(bfd->main, reports)) {
- free_main(bfd->main);
+ BKE_main_free(bfd->main);
MEM_freeN(bfd);
bfd = NULL;
retval = BKE_READ_FILE_FAIL;
@@ -516,7 +516,7 @@ int BKE_read_file_userdef(const char *filepath, ReportList *reports)
U = *bfd->user;
MEM_freeN(bfd->user);
}
- free_main(bfd->main);
+ BKE_main_free(bfd->main);
MEM_freeN(bfd);
return retval;
@@ -870,10 +870,10 @@ Main *BKE_undo_get_main(Scene **scene)
/* assumes data is in G.main */
-void BKE_copybuffer_begin(void)
+void BKE_copybuffer_begin(Main *bmain)
{
/* set all id flags to zero; */
- flag_all_listbases_ids(LIB_NEED_EXPAND | LIB_DOIT, 0);
+ BKE_main_id_flag_all(bmain, LIB_NEED_EXPAND | LIB_DOIT, false);
}
void BKE_copybuffer_tag_ID(ID *id)
@@ -943,7 +943,7 @@ int BKE_copybuffer_save(const char *filename, ReportList *reports)
MEM_freeN(mainb);
/* set id flag to zero; */
- flag_all_listbases_ids(LIB_NEED_EXPAND | LIB_DOIT, 0);
+ BKE_main_id_flag_all(G.main, LIB_NEED_EXPAND | LIB_DOIT, false);
if (path_list_backup) {
BKE_bpath_list_restore(G.main, path_list_flag, path_list_backup);
@@ -974,8 +974,8 @@ int BKE_copybuffer_paste(bContext *C, const char *libname, ReportList *reports)
/* tag everything, all untagged data can be made local
* its also generally useful to know what is new
*
- * take extra care flag_all_listbases_ids(LIB_LINK_TAG, 0) is called after! */
- flag_all_listbases_ids(LIB_PRE_EXISTING, 1);
+ * take extra care BKE_main_id_flag_all(bmain, LIB_LINK_TAG, false) is called after! */
+ BKE_main_id_flag_all(bmain, LIB_PRE_EXISTING, true);
/* here appending/linking starts */
mainl = BLO_library_append_begin(bmain, &bh, libname);
@@ -985,7 +985,7 @@ int BKE_copybuffer_paste(bContext *C, const char *libname, ReportList *reports)
BLO_library_append_end(C, mainl, &bh, 0, 0);
/* mark all library linked objects to be updated */
- recalc_all_library_objects(bmain);
+ BKE_main_lib_objects_recalc_all(bmain);
IMB_colormanagement_check_file_config(bmain);
/* append, rather than linking */
@@ -994,7 +994,7 @@ int BKE_copybuffer_paste(bContext *C, const char *libname, ReportList *reports)
/* important we unset, otherwise these object wont
* link into other scenes from this blend file */
- flag_all_listbases_ids(LIB_PRE_EXISTING, 0);
+ BKE_main_id_flag_all(bmain, LIB_PRE_EXISTING, false);
/* recreate dependency graph to include new objects */
DAG_relations_tag_update(bmain);
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 6376878c664..cdbf59d688b 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -894,9 +894,9 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask)
}
/* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */
- tag_main_idcode(bmain, ID_MA, FALSE);
- tag_main_idcode(bmain, ID_LA, FALSE);
- tag_main_idcode(bmain, ID_GR, FALSE);
+ BKE_main_id_tag_idcode(bmain, ID_MA, false);
+ BKE_main_id_tag_idcode(bmain, ID_LA, false);
+ BKE_main_id_tag_idcode(bmain, ID_GR, false);
/* add base node for scene. scene is always the first node in DAG */
scenenode = dag_add_node(dag, sce);
@@ -912,7 +912,7 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask)
build_dag_group(dag, scenenode, sce, ob->dup_group, mask);
}
- tag_main_idcode(bmain, ID_GR, FALSE);
+ BKE_main_id_tag_idcode(bmain, ID_GR, false);
/* Now all relations were built, but we need to solve 1 exceptional case;
* When objects have multiple "parents" (for example parent + constraint working on same object)
@@ -2003,7 +2003,7 @@ void DAG_scene_update_flags(Main *bmain, Scene *scene, unsigned int lay, const s
GroupObject *go;
Scene *sce_iter;
- tag_main_idcode(bmain, ID_GR, FALSE);
+ BKE_main_id_tag_idcode(bmain, ID_GR, false);
/* set ob flags where animated systems are */
for (SETLOOPER(scene, sce_iter, base)) {
@@ -2071,7 +2071,7 @@ static void dag_current_scene_layers(Main *bmain, ListBase *lb)
/* if we have a windowmanager, look into windows */
if ((wm = bmain->wm.first)) {
- flag_listbase_ids(&bmain->scene, LIB_DOIT, 1);
+ BKE_main_id_flag_listbase(&bmain->scene, LIB_DOIT, 1);
for (win = wm->windows.first; win; win = win->next) {
if (win->screen && win->screen->scene->theDag) {
@@ -2146,7 +2146,7 @@ void DAG_on_visible_update(Main *bmain, const short do_time)
* note armature poses or object matrices are preserved and do not
* require updates, so we skip those */
dag_scene_flush_layers(scene, lay);
- tag_main_idcode(bmain, ID_GR, FALSE);
+ BKE_main_id_tag_idcode(bmain, ID_GR, false);
for (SETLOOPER(scene, sce_iter, base)) {
ob = base->object;
@@ -2163,7 +2163,7 @@ void DAG_on_visible_update(Main *bmain, const short do_time)
}
}
- tag_main_idcode(bmain, ID_GR, FALSE);
+ BKE_main_id_tag_idcode(bmain, ID_GR, false);
/* now tag update flags, to ensure deformers get calculated on redraw */
DAG_scene_update_flags(bmain, scene, lay, do_time);
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 43bd6a0b36c..9fa9ce6f55c 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -522,33 +522,35 @@ ListBase *which_libbase(Main *mainlib, short type)
}
/* Flag all ids in listbase */
-void flag_listbase_ids(ListBase *lb, short flag, short value)
+void BKE_main_id_flag_listbase(ListBase *lb, const short flag, const bool value)
{
ID *id;
if (value) {
for (id = lb->first; id; id = id->next) id->flag |= flag;
}
else {
- flag = ~flag;
- for (id = lb->first; id; id = id->next) id->flag &= flag;
+ const short nflag = ~flag;
+ for (id = lb->first; id; id = id->next) id->flag &= nflag;
}
}
/* Flag all ids in listbase */
-void flag_all_listbases_ids(short flag, short value)
+void BKE_main_id_flag_all(Main *bmain, const short flag, const bool value)
{
ListBase *lbarray[MAX_LIBARRAY];
int a;
- a = set_listbasepointers(G.main, lbarray);
- while (a--) flag_listbase_ids(lbarray[a], flag, value);
+ a = set_listbasepointers(bmain, lbarray);
+ while (a--) {
+ BKE_main_id_flag_listbase(lbarray[a], flag, value);
+ }
}
-void recalc_all_library_objects(Main *main)
+void BKE_main_lib_objects_recalc_all(Main *bmain)
{
Object *ob;
/* flag for full recalc */
- for (ob = main->object.first; ob; ob = ob->id.next)
+ for (ob = bmain->object.first; ob; ob = ob->id.next)
if (ob->id.lib)
ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
}
@@ -1017,7 +1019,7 @@ Main *BKE_main_new(void)
return bmain;
}
-void free_main(Main *mainvar)
+void BKE_main_free(Main *mainvar)
{
/* also call when reading a file, erase all, etc */
ListBase *lbarray[MAX_LIBARRAY];
@@ -1436,8 +1438,10 @@ bool new_id(ListBase *lb, ID *id, const char *tname)
return result;
}
-/* Pull an ID out of a library (make it local). Only call this for IDs that
- * don't have other library users. */
+/**
+ * Pull an ID out of a library (make it local). Only call this for IDs that
+ * don't have other library users.
+ */
void id_clear_lib_data(Main *bmain, ID *id)
{
bNodeTree *ntree = NULL;
@@ -1463,13 +1467,13 @@ void id_clear_lib_data(Main *bmain, ID *id)
}
/* next to indirect usage in read/writefile also in editobject.c scene.c */
-void clear_id_newpoins(void)
+void BKE_main_id_clear_newpoins(Main *bmain)
{
ListBase *lbarray[MAX_LIBARRAY];
ID *id;
int a;
- a = set_listbasepointers(G.main, lbarray);
+ a = set_listbasepointers(bmain, lbarray);
while (a--) {
id = lbarray[a]->first;
while (id) {
@@ -1526,7 +1530,7 @@ static void lib_indirect_test_id(ID *id, Library *lib)
#undef LIBTAG
}
-void tag_main_lb(ListBase *lb, const short tag)
+void BKE_main_id_tag_listbase(ListBase *lb, const bool tag)
{
ID *id;
if (tag) {
@@ -1541,21 +1545,21 @@ void tag_main_lb(ListBase *lb, const short tag)
}
}
-void tag_main_idcode(struct Main *mainvar, const short type, const short tag)
+void BKE_main_id_tag_idcode(struct Main *mainvar, const short type, const bool tag)
{
ListBase *lb = which_libbase(mainvar, type);
- tag_main_lb(lb, tag);
+ BKE_main_id_tag_listbase(lb, tag);
}
-void tag_main(struct Main *mainvar, const short tag)
+void BKE_main_id_tag_all(struct Main *mainvar, const bool tag)
{
ListBase *lbarray[MAX_LIBARRAY];
int a;
a = set_listbasepointers(mainvar, lbarray);
while (a--) {
- tag_main_lb(lbarray[a], tag);
+ BKE_main_id_tag_listbase(lbarray[a], tag);
}
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 3ca702e0068..cda1cea4171 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -175,7 +175,7 @@ Scene *BKE_scene_copy(Scene *sce, int type)
scen = BKE_libblock_copy(&sce->id);
BLI_duplicatelist(&(scen->base), &(sce->base));
- clear_id_newpoins();
+ BKE_main_id_clear_newpoins(G.main);
id_us_plus((ID *)scen->world);
id_us_plus((ID *)scen->set);
@@ -1440,8 +1440,8 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
/* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later
* when trying to find materials with drivers that need evaluating [#32017]
*/
- tag_main_idcode(bmain, ID_MA, FALSE);
- tag_main_idcode(bmain, ID_LA, FALSE);
+ BKE_main_id_tag_idcode(bmain, ID_MA, false);
+ BKE_main_id_tag_idcode(bmain, ID_LA, false);
/* update all objects: drivers, matrices, displists, etc. flags set
* by depgraph or manual, no layer check here, gets correct flushed
@@ -1521,8 +1521,8 @@ void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain, Sce
/* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later
* when trying to find materials with drivers that need evaluating [#32017]
*/
- tag_main_idcode(bmain, ID_MA, FALSE);
- tag_main_idcode(bmain, ID_LA, FALSE);
+ BKE_main_id_tag_idcode(bmain, ID_MA, false);
+ BKE_main_id_tag_idcode(bmain, ID_LA, false);
/* run rigidbody sim */
/* NOTE: current position is so that rigidbody sim affects other objects, might change in the future */