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authorCampbell Barton <ideasman42@gmail.com>2020-03-19 04:05:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-19 04:09:07 +0300
commited4c47632fd6c43aa9284e9ae9bcb77a7ec2ec82 (patch)
treeeee61d8bf6e0803fdb194ff072e78ab1e546d443 /source/blender/blenkernel
parent5bf09bbcdf5f9c476cec1f56de21d5e100e5b369 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_multires.h2
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.c2
-rw-r--r--source/blender/blenkernel/intern/object_deform.c2
-rw-r--r--source/blender/blenkernel/intern/seqcache.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index a7a5e7b8bd5..c805b5f53a6 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -96,7 +96,7 @@ struct Mesh *BKE_multires_create_mesh(struct Depsgraph *depsgraph,
struct Object *object,
struct MultiresModifierData *mmd);
-/* Get coordinates of a deformed base mesh which is an ionput to the given multires modifier.
+/* Get coordinates of a deformed base mesh which is an input to the given multires modifier.
* NOTE: The modifiers will be re-evaluated. */
float (*BKE_multires_create_deformed_base_mesh_vert_coords(struct Depsgraph *depsgraph,
struct Object *object,
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c
index 53e1af15192..8674f5d2dbf 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -235,7 +235,7 @@ void multiresModifier_base_apply(struct Depsgraph *depsgraph,
/* For modifying base mesh we only want to consider deformation caused by multires displacement
* and ignore all deformation which might be caused by deformation modifiers leading the multires
* one.
- * So refine the subdiv to the original mesh verticies positions, which will also need to make
+ * So refine the subdiv to the original mesh vertices positions, which will also need to make
* it so object space displacement is re-evaluated for them (as in, can not re-use any knowledge
* from the final coordinates in the object space ). */
multires_reshape_apply_base_refine_from_base(&reshape_context);
diff --git a/source/blender/blenkernel/intern/object_deform.c b/source/blender/blenkernel/intern/object_deform.c
index 573573f20ed..f0ed4265042 100644
--- a/source/blender/blenkernel/intern/object_deform.c
+++ b/source/blender/blenkernel/intern/object_deform.c
@@ -706,7 +706,7 @@ bool BKE_object_defgroup_check_lock_relative(const bool *lock_flags,
}
/**
- * Additional check for whether the lock relative mode is applicable in multipaint mode.
+ * Additional check for whether the lock relative mode is applicable in multi-paint mode.
*
* @return true if none of the selected groups are locked.
*/
diff --git a/source/blender/blenkernel/intern/seqcache.c b/source/blender/blenkernel/intern/seqcache.c
index e6920c71e24..6b1538655d3 100644
--- a/source/blender/blenkernel/intern/seqcache.c
+++ b/source/blender/blenkernel/intern/seqcache.c
@@ -82,7 +82,7 @@
* Multiple(DCACHE_IMAGES_PER_FILE) images share the same file.
* Each of these files contains header DiskCacheHeader followed by image data.
* Zlib compression with user definable level can be used to compress image data(per image)
- * Images are written in oreder in which they are rendered.
+ * Images are written in order in which they are rendered.
* Overwriting of individual entry is not possible.
* Stored images are deleted by invalidation, or when size of all files exceeds maximum
* size specified in user preferences.