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authorHans Goudey <h.goudey@me.com>2021-12-13 08:00:39 +0300
committerHans Goudey <h.goudey@me.com>2021-12-13 08:00:39 +0300
commit80f1527762c1cac50c04074282088aa12797ec0a (patch)
tree43b962610a80b04974683074f7ec045dbfe4ca84 /source/blender/blenkernel
parentd9d4b9899e8b78af6324d4f76b8e69f555bbc49d (diff)
Cleanup: Point cloud vs point-cloud in comments
Point cloud is two separate words, this just changes comments in a few places where we were inconsistent. A small wording change to another comment is also included.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh6
-rw-r--r--source/blender/blenkernel/BKE_pointcloud.h2
-rw-r--r--source/blender/blenkernel/intern/geometry_set_instances.cc2
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 7d33cb81f0f..79f29e0954e 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -264,8 +264,8 @@ inline constexpr bool is_geometry_component_v = std::is_base_of_v<GeometryCompon
* individual components might be shared between multiple geometries and other code. Shared
* components are copied automatically when write access is requested.
*
- * The components usually do not store data by them self, but keep a reference to a data structure
- * defined elsewhere in Blender. There is at most one component of each type:
+ * The components usually do not store data directly, but keep a reference to a data
+ * structure defined elsewhere. There is at most one component of each type:
* - #MeshComponent
* - #CurveComponent
* - #PointCloudComponent
@@ -559,7 +559,7 @@ class MeshComponent : public GeometryComponent {
* A geometry component that stores a point cloud, corresponding to the #PointCloud data structure.
* While a point cloud is technically a subset of a mesh in some respects, it is useful because of
* its simplicity, partly on a conceptual level for the user, but also in the code, though partly
- * for historical reasons. Point-clouds can also be rendered in special ways, based on the built-in
+ * for historical reasons. Point clouds can also be rendered in special ways, based on the built-in
* `radius` attribute.
*
* Attributes on point clouds are all stored in contiguous arrays in its #CustomData,
diff --git a/source/blender/blenkernel/BKE_pointcloud.h b/source/blender/blenkernel/BKE_pointcloud.h
index d2d390dc786..af8a6ed293d 100644
--- a/source/blender/blenkernel/BKE_pointcloud.h
+++ b/source/blender/blenkernel/BKE_pointcloud.h
@@ -18,7 +18,7 @@
/** \file
* \ingroup bke
- * \brief General operations for point-clouds.
+ * \brief General operations for point clouds.
*/
#ifdef __cplusplus
extern "C" {
diff --git a/source/blender/blenkernel/intern/geometry_set_instances.cc b/source/blender/blenkernel/intern/geometry_set_instances.cc
index 253c4642c14..6d50dcd3c8c 100644
--- a/source/blender/blenkernel/intern/geometry_set_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_set_instances.cc
@@ -74,7 +74,7 @@ GeometrySet object_get_evaluated_geometry_set(const Object &object)
add_final_mesh_as_geometry_component(object, geometry_set);
}
- /* TODO: Cover the case of point-clouds without modifiers-- they may not be covered by the
+ /* TODO: Cover the case of point clouds without modifiers-- they may not be covered by the
* #geometry_set_eval case above. */
/* TODO: Add volume support. */