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authorCampbell Barton <ideasman42@gmail.com>2012-11-09 13:33:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-09 13:33:28 +0400
commit2bb174cfa40af730f16785884e0f74e58b627065 (patch)
tree6401dbd95f8218b9d976f40d4f7108f42d9bfc21 /source/blender/blenkernel
parent03cc3b94c94c38767802bccac4e9384ab704065a (diff)
style cleanup: indentation
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h4
-rw-r--r--source/blender/blenkernel/BKE_multires.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
-rw-r--r--source/blender/blenkernel/intern/bmfont.c13
-rw-r--r--source/blender/blenkernel/intern/curve.c14
-rw-r--r--source/blender/blenkernel/intern/image.c22
-rw-r--r--source/blender/blenkernel/intern/mask_evaluate.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/multires.c2
-rw-r--r--source/blender/blenkernel/intern/seqmodifier.c4
-rw-r--r--source/blender/blenkernel/intern/sound.c20
11 files changed, 45 insertions, 44 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 2f889084d0e..e53d0efffbd 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -283,9 +283,9 @@ typedef struct IndexNode {
void create_vert_poly_map(MeshElemMap **map, int **mem,
const struct MPoly *mface, const struct MLoop *mloop,
int totvert, int totface, int totloop);
-
+
void create_vert_edge_map(MeshElemMap **map, int **mem,
- const struct MEdge *medge, int totvert, int totedge);
+ const struct MEdge *medge, int totvert, int totedge);
/* vertex level transformations & checks (no derived mesh) */
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index 8fa20eb2cc2..bee2c374f27 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -48,7 +48,7 @@ struct Scene;
void multires_customdata_delete(struct Mesh *me);
void multires_set_tot_level(struct Object *ob,
- struct MultiresModifierData *mmd, int lvl);
+ struct MultiresModifierData *mmd, int lvl);
void multires_mark_as_modified(struct Object *ob, enum MultiresModifiedFlags flags);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index fd92b7b5d69..cca425a63d8 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1680,8 +1680,8 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
nextmask &= ~CD_MASK_ORCO;
DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX |
- (mti->requiredDataMask ?
- mti->requiredDataMask(ob, md) : 0));
+ (mti->requiredDataMask ?
+ mti->requiredDataMask(ob, md) : 0));
ndm = mti->applyModifier(md, ob, orcodm, app_flags & ~MOD_APPLY_USECACHE);
if (ndm) {
diff --git a/source/blender/blenkernel/intern/bmfont.c b/source/blender/blenkernel/intern/bmfont.c
index df7fb2c1807..0495e729937 100644
--- a/source/blender/blenkernel/intern/bmfont.c
+++ b/source/blender/blenkernel/intern/bmfont.c
@@ -247,12 +247,13 @@ int locateGlyph(bmFont *bmfont, unsigned short unicode)
return(current);
}
-void matrixGlyph(ImBuf * ibuf, unsigned short unicode,
- float *centerx, float *centery,
- float *sizex, float *sizey,
- float *transx, float *transy,
- float *movex, float *movey,
- float *advance)
+void matrixGlyph(
+ ImBuf * ibuf, unsigned short unicode,
+ float *centerx, float *centery,
+ float *sizex, float *sizey,
+ float *transx, float *transy,
+ float *movex, float *movey,
+ float *advance)
{
int index;
bmFont *bmfont;
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 67aaaceaa38..f2cd695d64a 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -1117,12 +1117,12 @@ void BKE_nurb_makeCurve(Nurb *nu, float *coord_array, float *tilt_array, float *
sumdiv += *fp;
}
if (sumdiv != 0.0f) if (sumdiv < 0.999f || sumdiv > 1.001f) {
- /* is normalizing needed? */
- fp = sum;
- for (i = istart; i <= iend; i++, fp++) {
- *fp /= sumdiv;
- }
+ /* is normalizing needed? */
+ fp = sum;
+ for (i = istart; i <= iend; i++, fp++) {
+ *fp /= sumdiv;
}
+ }
/* one! (1.0) real point */
fp = sum;
@@ -2481,8 +2481,8 @@ void BKE_curve_bevelList_make(Object *ob)
else
bevp2 = bevp1 + 1;
- inp = (bevp1->vec[0] - bevp0->vec[0]) * (bevp0->vec[1] - bevp2->vec[1]) +
- (bevp0->vec[1] - bevp1->vec[1]) * (bevp0->vec[0] - bevp2->vec[0]);
+ inp = ((bevp1->vec[0] - bevp0->vec[0]) * (bevp0->vec[1] - bevp2->vec[1]) +
+ (bevp0->vec[1] - bevp1->vec[1]) * (bevp0->vec[0] - bevp2->vec[0]));
if (inp > 0.0f)
sd->dir = 1;
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index ef751ce3493..55d37c91859 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -1561,7 +1561,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* also a little of space to the background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and draw the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1578,7 +1578,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* and space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.note);
@@ -1594,7 +1594,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* and space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.date);
@@ -1610,7 +1610,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* and space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ 0, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.rendertime);
@@ -1625,7 +1625,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1641,7 +1641,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1656,7 +1656,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1671,7 +1671,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.camera);
@@ -1684,7 +1684,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.cameralens);
}
@@ -1697,7 +1697,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
@@ -1713,7 +1713,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec
/* extra space for background. */
buf_rectfill_area(rect, rectf, width, height, scene->r.bg_stamp, display,
- x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
+ x - BUFF_MARGIN_X, y - BUFF_MARGIN_Y, x + w + BUFF_MARGIN_X, y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.strip);
diff --git a/source/blender/blenkernel/intern/mask_evaluate.c b/source/blender/blenkernel/intern/mask_evaluate.c
index e67df9c6419..7d89678d36f 100644
--- a/source/blender/blenkernel/intern/mask_evaluate.c
+++ b/source/blender/blenkernel/intern/mask_evaluate.c
@@ -245,7 +245,7 @@ static void feather_bucket_add_edge(FeatherEdgesBucket *bucket, int start, int e
}
else {
bucket->segments = MEM_reallocN(bucket->segments,
- (alloc_delta + bucket->tot_segment) * sizeof(*bucket->segments));
+ (alloc_delta + bucket->tot_segment) * sizeof(*bucket->segments));
}
bucket->alloc_segment += alloc_delta;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 6d44473583f..068059dc29a 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2388,7 +2388,7 @@ void create_vert_poly_map(MeshElemMap **map, int **mem,
* of edges that use that vertex as an endpoint. The lists are allocated
* from one memory pool. */
void create_vert_edge_map(MeshElemMap **map, int **mem,
- const MEdge *medge, int totvert, int totedge)
+ const MEdge *medge, int totvert, int totedge)
{
int i, *indices;
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 66f2ff12258..c737dccc5d2 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -984,7 +984,7 @@ static void grid_tangent(const CCGKey *key, int x, int y, int axis, CCGElem *gri
/* Construct 3x3 tangent-space matrix in 'mat' */
static void grid_tangent_matrix(float mat[3][3], const CCGKey *key,
- int x, int y, CCGElem *grid)
+ int x, int y, CCGElem *grid)
{
grid_tangent(key, x, y, 0, grid, mat[0]);
normalize_v3(mat[0]);
diff --git a/source/blender/blenkernel/intern/seqmodifier.c b/source/blender/blenkernel/intern/seqmodifier.c
index b0dcad64722..609724e802f 100644
--- a/source/blender/blenkernel/intern/seqmodifier.c
+++ b/source/blender/blenkernel/intern/seqmodifier.c
@@ -349,9 +349,9 @@ static void hue_correct_apply_threaded(int width, int height, unsigned char *rec
hsv_to_rgb(hsv[0], hsv[1], hsv[2], result, result + 1, result + 2);
if (mask_rect_float)
- copy_v3_v3(mask, mask_rect_float + pixel_index);
+ copy_v3_v3(mask, mask_rect_float + pixel_index);
else if (mask_rect)
- rgb_uchar_to_float(mask, mask_rect + pixel_index);
+ rgb_uchar_to_float(mask, mask_rect + pixel_index);
result[0] = pixel[0] * (1.0f - mask[0]) + result[0] * mask[0];
result[1] = pixel[1] * (1.0f - mask[1]) + result[1] * mask[1];
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index aad205bb5bf..af9d21d8cbc 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -353,17 +353,17 @@ void sound_load(struct Main *bmain, bSound *sound)
}
// XXX unused currently
#if 0
- break;
+ break;
+ }
+ case SOUND_TYPE_BUFFER:
+ if (sound->child_sound && sound->child_sound->handle)
+ sound->handle = AUD_bufferSound(sound->child_sound->handle);
+ break;
+ case SOUND_TYPE_LIMITER:
+ if (sound->child_sound && sound->child_sound->handle)
+ sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end);
+ break;
}
- case SOUND_TYPE_BUFFER:
- if (sound->child_sound && sound->child_sound->handle)
- sound->handle = AUD_bufferSound(sound->child_sound->handle);
- break;
- case SOUND_TYPE_LIMITER:
- if (sound->child_sound && sound->child_sound->handle)
- sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end);
- break;
-}
#endif
if (sound->flags & SOUND_FLAGS_MONO) {
void *handle = AUD_monoSound(sound->handle);