diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-06-26 22:40:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-26 22:40:55 +0400 |
commit | ca51930a90056aa3a65dcfc086ddd9ad19dcdf0f (patch) | |
tree | 8aab10f95727869b1e105a2ed9cb0a12f3cd84da /source/blender/blenkernel | |
parent | 9c85cdceb2544740682490a07a3d3f77612f9691 (diff) |
fix [#33068] Can't paint weights of some vertices in some situations.
old limitation where you could only paint onto one side of a mirrored mesh (weight paint, vertex paint).
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 4 |
2 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index bd2a9423649..fdb43f5467e 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -615,10 +615,13 @@ void DM_interp_poly_data(struct DerivedMesh *source, struct DerivedMesh *dest, /* Temporary? A function to give a colorband to derivedmesh for vertexcolor ranges */ void vDM_ColorBand_store(const struct ColorBand *coba, const char alert_color[4]); +/* UNUSED */ +#if 0 /** Simple function to get me->totvert amount of vertices/normals, * correctly deformed and subsurfered. Needed especially when vertexgroups are involved. * In use now by vertex/weight paint and particles */ DMCoNo *mesh_get_mapped_verts_nors(struct Scene *scene, struct Object *ob); +#endif /* */ DerivedMesh *mesh_get_derived_final(struct Scene *scene, struct Object *ob, diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 96ccc5be8e0..aeb664b3c2f 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -2432,6 +2432,8 @@ DerivedMesh *editbmesh_get_derived_base(Object *obedit, BMEditMesh *em) return getEditDerivedBMesh(em, obedit, NULL); } +/* UNUSED */ +#if 0 /* ********* For those who don't grasp derived stuff! (ton) :) *************** */ @@ -2488,6 +2490,8 @@ DMCoNo *mesh_get_mapped_verts_nors(Scene *scene, Object *ob) return vertexcosnos; } +#endif + /* ******************* GLSL ******************** */ typedef struct { |