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authorBastien Montagne <montagne29@wanadoo.fr>2015-10-08 16:04:09 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-10-08 16:05:37 +0300
commit3ab5075cf9f0d3ab466e97691bfe6d84c2dffb80 (patch)
treeec56f10f8cbdb227a08bd11396ffd77eeea74fd4 /source/blender/blenkernel
parent4f0f0d1bcede8f307c4601a7e94b36c179d4d5a8 (diff)
Add logicbricks to ID looper.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_sca.h10
-rw-r--r--source/blender/blenkernel/intern/library_query.c29
-rw-r--r--source/blender/blenkernel/intern/sca.c174
3 files changed, 213 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h
index ebdd159b40c..fa448aa97b8 100644
--- a/source/blender/blenkernel/BKE_sca.h
+++ b/source/blender/blenkernel/BKE_sca.h
@@ -73,6 +73,16 @@ void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_u
void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up);
void sca_move_actuator(struct bActuator *act_to_move, struct Object *ob, int move_up);
+/* Callback format for performing operations on ID-pointers for sensors/controllers/actuators. */
+typedef void (*SCASensorIDFunc)(struct bSensor *sensor, struct ID **idpoin, void *userdata, int cd_flag);
+typedef void (*SCAControllerIDFunc)(struct bController *controller, struct ID **idpoin, void *userdata, int cd_flag);
+typedef void (*SCAActuatorIDFunc)(struct bActuator *actuator, struct ID **idpoin, void *userdata, int cd_flag);
+
+void BKE_sca_sensors_id_loop(struct ListBase *senslist, SCASensorIDFunc func, void *userdata);
+void BKE_sca_controllers_id_loop(struct ListBase *contlist, SCAControllerIDFunc func, void *userdata);
+void BKE_sca_actuators_id_loop(struct ListBase *atclist, SCAActuatorIDFunc func, void *userdata);
+
+
const char *sca_state_name_get(Object *ob, short bit);
#endif
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index a1b84324496..a800b3d8834 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -30,10 +30,12 @@
#include <stdlib.h>
+#include "DNA_actuator_types.h"
#include "DNA_anim_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
+#include "DNA_controller_types.h"
#include "DNA_group_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
@@ -49,6 +51,7 @@
#include "DNA_object_force.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
+#include "DNA_sensor_types.h"
#include "DNA_sequence_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
@@ -67,6 +70,7 @@
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_rigidbody.h"
+#include "BKE_sca.h"
#include "BKE_sequencer.h"
#include "BKE_tracking.h"
@@ -132,6 +136,27 @@ static void library_foreach_particlesystemsObjectLooper(
FOREACH_CALLBACK_INVOKE_ID_PP(data->self_id, id_pointer, data->flag, data->callback, data->user_data, cd_flag);
}
+static void library_foreach_sensorsObjectLooper(
+ bSensor *UNUSED(sensor), ID **id_pointer, void *user_data, int cd_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data->self_id, id_pointer, data->flag, data->callback, data->user_data, cd_flag);
+}
+
+static void library_foreach_controllersObjectLooper(
+ bController *UNUSED(controller), ID **id_pointer, void *user_data, int cd_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data->self_id, id_pointer, data->flag, data->callback, data->user_data, cd_flag);
+}
+
+static void library_foreach_actuatorsObjectLooper(
+ bActuator *UNUSED(actuator), ID **id_pointer, void *user_data, int cd_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data->self_id, id_pointer, data->flag, data->callback, data->user_data, cd_flag);
+}
+
static void library_foreach_animationData(LibraryForeachIDData *data, AnimData *adt)
{
FCurve *fcu;
@@ -350,6 +375,10 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
for (psys = object->particlesystem.first; psys; psys = psys->next) {
BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
}
+
+ BKE_sca_sensors_id_loop(&object->sensors, library_foreach_sensorsObjectLooper, &data);
+ BKE_sca_controllers_id_loop(&object->controllers, library_foreach_controllersObjectLooper, &data);
+ BKE_sca_actuators_id_loop(&object->actuators, library_foreach_actuatorsObjectLooper, &data);
break;
}
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index c902659c039..88a28228639 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -48,6 +48,7 @@
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
+#include "BKE_library_query.h"
#include "BKE_sca.h"
/* ******************* SENSORS ************************ */
@@ -903,6 +904,179 @@ void unlink_logicbricks(void **poin, void ***ppoin, short *tot)
}
}
+void BKE_sca_sensors_id_loop(ListBase *senslist, SCASensorIDFunc func, void *userdata)
+{
+ bSensor *sensor;
+
+ for (sensor = senslist->first; sensor; sensor = sensor->next) {
+ func(sensor, (ID **)&sensor->ob, userdata, IDWALK_NOP);
+
+ switch (sensor->type) {
+ case SENS_TOUCH: /* DEPRECATED */
+ {
+ bTouchSensor *ts = sensor->data;
+ func(sensor, (ID **)&ts->ma, userdata, IDWALK_NOP);
+ break;
+ }
+ case SENS_MESSAGE:
+ {
+ bMessageSensor *ms = sensor->data;
+ func(sensor, (ID **)&ms->fromObject, userdata, IDWALK_NOP);
+ break;
+ }
+ case SENS_ALWAYS:
+ case SENS_NEAR:
+ case SENS_KEYBOARD:
+ case SENS_PROPERTY:
+ case SENS_MOUSE:
+ case SENS_COLLISION:
+ case SENS_RADAR:
+ case SENS_RANDOM:
+ case SENS_RAY:
+ case SENS_JOYSTICK:
+ case SENS_ACTUATOR:
+ case SENS_DELAY:
+ case SENS_ARMATURE:
+ default:
+ break;
+ }
+ }
+}
+
+void BKE_sca_controllers_id_loop(ListBase *contlist, SCAControllerIDFunc func, void *userdata)
+{
+ bController *controller;
+
+ for (controller = contlist->first; controller; controller = controller->next) {
+ switch (controller->type) {
+ case CONT_PYTHON:
+ {
+ bPythonCont *pc = controller->data;
+ func(controller, (ID **)&pc->text, userdata, IDWALK_NOP);
+ break;
+ }
+ case CONT_LOGIC_AND:
+ case CONT_LOGIC_OR:
+ case CONT_EXPRESSION:
+ case CONT_LOGIC_NAND:
+ case CONT_LOGIC_NOR:
+ case CONT_LOGIC_XOR:
+ case CONT_LOGIC_XNOR:
+ default:
+ break;
+ }
+ }
+}
+
+void BKE_sca_actuators_id_loop(ListBase *actlist, SCAActuatorIDFunc func, void *userdata)
+{
+ bActuator *actuator;
+
+ for (actuator = actlist->first; actuator; actuator = actuator->next) {
+ func(actuator, (ID **)&actuator->ob, userdata, IDWALK_NOP);
+
+ switch (actuator->type) {
+ case ACT_ADD_OBJECT: /* DEPRECATED */
+ {
+ bAddObjectActuator *aoa = actuator->data;
+ func(actuator, (ID **)&aoa->ob, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_ACTION:
+ {
+ bActionActuator *aa = actuator->data;
+ func(actuator, (ID **)&aa->act, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_SOUND:
+ {
+ bSoundActuator *sa = actuator->data;
+ func(actuator, (ID **)&sa->sound, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_EDIT_OBJECT:
+ {
+ bEditObjectActuator *eoa = actuator->data;
+ func(actuator, (ID **)&eoa->ob, userdata, IDWALK_NOP);
+ func(actuator, (ID **)&eoa->me, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_SCENE:
+ {
+ bSceneActuator *sa = actuator->data;
+ func(actuator, (ID **)&sa->scene, userdata, IDWALK_NOP);
+ func(actuator, (ID **)&sa->camera, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_PROPERTY:
+ {
+ bPropertyActuator *pa = actuator->data;
+ func(actuator, (ID **)&pa->ob, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_OBJECT:
+ {
+ bObjectActuator *oa = actuator->data;
+ func(actuator, (ID **)&oa->reference, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_CAMERA:
+ {
+ bCameraActuator *ca = actuator->data;
+ func(actuator, (ID **)&ca->ob, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_MESSAGE:
+ {
+ bMessageActuator *ma = actuator->data;
+ func(actuator, (ID **)&ma->toObject, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_2DFILTER:
+ {
+ bTwoDFilterActuator *tdfa = actuator->data;
+ func(actuator, (ID **)&tdfa->text, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_PARENT:
+ {
+ bParentActuator *pa = actuator->data;
+ func(actuator, (ID **)&pa->ob, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_ARMATURE:
+ {
+ bArmatureActuator *aa = actuator->data;
+ func(actuator, (ID **)&aa->target, userdata, IDWALK_NOP);
+ func(actuator, (ID **)&aa->subtarget, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_STEERING:
+ {
+ bSteeringActuator *sa = actuator->data;
+ func(actuator, (ID **)&sa->target, userdata, IDWALK_NOP);
+ func(actuator, (ID **)&sa->navmesh, userdata, IDWALK_NOP);
+ break;
+ }
+ /* Note: some types seems to be non-implemented? ACT_LAMP, ACT_MATERIAL... */
+ case ACT_IPO: /* DEPRECATED */
+ case ACT_LAMP:
+ case ACT_MATERIAL:
+ case ACT_END_OBJECT: /* DEPRECATED */
+ case ACT_CONSTRAINT:
+ case ACT_GROUP:
+ case ACT_RANDOM:
+ case ACT_GAME:
+ case ACT_VISIBILITY:
+ case ACT_SHAPEACTION:
+ case ACT_STATE:
+ case ACT_MOUSE:
+ default:
+ break;
+ }
+ }
+}
+
const char *sca_state_name_get(Object *ob, short bit)
{
bController *cont;