diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-28 17:29:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-28 18:15:50 +0300 |
commit | 6a4a984ff731070d0702821fe1e67dea40e593b9 (patch) | |
tree | 8f60e6728f1da4b4f906356e01fdb2ed71d1ab69 /source/blender/blenkernel | |
parent | cd897c57f818a1159b7510e46f436183bffce9e0 (diff) |
Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't
have a dedicated textured mode. We don't have a superior texture or shaded
mode anymore and we also cannot mix different engines together (workbench
with eevee/lookdev).
The only feature it removes is the possibility to hide textures for certain
object in solid mode.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 1b4aad16778..b397ab39c94 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -832,7 +832,7 @@ void BKE_object_init(Object *ob) unit_m4(ob->constinv); unit_m4(ob->parentinv); unit_m4(ob->obmat); - ob->dt = OB_TEXTURE; + ob->dt = OB_SOLID; ob->empty_drawtype = OB_PLAINAXES; ob->empty_drawsize = 1.0; ob->empty_image_depth = OB_EMPTY_IMAGE_DEPTH_DEFAULT; |