Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-04-29 19:47:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-29 19:47:02 +0400
commite701f9b67010279db02ceb51f7d08078cb34170a (patch)
tree22134b33527f2d3a1b05f4265422bf5d98420bbc /source/blender/blenkernel
parent038c12895f50a97607dd372cb0780c55eb38fe22 (diff)
style cleanup: whitespace / commas
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h8
-rw-r--r--source/blender/blenkernel/BKE_font.h2
-rw-r--r--source/blender/blenkernel/BKE_library.h2
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/blenkernel/BKE_ocean.h4
-rw-r--r--source/blender/blenkernel/BKE_softbody.h6
-rw-r--r--source/blender/blenkernel/depsgraph_private.h8
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c24
-rw-r--r--source/blender/blenkernel/intern/anim.c12
-rw-r--r--source/blender/blenkernel/intern/armature.c18
-rw-r--r--source/blender/blenkernel/intern/blender.c2
-rw-r--r--source/blender/blenkernel/intern/boids.c24
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c20
-rw-r--r--source/blender/blenkernel/intern/camera.c2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c62
-rw-r--r--source/blender/blenkernel/intern/cloth.c26
-rw-r--r--source/blender/blenkernel/intern/collision.c38
-rw-r--r--source/blender/blenkernel/intern/colortools.c6
-rw-r--r--source/blender/blenkernel/intern/constraint.c20
-rw-r--r--source/blender/blenkernel/intern/curve.c82
-rw-r--r--source/blender/blenkernel/intern/customdata.c12
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c196
-rw-r--r--source/blender/blenkernel/intern/displist.c8
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c54
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c12
-rw-r--r--source/blender/blenkernel/intern/effect.c14
-rw-r--r--source/blender/blenkernel/intern/fcurve.c10
-rw-r--r--source/blender/blenkernel/intern/font.c20
-rw-r--r--source/blender/blenkernel/intern/idcode.c2
-rw-r--r--source/blender/blenkernel/intern/image.c50
-rw-r--r--source/blender/blenkernel/intern/implicit.c116
-rw-r--r--source/blender/blenkernel/intern/lattice.c20
-rw-r--r--source/blender/blenkernel/intern/library.c2
-rw-r--r--source/blender/blenkernel/intern/material.c94
-rw-r--r--source/blender/blenkernel/intern/mball.c54
-rw-r--r--source/blender/blenkernel/intern/modifier.c2
-rw-r--r--source/blender/blenkernel/intern/movieclip.c2
-rw-r--r--source/blender/blenkernel/intern/multires.c12
-rw-r--r--source/blender/blenkernel/intern/navmesh_conversion.c6
-rw-r--r--source/blender/blenkernel/intern/node.c4
-rw-r--r--source/blender/blenkernel/intern/object.c40
-rw-r--r--source/blender/blenkernel/intern/ocean.c114
-rw-r--r--source/blender/blenkernel/intern/packedFile.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c326
-rw-r--r--source/blender/blenkernel/intern/particle_system.c196
-rw-r--r--source/blender/blenkernel/intern/pointcache.c10
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c136
-rw-r--r--source/blender/blenkernel/intern/smoke.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c1154
-rw-r--r--source/blender/blenkernel/intern/texture.c4
-rw-r--r--source/blender/blenkernel/intern/unit.c2
-rw-r--r--source/blender/blenkernel/intern/writeframeserver.c2
54 files changed, 1525 insertions, 1525 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 623dbd9c7ac..378cc72beb1 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -169,10 +169,10 @@ typedef enum
/* Spring types as defined in the paper.*/
typedef enum
{
- CLOTH_SPRING_TYPE_STRUCTURAL = ( 1 << 1 ),
- CLOTH_SPRING_TYPE_SHEAR = ( 1 << 2 ) ,
- CLOTH_SPRING_TYPE_BENDING = ( 1 << 3 ),
- CLOTH_SPRING_TYPE_GOAL = ( 1 << 4 ),
+ CLOTH_SPRING_TYPE_STRUCTURAL = (1 << 1),
+ CLOTH_SPRING_TYPE_SHEAR = (1 << 2),
+ CLOTH_SPRING_TYPE_BENDING = (1 << 3),
+ CLOTH_SPRING_TYPE_GOAL = (1 << 4)
} CLOTH_SPRING_TYPES;
/* SPRING FLAGS */
diff --git a/source/blender/blenkernel/BKE_font.h b/source/blender/blenkernel/BKE_font.h
index e94787cfd3c..16e98f25e0c 100644
--- a/source/blender/blenkernel/BKE_font.h
+++ b/source/blender/blenkernel/BKE_font.h
@@ -49,7 +49,7 @@ struct Main;
struct chartrans {
float xof, yof;
float rot;
- short linenr,charnr;
+ short linenr, charnr;
char dobreak;
};
diff --git a/source/blender/blenkernel/BKE_library.h b/source/blender/blenkernel/BKE_library.h
index b18d25094dc..be21996428a 100644
--- a/source/blender/blenkernel/BKE_library.h
+++ b/source/blender/blenkernel/BKE_library.h
@@ -85,7 +85,7 @@ struct ID *find_id(const char *type, const char *name);
void clear_id_newpoins(void);
void IDnames_to_pupstring(const char **str, const char *title, const char *extraops,
- struct ListBase *lb,struct ID* link, short *nr);
+ struct ListBase *lb, struct ID* link, short *nr);
void IMAnames_to_pupstring(const char **str, const char *title, const char *extraops,
struct ListBase *lb, struct ID *link, short *nr);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 742e6ef0b89..14cb5d19ddf 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -146,7 +146,7 @@ void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert);
void mesh_delete_material_index(struct Mesh *me, short index);
void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth);
void BKE_mesh_convert_mfaces_to_mpolys(struct Mesh *mesh);
-void mesh_calc_normals_tessface(struct MVert *mverts, int numVerts,struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]);
+void mesh_calc_normals_tessface(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]);
/* used for unit testing; compares two meshes, checking only
* differences we care about. should be usable with leaf's
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index cb161b26ee5..a4eddd0b590 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -123,7 +123,7 @@ typedef struct bNodeTemplate {
* implementing the node behavior.
*/
typedef struct bNodeType {
- void *next,*prev;
+ void *next, *prev;
short needs_free; /* set for allocated types that need to be freed */
int type;
diff --git a/source/blender/blenkernel/BKE_ocean.h b/source/blender/blenkernel/BKE_ocean.h
index 7c0d99b35ea..5f7f7740a9f 100644
--- a/source/blender/blenkernel/BKE_ocean.h
+++ b/source/blender/blenkernel/BKE_ocean.h
@@ -79,8 +79,8 @@ struct Ocean *BKE_add_ocean(void);
void BKE_free_ocean_data(struct Ocean *oc);
void BKE_free_ocean(struct Ocean *oc);
-void BKE_init_ocean(struct Ocean* o, int M,int N, float Lx, float Lz, float V, float l, float A, float w, float damp,
- float alignment, float depth, float time, short do_height_field, short do_chop, short do_normals, short do_jacobian, int seed);
+void BKE_init_ocean(struct Ocean* o, int M, int N, float Lx, float Lz, float V, float l, float A, float w, float damp,
+ float alignment, float depth, float time, short do_height_field, short do_chop, short do_normals, short do_jacobian, int seed);
void BKE_simulate_ocean(struct Ocean *o, float t, float scale, float chop_amount);
/* sampling the ocean surface */
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 6714225f513..547fd9e4393 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -39,9 +39,9 @@ typedef struct BodyPoint {
float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
float goal;
float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
- float impdv[3],impdx[3];
+ float impdv[3], impdx[3];
int nofsprings; int *springs;
- float choke,choke2,frozen;
+ float choke, choke2, frozen;
float colball;
short loc_flag; //reserved by locale module specific states
//char octantflag;
@@ -68,7 +68,7 @@ extern void sbObjectToSoftbody(struct Object *ob);
/* pass NULL to unlink again */
extern void sbSetInterruptCallBack(int (*f)(void));
-extern void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3]);
+extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
#endif
diff --git a/source/blender/blenkernel/depsgraph_private.h b/source/blender/blenkernel/depsgraph_private.h
index f27ee2f1a41..c5e2f0900f0 100644
--- a/source/blender/blenkernel/depsgraph_private.h
+++ b/source/blender/blenkernel/depsgraph_private.h
@@ -117,10 +117,10 @@ DagNode * get_top_node_queue(DagNodeQueue *queue);
DagForest *getMainDag(void);
void setMainDag(DagForest *dag);
DagForest * dag_init(void);
-DagNode * dag_find_node (DagForest *forest,void * fob);
-DagNode * dag_add_node (DagForest *forest,void * fob);
-DagNode * dag_get_node (DagForest *forest,void * fob);
-DagNode * dag_get_sub_node (DagForest *forest,void * fob);
+DagNode * dag_find_node (DagForest *forest, void * fob);
+DagNode * dag_add_node (DagForest *forest, void * fob);
+DagNode * dag_get_node (DagForest *forest, void * fob);
+DagNode * dag_get_sub_node (DagForest *forest, void * fob);
void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name);
void graph_bfs(void);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 0fd030be39c..4406ca62e26 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -322,7 +322,7 @@ int DM_release(DerivedMesh *dm)
{
if (dm->needsFree) {
bvhcache_free(&dm->bvhCache);
- GPU_drawobject_free( dm );
+ GPU_drawobject_free(dm);
CustomData_free(&dm->vertData, dm->numVertData);
CustomData_free(&dm->edgeData, dm->numEdgeData);
CustomData_free(&dm->faceData, dm->numTessFaceData);
@@ -2536,11 +2536,11 @@ void DM_add_tangent_layer(DerivedMesh *dm)
if (mf->v4) {
v4= &mvert[mf->v4];
- normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co);
+ normal_quad_v3(fno, v4->co, v3->co, v2->co, v1->co);
}
else {
v4= NULL;
- normal_tri_v3( fno,v3->co, v2->co, v1->co);
+ normal_tri_v3(fno, v3->co, v2->co, v1->co);
}
if (mtface) {
@@ -2551,11 +2551,11 @@ void DM_add_tangent_layer(DerivedMesh *dm)
}
else {
uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
- map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
- map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
- map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
+ map_to_sphere( &uv[0][0], &uv[0][1], orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
+ map_to_sphere( &uv[1][0], &uv[1][1], orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
+ map_to_sphere( &uv[2][0], &uv[2][1], orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
if (v4)
- map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
+ map_to_sphere( &uv[3][0], &uv[3][1], orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
}
tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
@@ -2578,11 +2578,11 @@ void DM_add_tangent_layer(DerivedMesh *dm)
len= (mf->v4)? 4 : 3;
if (mtface == NULL) {
- map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
- map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
- map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
+ map_to_sphere( &uv[0][0], &uv[0][1], orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
+ map_to_sphere( &uv[1][0], &uv[1][1], orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
+ map_to_sphere( &uv[2][0], &uv[2][1], orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
if (len==4)
- map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
+ map_to_sphere( &uv[3][0], &uv[3][1], orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
}
mf_vi[0]= mf->v1;
@@ -3117,7 +3117,7 @@ static void dm_debug_info_layers(DynStr *dynstr, DerivedMesh *dm, void *(*getEle
CustomData_file_write_info(type, &structname, &structnum);
BLI_dynstr_appendf(dynstr,
" dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n",
- name, structname, type, (void *)pt, size, (int)(MEM_allocN_len(pt) / size));
+ name, structname, type, (void *)pt, size, (int)(MEM_allocN_len(pt) / size));
}
}
}
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 38c73ba72b9..7afcd828573 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -863,9 +863,9 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
vec[0]= -no_s[0]; vec[1]= -no_s[1]; vec[2]= -no_s[2];
}
- vec_to_quat( q2,vec, vdd->ob->trackflag, vdd->ob->upflag);
+ vec_to_quat(q2, vec, vdd->ob->trackflag, vdd->ob->upflag);
- quat_to_mat3( mat,q2);
+ quat_to_mat3(mat, q2);
copy_m4_m4(tmat, obmat);
mul_m4_m4m3(obmat, tmat, mat);
}
@@ -1142,8 +1142,8 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
copy_v3_v3(obmat[3], cent);
/* rotation */
- tri_to_quat( quat,v1, v2, v3);
- quat_to_mat3( mat,quat);
+ tri_to_quat(quat, v1, v2, v3);
+ quat_to_mat3(mat, quat);
/* scale */
if (par->transflag & OB_DUPLIFACES_SCALE) {
@@ -1329,7 +1329,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
else
a = totpart;
- for (pa=psys->particles,counter=0; a<totpart+totchild; a++,pa++,counter++) {
+ for (pa=psys->particles, counter=0; a<totpart+totchild; a++, pa++, counter++) {
if (a<totpart) {
/* handle parent particle */
if (pa->flag & no_draw_flag)
@@ -1505,7 +1505,7 @@ static Object *find_family_object(Object **obar, char *family, char ch)
ob= G.main->object.first;
while (ob) {
- if ( ob->id.name[flen+2]==ch ) {
+ if (ob->id.name[flen + 2] == ch) {
if ( strncmp(ob->id.name+2, family, flen)==0 ) break;
}
ob= ob->id.next;
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 0827cb5cb14..48ba9caf947 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -471,7 +471,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
next = pchan->child;
/* find the handle points, since this is inside bone space, the
- * first point = (0,0,0)
+ * first point = (0, 0, 0)
* last point = (0, length, 0) */
if (rest) {
invert_m4_m4(imat, pchan->bone->arm_mat);
@@ -1028,13 +1028,13 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
if (armature_weight != 1.0f) {
copy_v3_v3(dco, co);
- mul_v3m3_dq( dco, (defMats) ? summat : NULL,dq);
+ mul_v3m3_dq(dco, (defMats) ? summat : NULL, dq);
sub_v3_v3(dco, co);
mul_v3_fl(dco, armature_weight);
add_v3_v3(co, dco);
}
else
- mul_v3m3_dq( co, (defMats) ? summat : NULL,dq);
+ mul_v3m3_dq(co, (defMats) ? summat : NULL, dq);
smat = summat;
}
@@ -1366,12 +1366,12 @@ void BKE_rotMode_change_values (float quat[4], float eul[3], float axis[3], floa
if (newMode > 0) { /* to euler */
if (oldMode == ROT_MODE_AXISANGLE) {
/* axis-angle to euler */
- axis_angle_to_eulO( eul, newMode,axis, *angle);
+ axis_angle_to_eulO( eul, newMode, axis, *angle);
}
else if (oldMode == ROT_MODE_QUAT) {
/* quat to euler */
normalize_qt(quat);
- quat_to_eulO(eul, newMode,quat);
+ quat_to_eulO(eul, newMode, quat);
}
/* else { no conversion needed } */
}
@@ -1464,7 +1464,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3])
* was 0.000001, causes bug [#30438] (which is same as [#27675, imho).
* Reseting it to org value seems to cause no more [#23954]...
*/
- if (dot_v3v3(axis,axis) > 1.0e-13f) {
+ if (dot_v3v3(axis, axis) > 1.0e-13f) {
/* if nor is *not* a multiple of target ... */
normalize_v3(axis);
@@ -1478,7 +1478,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3])
float updown;
/* point same direction, or opposite? */
- updown = (dot_v3v3(target,nor) > 0) ? 1.0f : -1.0f;
+ updown = (dot_v3v3(target, nor) > 0) ? 1.0f : -1.0f;
/* I think this should work... */
bMatrix[0][0] = updown; bMatrix[0][1] = 0.0; bMatrix[0][2] = 0.0;
@@ -2309,8 +2309,8 @@ static void do_strip_modifiers(Scene *scene, Object *armob, Bone *bone, bPoseCha
/* make a copy of starting conditions */
copy_v3_v3(loc, pchan->pose_mat[3]);
- mat4_to_eul( eul,pchan->pose_mat);
- mat4_to_size( size,pchan->pose_mat);
+ mat4_to_eul(eul, pchan->pose_mat);
+ mat4_to_size(size, pchan->pose_mat);
copy_v3_v3(eulo, eul);
copy_v3_v3(sizeo, size);
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 9c9b207970c..471f09a338e 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -722,7 +722,7 @@ void BKE_undo_save_quit(void)
BLI_make_file_string("/", str, BLI_temporary_dir(), "quit.blend");
- file = BLI_open(str,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
+ file = BLI_open(str, O_BINARY + O_WRONLY + O_CREAT + O_TRUNC, 0666);
if (file == -1) {
//XXX error("Unable to save %s, check you have permissions", str);
return;
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index fbcabccd2b9..014b3f5e40b 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -230,8 +230,8 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
/* avoid head-on collision */
if (dot_v3v3(col.pce.nor, pa->prev_state.ave) < -0.99f) {
- /* don't know why, but uneven range [0.0,1.0] */
- /* works much better than even [-1.0,1.0] */
+ /* don't know why, but uneven range [0.0, 1.0] */
+ /* works much better than even [-1.0, 1.0] */
bbd->wanted_co[0] = BLI_frand();
bbd->wanted_co[1] = BLI_frand();
bbd->wanted_co[2] = BLI_frand();
@@ -262,7 +262,7 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
sub_v3_v3v3(vec, vel1, vel2);
- inp = dot_v3v3(vec,vec);
+ inp = dot_v3v3(vec, vec);
/* velocities not parallel */
if (inp != 0.0f) {
@@ -308,7 +308,7 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
sub_v3_v3v3(vec, vel1, vel2);
- inp = dot_v3v3(vec,vec);
+ inp = dot_v3v3(vec, vec);
/* velocities not parallel */
if (inp != 0.0f) {
@@ -583,7 +583,7 @@ static int rule_average_speed(BoidRule *rule, BoidBrainData *bbd, BoidValues *va
copy_v3_v3(bbd->wanted_co, pa->prev_state.ave);
/* may happen at birth */
- if (dot_v2v2(bbd->wanted_co,bbd->wanted_co)==0.0f) {
+ if (dot_v2v2(bbd->wanted_co, bbd->wanted_co)==0.0f) {
bbd->wanted_co[0] = 2.0f*(0.5f - BLI_frand());
bbd->wanted_co[1] = 2.0f*(0.5f - BLI_frand());
bbd->wanted_co[2] = 2.0f*(0.5f - BLI_frand());
@@ -610,7 +610,7 @@ static int rule_fight(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Parti
ParticleData *enemy_pa = NULL;
BoidParticle *bpa;
/* friends & enemies */
- float closest_enemy[3] = {0.0f,0.0f,0.0f};
+ float closest_enemy[3] = {0.0f, 0.0f, 0.0f};
float closest_dist = fbr->distance + 1.0f;
float f_strength = 0.0f, e_strength = 0.0f;
float health = 0.0f;
@@ -748,7 +748,7 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float grou
SurfaceModifierData *surmd = NULL;
float x[3], v[3];
- surmd = (SurfaceModifierData *)modifiers_findByType ( bpa->ground, eModifierType_Surface );
+ surmd = (SurfaceModifierData *)modifiers_findByType(bpa->ground, eModifierType_Surface );
/* take surface velocity into account */
closest_point_on_surface(surmd, pa->state.co, x, NULL, v);
@@ -1096,7 +1096,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
set_boid_values(&val, boids, pa);
/* make sure there's something in new velocity, location & rotation */
- copy_particle_key(&pa->state,&pa->prev_state,0);
+ copy_particle_key(&pa->state, &pa->prev_state, 0);
if (bbd->part->flag & PART_SIZEMASS)
pa_mass*=pa->size;
@@ -1170,13 +1170,13 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
angle = MIN2(angle, val.max_ave);
cross_v3_v3v3(nor, old_dir, wanted_dir);
- axis_angle_to_quat( q,nor, angle);
+ axis_angle_to_quat(q, nor, angle);
copy_v3_v3(new_dir, old_dir);
mul_qt_v3(q, new_dir);
normalize_v3(new_dir);
/* save direction in case resulting velocity too small */
- axis_angle_to_quat( q,nor, angle*dtime);
+ axis_angle_to_quat(q, nor, angle*dtime);
copy_v3_v3(pa->state.ave, old_dir);
mul_qt_v3(q, pa->state.ave);
normalize_v3(pa->state.ave);
@@ -1196,7 +1196,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
/* maintain minimum flying velocity if not landing */
if (level >= landing_level) {
- float len2 = dot_v2v2(new_vel,new_vel);
+ float len2 = dot_v2v2(new_vel, new_vel);
float root;
len2 = MAX2(len2, val.min_speed*val.min_speed);
@@ -1427,7 +1427,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
cross_v3_v3v3(mat[1], mat[2], mat[0]);
/* apply rotation */
- mat3_to_quat_is_ok( q,mat);
+ mat3_to_quat_is_ok(q, mat);
copy_qt_qt(pa->state.rot, q);
}
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index df80ce6e87c..d66dcd8ae7e 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -383,7 +383,7 @@ static void mesh_faces_nearest_point(void *userdata, int index, const float co[3
nearest->index = index;
nearest->dist = dist;
copy_v3_v3(nearest->co, nearest_tmp);
- normal_tri_v3( nearest->no,t0, t1, t2);
+ normal_tri_v3(nearest->no, t0, t1, t2);
}
t1 = t2;
@@ -402,10 +402,10 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
MFace *face = data->face + index;
float *t0, *t1, *t2, *t3;
- t0 = vert[ face->v1 ].co;
- t1 = vert[ face->v2 ].co;
- t2 = vert[ face->v3 ].co;
- t3 = face->v4 ? vert[ face->v4].co : NULL;
+ t0 = vert[face->v1].co;
+ t1 = vert[face->v2].co;
+ t2 = vert[face->v3].co;
+ t3 = face->v4 ? vert[face->v4].co : NULL;
do
@@ -421,7 +421,7 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
- normal_tri_v3( hit->no,t0, t1, t2);
+ normal_tri_v3(hit->no, t0, t1, t2);
}
t1 = t2;
@@ -706,7 +706,7 @@ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
if (!data->cached)
BLI_bvhtree_free(data->tree);
- memset( data, 0, sizeof(*data) );
+ memset(data, 0, sizeof(*data));
}
}
@@ -743,11 +743,11 @@ void bvhcache_insert(BVHCache *cache, BVHTree *tree, int type)
{
BVHCacheItem *item = NULL;
- assert( tree != NULL );
- assert( bvhcache_find(cache, type) == NULL );
+ assert(tree != NULL);
+ assert(bvhcache_find(cache, type) == NULL);
item = MEM_mallocN(sizeof(BVHCacheItem), "BVHCacheItem");
- assert( item != NULL );
+ assert(item != NULL);
item->type = type;
item->tree = tree;
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 12801228950..2be22e0e28b 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -472,7 +472,7 @@ int camera_view_frame_fit_to_scene(Scene *scene, struct View3D *v3d, Object *cam
float shift[2];
float plane_tx[4][3];
float rot_obmat[3][3];
- const float zero[3]= {0,0,0};
+ const float zero[3]= {0, 0, 0};
CameraViewFrameData data_cb;
unsigned int i;
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 4de7df098c3..2a6dbf84e56 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -322,9 +322,9 @@ static void cdDM_drawVerts(DerivedMesh *dm)
GPU_vertex_setup(dm);
if ( !GPU_buffer_legacy(dm) ) {
if (dm->drawObject->tot_triangle_point)
- glDrawArrays(GL_POINTS,0, dm->drawObject->tot_triangle_point);
+ glDrawArrays(GL_POINTS, 0, dm->drawObject->tot_triangle_point);
else
- glDrawArrays(GL_POINTS,0, dm->drawObject->tot_loose_point);
+ glDrawArrays(GL_POINTS, 0, dm->drawObject->tot_loose_point);
}
GPU_buffer_unbind();
}
@@ -380,7 +380,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
}
if ( prevdraw != draw ) {
if ( prevdraw > 0 && (curpos-prevstart) > 0) {
- glDrawArrays(GL_LINES,prevstart,curpos-prevstart);
+ glDrawArrays(GL_LINES, prevstart, curpos-prevstart);
}
prevstart = curpos;
}
@@ -393,7 +393,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
prevdraw = draw;
}
if ( prevdraw > 0 && (curpos-prevstart) > 0 ) {
- glDrawArrays(GL_LINES,prevstart,curpos-prevstart);
+ glDrawArrays(GL_LINES, prevstart, curpos-prevstart);
}
}
GPU_buffer_unbind();
@@ -558,10 +558,10 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
/* TODO make this better (cache facenormals as layer?) */
float nor[3];
if (mface->v4) {
- normal_quad_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
+ normal_quad_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
}
else {
- normal_tri_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
+ normal_tri_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
@@ -651,10 +651,10 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
else {
float nor[3];
if (mf->v4) {
- normal_quad_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
+ normal_quad_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
}
else {
- normal_tri_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
+ normal_tri_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
@@ -721,7 +721,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
colors[i*12+j*3+2] = col[i*4+j].r;
}
}
- GPU_color3_upload(dm,colors);
+ GPU_color3_upload(dm, colors);
MEM_freeN(colors);
if (realcol)
dm->drawObject->colType = CD_TEXTURE_MCOL;
@@ -856,10 +856,10 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
else {
float nor[3];
if (mf->v4) {
- normal_quad_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
+ normal_quad_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
}
else {
- normal_tri_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
+ normal_tri_v3(nor, mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
@@ -1088,10 +1088,10 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
/* TODO ideally a normal layer should always be available */
float nor[3];
if (mface->v4) {
- normal_quad_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
+ normal_quad_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
}
else {
- normal_tri_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
+ normal_tri_v3(nor, mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
@@ -1140,10 +1140,10 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
GPU_buffer_unlock(buffer);
- GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
+ GPU_interleaved_attrib_setup(buffer, datatypes, numdata);
}
- glDrawArrays(GL_TRIANGLES,start*3,numfaces*3);
+ glDrawArrays(GL_TRIANGLES, start*3, numfaces*3);
if ( numdata != 0 ) {
@@ -1213,17 +1213,17 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (dodraw && numdata != 0 ) {
offset = 0;
if (attribs.totorco) {
- copy_v3_v3((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v1]);
- copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v2]);
- copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v3]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3], (float *)attribs.orco.array[mface->v1]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize], (float *)attribs.orco.array[mface->v2]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2], (float *)attribs.orco.array[mface->v3]);
offset += sizeof(float)*3;
}
for (b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset],tf->uv[0]);
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[1]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset], tf->uv[0]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize], tf->uv[1]);
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[2]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2], tf->uv[2]);
offset += sizeof(float)*2;
}
for (b = 0; b < attribs.totmcol; b++) {
@@ -1255,16 +1255,16 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (dodraw && numdata != 0 ) {
offset = 0;
if (attribs.totorco) {
- copy_v3_v3((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v3]);
- copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v4]);
- copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v1]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3], (float *)attribs.orco.array[mface->v3]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize], (float *)attribs.orco.array[mface->v4]);
+ copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2], (float *)attribs.orco.array[mface->v1]);
offset += sizeof(float)*3;
}
for (b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset],tf->uv[2]);
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[3]);
- copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[0]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset], tf->uv[2]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize], tf->uv[3]);
+ copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2], tf->uv[0]);
offset += sizeof(float)*2;
}
for (b = 0; b < attribs.totmcol; b++) {
@@ -1300,9 +1300,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
if ( dodraw ) {
if ( numdata != 0 ) {
GPU_buffer_unlock(buffer);
- GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
+ GPU_interleaved_attrib_setup(buffer, datatypes, numdata);
}
- glDrawArrays(GL_TRIANGLES,start*3,(curface-start)*3);
+ glDrawArrays(GL_TRIANGLES, start*3, (curface-start)*3);
}
}
GPU_buffer_unbind();
@@ -1374,9 +1374,9 @@ static void cdDM_drawMappedFacesMat(DerivedMesh *dm,
float nor[3];
if (mf->v4)
- normal_quad_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co);
+ normal_quad_v3(nor, mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co);
else
- normal_tri_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co);
+ normal_tri_v3(nor, mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co);
glNormal3fv(nor);
}
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 97baaad430b..d262dffd517 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -66,11 +66,11 @@ static struct timeval _tstart, _tend;
static struct timezone tz;
void tstart ( void )
{
- gettimeofday ( &_tstart, &tz );
+ gettimeofday(&_tstart, &tz);
}
-void tend ( void )
+void tend (void)
{
- gettimeofday ( &_tend,&tz );
+ gettimeofday(&_tend, &tz);
}
double tval(void)
{
@@ -746,7 +746,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
// ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
*/
- verts->goal = ( float ) pow ( verts->goal , 4.0f );
+ verts->goal = powf(verts->goal, 4.0f);
if ( verts->goal >=SOFTGOALSNAP ) {
verts->flags |= CLOTH_VERT_FLAG_PINNED;
}
@@ -781,7 +781,7 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
MVert *mvert = NULL;
ClothVertex *verts = NULL;
float (*shapekey_rest)[3]= NULL;
- float tnull[3] = {0,0,0};
+ float tnull[3] = {0, 0, 0};
Cloth *cloth = NULL;
float maxdist = 0;
@@ -984,7 +984,7 @@ static void cloth_free_errorsprings(Cloth *cloth, EdgeHash *UNUSED(edgehash), Li
if (edgelist) {
for ( i = 0; i < cloth->numverts; i++ ) {
- BLI_linklist_free ( edgelist[i],NULL );
+ BLI_linklist_free ( edgelist[i], NULL );
}
MEM_freeN ( edgelist );
@@ -1141,7 +1141,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest);
spring->type = CLOTH_SPRING_TYPE_BENDING;
spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
- BLI_edgehash_insert ( edgehash, spring->ij, spring->kl, NULL );
+ BLI_edgehash_insert(edgehash, spring->ij, spring->kl, NULL);
bend_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
@@ -1190,14 +1190,14 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
/* insert other near springs in edgehash AFTER bending springs are calculated (for selfcolls) */
for (i = 0; i < numedges; i++) { /* struct springs */
- BLI_edgehash_insert ( edgehash, MIN2(medge[i].v1, medge[i].v2), MAX2(medge[i].v2, medge[i].v1), NULL );
+ BLI_edgehash_insert(edgehash, MIN2(medge[i].v1, medge[i].v2), MAX2(medge[i].v2, medge[i].v1), NULL);
}
for (i = 0; i < numfaces; i++) { /* edge springs */
if (mface[i].v4) {
- BLI_edgehash_insert ( edgehash, MIN2(mface[i].v1, mface[i].v3), MAX2(mface[i].v3, mface[i].v1), NULL );
+ BLI_edgehash_insert(edgehash, MIN2(mface[i].v1, mface[i].v3), MAX2(mface[i].v3, mface[i].v1), NULL);
- BLI_edgehash_insert ( edgehash, MIN2(mface[i].v2, mface[i].v4), MAX2(mface[i].v2, mface[i].v4), NULL );
+ BLI_edgehash_insert(edgehash, MIN2(mface[i].v2, mface[i].v4), MAX2(mface[i].v2, mface[i].v4), NULL);
}
}
@@ -1206,7 +1206,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
if ( edgelist ) {
for ( i = 0; i < numverts; i++ ) {
- BLI_linklist_free ( edgelist[i],NULL );
+ BLI_linklist_free ( edgelist[i], NULL );
}
MEM_freeN ( edgelist );
@@ -1214,8 +1214,8 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
cloth->edgehash = edgehash;
- if (G.rt>0)
- printf("avg_len: %f\n",clmd->sim_parms->avg_spring_len);
+ if (G.rt > 0)
+ printf("avg_len: %f\n", clmd->sim_parms->avg_spring_len);
return 1;
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 264a251c317..530fa1d5431 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -168,7 +168,7 @@ Collision modifier code end
* copied from SOLVE_CUBIC.C --> GSL
*/
-#define mySWAP(a,b) do { double tmp = b ; b = a ; a = tmp ; } while (0)
+#define mySWAP(a, b) do { double tmp = b ; b = a ; a = tmp ; } while (0)
#if 0 /* UNUSED */
static int
gsl_poly_solve_cubic (double a, double b, double c,
@@ -445,7 +445,7 @@ static int cloth_get_collision_time ( double a[3], double b[3], double c[3], dou
static void collision_compute_barycentric ( float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3 )
{
double tempV1[3], tempV2[3], tempV4[3];
- double a,b,c,d,e,f;
+ double a, b, c, d, e, f;
VECSUB ( tempV1, p1, p3 );
VECSUB ( tempV2, p2, p3 );
@@ -546,7 +546,7 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01f * magrelVel, sqrtf( dot_v3v3( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01f * magrelVel, sqrtf( dot_v3v3( vrel_t_pre, vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO ) {
@@ -573,7 +573,7 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
cloth1->verts[collpair->ap3].impulse_count++;
// Apply repulse impulse if distance too short
- // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ // I_r = -min(dt*kd, m(0, 1d/dt - v_n))
spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
d = clmd->coll_parms->epsilon*8.0f/9.0f + epsilon2*8.0f/9.0f - collpair->distance;
@@ -861,7 +861,7 @@ static int cloth_edge_collision_response_moving ( ClothModifierData *clmd, Colli
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( dot_v3v3 ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel, sqrt ( dot_v3v3 ( vrel_t_pre, vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO ) {
@@ -880,7 +880,7 @@ static int cloth_edge_collision_response_moving ( ClothModifierData *clmd, Colli
VECADDMUL ( pimpulse, collpair->normal, impulse);
// Apply repulse impulse if distance too short
- // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ // I_r = -min(dt*kd, m(0, 1d/dt - v_n))
spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
d = collpair->distance;
@@ -957,7 +957,7 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( dot_v3v3 ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel, sqrt ( dot_v3v3 ( vrel_t_pre, vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO ) {
@@ -976,7 +976,7 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
cloth1->verts[collpair->collp].impulse_count++;
// Apply repulse impulse if distance too short
- // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ // I_r = -min(dt*kd, m(0, 1d/dt - v_n))
spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
d = -collpair->distance;
@@ -1021,7 +1021,7 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( dot_v3v3 ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel, sqrt ( dot_v3v3 ( vrel_t_pre, vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO ) {
@@ -1039,7 +1039,7 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
VECADDMUL ( pimpulse, collpair->normal, impulse);
// Apply repulse impulse if distance too short
- // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ // I_r = -min(dt*kd, m(0, 1d/dt - v_n))
spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
d = -collpair->distance;
@@ -1461,7 +1461,7 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2,
#ifdef USE_BULLET
// calc distance + normal
distance = plNearestPoints (
- verts1[collpair->ap1].txold, verts1[collpair->ap2].txold, verts1[collpair->ap3].txold, collmd->current_x[collpair->bp1].co, collmd->current_x[collpair->bp2].co, collmd->current_x[collpair->bp3].co, collpair->pa,collpair->pb,collpair->vector );
+ verts1[collpair->ap1].txold, verts1[collpair->ap2].txold, verts1[collpair->ap3].txold, collmd->current_x[collpair->bp1].co, collmd->current_x[collpair->bp2].co, collmd->current_x[collpair->bp3].co, collpair->pa, collpair->pb, collpair->vector );
#else
// just be sure that we don't add anything
distance = 2.0 * (double)( epsilon1 + epsilon2 + ALMOST_ZERO );
@@ -1573,7 +1573,7 @@ static int cloth_collision_response_moving( ClothModifierData *clmd, CollisionMo
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( dot_v3v3 ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel, sqrt ( dot_v3v3 ( vrel_t_pre, vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
@@ -1601,7 +1601,7 @@ static int cloth_collision_response_moving( ClothModifierData *clmd, CollisionMo
cloth1->verts[collpair->ap3].impulse_count++;
// Apply repulse impulse if distance too short
- // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ // I_r = -min(dt*kd, m(0, 1d/dt - v_n))
/*
d = clmd->coll_parms->epsilon*8.0/9.0 + epsilon2*8.0/9.0 - collpair->distance;
if ( ( magrelVel < 0.1*d*clmd->sim_parms->stepsPerFrame ) && ( d > ALMOST_ZERO ) )
@@ -1635,7 +1635,7 @@ static float projectPointOntoLine(float *p, float *a, float *b)
return dot_v3v3(pa, ba) / dot_v3v3(ba, ba);
}
-static void calculateEENormal(float *np1, float *np2, float *np3, float *np4,float *out_normal)
+static void calculateEENormal(float *np1, float *np2, float *np3, float *np4, float *out_normal)
{
float line1[3], line2[3];
float length;
@@ -1987,7 +1987,7 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
// printf("sol %d: %lf\n", k, solution[k]);
if ( ( solution[k] >= ALMOST_ZERO ) && ( solution[k] <= 1.0 ) && ( solution[k] > ALMOST_ZERO))
{
- float a,b;
+ float a, b;
float out_normal[3];
float distance;
float impulse = 0;
@@ -2260,11 +2260,11 @@ static void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, Collis
static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair *collisions, CollPair *collisions_index)
{
Cloth *cloth = clmd->clothObject;
- int i=0, j = 0, /*numfaces = 0,*/ numverts = 0;
+ int i=0, j = 0, /*numfaces = 0, */ numverts = 0;
ClothVertex *verts = NULL;
int ret = 0;
int result = 0;
- float tnull[3] = {0,0,0};
+ float tnull[3] = {0, 0, 0};
/*numfaces = clmd->clothObject->numfaces;*/ /*UNUSED*/
numverts = clmd->clothObject->numverts;
@@ -2343,8 +2343,8 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
ret2 = 0;
- collisions = MEM_callocN(sizeof(CollPair *) *numcollobj , "CollPair");
- collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj , "CollPair");
+ collisions = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
+ collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj, "CollPair");
// check all collision objects
for (i = 0; i < numcollobj; i++) {
diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c
index 6dc1b2a4b00..2955e20c9e2 100644
--- a/source/blender/blenkernel/intern/colortools.c
+++ b/source/blender/blenkernel/intern/colortools.c
@@ -318,8 +318,8 @@ void curvemap_sethandle(CurveMap *cuma, int type)
/* reduced copy of garbled calchandleNurb() code in curve.c */
static void calchandle_curvemap(BezTriple *bezt, BezTriple *prev, BezTriple *next, int UNUSED(mode))
{
- float *p1,*p2,*p3,pt[3];
- float len,len_a, len_b;
+ float *p1, *p2, *p3, pt[3];
+ float len, len_a, len_b;
float dvec_a[2], dvec_b[2];
if (bezt->h1==0 && bezt->h2==0) {
@@ -1014,7 +1014,7 @@ void scopes_update(Scopes *scopes, ImBuf *ibuf, int use_color_management)
}
}
else {
- rgb_to_ycc(rgb[0],rgb[1],rgb[2],&ycc[0],&ycc[1],&ycc[2], ycc_mode);
+ rgb_to_ycc(rgb[0], rgb[1], rgb[2], &ycc[0], &ycc[1], &ycc[2], ycc_mode);
for (c=0; c<3; c++) {
ycc[c] *=INV_255;
if (ycc[c] < scopes->minmax[c][0]) scopes->minmax[c][0] = ycc[c];
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 82a908eaf57..04c10de9c55 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1333,7 +1333,7 @@ static void followpath_evaluate (bConstraint *con, bConstraintOb *cob, ListBase
if ((data->followflag & FOLLOWPATH_RADIUS)==0) { /* XXX - assume that scale correction means that radius will have some scale error in it - Campbell */
float obsize[3];
- mat4_to_size( obsize,cob->matrix);
+ mat4_to_size(obsize, cob->matrix);
if (obsize[0])
mul_v3_fl(cob->matrix[0], size[0] / obsize[0]);
if (obsize[1])
@@ -1475,8 +1475,8 @@ static void sizelimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
bSizeLimitConstraint *data = con->data;
float obsize[3], size[3];
- mat4_to_size( size,cob->matrix);
- mat4_to_size( obsize,cob->matrix);
+ mat4_to_size(size, cob->matrix);
+ mat4_to_size(obsize, cob->matrix);
if (data->flag & LIMIT_XMIN) {
if (size[0] < data->xmin)
@@ -2308,7 +2308,7 @@ static void locktrack_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
bConstraintTarget *ct= targets->first;
if (VALID_CONS_TARGET(ct)) {
- float vec[3],vec2[3];
+ float vec[3], vec2[3];
float totmat[3][3];
float tmpmat[3][3];
float invmat[3][3];
@@ -2542,9 +2542,9 @@ static void locktrack_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
copy_m4_m4(tmat, cob->matrix);
- mdet = determinant_m3( totmat[0][0],totmat[0][1],totmat[0][2],
- totmat[1][0],totmat[1][1],totmat[1][2],
- totmat[2][0],totmat[2][1],totmat[2][2]);
+ mdet = determinant_m3(totmat[0][0], totmat[0][1], totmat[0][2],
+ totmat[1][0], totmat[1][1], totmat[1][2],
+ totmat[2][0], totmat[2][1], totmat[2][2]);
if (mdet==0) {
unit_m3(totmat);
}
@@ -3311,7 +3311,7 @@ static void transform_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
/* obtain target effect */
switch (data->from) {
case 2: /* scale */
- mat4_to_size( dvec,ct->matrix);
+ mat4_to_size(dvec, ct->matrix);
break;
case 1: /* rotation (convert to degrees first) */
mat4_to_eulO(dvec, cob->rotOrder, ct->matrix);
@@ -3602,8 +3602,8 @@ static void damptrack_flush_tars (bConstraint *con, ListBase *list, short nocopy
/* array of direction vectors for the tracking flags */
static const float track_dir_vecs[6][3] = {
- {+1,0,0}, {0,+1,0}, {0,0,+1}, /* TRACK_X, TRACK_Y, TRACK_Z */
- {-1,0,0}, {0,-1,0}, {0,0,-1} /* TRACK_NX, TRACK_NY, TRACK_NZ */
+ {+1, 0, 0}, {0, +1, 0}, {0, 0, +1}, /* TRACK_X, TRACK_Y, TRACK_Z */
+ {-1, 0, 0}, {0, -1, 0}, {0, 0, -1} /* TRACK_NX, TRACK_NY, TRACK_NZ */
};
static void damptrack_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *targets)
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index e0cadac586b..1349a19a8e4 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -480,19 +480,19 @@ Nurb *BKE_nurb_duplicate(Nurb *nu)
Nurb *newnu;
int len;
- newnu= (Nurb*)MEM_mallocN(sizeof(Nurb),"duplicateNurb");
+ newnu= (Nurb*)MEM_mallocN(sizeof(Nurb), "duplicateNurb");
if (newnu==NULL) return NULL;
memcpy(newnu, nu, sizeof(Nurb));
if (nu->bezt) {
newnu->bezt=
- (BezTriple*)MEM_mallocN((nu->pntsu)* sizeof(BezTriple),"duplicateNurb2");
+ (BezTriple*)MEM_mallocN((nu->pntsu)* sizeof(BezTriple), "duplicateNurb2");
memcpy(newnu->bezt, nu->bezt, nu->pntsu*sizeof(BezTriple));
}
else {
len= nu->pntsu*nu->pntsv;
newnu->bp=
- (BPoint*)MEM_mallocN((len)* sizeof(BPoint),"duplicateNurb3");
+ (BPoint*)MEM_mallocN((len)* sizeof(BPoint), "duplicateNurb3");
memcpy(newnu->bp, nu->bp, len*sizeof(BPoint));
newnu->knotsu= newnu->knotsv= NULL;
@@ -749,7 +749,7 @@ void BKE_nurb_knot_calc_v(Nurb *nu)
static void basisNurb(float t, short order, short pnts, float *knots, float *basis, int *start, int *end)
{
float d, e;
- int i, i1 = 0, i2 = 0 ,j, orderpluspnts, opp2, o2;
+ int i, i1 = 0, i2 = 0, j, orderpluspnts, opp2, o2;
orderpluspnts= order+pnts;
opp2 = orderpluspnts-1;
@@ -777,7 +777,7 @@ static void basisNurb(float t, short order, short pnts, float *knots, float *bas
}
basis[i]= 0.0;
- /* this is order 2,3,... */
+ /* this is order 2, 3, ... */
for (j=2; j<=order; j++) {
if (i2+j>= orderpluspnts) i2= opp2-j;
@@ -870,7 +870,7 @@ void BKE_nurb_makeFaces(Nurb *nu, float *coord_array, int rowstride, int resolu,
jstart= (int *)MEM_mallocN(sizeof(float)*totv, "makeNurbfaces4");
jend= (int *)MEM_mallocN(sizeof(float)*totv, "makeNurbfaces5");
- /* precalculation of basisv and jstart,jend */
+ /* precalculation of basisv and jstart, jend */
if (nu->flagv & CU_NURB_CYCLIC) cycl= nu->orderv-1;
else cycl= 0;
v= vstart;
@@ -1076,7 +1076,7 @@ void BKE_nurb_makeCurve(Nurb *nu, float *coord_array, float *tilt_array, float *
/* forward differencing method for bezier curve */
void BKE_curve_forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride)
{
- float rt0,rt1,rt2,rt3,f;
+ float rt0, rt1, rt2, rt3, f;
int a;
f= (float)it;
@@ -1281,7 +1281,7 @@ float *BKE_curve_make_orco(Scene *scene, Object *ob)
}
for (u=0; u<sizev; u++) {
- for (v=0; v<sizeu; v++,fp+=3) {
+ for (v=0; v<sizeu; v++, fp+=3) {
if (cu->flag & CU_UV_ORCO) {
fp[0]= 2.0f*u/(sizev - 1) - 1.0f;
fp[1]= 2.0f*v/(sizeu - 1) - 1.0f;
@@ -1544,13 +1544,13 @@ static int cu_isectLL(const float v1[3], const float v2[3], const float v3[3], c
}
-static short bevelinside(BevList *bl1,BevList *bl2)
+static short bevelinside(BevList *bl1, BevList *bl2)
{
/* is bl2 INSIDE bl1 ? with left-right method and "labda's" */
/* returns '1' if correct hole */
BevPoint *bevp, *prevbevp;
- float min,max,vec[3],hvec1[3],hvec2[3],lab,mu;
- int nr, links=0,rechts=0,mode;
+ float min, max, vec[3], hvec1[3], hvec2[3], lab, mu;
+ int nr, links=0, rechts=0, mode;
/* take first vertex of possible hole */
@@ -1558,7 +1558,7 @@ static short bevelinside(BevList *bl1,BevList *bl2)
hvec1[0]= bevp->vec[0];
hvec1[1]= bevp->vec[1];
hvec1[2]= 0.0;
- copy_v3_v3(hvec2,hvec1);
+ copy_v3_v3(hvec2, hvec1);
hvec2[0]+=1000;
/* test it with all edges of potential surounding poly */
@@ -1605,7 +1605,7 @@ struct bevelsort {
static int vergxcobev(const void *a1, const void *a2)
{
- const struct bevelsort *x1=a1,*x2=a2;
+ const struct bevelsort *x1=a1, *x2=a2;
if ( x1->left > x2->left ) return 1;
else if ( x1->left < x2->left) return -1;
@@ -1837,7 +1837,7 @@ static void bevel_list_smooth(BevList *bl, int smooth_iter)
while (nr--) {
/* interpolate quats */
- float zaxis[3] = {0,0,1}, cross[3], q2[4];
+ float zaxis[3] = {0, 0, 1}, cross[3], q2[4];
interp_qt_qtqt(q, bevp0_quat, bevp2->quat, 0.5);
normalize_qt(q);
@@ -1872,7 +1872,7 @@ static void make_bevel_list_3D_zup(BevList *bl)
while (nr--) {
/* totally simple */
bisect_v3_v3v3v3(bevp1->dir, bevp0->vec, bevp1->vec, bevp2->vec);
- vec_to_quat( bevp1->quat,bevp1->dir, 5, 1);
+ vec_to_quat(bevp1->quat, bevp1->dir, 5, 1);
bevp0= bevp1;
bevp1= bevp2;
@@ -1896,7 +1896,7 @@ static void make_bevel_list_3D_minimum_twist(BevList *bl)
while (nr--) {
if (nr+4 > bl->nr) { /* first time and second time, otherwise first point adjusts last */
- vec_to_quat( bevp1->quat,bevp1->dir, 5, 1);
+ vec_to_quat(bevp1->quat, bevp1->dir, 5, 1);
}
else {
float angle= angle_normalized_v3v3(bevp0->dir, bevp1->dir);
@@ -1930,7 +1930,7 @@ static void make_bevel_list_3D_minimum_twist(BevList *bl)
*
* this is why we compare last with second last
* */
- float vec_1[3]= {0,1,0}, vec_2[3]= {0,1,0}, angle, ang_fac, cross_tmp[3];
+ float vec_1[3]= {0, 1, 0}, vec_2[3]= {0, 1, 0}, angle, ang_fac, cross_tmp[3];
BevPoint *bevp_first;
BevPoint *bevp_last;
@@ -2024,11 +2024,11 @@ static void make_bevel_list_3D_tangent(BevList *bl)
/* make perpendicular, modify tan in place, is ok */
float cross_tmp[3];
- float zero[3] = {0,0,0};
+ float zero[3] = {0, 0, 0};
cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
normalize_v3(cross_tmp);
- tri_to_quat( bevp1->quat,zero, cross_tmp, bevp1->tan); /* XXX - could be faster */
+ tri_to_quat(bevp1->quat, zero, cross_tmp, bevp1->tan); /* XXX - could be faster */
/* bevp0= bevp1; */ /* UNUSED */
bevp1= bevp2;
@@ -2072,7 +2072,7 @@ static void make_bevel_list_segment_3D(BevList *bl)
sub_v3_v3v3(bevp1->dir, bevp1->vec, bevp2->vec);
normalize_v3(bevp1->dir);
- vec_to_quat( bevp1->quat,bevp1->dir, 5, 1);
+ vec_to_quat(bevp1->quat, bevp1->dir, 5, 1);
axis_angle_to_quat(q, bevp1->dir, bevp1->alfa);
mul_qt_qtqt(bevp1->quat, q, bevp1->quat);
@@ -2299,7 +2299,7 @@ void BKE_curve_bevelList_make(Object *ob)
memcpy(blnew, bl, sizeof(BevList));
blnew->nr= 0;
BLI_remlink(&(cu->bev), bl);
- BLI_insertlinkbefore(&(cu->bev),blnext,blnew); /* to make sure bevlijst is tuned with nurblist */
+ BLI_insertlinkbefore(&(cu->bev), blnext, blnew); /* to make sure bevlijst is tuned with nurblist */
bevp0= (BevPoint *)(bl+1);
bevp1= (BevPoint *)(blnew+1);
nr= bl->nr;
@@ -2367,7 +2367,7 @@ void BKE_curve_bevelList_make(Object *ob)
bl= bl->next;
}
- qsort(sortdata,poly,sizeof(struct bevelsort), vergxcobev);
+ qsort(sortdata, poly, sizeof(struct bevelsort), vergxcobev);
sd= sortdata+1;
for (a=1; a<poly; a++, sd++) {
@@ -2442,7 +2442,7 @@ void BKE_curve_bevelList_make(Object *ob)
/* from: make_bevel_list_3D_zup, could call but avoid a second loop.
* no need for tricky tilt calculation as with 3D curves */
bisect_v3_v3v3v3(bevp1->dir, bevp0->vec, bevp1->vec, bevp2->vec);
- vec_to_quat( bevp1->quat,bevp1->dir, 5, 1);
+ vec_to_quat(bevp1->quat, bevp1->dir, 5, 1);
/* done with inline make_bevel_list_3D_zup */
bevp0= bevp1;
@@ -2497,7 +2497,7 @@ void BKE_curve_bevelList_make(Object *ob)
/* mode: is not zero when FCurve, is 2 when forced horizontal for autohandles */
static void calchandleNurb_intern(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode, int skip_align)
{
- float *p1,*p2,*p3, pt[3];
+ float *p1, *p2, *p3, pt[3];
float dvec_a[3], dvec_b[3];
float len, len_a, len_b;
const float eps= 1e-5;
@@ -2545,7 +2545,7 @@ static void calchandleNurb_intern(BezTriple *bezt, BezTriple *prev, BezTriple *n
if (len_b==0.0f) len_b=1.0f;
- if (ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM) || ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) { /* auto */
+ if (ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM) || ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM)) { /* auto */
float tvec[3];
tvec[0]= dvec_b[0]/len_b + dvec_a[0]/len_a;
tvec[1]= dvec_b[1]/len_b + dvec_a[1]/len_a;
@@ -2558,7 +2558,7 @@ static void calchandleNurb_intern(BezTriple *bezt, BezTriple *prev, BezTriple *n
if (len_a>5.0f*len_b) len_a= 5.0f*len_b;
if (len_b>5.0f*len_a) len_b= 5.0f*len_a;
- if (ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM)) {
+ if (ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM)) {
len_a/=len;
madd_v3_v3v3fl(p2-3, p2, tvec, -len_a);
@@ -2584,7 +2584,7 @@ static void calchandleNurb_intern(BezTriple *bezt, BezTriple *prev, BezTriple *n
}
}
}
- if (ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) {
+ if (ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM)) {
len_b/=len;
madd_v3_v3v3fl(p2+3, p2, tvec, len_b);
@@ -3075,7 +3075,7 @@ float (*BKE_curve_vertexCos_get(Curve *UNUSED(cu), ListBase *lb, int *numVerts_r
if (nu->type == CU_BEZIER) {
BezTriple *bezt = nu->bezt;
- for (i=0; i<nu->pntsu; i++,bezt++) {
+ for (i=0; i<nu->pntsu; i++, bezt++) {
copy_v3_v3(co, bezt->vec[0]); co+=3;
copy_v3_v3(co, bezt->vec[1]); co+=3;
copy_v3_v3(co, bezt->vec[2]); co+=3;
@@ -3084,7 +3084,7 @@ float (*BKE_curve_vertexCos_get(Curve *UNUSED(cu), ListBase *lb, int *numVerts_r
else {
BPoint *bp = nu->bp;
- for (i=0; i<nu->pntsu*nu->pntsv; i++,bp++) {
+ for (i=0; i<nu->pntsu*nu->pntsv; i++, bp++) {
copy_v3_v3(co, bp->vec); co+=3;
}
}
@@ -3103,7 +3103,7 @@ void BK_curve_vertexCos_apply(Curve *UNUSED(cu), ListBase *lb, float (*vertexCos
if (nu->type == CU_BEZIER) {
BezTriple *bezt = nu->bezt;
- for (i=0; i<nu->pntsu; i++,bezt++) {
+ for (i=0; i<nu->pntsu; i++, bezt++) {
copy_v3_v3(bezt->vec[0], co); co+=3;
copy_v3_v3(bezt->vec[1], co); co+=3;
copy_v3_v3(bezt->vec[2], co); co+=3;
@@ -3112,7 +3112,7 @@ void BK_curve_vertexCos_apply(Curve *UNUSED(cu), ListBase *lb, float (*vertexCos
else {
BPoint *bp = nu->bp;
- for (i=0; i<nu->pntsu*nu->pntsv; i++,bp++) {
+ for (i=0; i<nu->pntsu*nu->pntsv; i++, bp++) {
copy_v3_v3(bp->vec, co); co+=3;
}
}
@@ -3132,7 +3132,7 @@ float (*BKE_curve_keyVertexCos_get(Curve *UNUSED(cu), ListBase *lb, float *key))
if (nu->type == CU_BEZIER) {
BezTriple *bezt = nu->bezt;
- for (i=0; i<nu->pntsu; i++,bezt++) {
+ for (i=0; i<nu->pntsu; i++, bezt++) {
copy_v3_v3(co, key); co+=3; key+=3;
copy_v3_v3(co, key); co+=3; key+=3;
copy_v3_v3(co, key); co+=3; key+=3;
@@ -3142,7 +3142,7 @@ float (*BKE_curve_keyVertexCos_get(Curve *UNUSED(cu), ListBase *lb, float *key))
else {
BPoint *bp = nu->bp;
- for (i=0; i<nu->pntsu*nu->pntsv; i++,bp++) {
+ for (i=0; i<nu->pntsu*nu->pntsv; i++, bp++) {
copy_v3_v3(co, key); co+=3; key+=3;
key++; /* skip tilt */
}
@@ -3161,7 +3161,7 @@ void BKE_curve_keyVertexTilts_apply(Curve *UNUSED(cu), ListBase *lb, float *key)
if (nu->type == CU_BEZIER) {
BezTriple *bezt = nu->bezt;
- for (i=0; i<nu->pntsu; i++,bezt++) {
+ for (i=0; i<nu->pntsu; i++, bezt++) {
key+=3*3;
bezt->alfa= *key;
key+=3;
@@ -3170,7 +3170,7 @@ void BKE_curve_keyVertexTilts_apply(Curve *UNUSED(cu), ListBase *lb, float *key)
else {
BPoint *bp = nu->bp;
- for (i=0; i<nu->pntsu*nu->pntsv; i++,bp++) {
+ for (i=0; i<nu->pntsu*nu->pntsv; i++, bp++) {
key+=3;
bp->alfa= *key;
key++;
@@ -3179,7 +3179,7 @@ void BKE_curve_keyVertexTilts_apply(Curve *UNUSED(cu), ListBase *lb, float *key)
}
}
-int BKE_nurb_check_valid_u( struct Nurb *nu )
+int BKE_nurb_check_valid_u(struct Nurb *nu)
{
if (nu==NULL) return 0;
if (nu->pntsu <= 1) return 0;
@@ -3194,7 +3194,7 @@ int BKE_nurb_check_valid_u( struct Nurb *nu )
}
return 1;
}
-int BKE_nurb_check_valid_v( struct Nurb *nu)
+int BKE_nurb_check_valid_v(struct Nurb *nu)
{
if (nu==NULL) return 0;
if (nu->pntsv <= 1) return 0;
@@ -3210,7 +3210,7 @@ int BKE_nurb_check_valid_v( struct Nurb *nu)
return 1;
}
-int BKE_nurb_order_clamp_u( struct Nurb *nu )
+int BKE_nurb_order_clamp_u(struct Nurb *nu)
{
int change = 0;
if (nu->pntsu<nu->orderu) {
@@ -3218,13 +3218,13 @@ int BKE_nurb_order_clamp_u( struct Nurb *nu )
change= 1;
}
if (((nu->flagu & CU_NURB_CYCLIC)==0) && (nu->flagu & CU_NURB_BEZIER)) {
- CLAMP(nu->orderu, 3,4);
+ CLAMP(nu->orderu, 3, 4);
change= 1;
}
return change;
}
-int BKE_nurb_order_clamp_v( struct Nurb *nu)
+int BKE_nurb_order_clamp_v(struct Nurb *nu)
{
int change = 0;
if (nu->pntsv<nu->orderv) {
@@ -3232,7 +3232,7 @@ int BKE_nurb_order_clamp_v( struct Nurb *nu)
change= 1;
}
if (((nu->flagv & CU_NURB_CYCLIC)==0) && (nu->flagv & CU_NURB_BEZIER)) {
- CLAMP(nu->orderv, 3,4);
+ CLAMP(nu->orderv, 3, 4);
change= 1;
}
return change;
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index ee8e57d5a3e..4666aa6a456 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -638,7 +638,7 @@ static void layerInitMinMax_mloopcol(void *vmin, void *vmax)
static void layerDefault_mloopcol(void *data, int count)
{
- MLoopCol default_mloopcol = {255,255,255,255};
+ MLoopCol default_mloopcol = {255, 255, 255, 255};
MLoopCol *mlcol = (MLoopCol*)data;
int i;
for (i = 0; i < count; i++)
@@ -986,11 +986,11 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
/* 9: CD_POLYINDEX */
{sizeof(int), "MIntProperty", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 10: CD_PROP_FLT */
- {sizeof(MFloatProperty), "MFloatProperty",1,"Float", layerCopy_propFloat,NULL,NULL,NULL},
+ {sizeof(MFloatProperty), "MFloatProperty", 1, "Float", layerCopy_propFloat, NULL, NULL, NULL},
/* 11: CD_PROP_INT */
- {sizeof(MIntProperty), "MIntProperty",1,"Int",layerCopy_propInt,NULL,NULL,NULL},
+ {sizeof(MIntProperty), "MIntProperty", 1, "Int", layerCopy_propInt, NULL, NULL, NULL},
/* 12: CD_PROP_STR */
- {sizeof(MStringProperty), "MStringProperty",1,"String",layerCopy_propString,NULL,NULL,NULL},
+ {sizeof(MStringProperty), "MStringProperty", 1, "String", layerCopy_propString, NULL, NULL, NULL},
/* 13: CD_ORIGSPACE */
{sizeof(OrigSpaceFace), "OrigSpaceFace", 1, "UVMap", layerCopy_origspace_face, NULL,
layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face},
@@ -1026,7 +1026,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
/* 23: CD_CLOTH_ORCO */
{sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 24: CD_RECAST */
- {sizeof(MRecast), "MRecast", 1,"Recast",NULL,NULL,NULL,NULL}
+ {sizeof(MRecast), "MRecast", 1, "Recast", NULL, NULL, NULL, NULL}
/* BMESH ONLY */
,
@@ -1064,7 +1064,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
static const char *LAYERTYPENAMES[CD_NUMTYPES] = {
/* 0-4 */ "CDMVert", "CDMSticky", "CDMDeformVert", "CDMEdge", "CDMFace",
/* 5-9 */ "CDMTFace", "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags",
- /* 10-14 */ "CDMFloatProperty", "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco",
+ /* 10-14 */ "CDMFloatProperty", "CDMIntProperty", "CDMStringProperty", "CDOrigSpace", "CDOrco",
/* 15-19 */ "CDMTexPoly", "CDMLoopUV", "CDMloopCol", "CDTangent", "CDMDisps",
/* 20-24 */"CDPreviewMCol", "CDIDMCol", "CDTextureMCol", "CDClothOrco", "CDMRecast"
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 045d85242f1..e5ef9878295 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -87,18 +87,18 @@ DagNodeQueue * queue_create (int slots)
DagNodeQueueElem * elem;
int i;
- queue = MEM_mallocN(sizeof(DagNodeQueue),"DAG queue");
- queue->freenodes = MEM_mallocN(sizeof(DagNodeQueue),"DAG queue");
+ queue = MEM_mallocN(sizeof(DagNodeQueue), "DAG queue");
+ queue->freenodes = MEM_mallocN(sizeof(DagNodeQueue), "DAG queue");
queue->count = 0;
queue->maxlevel = 0;
queue->first = queue->last = NULL;
- elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem3");
+ elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem3");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->first = queue->freenodes->last = elem;
for (i = 1; i <slots;i++) {
- elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem4");
+ elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem4");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->last->next = elem;
@@ -159,10 +159,10 @@ void push_queue(DagNodeQueue *queue, DagNode *node)
int i;
if (node == NULL) {
- fprintf(stderr,"pushing null node\n");
+ fprintf(stderr, "pushing null node\n");
return;
}
- /*fprintf(stderr,"BFS push : %s %d\n",((ID *) node->ob)->name, queue->count);*/
+ /*fprintf(stderr, "BFS push : %s %d\n", ((ID *) node->ob)->name, queue->count);*/
elem = queue->freenodes->first;
if (elem != NULL) {
@@ -174,13 +174,13 @@ void push_queue(DagNodeQueue *queue, DagNode *node)
queue->freenodes->count--;
}
else { /* alllocating more */
- elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem1");
+ elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem1");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->first = queue->freenodes->last = elem;
for (i = 1; i <DAGQUEUEALLOC;i++) {
- elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem2");
+ elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem2");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->last->next = elem;
@@ -219,13 +219,13 @@ void push_stack(DagNodeQueue *queue, DagNode *node)
queue->freenodes->count--;
}
else { /* alllocating more */
- elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem1");
+ elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem1");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->first = queue->freenodes->last = elem;
for (i = 1; i <DAGQUEUEALLOC;i++) {
- elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem2");
+ elem = MEM_mallocN(sizeof(DagNodeQueueElem), "DAG queue elem2");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->last->next = elem;
@@ -270,7 +270,7 @@ DagNode * pop_queue(DagNodeQueue *queue)
return node;
}
else {
- fprintf(stderr,"return null\n");
+ fprintf(stderr, "return null\n");
return NULL;
}
}
@@ -295,7 +295,7 @@ DagForest *dag_init(void)
{
DagForest *forest;
/* use callocN to init all zero */
- forest = MEM_callocN(sizeof(DagForest),"DAG root");
+ forest = MEM_callocN(sizeof(DagForest), "DAG root");
return forest;
}
@@ -376,8 +376,8 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
node = dag_get_node(dag, ob);
if ((ob->data) && (mask&DAG_RL_DATA)) {
- node2 = dag_get_node(dag,ob->data);
- dag_add_relation(dag,node,node2,DAG_RL_DATA, "Object-Data Relation");
+ node2 = dag_get_node(dag, ob->data);
+ dag_add_relation(dag, node, node2, DAG_RL_DATA, "Object-Data Relation");
node2->first_ancestor = ob;
node2->ancestor_count += 1;
}
@@ -401,18 +401,18 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
for (ct= targets.first; ct; ct= ct->next) {
if (ct->tar && ct->tar != ob) {
- // fprintf(stderr,"armature %s target :%s\n", ob->id.name, target->id.name);
+ // fprintf(stderr, "armature %s target :%s\n", ob->id.name, target->id.name);
node3 = dag_get_node(dag, ct->tar);
if (ct->subtarget[0]) {
- dag_add_relation(dag,node3,node, DAG_RL_OB_DATA|DAG_RL_DATA_DATA, cti->name);
+ dag_add_relation(dag, node3, node, DAG_RL_OB_DATA|DAG_RL_DATA_DATA, cti->name);
if (ct->tar->type == OB_MESH)
node3->customdata_mask |= CD_MASK_MDEFORMVERT;
}
else if (ELEM3(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_SPLINEIK))
- dag_add_relation(dag,node3,node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, cti->name);
+ dag_add_relation(dag, node3, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, cti->name);
else
- dag_add_relation(dag,node3,node, DAG_RL_OB_DATA, cti->name);
+ dag_add_relation(dag, node3, node, DAG_RL_OB_DATA, cti->name);
}
}
@@ -460,31 +460,31 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
}
}
if (ob->parent) {
- node2 = dag_get_node(dag,ob->parent);
+ node2 = dag_get_node(dag, ob->parent);
switch (ob->partype) {
case PARSKEL:
- dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Parent");
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Parent");
break;
case PARVERT1: case PARVERT3:
- dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Vertex Parent");
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, "Vertex Parent");
node2->customdata_mask |= CD_MASK_ORIGINDEX;
break;
case PARBONE:
- dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Bone Parent");
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, "Bone Parent");
break;
default:
if (ob->parent->type==OB_LATTICE)
- dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Lattice Parent");
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Lattice Parent");
else if (ob->parent->type==OB_CURVE) {
Curve *cu= ob->parent->data;
if (cu->flag & CU_PATH)
- dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Curve Parent");
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, "Curve Parent");
else
- dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Curve Parent");
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Curve Parent");
}
else
- dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Parent");
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Parent");
}
/* exception case: parent is duplivert */
if (ob->type==OB_MBALL && (ob->parent->transflag & OB_DUPLIVERTS)) {
@@ -533,7 +533,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if (cam->dof_ob) {
node2 = dag_get_node(dag, cam->dof_ob);
- dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Camera DoF");
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Camera DoF");
}
}
break;
@@ -543,7 +543,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if (mom!=ob) {
node2 = dag_get_node(dag, mom);
- dag_add_relation(dag,node,node2,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Metaball"); // mom depends on children!
+ dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Metaball"); // mom depends on children!
}
}
break;
@@ -554,16 +554,16 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if (cu->bevobj) {
node2 = dag_get_node(dag, cu->bevobj);
- dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Bevel");
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Bevel");
}
if (cu->taperobj) {
node2 = dag_get_node(dag, cu->taperobj);
- dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Taper");
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Taper");
}
if (ob->type == OB_FONT) {
if (cu->textoncurve) {
node2 = dag_get_node(dag, cu->textoncurve);
- dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Texture On Curve");
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Texture On Curve");
}
}
}
@@ -587,7 +587,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if (!psys_check_enabled(ob, psys))
continue;
- if (ELEM(part->phystype,PART_PHYS_KEYED,PART_PHYS_BOIDS)) {
+ if (ELEM(part->phystype, PART_PHYS_KEYED, PART_PHYS_BOIDS)) {
ParticleTarget *pt = psys->targets.first;
for (; pt; pt=pt->next) {
@@ -677,7 +677,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
}
- dag_add_relation(dag,scenenode,node,DAG_RL_SCENE, "Scene Relation");
+ dag_add_relation(dag, scenenode, node, DAG_RL_SCENE, "Scene Relation");
addtoroot = 0;
}
else if (cti->get_constraint_targets) {
@@ -712,7 +712,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
}
if (addtoroot == 1 )
- dag_add_relation(dag,scenenode,node,DAG_RL_SCENE, "Scene Relation");
+ dag_add_relation(dag, scenenode, node, DAG_RL_SCENE, "Scene Relation");
}
struct DagForest *build_dag(Main *bmain, Scene *sce, short mask)
@@ -729,7 +729,7 @@ struct DagForest *build_dag(Main *bmain, Scene *sce, short mask)
dag = sce->theDag;
sce->dagisvalid=1;
if ( dag)
- free_forest( dag );
+ free_forest(dag);
else {
dag = dag_init();
sce->theDag = dag;
@@ -831,7 +831,7 @@ void free_forest(DagForest *Dag)
}
-DagNode * dag_find_node (DagForest *forest,void * fob)
+DagNode * dag_find_node (DagForest *forest, void * fob)
{
if (forest->nodeHash)
return BLI_ghash_lookup(forest->nodeHash, fob);
@@ -847,7 +847,7 @@ DagNode * dag_add_node (DagForest *forest, void * fob)
{
DagNode *node;
- node = MEM_callocN(sizeof(DagNode),"DAG node");
+ node = MEM_callocN(sizeof(DagNode), "DAG node");
if (node) {
node->ob = fob;
node->color = DAG_WHITE;
@@ -872,7 +872,7 @@ DagNode * dag_add_node (DagForest *forest, void * fob)
return node;
}
-DagNode * dag_get_node (DagForest *forest,void * fob)
+DagNode * dag_get_node (DagForest *forest, void * fob)
{
DagNode *node;
@@ -884,7 +884,7 @@ DagNode * dag_get_node (DagForest *forest,void * fob)
-DagNode * dag_get_sub_node (DagForest *forest,void * fob)
+DagNode * dag_get_sub_node (DagForest *forest, void * fob)
{
DagNode *node;
DagAdjList *mainchild, *prev=NULL;
@@ -926,7 +926,7 @@ static void dag_add_parent_relation(DagForest *UNUSED(forest), DagNode *fob1, Da
itA = itA->next;
}
/* create new relation and insert at head. MALLOC alert! */
- itA = MEM_mallocN(sizeof(DagAdjList),"DAG adj list");
+ itA = MEM_mallocN(sizeof(DagAdjList), "DAG adj list");
itA->node = fob1;
itA->type = rel;
itA->count = 1;
@@ -951,7 +951,7 @@ void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel
itA = itA->next;
}
/* create new relation and insert at head. MALLOC alert! */
- itA = MEM_mallocN(sizeof(DagAdjList),"DAG adj list");
+ itA = MEM_mallocN(sizeof(DagAdjList), "DAG adj list");
itA->node = fob2;
itA->type = rel;
itA->count = 1;
@@ -1118,7 +1118,7 @@ void graph_bfs(void)
DagAdjList *itA;
int minheight;
- /* fprintf(stderr,"starting BFS\n ------------\n"); */
+ /* fprintf(stderr, "starting BFS\n ------------\n"); */
nqueue = queue_create(DAGQUEUEALLOC);
for ( i=0; i<50; i++)
pos[i] = 0;
@@ -1138,7 +1138,7 @@ void graph_bfs(void)
if (node->color == DAG_WHITE) {
node->color = DAG_GRAY;
node->BFS_dist = 1;
- push_queue(nqueue,node);
+ push_queue(nqueue, node);
while (nqueue->count) {
node = pop_queue(nqueue);
@@ -1149,11 +1149,11 @@ void graph_bfs(void)
itA->node->color = DAG_GRAY;
itA->node->BFS_dist = node->BFS_dist + 1;
itA->node->k = (float) minheight;
- push_queue(nqueue,itA->node);
+ push_queue(nqueue, itA->node);
}
else {
- fprintf(stderr,"bfs not dag tree edge color :%i\n",itA->node->color);
+ fprintf(stderr, "bfs not dag tree edge color :%i\n", itA->node->color);
}
@@ -1169,7 +1169,7 @@ void graph_bfs(void)
set_node_xy(node, node->BFS_dist*DEPSX*2, pos[node->BFS_dist]*DEPSY*2);
node->color = DAG_BLACK;
- // fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);
+ // fprintf(stderr, "BFS node : %20s %i %5.0f %5.0f\n", ((ID *) node->ob)->name, node->BFS_dist, node->x, node->y);
}
}
queue_delete(nqueue);
@@ -1190,7 +1190,7 @@ int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_a
DagNodeQueue *nqueue;
DagAdjList *itA;
int retval = 0;
- /* fprintf(stderr,"starting BFS\n ------------\n"); */
+ /* fprintf(stderr, "starting BFS\n ------------\n"); */
/* Init
* dagnode.first is always the root (scene)
@@ -1207,7 +1207,7 @@ int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_a
if (node->color == DAG_WHITE) {
node->color = DAG_GRAY;
node->BFS_dist = 1;
- pre_func(node->ob,data);
+ pre_func(node->ob, data);
while (nqueue->count) {
node = pop_queue(nqueue);
@@ -1217,8 +1217,8 @@ int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_a
if ((itA->node->color == DAG_WHITE) && (itA->type & mask)) {
itA->node->color = DAG_GRAY;
itA->node->BFS_dist = node->BFS_dist + 1;
- push_queue(nqueue,itA->node);
- pre_func(node->ob,data);
+ push_queue(nqueue, itA->node);
+ pre_func(node->ob, data);
}
else { // back or cross edge
@@ -1226,10 +1226,10 @@ int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_a
}
itA = itA->next;
}
- post_func(node->ob,data);
+ post_func(node->ob, data);
node->color = DAG_BLACK;
- // fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);
+ // fprintf(stderr, "BFS node : %20s %i %5.0f %5.0f\n", ((ID *) node->ob)->name, node->BFS_dist, node->x, node->y);
}
}
queue_delete(nqueue);
@@ -1251,7 +1251,7 @@ DagNodeQueue * graph_dfs(void)
int maxpos=0;
/* int is_cycle = 0; */ /* UNUSED */
/*
- *fprintf(stderr,"starting DFS\n ------------\n");
+ *fprintf(stderr, "starting DFS\n ------------\n");
*/
nqueue = queue_create(DAGQUEUEALLOC);
retqueue = queue_create(MainDag->numNodes);
@@ -1280,7 +1280,7 @@ DagNodeQueue * graph_dfs(void)
node->DFS_dist = 1;
node->DFS_dvtm = time;
time++;
- push_stack(nqueue,node);
+ push_stack(nqueue, node);
while (nqueue->count) {
//graph_print_queue(nqueue);
@@ -1299,13 +1299,13 @@ DagNodeQueue * graph_dfs(void)
time++;
itA->node->DFS_dist = node->DFS_dist + 1;
itA->node->k = (float) minheight;
- push_stack(nqueue,itA->node);
+ push_stack(nqueue, itA->node);
skip = 1;
break;
}
else {
if (itA->node->color == DAG_GRAY) { // back edge
- fprintf(stderr,"dfs back edge :%15s %15s\n",((ID *) node->ob)->name, ((ID *) itA->node->ob)->name);
+ fprintf(stderr, "dfs back edge :%15s %15s\n", ((ID *) node->ob)->name, ((ID *) itA->node->ob)->name);
/* is_cycle = 1; */ /* UNUSED */
}
else if (itA->node->color == DAG_BLACK) {
@@ -1316,7 +1316,7 @@ DagNodeQueue * graph_dfs(void)
if (node->DFS_dist >= itA->node->DFS_dist)
itA->node->DFS_dist = node->DFS_dist + 1;
- fprintf(stderr,"dfs forward or cross edge :%15s %i-%i %15s %i-%i\n",
+ fprintf(stderr, "dfs forward or cross edge :%15s %i-%i %15s %i-%i\n",
((ID *) node->ob)->name,
node->DFS_dvtm,
node->DFS_fntm,
@@ -1326,7 +1326,7 @@ DagNodeQueue * graph_dfs(void)
#endif
}
else
- fprintf(stderr,"dfs unknown edge\n");
+ fprintf(stderr, "dfs unknown edge\n");
}
itA = itA->next;
}
@@ -1348,16 +1348,16 @@ DagNodeQueue * graph_dfs(void)
}
set_node_xy(node, node->DFS_dist*DEPSX*2, pos[node->DFS_dist]*DEPSY*2);
- // fprintf(stderr,"DFS node : %20s %i %i %i %i\n",((ID *) node->ob)->name,node->BFS_dist, node->DFS_dist, node->DFS_dvtm, node->DFS_fntm );
+ // fprintf(stderr, "DFS node : %20s %i %i %i %i\n", ((ID *) node->ob)->name, node->BFS_dist, node->DFS_dist, node->DFS_dvtm, node->DFS_fntm );
- push_stack(retqueue,node);
+ push_stack(retqueue, node);
}
}
}
node = node->next;
} while (node);
-// fprintf(stderr,"i size : %i\n", maxpos);
+// fprintf(stderr, "i size : %i\n", maxpos);
queue_delete(nqueue);
return(retqueue);
@@ -1381,7 +1381,7 @@ int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_a
int skip = 0;
int retval = 0;
/*
- *fprintf(stderr,"starting DFS\n ------------\n");
+ *fprintf(stderr, "starting DFS\n ------------\n");
*/
nqueue = queue_create(DAGQUEUEALLOC);
@@ -1406,8 +1406,8 @@ int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_a
node->DFS_dist = 1;
node->DFS_dvtm = time;
time++;
- push_stack(nqueue,node);
- pre_func(node->ob,data);
+ push_stack(nqueue, node);
+ pre_func(node->ob, data);
while (nqueue->count) {
skip = 0;
@@ -1421,8 +1421,8 @@ int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_a
time++;
itA->node->DFS_dist = node->DFS_dist + 1;
- push_stack(nqueue,itA->node);
- pre_func(node->ob,data);
+ push_stack(nqueue, itA->node);
+ pre_func(node->ob, data);
skip = 1;
break;
@@ -1444,7 +1444,7 @@ int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_a
node->DFS_fntm = time;
time++;
- post_func(node->ob,data);
+ post_func(node->ob, data);
}
}
}
@@ -1462,13 +1462,13 @@ struct DagNodeQueue *get_obparents(struct DagForest *dag, void *ob)
DagNodeQueue *nqueue;
DagAdjList *itA;
- node = dag_find_node(dag,ob);
+ node = dag_find_node(dag, ob);
if (node==NULL) {
return NULL;
}
else if (node->ancestor_count == 1) { // simple case
nqueue = queue_create(1);
- push_queue(nqueue,node);
+ push_queue(nqueue, node);
}
else { /* need to go over the whole dag for adj list */
nqueue = queue_create(node->ancestor_count);
@@ -1479,7 +1479,7 @@ struct DagNodeQueue *get_obparents(struct DagForest *dag, void *ob)
itA = node->child;
while (itA != NULL) {
if ((itA->node == node) && (itA->type == DAG_RL_DATA)) {
- push_queue(nqueue,node);
+ push_queue(nqueue, node);
}
itA = itA->next;
}
@@ -1496,7 +1496,7 @@ struct DagNodeQueue *get_first_ancestors(struct DagForest *dag, void *ob)
DagNodeQueue *nqueue;
DagAdjList *itA;
- node = dag_find_node(dag,ob);
+ node = dag_find_node(dag, ob);
// need to go over the whole dag for adj list
nqueue = queue_create(node->ancestor_count);
@@ -1507,7 +1507,7 @@ struct DagNodeQueue *get_first_ancestors(struct DagForest *dag, void *ob)
itA = node->child;
while (itA != NULL) {
if (itA->node == node) {
- push_queue(nqueue,node);
+ push_queue(nqueue, node);
}
itA = itA->next;
}
@@ -1544,7 +1544,7 @@ struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob)
node->color = DAG_GRAY;
time++;
- push_stack(nqueue,node);
+ push_stack(nqueue, node);
while (nqueue->count) {
@@ -1558,7 +1558,7 @@ struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob)
itA->node->color = DAG_GRAY;
time++;
- push_stack(nqueue,itA->node);
+ push_stack(nqueue, itA->node);
skip = 1;
break;
}
@@ -1570,7 +1570,7 @@ struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob)
node->color = DAG_BLACK;
time++;
- push_stack(retqueue,node);
+ push_stack(retqueue, node);
}
}
}
@@ -1618,10 +1618,10 @@ void graph_print_queue(DagNodeQueue *nqueue)
queueElem = nqueue->first;
while (queueElem) {
- fprintf(stderr,"** %s %i %i-%i ",((ID *) queueElem->node->ob)->name,queueElem->node->color,queueElem->node->DFS_dvtm,queueElem->node->DFS_fntm);
+ fprintf(stderr, "** %s %i %i-%i ", ((ID *) queueElem->node->ob)->name, queueElem->node->color, queueElem->node->DFS_dvtm, queueElem->node->DFS_fntm);
queueElem = queueElem->next;
}
- fprintf(stderr,"\n");
+ fprintf(stderr, "\n");
}
void graph_print_queue_dist(DagNodeQueue *nqueue)
@@ -1632,16 +1632,16 @@ void graph_print_queue_dist(DagNodeQueue *nqueue)
queueElem = nqueue->first;
count = 0;
while (queueElem) {
- fprintf(stderr,"** %25s %2.2i-%2.2i ",((ID *) queueElem->node->ob)->name,queueElem->node->DFS_dvtm,queueElem->node->DFS_fntm);
- while (count < queueElem->node->DFS_dvtm-1) { fputc(' ',stderr); count++;}
- fputc('|',stderr);
- while (count < queueElem->node->DFS_fntm-2) { fputc('-',stderr); count++;}
- fputc('|',stderr);
- fputc('\n',stderr);
+ fprintf(stderr, "** %25s %2.2i-%2.2i ", ((ID *) queueElem->node->ob)->name, queueElem->node->DFS_dvtm, queueElem->node->DFS_fntm);
+ while (count < queueElem->node->DFS_dvtm-1) { fputc(' ', stderr); count++;}
+ fputc('|', stderr);
+ while (count < queueElem->node->DFS_fntm-2) { fputc('-', stderr); count++;}
+ fputc('|', stderr);
+ fputc('\n', stderr);
count = 0;
queueElem = queueElem->next;
}
- fprintf(stderr,"\n");
+ fprintf(stderr, "\n");
}
void graph_print_adj_list(void)
@@ -1651,14 +1651,14 @@ void graph_print_adj_list(void)
node = (getMainDag())->DagNode.first;
while (node) {
- fprintf(stderr,"node : %s col: %i",((ID *) node->ob)->name, node->color);
+ fprintf(stderr, "node : %s col: %i", ((ID *) node->ob)->name, node->color);
itA = node->child;
while (itA) {
- fprintf(stderr,"-- %s ",((ID *) itA->node->ob)->name);
+ fprintf(stderr, "-- %s ", ((ID *) itA->node->ob)->name);
itA = itA->next;
}
- fprintf(stderr,"\n");
+ fprintf(stderr, "\n");
node = node->next;
}
}
@@ -1760,7 +1760,7 @@ void DAG_scene_sort(Main *bmain, Scene *sce)
rootnode = sce->theDag->DagNode.first;
rootnode->color = DAG_GRAY;
time++;
- push_stack(nqueue,rootnode);
+ push_stack(nqueue, rootnode);
while (nqueue->count) {
@@ -1774,7 +1774,7 @@ void DAG_scene_sort(Main *bmain, Scene *sce)
itA->node->color = DAG_GRAY;
time++;
- push_stack(nqueue,itA->node);
+ push_stack(nqueue, itA->node);
skip = 1;
break;
}
@@ -1793,8 +1793,8 @@ void DAG_scene_sort(Main *bmain, Scene *sce)
while (base && base->object != node->ob)
base = base->next;
if (base) {
- BLI_remlink(&sce->base,base);
- BLI_addhead(&tempbase,base);
+ BLI_remlink(&sce->base, base);
+ BLI_addhead(&tempbase, base);
}
}
}
@@ -1803,8 +1803,8 @@ void DAG_scene_sort(Main *bmain, Scene *sce)
/* temporal correction for circular dependencies */
base = sce->base.first;
while (base) {
- BLI_remlink(&sce->base,base);
- BLI_addhead(&tempbase,base);
+ BLI_remlink(&sce->base, base);
+ BLI_addhead(&tempbase, base);
//if (G.debug & G_DEBUG)
printf("cyclic %s\n", base->object->id.name);
base = sce->base.first;
@@ -1930,7 +1930,7 @@ static void flush_update_node(DagNode *node, unsigned int layer, int curtime)
}
-/* node was checked to have lasttime != curtime , and is of type ID_OB */
+/* node was checked to have lasttime != curtime, and is of type ID_OB */
static unsigned int flush_layer_node(Scene *sce, DagNode *node, int curtime)
{
DagAdjList *itA;
@@ -1952,7 +1952,7 @@ static unsigned int flush_layer_node(Scene *sce, DagNode *node, int curtime)
return node->lay;
}
-/* node was checked to have lasttime != curtime , and is of type ID_OB */
+/* node was checked to have lasttime != curtime, and is of type ID_OB */
static void flush_pointcache_reset(Scene *scene, DagNode *node, int curtime, int reset)
{
Main *bmain= G.main;
@@ -2897,7 +2897,7 @@ void DAG_pose_sort(Object *ob)
while (itA != NULL) {
if (itA->node->color == DAG_WHITE) {
itA->node->color = DAG_GRAY;
- push_stack(nqueue,itA->node);
+ push_stack(nqueue, itA->node);
skip = 1;
break;
}
@@ -2935,8 +2935,8 @@ void DAG_pose_sort(Object *ob)
// printf(" %s\n", pchan->name);
// }
- free_forest( dag );
- MEM_freeN( dag );
+ free_forest(dag);
+ MEM_freeN(dag);
ugly_hack_sorry= 1;
}
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 3d79386e19a..4e900794173 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -197,7 +197,7 @@ void addnormalsDispList(ListBase *lb)
for (; b<dl->nr; b++) {
- normal_quad_v3( nor,v1, v3, v4, v2);
+ normal_quad_v3(nor, v1, v3, v4, v2);
add_v3_v3(n1, nor);
add_v3_v3(n2, nor);
@@ -1197,7 +1197,7 @@ static void rotateBevelPiece(Curve *cu, BevPoint *bevp, DispList *dlb, float wid
int b;
fp = dlb->verts;
- for (b = 0; b<dlb->nr; b++,fp += 3,data += 3) {
+ for (b = 0; b<dlb->nr; b++, fp += 3, data += 3) {
if (cu->flag & CU_3D) {
float vec[3];
@@ -1288,7 +1288,7 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
BevList *bl= cu->bev.first;
Nurb *nu= nubase->first;
- for (; bl && nu; bl=bl->next,nu=nu->next) {
+ for (; bl && nu; bl=bl->next, nu=nu->next) {
DispList *dl;
float *data;
BevPoint *bevp;
@@ -1357,7 +1357,7 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
/* for each point of poly make a bevel piece */
bevp= (BevPoint *)(bl+1);
- for (a=0; a<bl->nr; a++,bevp++) {
+ for (a=0; a<bl->nr; a++, bevp++) {
float fac=1.0;
if (cu->taperobj==NULL) {
if ( (cu->bevobj!=NULL) || !((cu->flag & CU_FRONT) || (cu->flag & CU_BACK)) )
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index e6f38a3a334..636788e20e8 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -78,15 +78,15 @@
/* precalculated gaussian factors for 5x super sampling */
static float gaussianFactors[5] = { 0.996849f,
- 0.596145f,
- 0.596145f,
- 0.596145f,
- 0.524141f};
+ 0.596145f,
+ 0.596145f,
+ 0.596145f,
+ 0.524141f};
static float gaussianTotal = 3.309425f;
/* UV Image neighboring pixel table x and y list */
-static int neighX[8] = {1,1,0,-1,-1,-1, 0, 1};
-static int neighY[8] = {0,1,1, 1, 0,-1,-1,-1};
+static int neighX[8] = {1, 1, 0, -1, -1, -1, 0, 1};
+static int neighY[8] = {0, 1, 1, 1, 0, -1, -1, -1};
/* subframe_updateObject() flags */
#define UPDATE_PARENTS (1<<0)
@@ -110,7 +110,7 @@ static int neighY[8] = {0,1,1, 1, 0,-1,-1,-1};
#define MIN_WETNESS 0.001f
#define MAX_WETNESS 5.0f
/* dissolve macro */
-#define VALUE_DISSOLVE(VALUE, TIME, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * (pow(MIN_WETNESS,1.0f/(1.2f*((float)(TIME))/(SCALE)))) : (VALUE) - 1.0f/(TIME)*(SCALE)
+#define VALUE_DISSOLVE(VALUE, TIME, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * (pow(MIN_WETNESS, 1.0f/(1.2f*((float)(TIME))/(SCALE)))) : (VALUE) - 1.0f/(TIME)*(SCALE)
/***************************** Internal Structs ***************************/
@@ -376,18 +376,18 @@ void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface)
}
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
- strcat(surface->output_name,"paintmap");
- strcat(surface->output_name2,"wetmap");
+ strcat(surface->output_name, "paintmap");
+ strcat(surface->output_name2, "wetmap");
surface_setUniqueOutputName(surface, surface->output_name2, 1);
}
else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE) {
- strcat(surface->output_name,"displace");
+ strcat(surface->output_name, "displace");
}
else if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) {
- strcat(surface->output_name,"weight");
+ strcat(surface->output_name, "weight");
}
else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
- strcat(surface->output_name,"wave");
+ strcat(surface->output_name, "wave");
}
surface_setUniqueOutputName(surface, surface->output_name, 0);
@@ -720,14 +720,14 @@ static void surfaceGenerateGrid(struct DynamicPaintSurface *surface)
/* get dimensions */
sub_v3_v3v3(dim, grid->grid_bounds.max, grid->grid_bounds.min);
copy_v3_v3(td, dim);
- min_dim = MAX3(td[0],td[1],td[2]) / 1000.f;
+ min_dim = MAX3(td[0], td[1], td[2]) / 1000.f;
/* deactivate zero axises */
for (i=0; i<3; i++) {
if (td[i]<min_dim) {td[i]=1.0f; axis-=1;}
}
- if (axis == 0 || MAX3(td[0],td[1],td[2]) < 0.0001f) {
+ if (axis == 0 || MAX3(td[0], td[1], td[2]) < 0.0001f) {
MEM_freeN(grid_bounds);
MEM_freeN(bData->grid);
bData->grid = NULL;
@@ -1469,7 +1469,7 @@ void dynamicPaint_setInitialColor(DynamicPaintSurface *surface)
#pragma omp parallel for schedule(static)
for (i=0; i<sData->total_points; i++) {
int face_ind = f_data->uv_p[i].face_index;
- float colors[3][4] = {{0.0f,0.0f,0.0f,0.0f}};
+ float colors[3][4] = {{0.0f, 0.0f, 0.0f, 0.0f}};
float final_color[4];
int j;
/* collect color values */
@@ -1914,8 +1914,8 @@ struct DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scen
* Tries to find the neighboring pixel in given (uv space) direction.
* Result is used by effect system to move paint on the surface.
*
-* px,py : origin pixel x and y
-* n_index : lookup direction index (use neighX,neighY to get final index)
+* px, py : origin pixel x and y
+* n_index : lookup direction index (use neighX, neighY to get final index)
*/
static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh *dm,
const char *uvname, int w, int h, int px, int py, int n_index)
@@ -1925,7 +1925,7 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
* and faster/simplier than including possible face tip point links)
*/
- int x,y;
+ int x, y;
PaintUVPoint *tPoint = NULL;
PaintUVPoint *cPoint = NULL;
@@ -2121,7 +2121,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
0.4f, -0.2f,
-0.4f, 0.3f};
int ty;
- int w,h;
+ int w, h;
int numOfFaces;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
int active_points = 0;
@@ -2217,7 +2217,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
short isInside = 0; /* if point is inside a uv face */
float d1[2], d2[2], d3[2], point[5][2];
- float dot00,dot01,dot02,dot11,dot12, invDenom, u,v;
+ float dot00, dot01, dot02, dot11, dot12, invDenom, u, v;
/* Init per pixel settings */
tPoint->face_index = -1;
@@ -2258,7 +2258,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
if (faceBB[i].max[1] < (point[sample][1])) continue;
/* Calculate point inside a triangle check
- * for uv0,1,2 */
+ * for uv0, 1, 2 */
sub_v2_v2v2(d1, tface[i].uv[2], tface[i].uv[0]); // uv2 - uv0
sub_v2_v2v2(d2, tface[i].uv[1], tface[i].uv[0]); // uv1 - uv0
sub_v2_v2v2(d3, point[sample], tface[i].uv[0]); // point - uv0
@@ -2358,7 +2358,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
/* If point isn't't on canvas mesh */
if (tPoint->face_index == -1) {
int u_min, u_max, v_min, v_max;
- int u,v, ind;
+ int u, v, ind;
float point[2];
/* get loop area */
@@ -2696,7 +2696,7 @@ static void dynamicPaint_updateBrushMaterials(Object *brushOb, Material *ui_mat,
if (tot) {
bMats->ob_mats = MEM_callocN(sizeof(Material*)*(tot), "BrushMaterials");
for (i=0; i<tot; i++) {
- bMats->ob_mats[i] = RE_init_sample_material(give_current_material(brushOb,(i+1)), scene);
+ bMats->ob_mats[i] = RE_init_sample_material(give_current_material(brushOb, (i+1)), scene);
}
}
bMats->tot = tot;
@@ -3189,7 +3189,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) {
mul_v3_fl(avg_brushNor, 1.0f/(float)numOfVerts);
/* instead of null vector use positive z */
- if (!(MIN3(avg_brushNor[0],avg_brushNor[1],avg_brushNor[2])))
+ if (!(MIN3(avg_brushNor[0], avg_brushNor[1], avg_brushNor[2])))
avg_brushNor[2] = 1.0f;
else
normalize_v3(avg_brushNor);
@@ -3278,7 +3278,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
float dot;
if (quad) {v2=mface[hit.index].v3; v3=mface[hit.index].v4;}
- normal_tri_v3( hit.no, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+ normal_tri_v3(hit.no, mvert[v1].co, mvert[v2].co, mvert[v3].co);
dot = ray_dir[0]*hit.no[0] + ray_dir[1]*hit.no[1] + ray_dir[2]*hit.no[2];
/* If ray and hit face normal are facing same direction
@@ -3402,7 +3402,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* velocity brush, only do on main sample */
if (brush->flags & MOD_DPAINT_USES_VELOCITY && ss==0 && brushVelocity) {
- int v1,v2,v3;
+ int v1, v2, v3;
float weights[4];
float brushPointVelocity[3];
float velocity[3];
@@ -3888,7 +3888,7 @@ static void dynamicPaint_prepareAdjacencyData(DynamicPaintSurface *surface, int
if ((!surface_usesAdjDistance(surface) && !force_init) || !sData->adj_data) return;
if (bData->bNeighs) MEM_freeN(bData->bNeighs);
- bNeighs = bData->bNeighs = MEM_mallocN(sData->adj_data->total_targets*sizeof(struct BakeAdjPoint),"PaintEffectBake");
+ bNeighs = bData->bNeighs = MEM_mallocN(sData->adj_data->total_targets*sizeof(struct BakeAdjPoint), "PaintEffectBake");
if (!bNeighs) return;
#pragma omp parallel for schedule(static)
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 263f89a363e..884e4e15c8b 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -387,14 +387,14 @@ static void emDM_foreachMappedEdge(
BM_mesh_elem_index_ensure(bmdm->tc->bm, BM_VERT);
eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
- for (i=0; eed; i++,eed=BM_iter_step(&iter))
+ for (i=0; eed; i++, eed=BM_iter_step(&iter))
func(userData, i,
bmdm->vertexCos[BM_elem_index_get(eed->v1)],
bmdm->vertexCos[BM_elem_index_get(eed->v2)]);
}
else {
eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
- for (i=0; eed; i++,eed=BM_iter_step(&iter))
+ for (i=0; eed; i++, eed=BM_iter_step(&iter))
func(userData, i, eed->v1->co, eed->v2->co);
}
}
@@ -415,7 +415,7 @@ static void emDM_drawMappedEdges(
glBegin(GL_LINES);
eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
- for (i=0; eed; i++,eed=BM_iter_step(&iter)) {
+ for (i=0; eed; i++, eed=BM_iter_step(&iter)) {
if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) {
glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]);
glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v2)]);
@@ -426,7 +426,7 @@ static void emDM_drawMappedEdges(
else {
glBegin(GL_LINES);
eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
- for (i=0; eed; i++,eed=BM_iter_step(&iter)) {
+ for (i=0; eed; i++, eed=BM_iter_step(&iter)) {
if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) {
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
@@ -460,7 +460,7 @@ static void emDM_drawMappedEdgesInterp(
glBegin(GL_LINES);
eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
- for (i=0; eed; i++,eed=BM_iter_step(&iter)) {
+ for (i=0; eed; i++, eed=BM_iter_step(&iter)) {
if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(bmdm->vertexCos[BM_elem_index_get(eed->v1)]);
@@ -473,7 +473,7 @@ static void emDM_drawMappedEdgesInterp(
else {
glBegin(GL_LINES);
eed = BM_iter_new(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
- for (i=0; eed; i++,eed=BM_iter_step(&iter)) {
+ for (i=0; eed; i++, eed=BM_iter_step(&iter)) {
if (!setDrawOptions || (setDrawOptions(userData, i) != DM_DRAW_OPTION_SKIP)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(eed->v1->co);
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index c275d4ef0ac..7fb0cf9f0fa 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -756,7 +756,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
strength= eff->pd->f_strength * efd->falloff;
- copy_v3_v3(tex_co,point->loc);
+ copy_v3_v3(tex_co, point->loc);
if (eff->pd->flag & PFIELD_TEX_2D) {
float fac=-dot_v3v3(tex_co, efd->nor);
@@ -767,7 +767,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
mul_m4_v3(eff->ob->imat, tex_co);
}
- hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL,NULL, 0, result);
+ hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result);
if (hasrgb && mode==PFIELD_TEX_RGB) {
force[0] = (0.5f - result->tr) * strength;
@@ -820,7 +820,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
{
PartDeflect *pd = eff->pd;
RNG *rng = pd->rng;
- float force[3]={0,0,0};
+ float force[3]={0, 0, 0};
float temp[3];
float fac;
float strength = pd->f_strength;
@@ -905,9 +905,9 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
else {
add_v3_v3v3(temp, efd->vec_to_point2, efd->nor2);
}
- force[0] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[0], temp[1], temp[2], 2,0,2);
- force[1] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[1], temp[2], temp[0], 2,0,2);
- force[2] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[2], temp[0], temp[1], 2,0,2);
+ force[0] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[0], temp[1], temp[2], 2, 0, 2);
+ force[1] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[1], temp[2], temp[0], 2, 0, 2);
+ force[2] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[2], temp[0], temp[1], 2, 0, 2);
mul_v3_fl(force, strength * efd->falloff);
break;
case PFIELD_DRAG:
@@ -993,7 +993,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
else if (eff->pd->forcefield == PFIELD_TEXTURE)
do_texture_effector(eff, &efd, point, force);
else {
- float temp1[3]={0,0,0}, temp2[3];
+ float temp1[3]={0, 0, 0}, temp2[3];
copy_v3_v3(temp1, force);
do_physical_effector(eff, &efd, point, force);
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index e85432581d5..74513243621 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -803,7 +803,7 @@ void calchandles_fcurve (FCurve *fcu)
BKE_nurb_handle_calc(bezt, prev, next, 1); /* 1==special autohandle */
/* for automatic ease in and out */
- if (ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM) && ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) {
+ if (ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM) && ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM)) {
/* only do this on first or last beztriple */
if ((a == 0) || (a == fcu->totvert-1)) {
/* set both handles to have same horizontal value as keyframe */
@@ -1144,8 +1144,8 @@ static float dvar_eval_rotDiff (ChannelDriver *driver, DriverVar *dvar)
// TODO: this needs to take into account space conversions...
static float dvar_eval_locDiff (ChannelDriver *driver, DriverVar *dvar)
{
- float loc1[3] = {0.0f,0.0f,0.0f};
- float loc2[3] = {0.0f,0.0f,0.0f};
+ float loc1[3] = {0.0f, 0.0f, 0.0f};
+ float loc2[3] = {0.0f, 0.0f, 0.0f};
/* get two location values */
// NOTE: for now, these are all just worldspace
@@ -1240,7 +1240,7 @@ static float dvar_eval_transChan (ChannelDriver *driver, DriverVar *dvar)
Object *ob= (Object *)dtar_id_ensure_proxy_from(dtar->id);
bPoseChannel *pchan;
float mat[4][4];
- float oldEul[3] = {0.0f,0.0f,0.0f};
+ float oldEul[3] = {0.0f, 0.0f, 0.0f};
short useEulers=0, rotOrder=ROT_MODE_EUL;
/* check if this target has valid data */
@@ -1656,7 +1656,7 @@ static float evaluate_driver (ChannelDriver *driver, const float evaltime)
driver->curval= 0.0f;
}
else {
- /* this evaluates the expression using Python,and returns its result:
+ /* this evaluates the expression using Python, and returns its result:
* - on errors it reports, then returns 0.0f
*/
driver->curval= BPY_driver_exec(driver, evaltime);
diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c
index 5d7960a9823..a7f01393a02 100644
--- a/source/blender/blenkernel/intern/font.c
+++ b/source/blender/blenkernel/intern/font.c
@@ -317,7 +317,7 @@ static void build_underline(Curve *cu, float x1, float y1, float x2, float y2, i
Nurb *nu2;
BPoint *bp;
- nu2 =(Nurb*) MEM_callocN(sizeof(Nurb),"underline_nurb");
+ nu2 =(Nurb*) MEM_callocN(sizeof(Nurb), "underline_nurb");
if (nu2 == NULL) return;
nu2->resolu= cu->resolu;
nu2->bezt = NULL;
@@ -331,7 +331,7 @@ static void build_underline(Curve *cu, float x1, float y1, float x2, float y2, i
nu2->orderv = 1;
nu2->flagu = CU_NURB_CYCLIC;
- bp = (BPoint*)MEM_callocN(4 * sizeof(BPoint),"underline_bp");
+ bp = (BPoint*)MEM_callocN(4 * sizeof(BPoint), "underline_bp");
if (bp == NULL) {
MEM_freeN(nu2);
return;
@@ -382,7 +382,7 @@ static void buildchar(Main *bmain, Curve *cu, unsigned long character, CharInfo
}
#endif
- /* make a copy at distance ofsx,ofsy with shear*/
+ /* make a copy at distance ofsx, ofsy with shear*/
fsize= cu->fsize;
shear= cu->shear;
si= (float)sin(rot);
@@ -398,7 +398,7 @@ static void buildchar(Main *bmain, Curve *cu, unsigned long character, CharInfo
while (nu1) {
bezt1 = nu1->bezt;
if (bezt1) {
- nu2 =(Nurb*) MEM_mallocN(sizeof(Nurb),"duplichar_nurb");
+ nu2 =(Nurb*) MEM_mallocN(sizeof(Nurb), "duplichar_nurb");
if (nu2 == NULL) break;
memcpy(nu2, nu1, sizeof(struct Nurb));
nu2->resolu= cu->resolu;
@@ -416,7 +416,7 @@ static void buildchar(Main *bmain, Curve *cu, unsigned long character, CharInfo
/* nu2->trim.last = 0; */
i = nu2->pntsu;
- bezt2 = (BezTriple*)MEM_mallocN(i * sizeof(BezTriple),"duplichar_bezt2");
+ bezt2 = (BezTriple*)MEM_mallocN(i * sizeof(BezTriple), "duplichar_bezt2");
if (bezt2 == NULL) {
MEM_freeN(nu2);
break;
@@ -583,14 +583,14 @@ struct chartrans *BKE_text_to_curve(Main *bmain, Scene *scene, Object *ob, int m
/* calc offset and rotation of each char */
ct = chartransdata =
- (struct chartrans*)MEM_callocN((slen+1)* sizeof(struct chartrans),"buildtext");
+ (struct chartrans*)MEM_callocN((slen+1)* sizeof(struct chartrans), "buildtext");
/* We assume the worst case: 1 character per line (is freed at end anyway) */
- linedata= MEM_mallocN(sizeof(float)*(slen*2 + 1),"buildtext2");
- linedata2= MEM_mallocN(sizeof(float)*(slen*2 + 1),"buildtext3");
- linedata3= MEM_callocN(sizeof(float)*(slen*2 + 1),"buildtext4");
- linedata4= MEM_callocN(sizeof(float)*(slen*2 + 1),"buildtext5");
+ linedata = MEM_mallocN(sizeof(float) * (slen * 2 + 1), "buildtext2");
+ linedata2 = MEM_mallocN(sizeof(float) * (slen * 2 + 1), "buildtext3");
+ linedata3 = MEM_callocN(sizeof(float) * (slen * 2 + 1), "buildtext4");
+ linedata4 = MEM_callocN(sizeof(float) * (slen * 2 + 1), "buildtext5");
linedist= cu->linedist;
diff --git a/source/blender/blenkernel/intern/idcode.c b/source/blender/blenkernel/intern/idcode.c
index b52576ec465..cd246681f3c 100644
--- a/source/blender/blenkernel/intern/idcode.c
+++ b/source/blender/blenkernel/intern/idcode.c
@@ -53,7 +53,7 @@ static IDType idtypes[]= {
{ ID_BR, "Brush", "brushes", IDTYPE_FLAGS_ISLINKABLE},
{ ID_CA, "Camera", "cameras", IDTYPE_FLAGS_ISLINKABLE},
{ ID_CU, "Curve", "curves", IDTYPE_FLAGS_ISLINKABLE},
- { ID_GD, "GPencil", "grease_pencil",IDTYPE_FLAGS_ISLINKABLE}, /* rename gpencil */
+ { ID_GD, "GPencil", "grease_pencil", IDTYPE_FLAGS_ISLINKABLE}, /* rename gpencil */
{ ID_GR, "Group", "groups", IDTYPE_FLAGS_ISLINKABLE},
{ ID_ID, "ID", "ids", 0}, /* plural is fake */
{ ID_IM, "Image", "images", IDTYPE_FLAGS_ISLINKABLE},
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 5c9c942cc6c..9c5c99592ed 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -1036,38 +1036,38 @@ char BKE_imtype_valid_depths(const char imtype)
* creator.c help info */
char BKE_imtype_from_arg(const char *imtype_arg)
{
- if (!strcmp(imtype_arg,"TGA")) return R_IMF_IMTYPE_TARGA;
- else if (!strcmp(imtype_arg,"IRIS")) return R_IMF_IMTYPE_IRIS;
+ if (!strcmp(imtype_arg, "TGA")) return R_IMF_IMTYPE_TARGA;
+ else if (!strcmp(imtype_arg, "IRIS")) return R_IMF_IMTYPE_IRIS;
#ifdef WITH_DDS
- else if (!strcmp(imtype_arg,"DDS")) return R_IMF_IMTYPE_DDS;
+ else if (!strcmp(imtype_arg, "DDS")) return R_IMF_IMTYPE_DDS;
#endif
- else if (!strcmp(imtype_arg,"JPEG")) return R_IMF_IMTYPE_JPEG90;
- else if (!strcmp(imtype_arg,"IRIZ")) return R_IMF_IMTYPE_IRIZ;
- else if (!strcmp(imtype_arg,"RAWTGA")) return R_IMF_IMTYPE_RAWTGA;
- else if (!strcmp(imtype_arg,"AVIRAW")) return R_IMF_IMTYPE_AVIRAW;
- else if (!strcmp(imtype_arg,"AVIJPEG")) return R_IMF_IMTYPE_AVIJPEG;
- else if (!strcmp(imtype_arg,"PNG")) return R_IMF_IMTYPE_PNG;
- else if (!strcmp(imtype_arg,"AVICODEC")) return R_IMF_IMTYPE_AVICODEC;
- else if (!strcmp(imtype_arg,"QUICKTIME")) return R_IMF_IMTYPE_QUICKTIME;
- else if (!strcmp(imtype_arg,"BMP")) return R_IMF_IMTYPE_BMP;
+ else if (!strcmp(imtype_arg, "JPEG")) return R_IMF_IMTYPE_JPEG90;
+ else if (!strcmp(imtype_arg, "IRIZ")) return R_IMF_IMTYPE_IRIZ;
+ else if (!strcmp(imtype_arg, "RAWTGA")) return R_IMF_IMTYPE_RAWTGA;
+ else if (!strcmp(imtype_arg, "AVIRAW")) return R_IMF_IMTYPE_AVIRAW;
+ else if (!strcmp(imtype_arg, "AVIJPEG")) return R_IMF_IMTYPE_AVIJPEG;
+ else if (!strcmp(imtype_arg, "PNG")) return R_IMF_IMTYPE_PNG;
+ else if (!strcmp(imtype_arg, "AVICODEC")) return R_IMF_IMTYPE_AVICODEC;
+ else if (!strcmp(imtype_arg, "QUICKTIME")) return R_IMF_IMTYPE_QUICKTIME;
+ else if (!strcmp(imtype_arg, "BMP")) return R_IMF_IMTYPE_BMP;
#ifdef WITH_HDR
- else if (!strcmp(imtype_arg,"HDR")) return R_IMF_IMTYPE_RADHDR;
+ else if (!strcmp(imtype_arg, "HDR")) return R_IMF_IMTYPE_RADHDR;
#endif
#ifdef WITH_TIFF
- else if (!strcmp(imtype_arg,"TIFF")) return R_IMF_IMTYPE_TIFF;
+ else if (!strcmp(imtype_arg, "TIFF")) return R_IMF_IMTYPE_TIFF;
#endif
#ifdef WITH_OPENEXR
- else if (!strcmp(imtype_arg,"EXR")) return R_IMF_IMTYPE_OPENEXR;
- else if (!strcmp(imtype_arg,"MULTILAYER")) return R_IMF_IMTYPE_MULTILAYER;
+ else if (!strcmp(imtype_arg, "EXR")) return R_IMF_IMTYPE_OPENEXR;
+ else if (!strcmp(imtype_arg, "MULTILAYER")) return R_IMF_IMTYPE_MULTILAYER;
#endif
- else if (!strcmp(imtype_arg,"MPEG")) return R_IMF_IMTYPE_FFMPEG;
- else if (!strcmp(imtype_arg,"FRAMESERVER")) return R_IMF_IMTYPE_FRAMESERVER;
+ else if (!strcmp(imtype_arg, "MPEG")) return R_IMF_IMTYPE_FFMPEG;
+ else if (!strcmp(imtype_arg, "FRAMESERVER")) return R_IMF_IMTYPE_FRAMESERVER;
#ifdef WITH_CINEON
- else if (!strcmp(imtype_arg,"CINEON")) return R_IMF_IMTYPE_CINEON;
- else if (!strcmp(imtype_arg,"DPX")) return R_IMF_IMTYPE_DPX;
+ else if (!strcmp(imtype_arg, "CINEON")) return R_IMF_IMTYPE_CINEON;
+ else if (!strcmp(imtype_arg, "DPX")) return R_IMF_IMTYPE_DPX;
#endif
#ifdef WITH_OPENJPEG
- else if (!strcmp(imtype_arg,"JP2")) return R_IMF_IMTYPE_JP2;
+ else if (!strcmp(imtype_arg, "JP2")) return R_IMF_IMTYPE_JP2;
#endif
else return R_IMF_IMTYPE_INVALID;
}
@@ -1118,7 +1118,7 @@ int BKE_add_image_extension(char *string, const char imtype)
}
#endif
#ifdef WITH_OPENEXR
- else if ( ELEM(imtype, R_IMF_IMTYPE_OPENEXR, R_IMF_IMTYPE_MULTILAYER)) {
+ else if (ELEM(imtype, R_IMF_IMTYPE_OPENEXR, R_IMF_IMTYPE_MULTILAYER)) {
if (!BLI_testextensie(string, ".exr"))
extension= ".exr";
}
@@ -1144,7 +1144,7 @@ int BKE_add_image_extension(char *string, const char imtype)
}
#endif
else { // R_IMF_IMTYPE_AVICODEC, R_IMF_IMTYPE_AVIRAW, R_IMF_IMTYPE_AVIJPEG, R_IMF_IMTYPE_JPEG90, R_IMF_IMTYPE_QUICKTIME etc
- if (!( BLI_testextensie(string, ".jpg") || BLI_testextensie(string, ".jpeg")))
+ if (!(BLI_testextensie(string, ".jpg") || BLI_testextensie(string, ".jpeg")))
extension= ".jpg";
}
@@ -2603,7 +2603,7 @@ int BKE_image_user_get_frame(const ImageUser *iuser, int cfra, int fieldnr)
/* cyclic */
if (iuser->cycl) {
- cfra= ( (cfra) % len );
+ cfra= ((cfra) % len);
if (cfra < 0) cfra+= len;
if (cfra==0) cfra= len;
}
@@ -2621,7 +2621,7 @@ int BKE_image_user_get_frame(const ImageUser *iuser, int cfra, int fieldnr)
framenr+= iuser->offset;
if (iuser->cycl) {
- framenr= ( (framenr) % len );
+ framenr= ((framenr) % len);
while (framenr < 0) framenr+= len;
if (framenr==0) framenr= len;
}
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index b593419db9f..cd6ac327f4a 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -87,7 +87,7 @@ void itstart(void)
}
static void itend(void)
{
- gettimeofday(&_itend,&itz);
+ gettimeofday(&_itend, &itz);
}
double itval(void)
{
@@ -98,8 +98,8 @@ double itval(void)
}
#endif
-static float I[3][3] = {{1,0,0},{0,1,0},{0,0,1}};
-static float ZERO[3][3] = {{0,0,0}, {0,0,0}, {0,0,0}};
+static float I[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
+static float ZERO[3][3] = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
/*
#define C99
@@ -119,9 +119,9 @@ struct Cloth;
typedef float lfVector[3];
typedef struct fmatrix3x3 {
float m[3][3]; /* 3x3 matrix */
- unsigned int c,r; /* column and row number */
+ unsigned int c, r; /* column and row number */
int pinned; /* is this vertex allowed to move? */
- float n1,n2,n3; /* three normal vectors for collision constrains */
+ float n1, n2, n3; /* three normal vectors for collision constrains */
unsigned int vcount; /* vertex count */
unsigned int scount; /* spring count */
} fmatrix3x3;
@@ -168,7 +168,7 @@ DO_INLINE void mul_fvectorT_fvectorS(float to[3][3], float vectorA[3], float vec
/* printf vector[3] on console: for debug output */
static void print_fvector(float m3[3])
{
- printf("%f\n%f\n%f\n\n",m3[0],m3[1],m3[2]);
+ printf("%f\n%f\n%f\n\n", m3[0], m3[1], m3[2]);
}
///////////////////////////
@@ -303,9 +303,9 @@ DO_INLINE void sub_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], f
/* printf 3x3 matrix on console: for debug output */
static void print_fmatrix(float m3[3][3])
{
- printf("%f\t%f\t%f\n",m3[0][0],m3[0][1],m3[0][2]);
- printf("%f\t%f\t%f\n",m3[1][0],m3[1][1],m3[1][2]);
- printf("%f\t%f\t%f\n\n",m3[2][0],m3[2][1],m3[2][2]);
+ printf("%f\t%f\t%f\n", m3[0][0], m3[0][1], m3[0][2]);
+ printf("%f\t%f\t%f\n", m3[1][0], m3[1][1], m3[1][2]);
+ printf("%f\t%f\t%f\n\n", m3[2][0], m3[2][1], m3[2][2]);
}
#endif
@@ -367,9 +367,9 @@ DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
/* STATUS: verified */
DO_INLINE void mul_fmatrix_S(float matrix[3][3], float scalar)
{
- mul_fvector_S(matrix[0], matrix[0],scalar);
- mul_fvector_S(matrix[1], matrix[1],scalar);
- mul_fvector_S(matrix[2], matrix[2],scalar);
+ mul_fvector_S(matrix[0], matrix[0], scalar);
+ mul_fvector_S(matrix[1], matrix[1], scalar);
+ mul_fvector_S(matrix[2], matrix[2], scalar);
}
/* a vector multiplied by a 3x3 matrix */
@@ -385,17 +385,17 @@ DO_INLINE void mul_fvector_fmatrix(float *to, float *from, float matrix[3][3])
/* STATUS: verified */
DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float from[3])
{
- to[0] = dot_v3v3(matrix[0],from);
- to[1] = dot_v3v3(matrix[1],from);
- to[2] = dot_v3v3(matrix[2],from);
+ to[0] = dot_v3v3(matrix[0], from);
+ to[1] = dot_v3v3(matrix[1], from);
+ to[2] = dot_v3v3(matrix[2], from);
}
/* 3x3 matrix multiplied by a 3x3 matrix */
/* STATUS: verified */
DO_INLINE void mul_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
- mul_fvector_fmatrix(to[0], matrixA[0],matrixB);
- mul_fvector_fmatrix(to[1], matrixA[1],matrixB);
- mul_fvector_fmatrix(to[2], matrixA[2],matrixB);
+ mul_fvector_fmatrix(to[0], matrixA[0], matrixB);
+ mul_fvector_fmatrix(to[1], matrixA[1], matrixB);
+ mul_fvector_fmatrix(to[2], matrixA[2], matrixB);
}
/* 3x3 matrix addition with 3x3 matrix */
DO_INLINE void add_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
@@ -459,9 +459,9 @@ DO_INLINE void muladd_fvector_fmatrix(float to[3], float from[3], float matrix[3
/* 3x3 matrix multiplied and added to/by a 3x3 matrix and added to another 3x3 matrix */
DO_INLINE void muladd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
- muladd_fvector_fmatrix(to[0], matrixA[0],matrixB);
- muladd_fvector_fmatrix(to[1], matrixA[1],matrixB);
- muladd_fvector_fmatrix(to[2], matrixA[2],matrixB);
+ muladd_fvector_fmatrix(to[0], matrixA[0], matrixB);
+ muladd_fvector_fmatrix(to[1], matrixA[1], matrixB);
+ muladd_fvector_fmatrix(to[2], matrixA[2], matrixB);
}
/* a vector multiplied and sub'd to/by a 3x3 matrix */
DO_INLINE void mulsub_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
@@ -473,9 +473,9 @@ DO_INLINE void mulsub_fvector_fmatrix(float to[3], float from[3], float matrix[3
/* 3x3 matrix multiplied and sub'd to/by a 3x3 matrix and added to another 3x3 matrix */
DO_INLINE void mulsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
- mulsub_fvector_fmatrix(to[0], matrixA[0],matrixB);
- mulsub_fvector_fmatrix(to[1], matrixA[1],matrixB);
- mulsub_fvector_fmatrix(to[2], matrixA[2],matrixB);
+ mulsub_fvector_fmatrix(to[0], matrixA[0], matrixB);
+ mulsub_fvector_fmatrix(to[1], matrixA[1], matrixB);
+ mulsub_fvector_fmatrix(to[2], matrixA[2], matrixB);
}
/* 3x3 matrix multiplied+added by a vector */
/* STATUS: verified */
@@ -549,8 +549,8 @@ DO_INLINE void init_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
// slow in parallel
DO_INLINE void initdiag_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
{
- unsigned int i,j;
- float tmatrix[3][3] = {{0,0,0},{0,0,0},{0,0,0}};
+ unsigned int i, j;
+ float tmatrix[3][3] = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
for (i = 0; i < matrix[0].vcount; i++) {
cp_fmatrix(matrix[i].m, m3);
@@ -824,14 +824,14 @@ int implicit_free (ClothModifierData *clmd)
DO_INLINE float fb(float length, float L)
{
float x = length/L;
- return (-11.541f*pow(x,4)+34.193f*pow(x,3)-39.083f*pow(x,2)+23.116f*x-9.713f);
+ return (-11.541f*pow(x, 4)+34.193f*pow(x, 3)-39.083f*pow(x, 2)+23.116f*x-9.713f);
}
DO_INLINE float fbderiv(float length, float L)
{
float x = length/L;
- return (-46.164f*pow(x,3)+102.579f*pow(x,2)-78.166f*x+23.116f);
+ return (-46.164f*pow(x, 3)+102.579f*pow(x, 2)-78.166f*x+23.116f);
}
DO_INLINE float fbstar(float length, float L, float kb, float cb)
@@ -887,12 +887,12 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z
add_lfvector_lfvector(ldV, ldV, z, numverts);
- // r = B - Mul(tmp,A,X); // just use B if X known to be zero
+ // r = B - Mul(tmp, A, X); // just use B if X known to be zero
cp_lfvector(r, lB, numverts);
mul_bfmatrix_lfvector(tmp, lA, ldV);
sub_lfvector_lfvector(r, r, tmp, numverts);
- filter(r,S);
+ filter(r, S);
cp_lfvector(d, r, numverts);
@@ -900,10 +900,10 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z
starget = s * sqrt(conjgrad_epsilon);
while (s>starget && conjgrad_loopcount < conjgrad_looplimit) {
- // Mul(q,A,d); // q = A*d;
+ // Mul(q, A, d); // q = A*d;
mul_bfmatrix_lfvector(q, lA, d);
- filter(q,S);
+ filter(q, S);
a = s/dot_lfvector(d, q, numverts);
@@ -919,7 +919,7 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z
//d = r+d*(s/s_prev);
add_lfvector_lfvectorS(d, r, d, (s/s_prev), numverts);
- filter(d,S);
+ filter(d, S);
conjgrad_loopcount++;
}
@@ -1126,7 +1126,7 @@ static int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector
DO_INLINE void dfdx_spring_type1(float to[3][3], float extent[3], float length, float L, float dot, float k)
{
// dir is unit length direction, rest is spring's restlength, k is spring constant.
- // return (outerprod(dir,dir)*k + (I - outerprod(dir,dir))*(k - ((k*L)/length)));
+ // return (outerprod(dir, dir)*k + (I - outerprod(dir, dir))*(k - ((k*L)/length)));
float temp[3][3];
float temp1 = k*(1.0 - (L/length));
@@ -1148,7 +1148,7 @@ DO_INLINE void dfdx_spring_type1(float to[3][3], float extent[3], float length,
DO_INLINE void dfdx_spring_type2(float to[3][3], float dir[3], float length, float L, float k, float cb)
{
- // return outerprod(dir,dir)*fbstar_jacobi(length, L, k, cb);
+ // return outerprod(dir, dir)*fbstar_jacobi(length, L, k, cb);
mul_fvectorT_fvectorS(to, dir, dir, fbstar_jacobi(length, L, k, cb));
}
@@ -1159,10 +1159,10 @@ DO_INLINE void dfdv_damp(float to[3][3], float dir[3], float damping)
}
-DO_INLINE void dfdx_spring(float to[3][3], float dir[3],float length,float L,float k)
+DO_INLINE void dfdx_spring(float to[3][3], float dir[3], float length, float L, float k)
{
// dir is unit length direction, rest is spring's restlength, k is spring constant.
- //return ( (I-outerprod(dir,dir))*Min(1.0f,rest/length) - I) * -k;
+ //return ( (I-outerprod(dir, dir))*Min(1.0f, rest/length) - I) * -k;
mul_fvectorT_fvector(to, dir, dir);
sub_fmatrix_fmatrix(to, I, to);
@@ -1172,13 +1172,13 @@ DO_INLINE void dfdx_spring(float to[3][3], float dir[3],float length,float L,fl
}
// unused atm
-DO_INLINE void dfdx_damp(float to[3][3], float dir[3],float length,const float vel[3],float rest,float damping)
+DO_INLINE void dfdx_damp(float to[3][3], float dir[3], float length, const float vel[3], float rest, float damping)
{
// inner spring damping vel is the relative velocity of the endpoints.
- // return (I-outerprod(dir,dir)) * (-damping * -(dot(dir,vel)/Max(length,rest)));
+ // return (I-outerprod(dir, dir)) * (-damping * -(dot(dir, vel)/Max(length, rest)));
mul_fvectorT_fvector(to, dir, dir);
sub_fmatrix_fmatrix(to, I, to);
- mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir,vel)/MAX2(length,rest))));
+ mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir, vel)/MAX2(length, rest))));
}
@@ -1188,17 +1188,17 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
ClothVertex *verts = cloth->verts;
float extent[3];
float length = 0, dot = 0;
- float dir[3] = {0,0,0};
+ float dir[3] = {0, 0, 0};
float vel[3];
float k = 0.0f;
float L = s->restlen;
float cb; /* = clmd->sim_parms->structural; */ /*UNUSED*/
- float nullf[3] = {0,0,0};
- float stretch_force[3] = {0,0,0};
- float bending_force[3] = {0,0,0};
- float damping_force[3] = {0,0,0};
- float nulldfdx[3][3]={ {0,0,0}, {0,0,0}, {0,0,0}};
+ float nullf[3] = {0, 0, 0};
+ float stretch_force[3] = {0, 0, 0};
+ float bending_force[3] = {0, 0, 0};
+ float damping_force[3] = {0, 0, 0};
+ float nulldfdx[3][3]={ {0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
float scaling = 0.0;
@@ -1306,7 +1306,7 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
mul_fvector_S(bending_force, dir, fbstar(length, L, k, cb));
VECADD(s->f, s->f, bending_force);
- dfdx_spring_type2(s->dfdx, dir, length,L, k, cb);
+ dfdx_spring_type2(s->dfdx, dir, length, L, k, cb);
}
}
}
@@ -1334,7 +1334,7 @@ DO_INLINE void cloth_apply_spring_force(ClothModifierData *UNUSED(clmd), ClothSp
static void CalcFloat( float *v1, float *v2, float *v3, float *n)
{
- float n1[3],n2[3];
+ float n1[3], n2[3];
n1[0]= v1[0]-v2[0];
n2[0]= v2[0]-v3[0];
@@ -1350,7 +1350,7 @@ static void CalcFloat( float *v1, float *v2, float *v3, float *n)
static void CalcFloat4( float *v1, float *v2, float *v3, float *v4, float *n)
{
/* real cross! */
- float n1[3],n2[3];
+ float n1[3], n2[3];
n1[0]= v1[0]-v3[0];
n1[1]= v1[1]-v3[1];
@@ -1512,7 +1512,7 @@ static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVec
static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time, fmatrix3x3 *M)
{
- /* Collect forces and derivatives: F,dFdX,dFdV */
+ /* Collect forces and derivatives: F, dFdX, dFdV */
Cloth *cloth = clmd->clothObject;
unsigned int i = 0;
float spring_air = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
@@ -1568,17 +1568,17 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
}
for (i = 0; i < cloth->numfaces; i++) {
- float trinormal[3]={0,0,0}; // normalized triangle normal
- float triunnormal[3]={0,0,0}; // not-normalized-triangle normal
- float tmp[3]={0,0,0};
+ float trinormal[3]={0, 0, 0}; // normalized triangle normal
+ float triunnormal[3]={0, 0, 0}; // not-normalized-triangle normal
+ float tmp[3]={0, 0, 0};
float factor = (mfaces[i].v4) ? 0.25 : 1.0 / 3.0;
factor *= 0.02;
// calculate face normal
if (mfaces[i].v4)
- CalcFloat4(lX[mfaces[i].v1],lX[mfaces[i].v2],lX[mfaces[i].v3],lX[mfaces[i].v4],triunnormal);
+ CalcFloat4(lX[mfaces[i].v1], lX[mfaces[i].v2], lX[mfaces[i].v3], lX[mfaces[i].v4], triunnormal);
else
- CalcFloat(lX[mfaces[i].v1],lX[mfaces[i].v2],lX[mfaces[i].v3],triunnormal);
+ CalcFloat(lX[mfaces[i].v1], lX[mfaces[i].v2], lX[mfaces[i].v3], triunnormal);
normalize_v3_v3(trinormal, triunnormal);
@@ -1608,9 +1608,9 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
/* Hair has only edges */
if (cloth->numfaces == 0) {
ClothSpring *spring;
- float edgevec[3]={0,0,0}; //edge vector
- float edgeunnormal[3]={0,0,0}; // not-normalized-edge normal
- float tmp[3]={0,0,0};
+ float edgevec[3]={0, 0, 0}; //edge vector
+ float edgeunnormal[3]={0, 0, 0}; // not-normalized-edge normal
+ float tmp[3]={0, 0, 0};
float factor = 0.01;
search = cloth->springs;
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index 12f11a9dee1..e78da48d153 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -131,9 +131,9 @@ void resizelattice(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
}
co = vertexCos[0];
- for (w=0,wc=fw; w<wNew; w++,wc+=dw) {
- for (v=0,vc=fv; v<vNew; v++,vc+=dv) {
- for (u=0,uc=fu; u<uNew; u++,co+=3,uc+=du) {
+ for (w=0, wc=fw; w<wNew; w++, wc+=dw) {
+ for (v=0, vc=fv; v<vNew; v++, vc+=dv) {
+ for (u=0, uc=fu; u<uNew; u++, co+=3, uc+=du) {
co[0] = uc;
co[1] = vc;
co[2] = wc;
@@ -177,7 +177,7 @@ void resizelattice(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
bp= lt->def;
- for (i=0; i<lt->pntsu*lt->pntsv*lt->pntsw; i++,bp++) {
+ for (i=0; i<lt->pntsu*lt->pntsv*lt->pntsw; i++, bp++) {
copy_v3_v3(bp->vec, vertexCos[i]);
}
@@ -322,9 +322,9 @@ void init_latt_deform(Object *oblatt, Object *ob)
invert_m4_m4(imat, lt->latmat);
}
- for (w=0,fw=lt->fw; w<lt->pntsw; w++,fw+=lt->dw) {
- for (v=0,fv=lt->fv; v<lt->pntsv; v++, fv+=lt->dv) {
- for (u=0,fu=lt->fu; u<lt->pntsu; u++, bp++, co+=3, fp+=3, fu+=lt->du) {
+ for (w=0, fw=lt->fw; w<lt->pntsw; w++, fw+=lt->dw) {
+ for (v=0, fv=lt->fv; v<lt->pntsv; v++, fv+=lt->dv) {
+ for (u=0, fu=lt->fu; u<lt->pntsu; u++, bp++, co+=3, fp+=3, fu+=lt->du) {
if (dl) {
fp[0] = co[0] - fu;
fp[1] = co[1] - fv;
@@ -568,7 +568,7 @@ static int calc_curve_deform(Scene *scene, Object *par, float co[3],
/* this is not exactly the same as 2.4x, since the axis is having rotation removed rather than
* changing the axis before calculating the tilt but serves much the same purpose */
- float dir_flat[3]={0,0,0}, q[4];
+ float dir_flat[3]={0, 0, 0}, q[4];
copy_v3_v3(dir_flat, dir);
dir_flat[cd->no_rot_axis-1]= 0.0f;
@@ -774,7 +774,7 @@ void curve_deform_vector(Scene *scene, Object *cuOb, Object *target,
if (calc_curve_deform(scene, cuOb, vec, target->trackflag, &cd, quat)) {
float qmat[3][3];
- quat_to_mat3( qmat,quat);
+ quat_to_mat3(qmat, quat);
mul_m3_m3m3(mat, qmat, cd.objectspace3);
}
else
@@ -937,7 +937,7 @@ float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3]
if (lt->editlatt) lt= lt->editlatt->latt;
numVerts = *numVerts_r = lt->pntsu*lt->pntsv*lt->pntsw;
- vertexCos = MEM_mallocN(sizeof(*vertexCos)*numVerts,"lt_vcos");
+ vertexCos = MEM_mallocN(sizeof(*vertexCos)*numVerts, "lt_vcos");
for (i=0; i<numVerts; i++) {
copy_v3_v3(vertexCos[i], lt->def[i].vec);
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 71266275fbd..4576df711e3 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1217,7 +1217,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
continue;
}
/* this format specifier is from hell... */
- BLI_snprintf(name, sizeof(id->name) - 2,"%s.%.3d", left, nr);
+ BLI_snprintf(name, sizeof(id->name) - 2, "%s.%.3d", left, nr);
return 1;
}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 2dfd41f299a..95ec14e12fb 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1054,31 +1054,31 @@ int material_in_material(Material *parmat, Material *mat)
/* ****************** */
#if 0 /* UNUSED */
static char colname_array[125][20]= {
-"Black","DarkRed","HalfRed","Red","Red",
-"DarkGreen","DarkOlive","Brown","Chocolate","OrangeRed",
-"HalfGreen","GreenOlive","DryOlive","Goldenrod","DarkOrange",
-"LightGreen","Chartreuse","YellowGreen","Yellow","Gold",
-"Green","LawnGreen","GreenYellow","LightOlive","Yellow",
-"DarkBlue","DarkPurple","HotPink","VioletPink","RedPink",
-"SlateGray","DarkGrey","PalePurple","IndianRed","Tomato",
-"SeaGreen","PaleGreen","GreenKhaki","LightBrown","LightSalmon",
-"SpringGreen","PaleGreen","MediumOlive","YellowBrown","LightGold",
-"LightGreen","LightGreen","LightGreen","GreenYellow","PaleYellow",
-"HalfBlue","DarkSky","HalfMagenta","VioletRed","DeepPink",
-"SteelBlue","SkyBlue","Orchid","LightHotPink","HotPink",
-"SeaGreen","SlateGray","MediumGrey","Burlywood","LightPink",
-"SpringGreen","Aquamarine","PaleGreen","Khaki","PaleOrange",
-"SpringGreen","SeaGreen","PaleGreen","PaleWhite","YellowWhite",
-"LightBlue","Purple","MediumOrchid","Magenta","Magenta",
-"RoyalBlue","SlateBlue","MediumOrchid","Orchid","Magenta",
-"DeepSkyBlue","LightSteelBlue","LightSkyBlue","Violet","LightPink",
-"Cyan","DarkTurquoise","SkyBlue","Grey","Snow",
-"Mint","Mint","Aquamarine","MintCream","Ivory",
-"Blue","Blue","DarkMagenta","DarkOrchid","Magenta",
-"SkyBlue","RoyalBlue","LightSlateBlue","MediumOrchid","Magenta",
-"DodgerBlue","SteelBlue","MediumPurple","PalePurple","Plum",
-"DeepSkyBlue","PaleBlue","LightSkyBlue","PalePurple","Thistle",
-"Cyan","ColdBlue","PaleTurquoise","GhostWhite","White"
+"Black", "DarkRed", "HalfRed", "Red", "Red",
+"DarkGreen", "DarkOlive", "Brown", "Chocolate", "OrangeRed",
+"HalfGreen", "GreenOlive", "DryOlive", "Goldenrod", "DarkOrange",
+"LightGreen", "Chartreuse", "YellowGreen", "Yellow", "Gold",
+"Green", "LawnGreen", "GreenYellow", "LightOlive", "Yellow",
+"DarkBlue", "DarkPurple", "HotPink", "VioletPink", "RedPink",
+"SlateGray", "DarkGrey", "PalePurple", "IndianRed", "Tomato",
+"SeaGreen", "PaleGreen", "GreenKhaki", "LightBrown", "LightSalmon",
+"SpringGreen", "PaleGreen", "MediumOlive", "YellowBrown", "LightGold",
+"LightGreen", "LightGreen", "LightGreen", "GreenYellow", "PaleYellow",
+"HalfBlue", "DarkSky", "HalfMagenta", "VioletRed", "DeepPink",
+"SteelBlue", "SkyBlue", "Orchid", "LightHotPink", "HotPink",
+"SeaGreen", "SlateGray", "MediumGrey", "Burlywood", "LightPink",
+"SpringGreen", "Aquamarine", "PaleGreen", "Khaki", "PaleOrange",
+"SpringGreen", "SeaGreen", "PaleGreen", "PaleWhite", "YellowWhite",
+"LightBlue", "Purple", "MediumOrchid", "Magenta", "Magenta",
+"RoyalBlue", "SlateBlue", "MediumOrchid", "Orchid", "Magenta",
+"DeepSkyBlue", "LightSteelBlue", "LightSkyBlue", "Violet", "LightPink",
+"Cyan", "DarkTurquoise", "SkyBlue", "Grey", "Snow",
+"Mint", "Mint", "Aquamarine", "MintCream", "Ivory",
+"Blue", "Blue", "DarkMagenta", "DarkOrchid", "Magenta",
+"SkyBlue", "RoyalBlue", "LightSlateBlue", "MediumOrchid", "Magenta",
+"DodgerBlue", "SteelBlue", "MediumPurple", "PalePurple", "Plum",
+"DeepSkyBlue", "PaleBlue", "LightSkyBlue", "PalePurple", "Thistle",
+"Cyan", "ColdBlue", "PaleTurquoise", "GhostWhite", "White"
};
void automatname(Material *ma)
@@ -1316,13 +1316,13 @@ void ramp_blend(int type, float r_col[3], const float fac, const float col[3])
break;
case MA_RAMP_HUE:
{
- float rH,rS,rV;
- float colH,colS,colV;
- float tmpr,tmpg,tmpb;
- rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
+ float rH, rS, rV;
+ float colH, colS, colV;
+ float tmpr, tmpg, tmpb;
+ rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV);
if (colS != 0) {
- rgb_to_hsv(r_col[0],r_col[1],r_col[2],&rH,&rS,&rV);
- hsv_to_rgb( colH , rS, rV, &tmpr, &tmpg, &tmpb);
+ rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV);
+ hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb);
r_col[0] = facm*(r_col[0]) + fac*tmpr;
r_col[1] = facm*(r_col[1]) + fac*tmpg;
r_col[2] = facm*(r_col[2]) + fac*tmpb;
@@ -1331,33 +1331,33 @@ void ramp_blend(int type, float r_col[3], const float fac, const float col[3])
break;
case MA_RAMP_SAT:
{
- float rH,rS,rV;
- float colH,colS,colV;
- rgb_to_hsv(r_col[0],r_col[1],r_col[2],&rH,&rS,&rV);
+ float rH, rS, rV;
+ float colH, colS, colV;
+ rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV);
if (rS != 0) {
- rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
- hsv_to_rgb( rH, (facm*rS +fac*colS), rV, r_col+0, r_col+1, r_col+2);
+ rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV);
+ hsv_to_rgb(rH, (facm*rS +fac*colS), rV, r_col+0, r_col+1, r_col+2);
}
}
break;
case MA_RAMP_VAL:
{
- float rH,rS,rV;
- float colH,colS,colV;
- rgb_to_hsv(r_col[0],r_col[1],r_col[2],&rH,&rS,&rV);
- rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
- hsv_to_rgb( rH, rS, (facm*rV +fac*colV), r_col+0, r_col+1, r_col+2);
+ float rH, rS, rV;
+ float colH, colS, colV;
+ rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV);
+ rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV);
+ hsv_to_rgb(rH, rS, (facm*rV +fac*colV), r_col+0, r_col+1, r_col+2);
}
break;
case MA_RAMP_COLOR:
{
- float rH,rS,rV;
- float colH,colS,colV;
- float tmpr,tmpg,tmpb;
- rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
+ float rH, rS, rV;
+ float colH, colS, colV;
+ float tmpr, tmpg, tmpb;
+ rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV);
if (colS != 0) {
- rgb_to_hsv(r_col[0],r_col[1],r_col[2],&rH,&rS,&rV);
- hsv_to_rgb( colH, colS, rV, &tmpr, &tmpg, &tmpb);
+ rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV);
+ hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb);
r_col[0] = facm*(r_col[0]) + fac*tmpr;
r_col[1] = facm*(r_col[1]) + fac*tmpg;
r_col[2] = facm*(r_col[2]) + fac*tmpb;
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 73e3576b57f..0f2ac2dab30 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -142,7 +142,7 @@ typedef struct octal_node {
struct ListBase elems; /* ListBase of MetaElem pointers (ml_pointer) */
float x_min, y_min, z_min; /* 1st border point */
float x_max, y_max, z_max; /* 7th border point */
- float x,y,z; /* center of node */
+ float x, y, z; /* center of node */
int pos, neg; /* number of positive and negative MetaElements in the node */
int count; /* number of MetaElems, which belongs to the node */
} octal_node;
@@ -520,7 +520,7 @@ Object *BKE_metaball_basis_find(Scene *scene, Object *basis)
{
Scene *sce_iter= scene;
Base *base;
- Object *ob,*bob= basis;
+ Object *ob, *bob= basis;
MetaElem *ml=NULL;
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
@@ -614,10 +614,10 @@ Object *BKE_metaball_basis_find(Scene *scene, Object *basis)
#define HASHBIT (5)
#define HASHSIZE (size_t)(1<<(3*HASHBIT)) /*! < hash table size (32768) */
-#define HASH(i,j,k) ((((( (i) & 31)<<5) | ( (j) & 31))<<5 ) | ( (k) & 31) )
+#define HASH(i, j, k) ((((( (i) & 31)<<5) | ( (j) & 31))<<5 ) | ( (k) & 31) )
#define MB_BIT(i, bit) (((i)>>(bit))&1)
-#define FLIP(i,bit) ((i)^1<<(bit)) /* flip the given bit of i */
+#define FLIP(i, bit) ((i)^1<<(bit)) /* flip the given bit of i */
/* **************** POLYGONIZATION ************************ */
@@ -713,13 +713,13 @@ static octal_node* find_metaball_octal_node(octal_node *node, float x, float y,
if (y < node->y) {
if (x < node->x) {
if (node->nodes[0])
- return find_metaball_octal_node(node->nodes[0],x,y,z,depth--);
+ return find_metaball_octal_node(node->nodes[0], x, y, z, depth--);
else
return node;
}
else {
if (node->nodes[1])
- return find_metaball_octal_node(node->nodes[1],x,y,z,depth--);
+ return find_metaball_octal_node(node->nodes[1], x, y, z, depth--);
else
return node;
}
@@ -727,13 +727,13 @@ static octal_node* find_metaball_octal_node(octal_node *node, float x, float y,
else {
if (x < node->x) {
if (node->nodes[3])
- return find_metaball_octal_node(node->nodes[3],x,y,z,depth--);
+ return find_metaball_octal_node(node->nodes[3], x, y, z, depth--);
else
return node;
}
else {
if (node->nodes[2])
- return find_metaball_octal_node(node->nodes[2],x,y,z,depth--);
+ return find_metaball_octal_node(node->nodes[2], x, y, z, depth--);
else
return node;
}
@@ -743,13 +743,13 @@ static octal_node* find_metaball_octal_node(octal_node *node, float x, float y,
if (y < node->y) {
if (x < node->x) {
if (node->nodes[4])
- return find_metaball_octal_node(node->nodes[4],x,y,z,depth--);
+ return find_metaball_octal_node(node->nodes[4], x, y, z, depth--);
else
return node;
}
else {
if (node->nodes[5])
- return find_metaball_octal_node(node->nodes[5],x,y,z,depth--);
+ return find_metaball_octal_node(node->nodes[5], x, y, z, depth--);
else
return node;
}
@@ -757,13 +757,13 @@ static octal_node* find_metaball_octal_node(octal_node *node, float x, float y,
else {
if (x < node->x) {
if (node->nodes[7])
- return find_metaball_octal_node(node->nodes[7],x,y,z,depth--);
+ return find_metaball_octal_node(node->nodes[7], x, y, z, depth--);
else
return node;
}
else {
if (node->nodes[6])
- return find_metaball_octal_node(node->nodes[6],x,y,z,depth--);
+ return find_metaball_octal_node(node->nodes[6], x, y, z, depth--);
else
return node;
}
@@ -919,9 +919,9 @@ static INTLISTS *cubetable[256];
/* edge: LB, LT, LN, LF, RB, RT, RN, RF, BN, BF, TN, TF */
static int corner1[12] = {
- LBN,LTN,LBN,LBF,RBN,RTN,RBN,RBF,LBN,LBF,LTN,LTF};
+ LBN, LTN, LBN, LBF, RBN, RTN, RBN, RBF, LBN, LBF, LTN, LTF};
static int corner2[12] = {
- LBF,LTF,LTN,LTF,RBF,RTF,RTN,RTF,RBN,RBF,RTN,RTF};
+ LBF, LTF, LTN, LTF, RBF, RTF, RTN, RTF, RBN, RBF, RTN, RTF};
static int leftface[12] = {
B, L, L, F, R, T, N, R, N, B, T, F};
/* face on left when going corner1 to corner2 */
@@ -1197,7 +1197,7 @@ void BKE_metaball_cubeTable_free(void)
/**** Storage ****/
-/* setcenter: set (i,j,k) entry of table[]
+/* setcenter: set (i, j, k) entry of table[]
* return 1 if already set; otherwise, set and return 0 */
static int setcenter(CENTERLIST *table[], int i, int j, int k)
@@ -1405,7 +1405,7 @@ static void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2,
int i = 0;
MB_POINT pos, neg;
float positive = 0.0f, negative = 0.0f;
- float dx = 0.0f ,dy = 0.0f ,dz = 0.0f;
+ float dx = 0.0f, dy = 0.0f, dz = 0.0f;
if (v1 < 0) {
pos= *p2;
@@ -1453,7 +1453,7 @@ static void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2,
while (1) {
if (i++ == RES) return;
p->x = 0.5f*(pos.x + neg.x);
- if ((function(p->x,p->y,p->z)) > 0.0f) pos.x = p->x; else neg.x = p->x;
+ if ((function(p->x, p->y, p->z)) > 0.0f) pos.x = p->x; else neg.x = p->x;
}
}
@@ -1463,7 +1463,7 @@ static void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2,
while (1) {
if (i++ == RES) return;
p->y = 0.5f*(pos.y + neg.y);
- if ((function(p->x,p->y,p->z)) > 0.0f) pos.y = p->y; else neg.y = p->y;
+ if ((function(p->x, p->y, p->z)) > 0.0f) pos.y = p->y; else neg.y = p->y;
}
}
@@ -1473,7 +1473,7 @@ static void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2,
while (1) {
if (i++ == RES) return;
p->z = 0.5f*(pos.z + neg.z);
- if ((function(p->x,p->y,p->z)) > 0.0f) pos.z = p->z; else neg.z = p->z;
+ if ((function(p->x, p->y, p->z)) > 0.0f) pos.z = p->z; else neg.z = p->z;
}
}
@@ -1523,7 +1523,7 @@ static void add_cube(PROCESS *mbproc, int i, int j, int k, int count)
/* set corners of initial cube: */
for (n = 0; n < 8; n++)
- ncube->cube.corners[n] = setcorner(mbproc, a+MB_BIT(n,2), b+MB_BIT(n,1), c+MB_BIT(n,0));
+ ncube->cube.corners[n] = setcorner(mbproc, a+MB_BIT(n, 2), b+MB_BIT(n, 1), c+MB_BIT(n, 0));
}
}
}
@@ -1534,7 +1534,7 @@ static void find_first_points(PROCESS *mbproc, MetaBall *mb, int a)
MB_POINT IN, in, OUT, out; /*point;*/
MetaElem *ml;
int i, j, k, c_i, c_j, c_k;
- int index[3]={1,0,-1};
+ int index[3]={1, 0, -1};
float f =0.0f;
float in_v /*, out_v*/;
MB_POINT workp;
@@ -1610,7 +1610,7 @@ static void find_first_points(PROCESS *mbproc, MetaBall *mb, int a)
ny = abs((out.y - in.y)/mbproc->size);
nz = abs((out.z - in.z)/mbproc->size);
- MAXN = MAX3(nx,ny,nz);
+ MAXN = MAX3(nx, ny, nz);
if (MAXN!=0.0f) {
dx = (out.x - in.x)/MAXN;
dy = (out.y - in.y)/MAXN;
@@ -1774,7 +1774,7 @@ static float init_meta(Scene *scene, Object *ob) /* return totsize */
if (ml->s > 10.0f) ml->s = 10.0f;
/* Rotation of MetaElem is stored in quat */
- quat_to_mat4( temp3,ml->quat);
+ quat_to_mat4( temp3, ml->quat);
/* Translation of MetaElem */
unit_m4(temp2);
@@ -1798,7 +1798,7 @@ static float init_meta(Scene *scene, Object *ob) /* return totsize */
/* MetaBall transformation */
mult_m4_m4m4(mat, temp2, temp1);
- invert_m4_m4(imat,mat);
+ invert_m4_m4(imat, mat);
mainb[a]->rad2= ml->rad*ml->rad;
@@ -1951,12 +1951,12 @@ static void subdivide_metaball_octal_node(octal_node *node, float size_x, float
{
MetaElem *ml;
ml_pointer *ml_p;
- float x,y,z;
- int a,i;
+ float x, y, z;
+ int a, i;
/* create new nodes */
for (a=0;a<8;a++) {
- node->nodes[a]= MEM_mallocN(sizeof(octal_node),"octal_node");
+ node->nodes[a]= MEM_mallocN(sizeof(octal_node), "octal_node");
for (i=0;i<8;i++)
node->nodes[a]->nodes[i]= NULL;
node->nodes[a]->parent= node;
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 12aa6232cb0..98cbc957201 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -296,7 +296,7 @@ int modifiers_getCageIndex(struct Scene *scene, Object *ob, int *lastPossibleCag
}
/* Find the last modifier acting on the cage. */
- for (i=0; md; i++,md=md->next) {
+ for (i=0; md; i++, md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene= scene;
diff --git a/source/blender/blenkernel/intern/movieclip.c b/source/blender/blenkernel/intern/movieclip.c
index d548d7589bb..14db68e434a 100644
--- a/source/blender/blenkernel/intern/movieclip.c
+++ b/source/blender/blenkernel/intern/movieclip.c
@@ -462,7 +462,7 @@ MovieClip *BKE_movieclip_file_add(const char *name)
BLI_path_abs(str, G.main->name);
/* exists? */
- file = BLI_open(str, O_BINARY|O_RDONLY,0);
+ file = BLI_open(str, O_BINARY | O_RDONLY, 0);
if (file == -1)
return NULL;
close(file);
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index d7212e5eaf9..f3901cec506 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -747,7 +747,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Object *ob)
copy_v3_v3(origco[i], me->mvert[i].co);
for (i = 0; i < me->totvert; ++i) {
- float avg_no[3] = {0,0,0}, center[3] = {0,0,0}, push[3];
+ float avg_no[3] = {0, 0, 0}, center[3] = {0, 0, 0}, push[3];
float dist;
int tot = 0;
@@ -942,7 +942,7 @@ static void multiresModifier_disp_run(DerivedMesh *dm, Mesh *me, DerivedMesh *dm
MPoly *mpoly = me->mpoly;
MDisps *mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
int *gridOffset;
- int i, k, /*numGrids,*/ gridSize, dGridSize, dSkip;
+ int i, k, /*numGrids, */ gridSize, dGridSize, dSkip;
int totloop, totpoly;
/* this happens in the dm made by bmesh_mdisps_space_set */
@@ -1545,9 +1545,9 @@ void multires_free(Multires *mr)
}
static void create_old_vert_face_map(ListBase **map, IndexNode **mem, const MultiresFace *mface,
- const int totvert, const int totface)
+ const int totvert, const int totface)
{
- int i,j;
+ int i, j;
IndexNode *node = NULL;
(*map) = MEM_callocN(sizeof(ListBase) * totvert, "vert face map");
@@ -1566,7 +1566,7 @@ static void create_old_vert_face_map(ListBase **map, IndexNode **mem, const Mult
static void create_old_vert_edge_map(ListBase **map, IndexNode **mem, const MultiresEdge *medge,
const int totvert, const int totedge)
{
- int i,j;
+ int i, j;
IndexNode *node = NULL;
(*map) = MEM_callocN(sizeof(ListBase) * totvert, "vert edge map");
@@ -2043,7 +2043,7 @@ static void multires_apply_smat(Scene *scene, Object *ob, float smat[3][3])
/* MLoop *mloop = me->mloop; */ /* UNUSED */
MDisps *mdisps;
int *gridOffset;
- int i, /*numGrids,*/ gridSize, dGridSize, dSkip, totvert;
+ int i, /*numGrids, */ gridSize, dGridSize, dSkip, totvert;
float (*vertCos)[3] = NULL;
MultiresModifierData *mmd= get_multires_modifier(scene, ob, 1);
MultiresModifierData high_mmd;
diff --git a/source/blender/blenkernel/intern/navmesh_conversion.c b/source/blender/blenkernel/intern/navmesh_conversion.c
index 23d2f50c3f7..24382b3bf91 100644
--- a/source/blender/blenkernel/intern/navmesh_conversion.c
+++ b/source/blender/blenkernel/intern/navmesh_conversion.c
@@ -86,8 +86,8 @@ float distPointToSegmentSq(const float* point, const float* a, const float* b)
float abx[3], dx[3];
float d, t;
- sub_v3_v3v3(abx, b,a);
- sub_v3_v3v3(dx, point,a);
+ sub_v3_v3v3(abx, b, a);
+ sub_v3_v3v3(dx, point, a);
d = abx[0]*abx[0]+abx[2]*abx[2];
t = abx[0]*dx[0]+abx[2]*dx[2];
@@ -447,7 +447,7 @@ int buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int *vertsPerPoly,
}
res = buildNavMeshData(*nverts, *verts, ntris, tris, recastData, *trisToFacesMap,
- ndtris, dtris, npolys, dmeshes,polys, vertsPerPoly,
+ ndtris, dtris, npolys, dmeshes, polys, vertsPerPoly,
dtrisToPolysMap, dtrisToTrisMap);
if (!res) {
printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 2fb3f81b147..b2a85ad0629 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -141,8 +141,8 @@ void ntreeInitTypes(bNodeTree *ntree)
/* needed info if the pynode script fails now: */
node->storage= ntree;
if (node->id!=NULL) { /* not an empty script node */
- node->custom1= 0;
- node->custom1= BSET(node->custom1,NODE_DYNAMIC_ADDEXIST);
+ node->custom1 = 0;
+ node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
}
// if (node->typeinfo)
// node->typeinfo->initfunc(node);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 3ffd8115914..474d1e5b442 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -162,9 +162,9 @@ void object_free_particlesystems(Object *ob)
while (ob->particlesystem.first) {
ParticleSystem *psys = ob->particlesystem.first;
- BLI_remlink(&ob->particlesystem,psys);
+ BLI_remlink(&ob->particlesystem, psys);
- psys_free(ob,psys);
+ psys_free(ob, psys);
}
}
@@ -541,7 +541,7 @@ void unlink_object(Object *ob)
BoidParticle *bpa;
int p;
- for (p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
+ for (p=0, pa=tpsys->particles; p<tpsys->totpart; p++, pa++) {
bpa = pa->boid;
if (bpa->ground == ob)
bpa->ground = NULL;
@@ -1326,7 +1326,7 @@ void object_copy_proxy_drivers(Object *ob, Object *target)
if ((Object *)dtar->id == target)
dtar->id= (ID *)ob;
else {
- /* only on local objects because this causes indirect links a -> b -> c,blend to point directly to a.blend
+ /* only on local objects because this causes indirect links a -> b -> c, blend to point directly to a.blend
* when a.blend has a proxy thats linked into c.blend */
if (ob->id.lib==NULL)
id_lib_extern((ID *)dtar->id);
@@ -1445,7 +1445,7 @@ void object_scale_to_mat3(Object *ob, float mat[][3])
{
float vec[3];
mul_v3_v3v3(vec, ob->size, ob->dscale);
- size_to_mat3( mat,vec);
+ size_to_mat3(mat, vec);
}
void object_rot_to_mat3(Object *ob, float mat[][3])
@@ -1692,12 +1692,12 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
/* vec: 4 items! */
- if ( where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat:NULL, &radius, NULL) ) {
+ if (where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat:NULL, &radius, NULL)) {
if (cu->flag & CU_FOLLOW) {
#if 0
float x1, q[4];
- vec_to_quat( quat,dir, ob->trackflag, ob->upflag);
+ vec_to_quat(quat, dir, ob->trackflag, ob->upflag);
/* the tilt */
normalize_v3(dir);
@@ -1801,7 +1801,7 @@ static void give_parvert(Object *par, int nr, float vec[3])
}
if (count==0) {
- /* keep as 0,0,0 */
+ /* keep as 0, 0, 0 */
}
else if (count > 0) {
mul_v3_fl(vec, 1.0f / count);
@@ -1896,8 +1896,8 @@ static void ob_parvert3(Object *ob, Object *par, float mat[][4])
give_parvert(par, ob->par2, v2);
give_parvert(par, ob->par3, v3);
- tri_to_quat( q,v1, v2, v3);
- quat_to_mat3( cmat,q);
+ tri_to_quat(q, v1, v2, v3);
+ quat_to_mat3(cmat, q);
copy_m4_m3(mat, cmat);
if (ob->type==OB_CURVE) {
@@ -1918,7 +1918,7 @@ static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[
int a;
// include framerate
- fac1= ( 1.0f / (1.0f + fabsf(ob->sf)) );
+ fac1= (1.0f / (1.0f + fabsf(ob->sf)) );
if (fac1 >= 1.0f) return 0;
fac2= 1.0f-fac1;
@@ -2030,7 +2030,7 @@ static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[
case PAROBJECT:
ok= 0;
if (par->type==OB_CURVE) {
- if ( ((Curve *)par->data)->flag & CU_PATH ) {
+ if (((Curve *)par->data)->flag & CU_PATH ) {
ob_parcurve(scene, ob, par, tmat);
ok= 1;
}
@@ -2083,7 +2083,7 @@ static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[
copy_m3_m4(originmat, tmat);
// origin, voor help line
- if ( (ob->partype & PARTYPE)==PARSKEL ) {
+ if ((ob->partype & PARTYPE)==PARSKEL ) {
copy_v3_v3(ob->orig, par->obmat[3]);
}
else {
@@ -2169,7 +2169,7 @@ void what_does_parent(Scene *scene, Object *ob, Object *workob)
BoundBox *unit_boundbox(void)
{
BoundBox *bb;
- float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f};
+ float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {-1.0f, -1.0f, -1.0f};
bb= MEM_callocN(sizeof(BoundBox), "OB-BoundBox");
boundbox_set_from_min_max(bb, min, max);
@@ -2197,7 +2197,7 @@ BoundBox *object_get_boundbox(Object *ob)
bb = mesh_get_bb(ob);
}
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
- bb= ob->bb ? ob->bb : ( (Curve *)ob->data )->bb;
+ bb= ob->bb ? ob->bb : ((Curve *)ob->data )->bb;
}
else if (ob->type==OB_MBALL) {
bb= ob->bb;
@@ -2223,7 +2223,7 @@ void object_get_dimensions(Object *ob, float vec[3])
if (bb) {
float scale[3];
- mat4_to_size( scale,ob->obmat);
+ mat4_to_size(scale, ob->obmat);
vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
@@ -2242,7 +2242,7 @@ void object_set_dimensions(Object *ob, const float *value)
if (bb) {
float scale[3], len[3];
- mat4_to_size( scale,ob->obmat);
+ mat4_to_size(scale, ob->obmat);
len[0] = bb->vec[4][0] - bb->vec[0][0];
len[1] = bb->vec[2][1] - bb->vec[0][1];
@@ -2644,7 +2644,7 @@ void object_handle_update(Scene *scene, Object *ob)
else if (psys->flag & PSYS_DELETE) {
tpsys=psys->next;
BLI_remlink(&ob->particlesystem, psys);
- psys_free(ob,psys);
+ psys_free(ob, psys);
psys= tpsys;
}
else
@@ -2896,7 +2896,7 @@ static KeyBlock *insert_lattkey(Scene *scene, Object *ob, const char *name, int
int newkey= 0;
if (key==NULL) {
- key= lt->key= add_key( (ID *)lt);
+ key= lt->key= add_key((ID *)lt);
key->type= KEY_RELATIVE;
newkey= 1;
}
@@ -2934,7 +2934,7 @@ static KeyBlock *insert_curvekey(Scene *scene, Object *ob, const char *name, int
int newkey= 0;
if (key==NULL) {
- key= cu->key= add_key( (ID *)cu);
+ key= cu->key= add_key((ID *)cu);
key->type = KEY_RELATIVE;
newkey= 1;
}
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c
index 5ba1b3d86c3..4ddcd6f4b51 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -172,12 +172,12 @@ static float gaussRand (void)
/**
* Some useful functions
* */
-MINLINE float lerp(float a,float b,float f)
+MINLINE float lerp(float a, float b, float f)
{
return a + (b-a)*f;
}
-MINLINE float catrom(float p0,float p1,float p2,float p3,float f)
+MINLINE float catrom(float p0, float p1, float p2, float p3, float f)
{
return 0.5f *((2.0f * p1) +
(-p0 + p2) * f +
@@ -191,7 +191,7 @@ MINLINE float omega(float k, float depth)
}
// modified Phillips spectrum
-static float Ph(struct Ocean* o, float kx,float kz )
+static float Ph(struct Ocean* o, float kx, float kz )
{
float tmp;
float k2 = kx*kx + kz*kz;
@@ -206,12 +206,12 @@ static float Ph(struct Ocean* o, float kx,float kz )
tmp *= o->_damp_reflections;
}
- return o->_A * expf( -1.0f / (k2*(o->_L*o->_L))) * expf(-k2 * (o->_l*o->_l)) * powf(fabsf(tmp),o->_wind_alignment) / (k2*k2);
+ return o->_A * expf( -1.0f / (k2*(o->_L*o->_L))) * expf(-k2 * (o->_l*o->_l)) * powf(fabsf(tmp), o->_wind_alignment) / (k2*k2);
}
-static void compute_eigenstuff(struct OceanResult *ocr, float jxx,float jzz,float jxz)
+static void compute_eigenstuff(struct OceanResult *ocr, float jxx, float jzz, float jxz)
{
- float a,b,qplus,qminus;
+ float a, b, qplus, qminus;
a = jxx + jzz;
b = sqrt((jxx - jzz)*(jxx - jzz) + 4 * jxz * jxz);
@@ -304,15 +304,15 @@ float BKE_ocean_jminus_to_foam(float jminus, float coverage)
return foam*foam;
}
-void BKE_ocean_eval_uv(struct Ocean *oc, struct OceanResult *ocr, float u,float v)
+void BKE_ocean_eval_uv(struct Ocean *oc, struct OceanResult *ocr, float u, float v)
{
- int i0,i1,j0,j1;
- float frac_x,frac_z;
- float uu,vv;
+ int i0, i1, j0, j1;
+ float frac_x, frac_z;
+ float uu, vv;
- // first wrap the texture so 0 <= (u,v) < 1
- u = fmodf(u,1.0f);
- v = fmodf(v,1.0f);
+ // first wrap the texture so 0 <= (u, v) < 1
+ u = fmodf(u, 1.0f);
+ v = fmodf(v, 1.0f);
if (u < 0) u += 1.0f;
if (v < 0) v += 1.0f;
@@ -338,7 +338,7 @@ void BKE_ocean_eval_uv(struct Ocean *oc, struct OceanResult *ocr, float u,float
j1 = j1 % oc->_N;
-#define BILERP(m) (lerp(lerp(m[i0*oc->_N+j0],m[i1*oc->_N+j0],frac_x),lerp(m[i0*oc->_N+j1],m[i1*oc->_N+j1],frac_x),frac_z))
+#define BILERP(m) (lerp(lerp(m[i0*oc->_N+j0], m[i1*oc->_N+j0], frac_x), lerp(m[i0*oc->_N+j1], m[i1*oc->_N+j1], frac_x), frac_z))
{
if (oc->_do_disp_y) {
ocr->disp[1] = BILERP(oc->_disp_y);
@@ -360,7 +360,7 @@ void BKE_ocean_eval_uv(struct Ocean *oc, struct OceanResult *ocr, float u,float
}
if (oc->_do_jacobian) {
- compute_eigenstuff(ocr, BILERP(oc->_Jxx),BILERP(oc->_Jzz),BILERP(oc->_Jxz));
+ compute_eigenstuff(ocr, BILERP(oc->_Jxx), BILERP(oc->_Jzz), BILERP(oc->_Jxz));
}
}
#undef BILERP
@@ -369,15 +369,15 @@ void BKE_ocean_eval_uv(struct Ocean *oc, struct OceanResult *ocr, float u,float
}
// use catmullrom interpolation rather than linear
-void BKE_ocean_eval_uv_catrom(struct Ocean *oc, struct OceanResult *ocr, float u,float v)
+void BKE_ocean_eval_uv_catrom(struct Ocean *oc, struct OceanResult *ocr, float u, float v)
{
- int i0,i1,i2,i3,j0,j1,j2,j3;
- float frac_x,frac_z;
- float uu,vv;
+ int i0, i1, i2, i3, j0, j1, j2, j3;
+ float frac_x, frac_z;
+ float uu, vv;
- // first wrap the texture so 0 <= (u,v) < 1
- u = fmod(u,1.0f);
- v = fmod(v,1.0f);
+ // first wrap the texture so 0 <= (u, v) < 1
+ u = fmod(u, 1.0f);
+ v = fmod(v, 1.0f);
if (u < 0) u += 1.0f;
if (v < 0) v += 1.0f;
@@ -412,10 +412,10 @@ void BKE_ocean_eval_uv_catrom(struct Ocean *oc, struct OceanResult *ocr, float u
j0 = j0 < 0 ? j0 + oc->_N : j0;
j3 = j3 >= oc->_N ? j3 - oc->_N : j3;
-#define INTERP(m) catrom(catrom(m[i0*oc->_N+j0],m[i1*oc->_N+j0],m[i2*oc->_N+j0],m[i3*oc->_N+j0],frac_x),\
- catrom(m[i0*oc->_N+j1],m[i1*oc->_N+j1],m[i2*oc->_N+j1],m[i3*oc->_N+j1],frac_x),\
- catrom(m[i0*oc->_N+j2],m[i1*oc->_N+j2],m[i2*oc->_N+j2],m[i3*oc->_N+j2],frac_x),\
- catrom(m[i0*oc->_N+j3],m[i1*oc->_N+j3],m[i2*oc->_N+j3],m[i3*oc->_N+j3],frac_x),\
+#define INTERP(m) catrom(catrom(m[i0*oc->_N+j0], m[i1*oc->_N+j0], m[i2*oc->_N+j0], m[i3*oc->_N+j0], frac_x), \
+ catrom(m[i0*oc->_N+j1], m[i1*oc->_N+j1], m[i2*oc->_N+j1], m[i3*oc->_N+j1], frac_x), \
+ catrom(m[i0*oc->_N+j2], m[i1*oc->_N+j2], m[i2*oc->_N+j2], m[i3*oc->_N+j2], frac_x), \
+ catrom(m[i0*oc->_N+j3], m[i1*oc->_N+j3], m[i2*oc->_N+j3], m[i3*oc->_N+j3], frac_x), \
frac_z)
{
@@ -437,7 +437,7 @@ void BKE_ocean_eval_uv_catrom(struct Ocean *oc, struct OceanResult *ocr, float u
}
if (oc->_do_jacobian) {
- compute_eigenstuff(ocr, INTERP(oc->_Jxx),INTERP(oc->_Jzz),INTERP(oc->_Jxz));
+ compute_eigenstuff(ocr, INTERP(oc->_Jxx), INTERP(oc->_Jzz), INTERP(oc->_Jxz));
}
}
#undef INTERP
@@ -446,20 +446,20 @@ void BKE_ocean_eval_uv_catrom(struct Ocean *oc, struct OceanResult *ocr, float u
}
-void BKE_ocean_eval_xz(struct Ocean *oc, struct OceanResult *ocr, float x,float z)
+void BKE_ocean_eval_xz(struct Ocean *oc, struct OceanResult *ocr, float x, float z)
{
- BKE_ocean_eval_uv(oc, ocr, x/oc->_Lx,z/oc->_Lz);
+ BKE_ocean_eval_uv(oc, ocr, x/oc->_Lx, z/oc->_Lz);
}
-void BKE_ocean_eval_xz_catrom(struct Ocean *oc, struct OceanResult *ocr, float x,float z)
+void BKE_ocean_eval_xz_catrom(struct Ocean *oc, struct OceanResult *ocr, float x, float z)
{
- BKE_ocean_eval_uv_catrom(oc, ocr, x/oc->_Lx,z/oc->_Lz);
+ BKE_ocean_eval_uv_catrom(oc, ocr, x/oc->_Lx, z/oc->_Lz);
}
-// note that this doesn't wrap properly for i,j < 0, but its
+// note that this doesn't wrap properly for i, j < 0, but its
// not really meant for that being just a way to get the raw data out
// to save in some image format.
-void BKE_ocean_eval_ij(struct Ocean *oc, struct OceanResult *ocr, int i,int j)
+void BKE_ocean_eval_ij(struct Ocean *oc, struct OceanResult *ocr, int i, int j)
{
BLI_rw_mutex_lock(&oc->oceanmutex, THREAD_LOCK_READ);
@@ -486,7 +486,7 @@ void BKE_ocean_eval_ij(struct Ocean *oc, struct OceanResult *ocr, int i,int j)
}
if (oc->_do_jacobian) {
- compute_eigenstuff(ocr, oc->_Jxx[i*oc->_N+j],oc->_Jzz[i*oc->_N+j],oc->_Jxz[i*oc->_N+j]);
+ compute_eigenstuff(ocr, oc->_Jxx[i*oc->_N+j], oc->_Jzz[i*oc->_N+j], oc->_Jxz[i*oc->_N+j]);
}
BLI_rw_mutex_unlock(&oc->oceanmutex);
@@ -511,8 +511,8 @@ void BKE_simulate_ocean(struct Ocean *o, float t, float scale, float chop_amount
fftw_complex conj_param;
- init_complex(exp_param1, 0.0, omega(o->_k[i*(1+o->_N/2)+j],o->_depth)*t);
- init_complex(exp_param2, 0.0, -omega(o->_k[i*(1+o->_N/2)+j],o->_depth)*t);
+ init_complex(exp_param1, 0.0, omega(o->_k[i*(1+o->_N/2)+j], o->_depth)*t);
+ init_complex(exp_param2, 0.0, -omega(o->_k[i*(1+o->_N/2)+j], o->_depth)*t);
exp_complex(exp_param1, exp_param1);
exp_complex(exp_param2, exp_param2);
conj_complex(conj_param, o->_h0_minus[i*o->_N+j]);
@@ -710,7 +710,7 @@ static void set_height_normalize_factor(struct Ocean *oc)
float res = 1.0;
float max_h = 0.0;
- int i,j;
+ int i, j;
if (!oc->_do_disp_y) return;
@@ -746,10 +746,10 @@ struct Ocean *BKE_add_ocean(void)
return oc;
}
-void BKE_init_ocean(struct Ocean* o, int M,int N, float Lx, float Lz, float V, float l, float A, float w, float damp,
+void BKE_init_ocean(struct Ocean* o, int M, int N, float Lx, float Lz, float V, float l, float A, float w, float damp,
float alignment, float depth, float time, short do_height_field, short do_chop, short do_normals, short do_jacobian, int seed)
{
- int i,j,ii;
+ int i, j, ii;
BLI_rw_mutex_lock(&o->oceanmutex, THREAD_LOCK_WRITE);
@@ -792,7 +792,7 @@ void BKE_init_ocean(struct Ocean* o, int M,int N, float Lx, float Lz, float V, f
o->_kx[i] = 2.0f * (float)M_PI * i / o->_Lx;
// the -ve components
- for (i = o->_M-1,ii=0 ; i > o->_M/2 ; --i,++ii)
+ for (i = o->_M-1, ii=0 ; i > o->_M/2 ; --i, ++ii)
o->_kx[i] = -2.0f * (float)M_PI * ii / o->_Lx;
// the +ve components and DC
@@ -800,7 +800,7 @@ void BKE_init_ocean(struct Ocean* o, int M,int N, float Lx, float Lz, float V, f
o->_kz[i] = 2.0f * (float)M_PI * i / o->_Lz;
// the -ve components
- for (i = o->_N-1,ii=0 ; i > o->_N/2 ; --i,++ii)
+ for (i = o->_N-1, ii=0 ; i > o->_N/2 ; --i, ++ii)
o->_kz[i] = -2.0f * (float)M_PI * ii / o->_Lz;
// pre-calculate the k matrix
@@ -819,7 +819,7 @@ void BKE_init_ocean(struct Ocean* o, int M,int N, float Lx, float Lz, float V, f
fftw_complex r1r2;
init_complex(r1r2, r1, r2);
mul_complex_f(o->_h0[i*o->_N+j], r1r2, (float)(sqrt(Ph(o, o->_kx[i], o->_kz[j]) / 2.0f)));
- mul_complex_f(o->_h0_minus[i*o->_N+j], r1r2, (float)(sqrt(Ph(o, -o->_kx[i],-o->_kz[j]) / 2.0f)));
+ mul_complex_f(o->_h0_minus[i*o->_N+j], r1r2, (float)(sqrt(Ph(o, -o->_kx[i], -o->_kz[j]) / 2.0f)));
}
}
@@ -828,7 +828,7 @@ void BKE_init_ocean(struct Ocean* o, int M,int N, float Lx, float Lz, float V, f
if (o->_do_disp_y) {
o->_disp_y = (double*) MEM_mallocN(o->_M * o->_N * sizeof(double), "ocean_disp_y");
- o->_disp_y_plan = fftw_plan_dft_c2r_2d(o->_M,o->_N, o->_fft_in, o->_disp_y, FFTW_ESTIMATE);
+ o->_disp_y_plan = fftw_plan_dft_c2r_2d(o->_M, o->_N, o->_fft_in, o->_disp_y, FFTW_ESTIMATE);
}
if (o->_do_normals) {
@@ -839,8 +839,8 @@ void BKE_init_ocean(struct Ocean* o, int M,int N, float Lx, float Lz, float V, f
/*o->_N_y = (float*) fftwf_malloc(o->_M * o->_N * sizeof(float)); (MEM01)*/
o->_N_z = (double*) MEM_mallocN(o->_M * o->_N * sizeof(double), "ocean_N_z");
- o->_N_x_plan = fftw_plan_dft_c2r_2d(o->_M,o->_N, o->_fft_in_nx, o->_N_x, FFTW_ESTIMATE);
- o->_N_z_plan = fftw_plan_dft_c2r_2d(o->_M,o->_N, o->_fft_in_nz, o->_N_z, FFTW_ESTIMATE);
+ o->_N_x_plan = fftw_plan_dft_c2r_2d(o->_M, o->_N, o->_fft_in_nx, o->_N_x, FFTW_ESTIMATE);
+ o->_N_z_plan = fftw_plan_dft_c2r_2d(o->_M, o->_N, o->_fft_in_nz, o->_N_z, FFTW_ESTIMATE);
}
if (o->_do_chop) {
@@ -850,8 +850,8 @@ void BKE_init_ocean(struct Ocean* o, int M,int N, float Lx, float Lz, float V, f
o->_disp_x = (double*) MEM_mallocN(o->_M * o->_N * sizeof(double), "ocean_disp_x");
o->_disp_z = (double*) MEM_mallocN(o->_M * o->_N * sizeof(double), "ocean_disp_z");
- o->_disp_x_plan = fftw_plan_dft_c2r_2d(o->_M,o->_N, o->_fft_in_x, o->_disp_x, FFTW_ESTIMATE);
- o->_disp_z_plan = fftw_plan_dft_c2r_2d(o->_M,o->_N, o->_fft_in_z, o->_disp_z, FFTW_ESTIMATE);
+ o->_disp_x_plan = fftw_plan_dft_c2r_2d(o->_M, o->_N, o->_fft_in_x, o->_disp_x, FFTW_ESTIMATE);
+ o->_disp_z_plan = fftw_plan_dft_c2r_2d(o->_M, o->_N, o->_fft_in_z, o->_disp_z, FFTW_ESTIMATE);
}
if (o->_do_jacobian) {
o->_fft_in_jxx = (fftw_complex*) MEM_mallocN(o->_M * (1+o->_N/2) * sizeof(fftw_complex), "ocean_fft_in_jxx");
@@ -862,9 +862,9 @@ void BKE_init_ocean(struct Ocean* o, int M,int N, float Lx, float Lz, float V, f
o->_Jzz = (double*) MEM_mallocN(o->_M * o->_N * sizeof(double), "ocean_Jzz");
o->_Jxz = (double*) MEM_mallocN(o->_M * o->_N * sizeof(double), "ocean_Jxz");
- o->_Jxx_plan = fftw_plan_dft_c2r_2d(o->_M,o->_N, o->_fft_in_jxx, o->_Jxx, FFTW_ESTIMATE);
- o->_Jzz_plan = fftw_plan_dft_c2r_2d(o->_M,o->_N, o->_fft_in_jzz, o->_Jzz, FFTW_ESTIMATE);
- o->_Jxz_plan = fftw_plan_dft_c2r_2d(o->_M,o->_N, o->_fft_in_jxz, o->_Jxz, FFTW_ESTIMATE);
+ o->_Jxx_plan = fftw_plan_dft_c2r_2d(o->_M, o->_N, o->_fft_in_jxx, o->_Jxx, FFTW_ESTIMATE);
+ o->_Jzz_plan = fftw_plan_dft_c2r_2d(o->_M, o->_N, o->_fft_in_jzz, o->_Jzz, FFTW_ESTIMATE);
+ o->_Jxz_plan = fftw_plan_dft_c2r_2d(o->_M, o->_N, o->_fft_in_jxz, o->_Jxz, FFTW_ESTIMATE);
}
BLI_rw_mutex_unlock(&o->oceanmutex);
@@ -1192,7 +1192,7 @@ void BKE_bake_ocean(struct Ocean *o, struct OceanCache *och, void (*update_cb)(v
if (o->_do_jacobian) {
/* TODO, cleanup unused code - campbell */
- float /*r,*/ /* UNUSED */ pr=0.0f, foam_result;
+ float /*r, */ /* UNUSED */ pr=0.0f, foam_result;
float neg_disp, neg_eplus;
ocr.foam = BKE_ocean_jminus_to_foam(ocr.Jminus, och->foam_coverage);
@@ -1298,24 +1298,24 @@ float BKE_ocean_jminus_to_foam(float UNUSED(jminus), float UNUSED(coverage))
return 0.0f;
}
-void BKE_ocean_eval_uv(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), float UNUSED(u),float UNUSED(v))
+void BKE_ocean_eval_uv(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), float UNUSED(u), float UNUSED(v))
{
}
// use catmullrom interpolation rather than linear
-void BKE_ocean_eval_uv_catrom(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), float UNUSED(u),float UNUSED(v))
+void BKE_ocean_eval_uv_catrom(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), float UNUSED(u), float UNUSED(v))
{
}
-void BKE_ocean_eval_xz(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), float UNUSED(x),float UNUSED(z))
+void BKE_ocean_eval_xz(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), float UNUSED(x), float UNUSED(z))
{
}
-void BKE_ocean_eval_xz_catrom(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), float UNUSED(x),float UNUSED(z))
+void BKE_ocean_eval_xz_catrom(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), float UNUSED(x), float UNUSED(z))
{
}
-void BKE_ocean_eval_ij(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), int UNUSED(i),int UNUSED(j))
+void BKE_ocean_eval_ij(struct Ocean *UNUSED(oc), struct OceanResult *UNUSED(ocr), int UNUSED(i), int UNUSED(j))
{
}
@@ -1330,7 +1330,7 @@ struct Ocean *BKE_add_ocean(void)
return oc;
}
-void BKE_init_ocean(struct Ocean* UNUSED(o), int UNUSED(M),int UNUSED(N), float UNUSED(Lx), float UNUSED(Lz), float UNUSED(V), float UNUSED(l), float UNUSED(A), float UNUSED(w), float UNUSED(damp),
+void BKE_init_ocean(struct Ocean* UNUSED(o), int UNUSED(M), int UNUSED(N), float UNUSED(Lx), float UNUSED(Lz), float UNUSED(V), float UNUSED(l), float UNUSED(A), float UNUSED(w), float UNUSED(damp),
float UNUSED(alignment), float UNUSED(depth), float UNUSED(time), short UNUSED(do_height_field), short UNUSED(do_chop), short UNUSED(do_normals), short UNUSED(do_jacobian), int UNUSED(seed))
{
}
diff --git a/source/blender/blenkernel/intern/packedFile.c b/source/blender/blenkernel/intern/packedFile.c
index e0c61fbcc90..3b5b4b766fb 100644
--- a/source/blender/blenkernel/intern/packedFile.c
+++ b/source/blender/blenkernel/intern/packedFile.c
@@ -189,7 +189,7 @@ PackedFile *newPackedFile(ReportList *reports, const char *filename, const char
// open the file
// and create a PackedFile structure
- file= BLI_open(name, O_BINARY|O_RDONLY,0);
+ file= BLI_open(name, O_BINARY|O_RDONLY, 0);
if (file <= 0) {
BKE_reportf(reports, RPT_ERROR, "Unable to pack file, source path not found: \"%s\"", name);
}
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index febe4277010..b6136e8e83b 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -549,7 +549,7 @@ void psys_free(Object *ob, ParticleSystem * psys)
// check if we are last non-visible particle system
for (tpsys=ob->particlesystem.first; tpsys; tpsys=tpsys->next) {
if (tpsys->part) {
- if (ELEM(tpsys->part->ren_as,PART_DRAW_OB,PART_DRAW_GR)) {
+ if (ELEM(tpsys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
nr++;
break;
}
@@ -637,7 +637,7 @@ static float psys_render_projected_area(ParticleSystem *psys, const float center
/* compute two vectors orthogonal to view vector */
normalize_v3_v3(view, co);
- ortho_basis_v3v3_v3( ortho1, ortho2,view);
+ ortho_basis_v3v3_v3(ortho1, ortho2, view);
/* compute on screen minification */
w= co[2]*data->winmat[2][3] + data->winmat[3][3];
@@ -1024,7 +1024,7 @@ void psys_interpolate_particle(short type, ParticleKey keys[4], float dt, Partic
float t[4];
if (type<0) {
- interp_cubic_v3( result->co, result->vel,keys[1].co, keys[1].vel, keys[2].co, keys[2].vel, dt);
+ interp_cubic_v3( result->co, result->vel, keys[1].co, keys[1].vel, keys[2].co, keys[2].vel, dt);
}
else {
key_curve_position_weights(dt, t, type);
@@ -1357,13 +1357,13 @@ static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData
invdt = dfra * 0.04f * (psys ? psys->part->timetweak : 1.f);
mul_v3_fl(keys[1].vel, invdt);
mul_v3_fl(keys[2].vel, invdt);
- interp_qt_qtqt(result->rot,keys[1].rot,keys[2].rot,keytime);
+ interp_qt_qtqt(result->rot, keys[1].rot, keys[2].rot, keytime);
}
- /* now we should have in chronologiacl order k1<=k2<=t<=k3<=k4 with keytime between [0,1]->[k2,k3] (k1 & k4 used for cardinal & bspline interpolation)*/
+ /* now we should have in chronologiacl order k1<=k2<=t<=k3<=k4 with keytime between [0, 1]->[k2, k3] (k1 & k4 used for cardinal & bspline interpolation)*/
psys_interpolate_particle((pind->keyed || pind->cache || point_vel) ? -1 /* signal for cubic interpolation */
: (pind->bspline ? KEY_BSPLINE : KEY_CARDINAL)
- ,keys, keytime, result, 1);
+ , keys, keytime, result, 1);
/* the velocity needs to be converted back from cubic interpolation */
if (pind->keyed || pind->cache || point_vel)
@@ -1403,10 +1403,10 @@ static void interpolate_pathcache(ParticleCacheKey *first, float t, ParticleCach
/************************************************/
/* interpolate a location on a face based on face coordinates */
void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*orcodata)[3],
- float *w, float *vec, float *nor, float *utan, float *vtan, float *orco,float *ornor)
+ float *w, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor)
{
float *v1=0, *v2=0, *v3=0, *v4=0;
- float e1[3],e2[3],s1,s2,t1,t2;
+ float e1[3], e2[3], s1, s2, t1, t2;
float *uv1, *uv2, *uv3, *uv4;
float n1[3], n2[3], n3[3], n4[3];
float tuv[4][2];
@@ -1430,7 +1430,7 @@ void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*or
if (mface->flag & ME_SMOOTH)
interp_v3_v3v3v3v3(nor, n1, n2, n3, n4, w);
else
- normal_quad_v3(nor,v1,v2,v3,v4);
+ normal_quad_v3(nor, v1, v2, v3, v4);
}
}
else {
@@ -1440,7 +1440,7 @@ void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*or
if (mface->flag & ME_SMOOTH)
interp_v3_v3v3v3(nor, n1, n2, n3, w);
else
- normal_tri_v3(nor,v1,v2,v3);
+ normal_tri_v3(nor, v1, v2, v3);
}
}
@@ -1454,11 +1454,11 @@ void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*or
}
else {
uv1= tuv[0]; uv2= tuv[1]; uv3= tuv[2]; uv4= tuv[3];
- map_to_sphere( uv1, uv1+1,v1[0], v1[1], v1[2]);
- map_to_sphere( uv2, uv2+1,v2[0], v2[1], v2[2]);
- map_to_sphere( uv3, uv3+1,v3[0], v3[1], v3[2]);
+ map_to_sphere( uv1, uv1+1, v1[0], v1[1], v1[2]);
+ map_to_sphere( uv2, uv2+1, v2[0], v2[1], v2[2]);
+ map_to_sphere( uv3, uv3+1, v3[0], v3[1], v3[2]);
if (v4)
- map_to_sphere( uv4, uv4+1,v4[0], v4[1], v4[2]);
+ map_to_sphere( uv4, uv4+1, v4[0], v4[1], v4[2]);
}
if (v4) {
@@ -1503,13 +1503,13 @@ void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*or
interp_v3_v3v3v3v3(orco, o1, o2, o3, o4, w);
if (ornor)
- normal_quad_v3( ornor,o1, o2, o3, o4);
+ normal_quad_v3(ornor, o1, o2, o3, o4);
}
else {
interp_v3_v3v3v3(orco, o1, o2, o3, w);
if (ornor)
- normal_tri_v3( ornor,o1, o2, o3);
+ normal_tri_v3(ornor, o1, o2, o3);
}
}
else {
@@ -1527,7 +1527,7 @@ void psys_interpolate_uvs(const MTFace *tface, int quad, const float w[4], float
float v21= tface->uv[1][1];
float v30= tface->uv[2][0];
float v31= tface->uv[2][1];
- float v40,v41;
+ float v40, v41;
if (quad) {
v40= tface->uv[3][0];
@@ -1578,8 +1578,8 @@ static float psys_interpolate_value_from_verts(DerivedMesh *dm, short from, int
case PART_FROM_FACE:
case PART_FROM_VOLUME:
{
- MFace *mf=dm->getTessFaceData(dm,index,CD_MFACE);
- return interpolate_particle_value(values[mf->v1],values[mf->v2],values[mf->v3],values[mf->v4],fw,mf->v4);
+ MFace *mf=dm->getTessFaceData(dm, index, CD_MFACE);
+ return interpolate_particle_value(values[mf->v1], values[mf->v2], values[mf->v3], values[mf->v4], fw, mf->v4);
}
}
@@ -1766,10 +1766,10 @@ void psys_particle_on_dm(DerivedMesh *dm, int from, int index, int index_dmcache
orcodata= dm->getVertDataArray(dm, CD_ORCO);
if (from == PART_FROM_VERT) {
- dm->getVertCo(dm,mapindex,vec);
+ dm->getVertCo(dm, mapindex, vec);
if (nor) {
- dm->getVertNo(dm,mapindex,nor);
+ dm->getVertNo(dm, mapindex, nor);
normalize_v3(nor);
}
@@ -1777,7 +1777,7 @@ void psys_particle_on_dm(DerivedMesh *dm, int from, int index, int index_dmcache
copy_v3_v3(orco, orcodata[mapindex]);
if (ornor) {
- dm->getVertNo(dm,mapindex,nor);
+ dm->getVertNo(dm, mapindex, nor);
normalize_v3(nor);
}
@@ -1791,24 +1791,24 @@ void psys_particle_on_dm(DerivedMesh *dm, int from, int index, int index_dmcache
MTFace *mtface;
MVert *mvert;
- mface=dm->getTessFaceData(dm,mapindex,CD_MFACE);
- mvert=dm->getVertDataArray(dm,CD_MVERT);
- mtface=CustomData_get_layer(&dm->faceData,CD_MTFACE);
+ mface=dm->getTessFaceData(dm, mapindex, CD_MFACE);
+ mvert=dm->getVertDataArray(dm, CD_MVERT);
+ mtface=CustomData_get_layer(&dm->faceData, CD_MTFACE);
if (mtface)
mtface += mapindex;
if (from==PART_FROM_VOLUME) {
- psys_interpolate_face(mvert,mface,mtface,orcodata,mapfw,vec,tmpnor,utan,vtan,orco,ornor);
+ psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco, ornor);
if (nor)
- copy_v3_v3(nor,tmpnor);
+ copy_v3_v3(nor, tmpnor);
normalize_v3(tmpnor);
- mul_v3_fl(tmpnor,-foffset);
+ mul_v3_fl(tmpnor, -foffset);
add_v3_v3(vec, tmpnor);
}
else
- psys_interpolate_face(mvert,mface,mtface,orcodata,mapfw,vec,nor,utan,vtan,orco,ornor);
+ psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco, ornor);
}
}
@@ -1845,24 +1845,24 @@ ParticleSystemModifierData *psys_get_modifier(Object *ob, ParticleSystem *psys)
static void psys_particle_on_shape(int UNUSED(distr), int UNUSED(index), float *UNUSED(fuv), float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor)
{
/* TODO */
- float zerovec[3]={0.0f,0.0f,0.0f};
+ float zerovec[3]={0.0f, 0.0f, 0.0f};
if (vec) {
- copy_v3_v3(vec,zerovec);
+ copy_v3_v3(vec, zerovec);
}
if (nor) {
- copy_v3_v3(nor,zerovec);
+ copy_v3_v3(nor, zerovec);
}
if (utan) {
- copy_v3_v3(utan,zerovec);
+ copy_v3_v3(utan, zerovec);
}
if (vtan) {
- copy_v3_v3(vtan,zerovec);
+ copy_v3_v3(vtan, zerovec);
}
if (orco) {
- copy_v3_v3(orco,zerovec);
+ copy_v3_v3(orco, zerovec);
}
if (ornor) {
- copy_v3_v3(ornor,zerovec);
+ copy_v3_v3(ornor, zerovec);
}
}
/************************************************/
@@ -1873,17 +1873,17 @@ void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int in
if (psmd) {
if (psmd->psys->part->distr==PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT) {
if (vec)
- copy_v3_v3(vec,fuv);
+ copy_v3_v3(vec, fuv);
if (orco)
copy_v3_v3(orco, fuv);
return;
}
/* we cant use the num_dmcache */
- psys_particle_on_dm(psmd->dm,from,index,index_dmcache,fuv,foffset,vec,nor,utan,vtan,orco,ornor);
+ psys_particle_on_dm(psmd->dm, from, index, index_dmcache, fuv, foffset, vec, nor, utan, vtan, orco, ornor);
}
else
- psys_particle_on_shape(from,index,fuv,vec,nor,utan,vtan,orco,ornor);
+ psys_particle_on_shape(from, index, fuv, vec, nor, utan, vtan, orco, ornor);
}
/************************************************/
@@ -1892,7 +1892,7 @@ void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int in
static void do_kink(ParticleKey *state, ParticleKey *par, float *par_rot, float time, float freq, float shape, float amplitude, float flat, short type, short axis, float obmat[][4], int smooth_start)
{
- float kink[3]={1.f,0.f,0.f}, par_vec[3], q1[4]={1.f,0.f,0.f,0.f};
+ float kink[3]={1.f, 0.f, 0.f}, par_vec[3], q1[4]={1.f, 0.f, 0.f, 0.f};
float t, dt=1.f, result[3];
if (par == NULL || type == PART_KINK_NO)
@@ -1995,8 +1995,8 @@ static void do_kink(ParticleKey *state, ParticleKey *par, float *par_rot, float
}
case PART_KINK_BRAID:
{
- float y_vec[3]={0.f,1.f,0.f};
- float z_vec[3]={0.f,0.f,1.f};
+ float y_vec[3]={0.f, 1.f, 0.f};
+ float z_vec[3]={0.f, 0.f, 1.f};
float vec_one[3], state_co[3];
float inp_y, inp_z, length;
@@ -2077,11 +2077,11 @@ static float do_clump(ParticleKey *state, ParticleKey *par, float time, float cl
cpow=1.0f+9.0f*clumppow;
if (clumpfac < 0.0f) /* clump roots instead of tips */
- clump = -clumpfac*pa_clump*(float)pow(1.0-(double)time,(double)cpow);
+ clump = -clumpfac*pa_clump*(float)pow(1.0-(double)time, (double)cpow);
else
- clump = clumpfac*pa_clump*(float)pow((double)time,(double)cpow);
+ clump = clumpfac*pa_clump*(float)pow((double)time, (double)cpow);
- interp_v3_v3v3(state->co,state->co,par->co,clump);
+ interp_v3_v3v3(state->co, state->co, par->co, clump);
}
return clump;
@@ -2101,7 +2101,7 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
return;
LOOP_PARTICLES {
- psys_particle_on_emitter(sim->psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,state.co,0,0,0,0,0);
+ psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, state.co, 0, 0, 0, 0, 0);
mul_m4_v3(sim->ob->obmat, state.co);
mul_mat3_m4_v3(sim->ob->obmat, state.vel);
@@ -2178,11 +2178,11 @@ int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
cross_v3_v3v3(temp, eff->guide_dir, guidedir);
angle = dot_v3v3(eff->guide_dir, guidedir)/(len_v3(eff->guide_dir));
angle = saacos(angle);
- axis_angle_to_quat( rot2,temp, angle);
+ axis_angle_to_quat( rot2, temp, angle);
mul_qt_v3(rot2, vec_to_point);
/* curve tilt */
- axis_angle_to_quat( rot2,guidedir, guidevec[3] - eff->guide_loc[3]);
+ axis_angle_to_quat( rot2, guidedir, guidevec[3] - eff->guide_loc[3]);
mul_qt_v3(rot2, vec_to_point);
}
@@ -2203,7 +2203,7 @@ int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
add_v3_v3(vec_to_point, guidevec);
- //sub_v3_v3v3(pa_loc,pa_loc,pa_zero);
+ //sub_v3_v3v3(pa_loc, pa_loc, pa_zero);
madd_v3_v3fl(effect, vec_to_point, data->strength);
madd_v3_v3fl(veffect, guidedir, data->strength);
totstrength += data->strength;
@@ -2216,7 +2216,7 @@ int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
if (totstrength > 1.0f)
mul_v3_fl(effect, 1.0f / totstrength);
CLAMP(totstrength, 0.0f, 1.0f);
- //add_v3_v3(effect,pa_zero);
+ //add_v3_v3(effect, pa_zero);
interp_v3_v3v3(state->co, state->co, effect, totstrength);
normalize_v3(veffect);
@@ -2234,11 +2234,11 @@ static void do_rough(float *loc, float mat[4][4], float t, float fac, float size
if (thres != 0.0f)
if ((float)fabs((float)(-1.5f+loc[0]+loc[1]+loc[2]))<1.5f*thres) return;
- copy_v3_v3(rco,loc);
- mul_v3_fl(rco,t);
- rough[0]=-1.0f+2.0f*BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2,0,2);
- rough[1]=-1.0f+2.0f*BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2,0,2);
- rough[2]=-1.0f+2.0f*BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2,0,2);
+ copy_v3_v3(rco, loc);
+ mul_v3_fl(rco, t);
+ rough[0]=-1.0f+2.0f*BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2, 0, 2);
+ rough[1]=-1.0f+2.0f*BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2, 0, 2);
+ rough[2]=-1.0f+2.0f*BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2, 0, 2);
madd_v3_v3fl(state->co, mat[0], fac * rough[0]);
madd_v3_v3fl(state->co, mat[1], fac * rough[1]);
@@ -2249,18 +2249,18 @@ static void do_rough_end(float *loc, float mat[4][4], float t, float fac, float
float rough[2];
float roughfac;
- roughfac=fac*(float)pow((double)t,shape);
- copy_v2_v2(rough,loc);
+ roughfac=fac*(float)pow((double)t, shape);
+ copy_v2_v2(rough, loc);
rough[0]=-1.0f+2.0f*rough[0];
rough[1]=-1.0f+2.0f*rough[1];
- mul_v2_fl(rough,roughfac);
+ mul_v2_fl(rough, roughfac);
madd_v3_v3fl(state->co, mat[0], rough[0]);
madd_v3_v3fl(state->co, mat[1], rough[1]);
}
static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheKey *ca, int k, int steps, float *UNUSED(rootco), float effector, float UNUSED(dfra), float UNUSED(cfra), float *length, float *vec)
{
- float force[3] = {0.0f,0.0f,0.0f};
+ float force[3] = {0.0f, 0.0f, 0.0f};
ParticleKey eff_key;
EffectedPoint epoint;
@@ -2268,9 +2268,9 @@ static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheK
if (sim->psys->flag & PSYS_HAIR_DYNAMICS)
return;
- copy_v3_v3(eff_key.co,(ca-1)->co);
- copy_v3_v3(eff_key.vel,(ca-1)->vel);
- copy_qt_qt(eff_key.rot,(ca-1)->rot);
+ copy_v3_v3(eff_key.co, (ca-1)->co);
+ copy_v3_v3(eff_key.vel, (ca-1)->vel);
+ copy_qt_qt(eff_key.rot, (ca-1)->rot);
pd_point_from_particle(sim, sim->psys->particles+i, &eff_key, &epoint);
pdDoEffectors(sim->psys->effectors, sim->colliders, sim->psys->part->effector_weights, &epoint, force, NULL);
@@ -2351,7 +2351,7 @@ void psys_find_parents(ParticleSimulationData *sim)
ParticleSettings *part=sim->psys->part;
KDTree *tree;
ChildParticle *cpa;
- int p, totparent,totchild=sim->psys->totchild;
+ int p, totparent, totchild=sim->psys->totchild;
float co[3], orco[3];
int from=PART_FROM_FACE;
totparent=(int)(totchild*part->parents*0.3f);
@@ -2361,15 +2361,15 @@ void psys_find_parents(ParticleSimulationData *sim)
tree=BLI_kdtree_new(totparent);
- for (p=0,cpa=sim->psys->child; p<totparent; p++,cpa++) {
- psys_particle_on_emitter(sim->psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
+ for (p=0, cpa=sim->psys->child; p<totparent; p++, cpa++) {
+ psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco, 0);
BLI_kdtree_insert(tree, p, orco, NULL);
}
BLI_kdtree_balance(tree);
- for (; p<totchild; p++,cpa++) {
- psys_particle_on_emitter(sim->psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
+ for (; p<totchild; p++, cpa++) {
+ psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco, 0);
cpa->parent=BLI_kdtree_find_nearest(tree, orco, NULL, NULL);
}
@@ -2441,10 +2441,10 @@ static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float c
}
if (psys->renderdata)
- steps=(int)pow(2.0,(double)part->ren_step);
+ steps=(int)pow(2.0, (double)part->ren_step);
else {
totchild=(int)((float)totchild*(float)part->disp/100.0f);
- totparent=MIN2(totparent,totchild);
+ totparent=MIN2(totparent, totchild);
}
if (totchild==0) return 0;
@@ -2472,14 +2472,14 @@ static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float c
psys->lattice = psys_get_lattice(&ctx->sim);
/* cache all relevant vertex groups if they exist */
- ctx->vg_length = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_LENGTH);
- ctx->vg_clump = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_CLUMP);
- ctx->vg_kink = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_KINK);
- ctx->vg_rough1 = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGH1);
- ctx->vg_rough2 = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGH2);
- ctx->vg_roughe = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGHE);
+ ctx->vg_length = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_LENGTH);
+ ctx->vg_clump = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_CLUMP);
+ ctx->vg_kink = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_KINK);
+ ctx->vg_rough1 = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_ROUGH1);
+ ctx->vg_rough2 = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_ROUGH2);
+ ctx->vg_roughe = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_ROUGHE);
if (psys->part->flag & PART_CHILD_EFFECT)
- ctx->vg_effector = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_EFFECTOR);
+ ctx->vg_effector = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_EFFECTOR);
/* set correct ipo timing */
#if 0 // XXX old animation system
@@ -2599,7 +2599,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
cpa_fuv = cpa->fuv;
cpa_from = PART_FROM_FACE;
- psys_particle_on_emitter(ctx->sim.psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa->fuv,foffset,co,ornor,0,0,orco,0);
+ psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, ornor, 0, 0, orco, 0);
mul_m4_v3(ob->obmat, co);
@@ -2626,7 +2626,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
cpa_num = pa->num;
cpa_fuv = pa->fuv;
- psys_particle_on_emitter(ctx->sim.psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa_fuv,pa->foffset,co,ornor,0,0,orco,0);
+ psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, ornor, 0, 0, orco, 0);
psys_mat_hair_to_global(ob, ctx->sim.psmd->dm, psys->part->from, pa, hairmat);
}
@@ -2642,7 +2642,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
}
/* create the child path */
- for (k=0,child=child_keys; k<=ctx->steps; k++,child++) {
+ for (k=0, child=child_keys; k<=ctx->steps; k++, child++) {
if (ctx->between) {
int w=0;
@@ -2689,7 +2689,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
/* apply effectors */
if (part->flag & PART_CHILD_EFFECT) {
- for (k=0,child=child_keys; k<=ctx->steps; k++,child++) {
+ for (k=0, child=child_keys; k<=ctx->steps; k++, child++) {
if (k) {
do_path_effectors(&ctx->sim, cpa->pa[0], child, k, ctx->steps, child_keys->co, ptex.effector, 0.0f, ctx->cfra, &eff_length, eff_vec);
}
@@ -2700,7 +2700,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
}
}
- for (k=0,child=child_keys; k<=ctx->steps; k++,child++) {
+ for (k=0, child=child_keys; k<=ctx->steps; k++, child++) {
t = (float)k/(float)ctx->steps;
if (ctx->totparent)
@@ -2871,7 +2871,7 @@ static void cache_key_incremental_rotation(ParticleCacheKey *key0, ParticleCache
else {
angle= saacos(cosangle);
cross_v3_v3v3(normal, prev_tangent, tangent);
- axis_angle_to_quat( q,normal, angle);
+ axis_angle_to_quat( q, normal, angle);
mul_qt_qtqt(key1->rot, q, key2->rot);
}
@@ -2954,7 +2954,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
psys_get_texture(sim, pa, &ptex, PAMAP_LENGTH, 0.f);
pa_length = ptex.length * (1.0f - part->randlength * PSYS_FRAND(psys->seed + p));
if (vg_length)
- pa_length *= psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_length);
+ pa_length *= psys_particle_value_from_verts(psmd->dm, part->from, pa, vg_length);
}
pind.keyed = keyed;
@@ -3018,9 +3018,9 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
if ((psys->part->flag & PART_CHILD_EFFECT) == 0) {
float effector= 1.0f;
if (vg_effector)
- effector*= psys_particle_value_from_verts(psmd->dm,psys->part->from,pa,vg_effector);
+ effector*= psys_particle_value_from_verts(psmd->dm, psys->part->from, pa, vg_effector);
- sub_v3_v3v3(vec,(cache[p]+1)->co,cache[p]->co);
+ sub_v3_v3v3(vec, (cache[p]+1)->co, cache[p]->co);
length = len_v3(vec);
for (k=1, ca=cache[p]+1; k<=steps; k++, ca++)
@@ -3290,19 +3290,19 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
void copy_particle_key(ParticleKey *to, ParticleKey *from, int time)
{
if (time) {
- memcpy(to,from,sizeof(ParticleKey));
+ memcpy(to, from, sizeof(ParticleKey));
}
else {
float to_time=to->time;
- memcpy(to,from,sizeof(ParticleKey));
+ memcpy(to, from, sizeof(ParticleKey));
to->time=to_time;
}
}
void psys_get_from_key(ParticleKey *key, float *loc, float *vel, float *rot, float *time)
{
- if (loc) copy_v3_v3(loc,key->co);
- if (vel) copy_v3_v3(vel,key->vel);
- if (rot) copy_qt_qt(rot,key->rot);
+ if (loc) copy_v3_v3(loc, key->co);
+ if (vel) copy_v3_v3(vel, key->vel);
+ if (rot) copy_qt_qt(rot, key->rot);
if (time) *time=key->time;
}
/*-------changing particle keys from space to another-------*/
@@ -3313,12 +3313,12 @@ static void key_from_object(Object *ob, ParticleKey *key)
add_v3_v3(key->vel, key->co);
- mul_m4_v3(ob->obmat,key->co);
- mul_m4_v3(ob->obmat,key->vel);
- mat4_to_quat(q,ob->obmat);
+ mul_m4_v3(ob->obmat, key->co);
+ mul_m4_v3(ob->obmat, key->vel);
+ mat4_to_quat(q, ob->obmat);
- sub_v3_v3v3(key->vel,key->vel,key->co);
- mul_qt_qtqt(key->rot,q,key->rot);
+ sub_v3_v3v3(key->vel, key->vel, key->co);
+ mul_qt_qtqt(key->rot, q, key->rot);
}
#endif
@@ -3330,7 +3330,7 @@ static void triatomat(float *v1, float *v2, float *v3, float (*uv)[2], float mat
mat[3][3]= 1.0f;
/* first axis is the normal */
- normal_tri_v3( mat[2],v1, v2, v3);
+ normal_tri_v3(mat[2], v1, v2, v3);
/* second axis along (1, 0) in uv space */
if (uv) {
@@ -3374,8 +3374,8 @@ static void psys_face_mat(Object *ob, DerivedMesh *dm, ParticleData *pa, float m
if (i==-1 || i >= dm->getNumTessFaces(dm)) { unit_m4(mat); return; }
- mface=dm->getTessFaceData(dm,i,CD_MFACE);
- osface=dm->getTessFaceData(dm,i,CD_ORIGSPACE);
+ mface=dm->getTessFaceData(dm, i, CD_MFACE);
+ osface=dm->getTessFaceData(dm, i, CD_ORIGSPACE);
if (orco && (orcodata=dm->getVertDataArray(dm, CD_ORCO))) {
copy_v3_v3(v[0], orcodata[mface->v1]);
@@ -3388,9 +3388,9 @@ static void psys_face_mat(Object *ob, DerivedMesh *dm, ParticleData *pa, float m
transform_mesh_orco_verts(ob->data, v, 3, 1);
}
else {
- dm->getVertCo(dm,mface->v1,v[0]);
- dm->getVertCo(dm,mface->v2,v[1]);
- dm->getVertCo(dm,mface->v3,v[2]);
+ dm->getVertCo(dm, mface->v1, v[0]);
+ dm->getVertCo(dm, mface->v2, v[1]);
+ dm->getVertCo(dm, mface->v3, v[2]);
}
triatomat(v[0], v[1], v[2], (osface)? osface->uv: NULL, mat);
@@ -3402,7 +3402,7 @@ void psys_mat_hair_to_object(Object *UNUSED(ob), DerivedMesh *dm, short from, Pa
psys_face_mat(0, dm, pa, hairmat, 0);
psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, 0, 0);
- copy_v3_v3(hairmat[3],vec);
+ copy_v3_v3(hairmat[3], vec);
}
void psys_mat_hair_to_orco(Object *ob, DerivedMesh *dm, short from, ParticleData *pa, float hairmat[][4])
@@ -3415,7 +3415,7 @@ void psys_mat_hair_to_orco(Object *ob, DerivedMesh *dm, short from, ParticleData
/* see psys_face_mat for why this function is called */
if (DM_get_vert_data_layer(dm, CD_ORIGINDEX))
transform_mesh_orco_verts(ob->data, &orco, 1, 1);
- copy_v3_v3(hairmat[3],orco);
+ copy_v3_v3(hairmat[3], orco);
}
void psys_vec_rot_to_face(DerivedMesh *dm, ParticleData *pa, float vec[3])
@@ -3513,7 +3513,7 @@ void object_remove_particle_system(Scene *scene, Object *ob)
/* clear particle system */
BLI_remlink(&ob->particlesystem, psys);
- psys_free(ob,psys);
+ psys_free(ob, psys);
if (ob->particlesystem.first)
((ParticleSystem *) ob->particlesystem.first)->flag |= PSYS_CURRENT;
@@ -3795,7 +3795,7 @@ static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSetti
copy_v3_v3(texvec, orco);
break;
case TEXCO_PARTICLE:
- /* texture coordinates in range [-1,1] */
+ /* texture coordinates in range [-1, 1] */
texvec[0] = 2.f * (cfra - par->time)/(par->dietime-par->time) - 1.f;
texvec[1] = 0.f;
texvec[2] = 0.f;
@@ -3805,7 +3805,7 @@ static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSetti
externtex(mtex, texvec, &value, rgba, rgba+1, rgba+2, rgba+3, 0);
if ((event & mtex->mapto) & PAMAP_ROUGH)
- ptex->rough1= ptex->rough2= ptex->roughe= texture_value_blend(def,ptex->rough1,value,mtex->roughfac,blend);
+ ptex->rough1= ptex->rough2= ptex->roughe= texture_value_blend(def, ptex->rough1, value, mtex->roughfac, blend);
SET_PARTICLE_TEXTURE(PAMAP_LENGTH, ptex->length, mtex->lengthfac);
SET_PARTICLE_TEXTURE(PAMAP_CLUMP, ptex->clump, mtex->clumpfac);
@@ -3860,10 +3860,10 @@ void psys_get_texture(ParticleSimulationData *sim, ParticleData *pa, ParticleTex
break;
/* no break, failed to get uv's, so let's try orco's */
case TEXCO_ORCO:
- psys_particle_on_emitter(sim->psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,0,0,0,texvec, 0);
+ psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, 0, 0, 0, texvec, 0);
break;
case TEXCO_PARTICLE:
- /* texture coordinates in range [-1,1] */
+ /* texture coordinates in range [-1, 1] */
texvec[0] = 2.f * (cfra - pa->time)/(pa->dietime-pa->time) - 1.f;
texvec[1] = 0.f;
texvec[2] = 0.f;
@@ -3882,7 +3882,7 @@ void psys_get_texture(ParticleSimulationData *sim, ParticleData *pa, ParticleTex
setvars |= MAP_PA_TIME;
}
else
- ptex->time= texture_value_blend(def,ptex->time,value,mtex->timefac,blend);
+ ptex->time= texture_value_blend(def, ptex->time, value, mtex->timefac, blend);
}
SET_PARTICLE_TEXTURE(PAMAP_LIFE, ptex->life, mtex->lifefac)
SET_PARTICLE_TEXTURE(PAMAP_DENS, ptex->exist, mtex->padensfac)
@@ -3970,19 +3970,19 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread
return;
if (ctx->vg_length)
- ptex->length*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_length);
+ ptex->length*=psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_length);
if (ctx->vg_clump)
- ptex->clump*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_clump);
+ ptex->clump*=psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_clump);
if (ctx->vg_kink)
- ptex->kink*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_kink);
+ ptex->kink*=psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_kink);
if (ctx->vg_rough1)
- ptex->rough1*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_rough1);
+ ptex->rough1*=psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_rough1);
if (ctx->vg_rough2)
- ptex->rough2*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_rough2);
+ ptex->rough2*=psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_rough2);
if (ctx->vg_roughe)
- ptex->roughe*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_roughe);
+ ptex->roughe*=psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_roughe);
if (ctx->vg_effector)
- ptex->effector*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_effector);
+ ptex->effector*=psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_effector);
}
static void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, float *orco, float mat[4][4], ParticleKey *state, float t)
{
@@ -4098,13 +4098,13 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
}
if (psys->lattice && edit==0)
- calc_latt_deform(psys->lattice, state->co,1.0f);
+ calc_latt_deform(psys->lattice, state->co, 1.0f);
}
}
}
}
else if (totchild) {
- //invert_m4_m4(imat,ob->obmat);
+ //invert_m4_m4(imat, ob->obmat);
/* interpolate childcache directly if it exists */
if (psys->childcache) {
@@ -4119,7 +4119,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
if (state->time < 0.0f)
t = psys_get_child_time(psys, cpa, -state->time, NULL, NULL);
-
+
if (totchild && part->childtype==PART_CHILD_FACES) {
/* part->parents could still be 0 so we can't test with totparent */
between=1;
@@ -4137,17 +4137,17 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
/* get the original coordinates (orco) for texture usage */
cpa_num=cpa->num;
-
+
foffset= cpa->foffset;
cpa_fuv = cpa->fuv;
cpa_from = PART_FROM_FACE;
- psys_particle_on_emitter(psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa->fuv,foffset,co,0,0,0,orco,0);
+ psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco, 0);
/* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
- //copy_v3_v3(cpa_1st,co);
+ //copy_v3_v3(cpa_1st, co);
- //mul_m4_v3(ob->obmat,cpa_1st);
+ //mul_m4_v3(ob->obmat, cpa_1st);
pa = psys->particles + cpa->parent;
@@ -4158,38 +4158,38 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
pa=0;
}
- else {
- /* get the parent state */
- keys->time = state->time;
- psys_get_particle_on_path(sim, cpa->parent, keys,1);
+ else {
+ /* get the parent state */
+ keys->time = state->time;
+ psys_get_particle_on_path(sim, cpa->parent, keys, 1);
- /* get the original coordinates (orco) for texture usage */
- pa=psys->particles+cpa->parent;
+ /* get the original coordinates (orco) for texture usage */
+ pa=psys->particles+cpa->parent;
- cpa_from=part->from;
- cpa_num=pa->num;
- cpa_fuv=pa->fuv;
+ cpa_from=part->from;
+ cpa_num=pa->num;
+ cpa_fuv=pa->fuv;
-
- if (part->type == PART_HAIR) {
- psys_particle_on_emitter(psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa_fuv,pa->foffset,co,0,0,0,orco,0);
- psys_mat_hair_to_global(sim->ob, sim->psmd->dm, psys->part->from, pa, hairmat);
- }
- else {
- copy_v3_v3(orco, cpa->fuv);
- unit_m4(hairmat);
+
+ if (part->type == PART_HAIR) {
+ psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, 0, 0, 0, orco, 0);
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm, psys->part->from, pa, hairmat);
+ }
+ else {
+ copy_v3_v3(orco, cpa->fuv);
+ unit_m4(hairmat);
+ }
}
- }
/* correct child ipo timing */
- #if 0 // XXX old animation system
+#if 0 // XXX old animation system
if ((part->flag&PART_ABS_TIME)==0 && part->ipo) {
calc_ipo(part->ipo, 100.0f*t);
execute_ipo((ID *)part, part->ipo);
}
- #endif // XXX old animation system
-
+#endif // XXX old animation system
+
/* get different child parameters from textures & vgroups */
memset(&ctx, 0, sizeof(ParticleThreadContext));
ctx.sim = *sim;
@@ -4238,14 +4238,14 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
if (t>=0.001f) {
tstate.time=t-0.001f;
- psys_get_particle_on_path(sim,p,&tstate,0);
- sub_v3_v3v3(state->vel,state->co,tstate.co);
+ psys_get_particle_on_path(sim, p, &tstate, 0);
+ sub_v3_v3v3(state->vel, state->co, tstate.co);
normalize_v3(state->vel);
}
else {
tstate.time=t+0.001f;
- psys_get_particle_on_path(sim,p,&tstate,0);
- sub_v3_v3v3(state->vel,tstate.co,state->co);
+ psys_get_particle_on_path(sim, p, &tstate, 0);
+ sub_v3_v3v3(state->vel, tstate.co, state->co);
normalize_v3(state->vel);
}
@@ -4290,7 +4290,7 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
state->time= (cfra - (part->sta + (part->end - part->sta) * PSYS_FRAND(p + 23))) / (part->lifetime * PSYS_FRAND(p + 24));
- psys_get_particle_on_path(sim, p, state,1);
+ psys_get_particle_on_path(sim, p, state, 1);
return 1;
}
else {
@@ -4316,7 +4316,7 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
if (sim->psys->flag & PSYS_KEYED) {
state->time= -cfra;
- psys_get_particle_on_path(sim, p, state,1);
+ psys_get_particle_on_path(sim, p, state, 1);
return 1;
}
else {
@@ -4334,10 +4334,10 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
do_child_modifiers(sim, NULL, key1, key1->rot, cpa, cpa->fuv, mat, state, t);
if (psys->lattice)
- calc_latt_deform(sim->psys->lattice, state->co,1.0f);
+ calc_latt_deform(sim->psys->lattice, state->co, 1.0f);
}
else {
- if (pa->state.time==cfra || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED))
+ if (pa->state.time==cfra || ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
copy_particle_key(state, &pa->state, 1);
else if (pa->prev_state.time==cfra)
copy_particle_key(state, &pa->prev_state, 1);
@@ -4393,7 +4393,7 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
}
if (sim->psys->lattice)
- calc_latt_deform(sim->psys->lattice, state->co,1.0f);
+ calc_latt_deform(sim->psys->lattice, state->co, 1.0f);
}
return 1;
@@ -4418,7 +4418,7 @@ void psys_get_dupli_texture(ParticleSystem *psys, ParticleSettings *part, Partic
psys_interpolate_uvs(mtface, mface->v4, cpa->fuv, uv);
}
- psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,0,0,0,orco,0);
+ psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, 0, 0, 0, orco, 0);
return;
}
else {
@@ -4446,7 +4446,7 @@ void psys_get_dupli_texture(ParticleSystem *psys, ParticleSettings *part, Partic
}
}
- psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,orco,0);
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, 0, 0, 0, orco, 0);
}
void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa, ChildParticle *cpa, ParticleCacheKey *cache, float mat[][4], float *scale)
@@ -4464,9 +4464,9 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
pa = psys->particles + cpa->pa[0];
if (pa)
- psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
+ psys_particle_on_emitter(psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, nor, 0, 0, 0, 0);
else
- psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
+ psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, nor, 0, 0, 0, 0);
if (psys->part->rotmode == PART_ROT_VEL) {
copy_m3_m4(nmat, ob->imat);
@@ -4475,8 +4475,8 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
normalize_v3(nor);
/* make sure that we get a proper side vector */
- if (fabs(dot_v3v3(nor,vec))>0.999999) {
- if (fabs(dot_v3v3(nor,xvec))>0.999999) {
+ if (fabs(dot_v3v3(nor, vec))>0.999999) {
+ if (fabs(dot_v3v3(nor, xvec))>0.999999) {
nor[0] = 0.0f;
nor[1] = 1.0f;
nor[2] = 0.0f;
@@ -4517,7 +4517,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3])
{
- float onevec[3] = {0.0f,0.0f,0.0f}, tvec[3], tvec2[3];
+ float onevec[3] = {0.0f, 0.0f, 0.0f}, tvec[3], tvec2[3];
xvec[0] = 1.0f; xvec[1] = 0.0f; xvec[2] = 0.0f;
yvec[0] = 0.0f; yvec[1] = 1.0f; yvec[2] = 0.0f;
@@ -4561,10 +4561,10 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
}
normalize_v3(zvec);
- cross_v3_v3v3(xvec,temp,zvec);
+ cross_v3_v3v3(xvec, temp, zvec);
normalize_v3(xvec);
- cross_v3_v3v3(yvec,zvec,xvec);
+ cross_v3_v3v3(yvec, zvec, xvec);
}
else {
sub_v3_v3v3(zvec, bb->ob->obmat[3], bb->vec);
@@ -4578,7 +4578,7 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
cross_v3_v3v3(xvec, bb->ob->obmat[1], zvec);
normalize_v3(xvec);
- cross_v3_v3v3(yvec,zvec,xvec);
+ cross_v3_v3v3(yvec, zvec, xvec);
}
copy_v3_v3(tvec, xvec);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index d3644657de7..9dbc0f3da4b 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -241,10 +241,10 @@ static void realloc_particles(ParticleSimulationData *sim, int new_totpart)
}
if (psys->particles) {
- totsaved=MIN2(psys->totpart,totpart);
+ totsaved=MIN2(psys->totpart, totpart);
/*save old pars*/
if (totsaved) {
- memcpy(newpars,psys->particles,totsaved*sizeof(ParticleData));
+ memcpy(newpars, psys->particles, totsaved*sizeof(ParticleData));
if (psys->particles->boid)
memcpy(newboids, psys->particles->boid, totsaved*sizeof(BoidParticle));
@@ -418,7 +418,7 @@ static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *fi
cpa = psys->child;
for (i=0; i<child_nbr; i++) {
- for (p=0; p<psys->totpart; p++,cpa++) {
+ for (p=0; p<psys->totpart; p++, cpa++) {
float length=2.0;
cpa->parent=p;
@@ -440,7 +440,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
{
ParticleData *pa=NULL;
float min[3], max[3], delta[3], d;
- MVert *mv, *mvert = dm->getVertDataArray(dm,0);
+ MVert *mv, *mvert = dm->getVertDataArray(dm, 0);
int totvert=dm->getNumVerts(dm), from=psys->part->from;
int i, j, k, p, res=psys->part->grid_res, size[3], axis;
@@ -452,13 +452,13 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
mv++;
for (i=1; i<totvert; i++, mv++) {
- min[0]=MIN2(min[0],mv->co[0]);
- min[1]=MIN2(min[1],mv->co[1]);
- min[2]=MIN2(min[2],mv->co[2]);
+ min[0]=MIN2(min[0], mv->co[0]);
+ min[1]=MIN2(min[1], mv->co[1]);
+ min[2]=MIN2(min[2], mv->co[2]);
- max[0]=MAX2(max[0],mv->co[0]);
- max[1]=MAX2(max[1],mv->co[1]);
- max[2]=MAX2(max[2],mv->co[2]);
+ max[0]=MAX2(max[0], mv->co[0]);
+ max[1]=MAX2(max[1], mv->co[1]);
+ max[2]=MAX2(max[2], mv->co[2]);
}
sub_v3_v3v3(delta, max, min);
@@ -473,8 +473,8 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
size[(axis+2)%3] = (int)ceil(delta[(axis+2)%3]/d);
/* float errors grrr.. */
- size[(axis+1)%3] = MIN2(size[(axis+1)%3],res);
- size[(axis+2)%3] = MIN2(size[(axis+2)%3],res);
+ size[(axis+1)%3] = MIN2(size[(axis+1)%3], res);
+ size[(axis+2)%3] = MIN2(size[(axis+2)%3], res);
size[0] = MAX2(size[0], 1);
size[1] = MAX2(size[1], 1);
@@ -485,9 +485,9 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
min[1]+= d < delta[1] ? d/2.f : delta[1]/2.f;
min[2]+= d < delta[2] ? d/2.f : delta[2]/2.f;
- for (i=0,p=0,pa=psys->particles; i<res; i++) {
+ for (i=0, p=0, pa=psys->particles; i<res; i++) {
for (j=0; j<res; j++) {
- for (k=0; k<res; k++,p++,pa++) {
+ for (k=0; k<res; k++, p++, pa++) {
pa->fuv[0] = min[0] + (float)i*d;
pa->fuv[1] = min[1] + (float)j*d;
pa->fuv[2] = min[2] + (float)k*d;
@@ -507,8 +507,8 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
min[1] -= d/2.0f;
min[2] -= d/2.0f;
- for (i=0,mv=mvert; i<totvert; i++,mv++) {
- sub_v3_v3v3(vec,mv->co,min);
+ for (i=0, mv=mvert; i<totvert; i++, mv++) {
+ sub_v3_v3v3(vec, mv->co, min);
vec[0]/=delta[0];
vec[1]/=delta[1];
vec[2]/=delta[2];
@@ -517,7 +517,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
+(int)(vec[2]*(size[2]-1)))->flag &= ~PARS_UNEXIST;
}
}
- else if (ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ else if (ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) {
float co1[3], co2[3];
MFace *mface= NULL, *mface_array;
@@ -526,7 +526,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
int amax= from==PART_FROM_FACE ? 3 : 1;
totface=dm->getNumTessFaces(dm);
- mface=mface_array=dm->getTessFaceDataArray(dm,CD_MFACE);
+ mface=mface_array=dm->getTessFaceDataArray(dm, CD_MFACE);
for (a=0; a<amax; a++) {
if (a==0) { a0mul=res*res; a1mul=res; a2mul=1; }
@@ -545,7 +545,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
co1[a] -= 0.001f*d;
/* lets intersect the faces */
- for (i=0; i<totface; i++,mface++) {
+ for (i=0; i<totface; i++, mface++) {
copy_v3_v3(v1, mvert[mface->v1].co);
copy_v3_v3(v2, mvert[mface->v2].co);
copy_v3_v3(v3, mvert[mface->v3].co);
@@ -586,9 +586,9 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
}
if (psys->part->flag & PART_GRID_HEXAGONAL) {
- for (i=0,p=0,pa=psys->particles; i<res; i++) {
+ for (i=0, p=0, pa=psys->particles; i<res; i++) {
for (j=0; j<res; j++) {
- for (k=0; k<res; k++,p++,pa++) {
+ for (k=0; k<res; k++, p++, pa++) {
if (j%2)
pa->fuv[0] += d/2.f;
@@ -614,7 +614,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
if (psys->part->grid_rand > 0.f) {
float rfac = d * psys->part->grid_rand;
- for (p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
+ for (p=0, pa=psys->particles; p<psys->totpart; p++, pa++) {
if (pa->flag & PARS_UNEXIST)
continue;
@@ -708,10 +708,10 @@ static void psys_uv_to_w(float u, float v, int quad, float *w)
if (quad) {
vert[3][0]= 0.0f; vert[3][1]= 1.0f; vert[3][2]= 0.0f;
- interp_weights_poly_v3( w,vert, 4, co);
+ interp_weights_poly_v3( w, vert, 4, co);
}
else {
- interp_weights_poly_v3( w,vert, 3, co);
+ interp_weights_poly_v3( w, vert, 3, co);
w[3]= 0.0f;
}
}
@@ -771,9 +771,9 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
KDTreeNearest ptn[3];
int w, maxw;
- psys_particle_on_dm(ctx->dm,from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,orco1,0);
+ psys_particle_on_dm(ctx->dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co1, 0, 0, 0, orco1, 0);
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
- maxw = BLI_kdtree_find_n_nearest(ctx->tree,3,orco1,NULL,ptn);
+ maxw = BLI_kdtree_find_n_nearest(ctx->tree, 3, orco1, NULL, ptn);
for (w=0; w<maxw; w++) {
pa->verts[w]=ptn->num;
@@ -785,7 +785,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
MFace *mface;
pa->num = i = ctx->index[p];
- mface = dm->getTessFaceData(dm,i,CD_MFACE);
+ mface = dm->getTessFaceData(dm, i, CD_MFACE);
switch (distr) {
case PART_DISTR_JIT:
@@ -796,7 +796,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
psys_uv_to_w(0.33333f, 0.33333f, mface->v4, pa->fuv);
}
else {
- ctx->jitoff[i] = fmod(ctx->jitoff[i],(float)ctx->jitlevel);
+ ctx->jitoff[i] = fmod(ctx->jitoff[i], (float)ctx->jitlevel);
psys_uv_to_w(ctx->jit[2*(int)ctx->jitoff[i]], ctx->jit[2*(int)ctx->jitoff[i]+1], mface->v4, pa->fuv);
ctx->jitoff[i]++;
}
@@ -813,21 +813,21 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
/* experimental */
if (from==PART_FROM_VOLUME) {
- MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
+ MVert *mvert=dm->getVertDataArray(dm, CD_MVERT);
tot=dm->getNumTessFaces(dm);
- psys_interpolate_face(mvert,mface,0,0,pa->fuv,co1,nor,0,0,0,0);
+ psys_interpolate_face(mvert, mface, 0, 0, pa->fuv, co1, nor, 0, 0, 0, 0);
normalize_v3(nor);
- mul_v3_fl(nor,-100.0);
+ mul_v3_fl(nor, -100.0);
- add_v3_v3v3(co2,co1,nor);
+ add_v3_v3v3(co2, co1, nor);
min_d=2.0;
intersect=0;
- for (i=0,mface=dm->getTessFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++) {
+ for (i=0, mface=dm->getTessFaceDataArray(dm, CD_MFACE); i<tot; i++, mface++) {
if (i==pa->num) continue;
v1=mvert[mface->v1].co;
@@ -889,14 +889,14 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
if (ctx->tree) {
KDTreeNearest ptn[10];
- int w,maxw;//, do_seams;
- float maxd /*, mind,dd */, totw= 0.0f;
+ int w, maxw;//, do_seams;
+ float maxd /*, mind, dd */, totw= 0.0f;
int parent[10];
float pweight[10];
- psys_particle_on_dm(dm,cfrom,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co1,nor1,NULL,NULL,orco1,NULL);
+ psys_particle_on_dm(dm, cfrom, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co1, nor1, NULL, NULL, orco1, NULL);
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
- maxw = BLI_kdtree_find_n_nearest(ctx->tree,4,orco1,NULL,ptn);
+ maxw = BLI_kdtree_find_n_nearest(ctx->tree, 4, orco1, NULL, ptn);
maxd=ptn[maxw-1].dist;
/* mind=ptn[0].dist; */ /* UNUSED */
@@ -904,14 +904,14 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
/* the weights here could be done better */
for (w=0; w<maxw; w++) {
parent[w]=ptn[w].index;
- pweight[w]=(float)pow(2.0,(double)(-6.0f*ptn[w].dist/maxd));
+ pweight[w]=(float)pow(2.0, (double)(-6.0f*ptn[w].dist/maxd));
}
for (;w<10; w++) {
parent[w]=-1;
pweight[w]=0.0f;
}
- for (w=0,i=0; w<maxw && i<4; w++) {
+ for (w=0, i=0; w<maxw && i<4; w++) {
if (parent[w]>=0) {
cpa->pa[i]=parent[w];
cpa->w[i]=pweight[w];
@@ -997,7 +997,7 @@ static void distribute_invalid(Scene *scene, ParticleSystem *psys, int from)
int p, totchild = get_psys_tot_child(scene, psys);
if (psys->child && totchild) {
- for (p=0,cpa=psys->child; p<totchild; p++,cpa++) {
+ for (p=0, cpa=psys->child; p<totchild; p++, cpa++) {
cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
cpa->foffset= 0.0f;
cpa->parent=0;
@@ -1033,7 +1033,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
int cfrom=0;
int totelem=0, totpart, *particle_element=0, children=0, totseam=0;
int jitlevel= 1, distr;
- float *element_weight=NULL,*element_sum=NULL,*jitter_offset=NULL, *vweight=NULL;
+ float *element_weight=NULL, *element_sum=NULL, *jitter_offset=NULL, *vweight=NULL;
float cur, maxweight=0.0, tweight, totweight, inv_totweight, co[3], nor[3], orco[3], ornor[3];
if (ELEM3(NULL, ob, psys, psys->part))
@@ -1064,7 +1064,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
if (part->distr==PART_DISTR_GRID && from != PART_FROM_VERT) {
BLI_srandom(31415926 + psys->seed);
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
- distribute_grid(dm,psys);
+ distribute_grid(dm, psys);
dm->release(dm);
return 0;
}
@@ -1083,8 +1083,8 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
tree=BLI_kdtree_new(totpart);
- for (p=0,pa=psys->particles; p<totpart; p++,pa++) {
- psys_particle_on_dm(dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,ornor);
+ for (p=0, pa=psys->particles; p<totpart; p++, pa++) {
+ psys_particle_on_dm(dm, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, nor, 0, 0, orco, ornor);
transform_mesh_orco_verts((Mesh*)ob->data, &orco, 1, 1);
BLI_kdtree_insert(tree, p, orco, ornor);
}
@@ -1117,12 +1117,12 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
for (p=0; p<totvert; p++) {
if (orcodata) {
- copy_v3_v3(co,orcodata[p]);
+ copy_v3_v3(co, orcodata[p]);
transform_mesh_orco_verts((Mesh*)ob->data, &co, 1, 1);
}
else
- copy_v3_v3(co,mv[p].co);
- BLI_kdtree_insert(tree,p,co,NULL);
+ copy_v3_v3(co, mv[p].co);
+ BLI_kdtree_insert(tree, p, co, NULL);
}
BLI_kdtree_balance(tree);
@@ -1136,7 +1136,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
distribute_invalid(scene, psys, children ? PART_FROM_CHILD : 0);
if (G.debug & G_DEBUG)
- fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
+ fprintf(stderr, "Particle distribution error: Nothing to emit from!\n");
if (dm != finaldm) dm->release(dm);
@@ -1159,7 +1159,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
orcodata= dm->getVertDataArray(dm, CD_ORCO);
for (i=0; i<totelem; i++) {
- MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
+ MFace *mf=dm->getTessFaceData(dm, i, CD_MFACE);
if (orcodata) {
copy_v3_v3(co1, orcodata[mf->v1]);
@@ -1174,14 +1174,14 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
}
}
else {
- v1= (MVert*)dm->getVertData(dm,mf->v1,CD_MVERT);
- v2= (MVert*)dm->getVertData(dm,mf->v2,CD_MVERT);
- v3= (MVert*)dm->getVertData(dm,mf->v3,CD_MVERT);
+ v1= (MVert*)dm->getVertData(dm, mf->v1, CD_MVERT);
+ v2= (MVert*)dm->getVertData(dm, mf->v2, CD_MVERT);
+ v3= (MVert*)dm->getVertData(dm, mf->v3, CD_MVERT);
copy_v3_v3(co1, v1->co);
copy_v3_v3(co2, v2->co);
copy_v3_v3(co3, v3->co);
if (mf->v4) {
- v4= (MVert*)dm->getVertData(dm,mf->v4,CD_MVERT);
+ v4= (MVert*)dm->getVertData(dm, mf->v4, CD_MVERT);
copy_v3_v3(co4, v4->co);
}
}
@@ -1201,14 +1201,14 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
maxweight /= totarea;
}
else {
- float min=1.0f/(float)(MIN2(totelem,totpart));
+ float min=1.0f/(float)(MIN2(totelem, totpart));
for (i=0; i<totelem; i++)
element_weight[i]=min;
maxweight=min;
}
/* Calculate weights from vgroup */
- vweight = psys_cache_vgroup(dm,psys,PSYS_VG_DENSITY);
+ vweight = psys_cache_vgroup(dm, psys, PSYS_VG_DENSITY);
if (vweight) {
if (from==PART_FROM_VERT) {
@@ -1217,7 +1217,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
}
else { /* PART_FROM_FACE / PART_FROM_VOLUME */
for (i=0;i<totelem; i++) {
- MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
+ MFace *mf=dm->getTessFaceData(dm, i, CD_MFACE);
tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
if (mf->v4) {
@@ -1302,7 +1302,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
}
/* Create jittering if needed */
- if (distr==PART_DISTR_JIT && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ if (distr==PART_DISTR_JIT && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) {
jitlevel= part->userjit;
if (jitlevel == 0) {
@@ -1398,7 +1398,7 @@ static void distribute_particles_on_shape(ParticleSimulationData *sim, int UNUSE
{
distribute_invalid(sim->scene, sim->psys, 0);
- fprintf(stderr,"Shape emission not yet possible!\n");
+ fprintf(stderr, "Shape emission not yet possible!\n");
}
static void distribute_particles(ParticleSimulationData *sim, int from)
@@ -1418,7 +1418,7 @@ static void distribute_particles(ParticleSimulationData *sim, int from)
if (distr_error) {
distribute_invalid(sim->scene, sim->psys, from);
- fprintf(stderr,"Particle distribution error!\n");
+ fprintf(stderr, "Particle distribution error!\n");
}
}
@@ -1619,18 +1619,18 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
ParticleSystem *psys = sim->psys;
ParticleSettings *part;
ParticleTexture ptex;
- float fac, phasefac, nor[3]={0,0,0},loc[3],vel[3]={0.0,0.0,0.0},rot[4],q2[4];
- float r_vel[3],r_ave[3],r_rot[4],vec[3],p_vel[3]={0.0,0.0,0.0};
- float x_vec[3]={1.0,0.0,0.0}, utan[3]={0.0,1.0,0.0}, vtan[3]={0.0,0.0,1.0}, rot_vec[3]={0.0,0.0,0.0};
+ float fac, phasefac, nor[3]={0, 0, 0}, loc[3], vel[3]={0.0, 0.0, 0.0}, rot[4], q2[4];
+ float r_vel[3], r_ave[3], r_rot[4], vec[3], p_vel[3]={0.0, 0.0, 0.0};
+ float x_vec[3]={1.0, 0.0, 0.0}, utan[3]={0.0, 1.0, 0.0}, vtan[3]={0.0, 0.0, 1.0}, rot_vec[3]={0.0, 0.0, 0.0};
float q_phase[4];
int p = pa - psys->particles;
part=psys->part;
/* get birth location from object */
if (part->tanfac != 0.f)
- psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0,0);
+ psys_particle_on_emitter(sim->psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, nor, utan, vtan, 0, 0);
else
- psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0);
+ psys_particle_on_emitter(sim->psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, nor, 0, 0, 0, 0);
/* get possible textural influence */
psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra);
@@ -1646,16 +1646,16 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -tangent */
if (part->tanfac!=0.0f) {
- //float phase=vg_rot?2.0f*(psys_particle_value_from_verts(sim->psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
+ //float phase=vg_rot?2.0f*(psys_particle_value_from_verts(sim->psmd->dm, part->from, pa, vg_rot)-0.5f):0.0f;
float phase=0.0f;
- mul_v3_fl(vtan,-cosf((float)M_PI*(part->tanphase+phase)));
+ mul_v3_fl(vtan, -cosf((float)M_PI*(part->tanphase+phase)));
fac= -sinf((float)M_PI*(part->tanphase+phase));
madd_v3_v3fl(vtan, utan, fac);
- mul_mat3_m4_v3(ob->obmat,vtan);
+ mul_mat3_m4_v3(ob->obmat, vtan);
copy_v3_v3(utan, nor);
- mul_v3_fl(utan,dot_v3v3(vtan,nor));
+ mul_v3_fl(utan, dot_v3v3(vtan, nor));
sub_v3_v3(vtan, utan);
normalize_v3(vtan);
@@ -1678,7 +1678,7 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
r_ave[1] = 2.0f * (PSYS_FRAND(p + 14) - 0.5f);
r_ave[2] = 2.0f * (PSYS_FRAND(p + 15) - 0.5f);
- mul_mat3_m4_v3(ob->obmat,r_ave);
+ mul_mat3_m4_v3(ob->obmat, r_ave);
normalize_v3(r_ave);
}
@@ -1690,14 +1690,14 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
r_rot[3] = 2.0f * (PSYS_FRAND(p + 19) - 0.5f);
normalize_qt(r_rot);
- mat4_to_quat(rot,ob->obmat);
- mul_qt_qtqt(r_rot,r_rot,rot);
+ mat4_to_quat(rot, ob->obmat);
+ mul_qt_qtqt(r_rot, r_rot, rot);
}
if (part->phystype==PART_PHYS_BOIDS && pa->boid) {
float dvec[3], q[4], mat[3][3];
- copy_v3_v3(state->co,loc);
+ copy_v3_v3(state->co, loc);
/* boids don't get any initial velocity */
zero_v3(state->vel);
@@ -1720,7 +1720,7 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
cross_v3_v3v3(mat[1], mat[2], mat[0]);
/* apply rotation */
- mat3_to_quat_is_ok( q,mat);
+ mat3_to_quat_is_ok( q, mat);
copy_qt_qt(state->rot, q);
}
else {
@@ -1774,7 +1774,7 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
mul_v3_v3fl(state->vel, vel, ptex.ivel);
/* -location from emitter */
- copy_v3_v3(state->co,loc);
+ copy_v3_v3(state->co, loc);
/* -rotation */
unit_qt(state->rot);
@@ -1802,19 +1802,19 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* create rotation quat */
negate_v3(rot_vec);
- vec_to_quat( q2,rot_vec, OB_POSX, OB_POSZ);
+ vec_to_quat(q2, rot_vec, OB_POSX, OB_POSZ);
/* randomize rotation quat */
if (part->randrotfac!=0.0f)
interp_qt_qtqt(rot, q2, r_rot, part->randrotfac);
else
- copy_qt_qt(rot,q2);
+ copy_qt_qt(rot, q2);
/* rotation phase */
phasefac = part->phasefac;
if (part->randphasefac != 0.0f)
phasefac += part->randphasefac * PSYS_FRAND(p + 20);
- axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI);
+ axis_angle_to_quat( q_phase, x_vec, phasefac*(float)M_PI);
/* combine base rotation & phase */
mul_qt_qtqt(state->rot, rot, q_phase);
@@ -2132,7 +2132,7 @@ static void psys_update_effectors(ParticleSimulationData *sim)
static void integrate_particle(ParticleSettings *part, ParticleData *pa, float dtime, float *external_acceleration, void (*force_func)(void *forcedata, ParticleKey *state, float *force, float *impulse), void *forcedata)
{
ParticleKey states[5];
- float force[3],acceleration[3],impulse[3],dx[4][3],dv[4][3],oldpos[3];
+ float force[3], acceleration[3], impulse[3], dx[4][3], dv[4][3], oldpos[3];
float pa_mass= (part->flag & PART_SIZEMASS ? part->mass * pa->size : part->mass);
int i, steps=1;
int integrator = part->integrator;
@@ -2713,23 +2713,23 @@ static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, floa
time=(cfra-pa->time)/pa->lifetime;
CLAMP(time, 0.0f, 1.0f);
- copy_v3_v3(tkey.co,pa->state.co);
- copy_v3_v3(tkey.vel,pa->state.vel);
+ copy_v3_v3(tkey.co, pa->state.co);
+ copy_v3_v3(tkey.vel, pa->state.vel);
tkey.time=pa->state.time;
if (part->type != PART_HAIR) {
if (do_guides(sim->psys->effectors, &tkey, p, time)) {
- copy_v3_v3(pa->state.co,tkey.co);
+ copy_v3_v3(pa->state.co, tkey.co);
/* guides don't produce valid velocity */
sub_v3_v3v3(pa->state.vel, tkey.co, pa->prev_state.co);
- mul_v3_fl(pa->state.vel,1.0f/dtime);
+ mul_v3_fl(pa->state.vel, 1.0f/dtime);
pa->state.time=tkey.time;
}
}
}
static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
{
- float rotfac, rot1[4], rot2[4]={1.0,0.0,0.0,0.0}, dtime=dfra*timestep;
+ float rotfac, rot1[4], rot2[4]={1.0, 0.0, 0.0, 0.0}, dtime=dfra*timestep;
if ((part->flag & PART_ROTATIONS)==0) {
pa->state.rot[0]=1.0f;
@@ -2757,15 +2757,15 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f
}
rotfac = len_v3(pa->state.ave);
- if (rotfac == 0.0f) { /* unit_qt(in VecRotToQuat) doesn't give unit quat [1,0,0,0]?? */
+ if (rotfac == 0.0f) { /* unit_qt(in VecRotToQuat) doesn't give unit quat [1, 0, 0, 0]?? */
rot1[0]=1.0f;
rot1[1]=rot1[2]=rot1[3]=0;
}
else {
- axis_angle_to_quat(rot1,pa->state.ave,rotfac*dtime);
+ axis_angle_to_quat(rot1, pa->state.ave, rotfac*dtime);
}
- mul_qt_qtqt(pa->state.rot,rot1,pa->prev_state.rot);
- mul_qt_qtqt(pa->state.rot,rot2,pa->state.rot);
+ mul_qt_qtqt(pa->state.rot, rot1, pa->prev_state.rot);
+ mul_qt_qtqt(pa->state.rot, rot2, pa->state.rot);
/* keep rotation quat in good health */
normalize_qt(pa->state.rot);
@@ -3256,8 +3256,8 @@ static int collision_response(ParticleData *pa, ParticleCollision *col, BVHTreeR
float frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_frand() - 0.5f);
float distance, nor[3], dot;
- CLAMP(damp,0.0f, 1.0f);
- CLAMP(frict,0.0f, 1.0f);
+ CLAMP(damp, 0.0f, 1.0f);
+ CLAMP(frict, 0.0f, 1.0f);
/* get exact velocity right before collision */
madd_v3_v3v3fl(v0, col->ve1, col->acc, dt1);
@@ -3603,7 +3603,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
psys_mat_hair_to_object(sim->ob, sim->psmd->dm, psys->part->from, pa, hairmat);
- for (k=0, key=pa->hair; k<pa->totkey; k++,key++) {
+ for (k=0, key=pa->hair; k<pa->totkey; k++, key++) {
/* create fake root before actual root to resist bending */
if (k==0) {
@@ -3869,7 +3869,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
}
/* initialize all particles for dynamics */
LOOP_SHOWN_PARTICLES {
- copy_particle_key(&pa->prev_state,&pa->state,1);
+ copy_particle_key(&pa->prev_state, &pa->state, 1);
psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
@@ -3948,7 +3948,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
SPHData sphdata;
sph_solver_init(sim, &sphdata);
- #pragma omp parallel for firstprivate (sphdata) private (pa) schedule(dynamic,5)
+ #pragma omp parallel for firstprivate (sphdata) private (pa) schedule(dynamic, 5)
LOOP_DYNAMIC_PARTICLES {
/* do global forces & effectors */
basic_integrate(sim, p, pa->state.time, cfra);
@@ -4085,7 +4085,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra))
gzf = BLI_gzopen(filename, "rb");
if (!gzf) {
- BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer),"readFsPartData::error - Unable to open file for reading '%s'\n", filename);
+ BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer), "readFsPartData::error - Unable to open file for reading '%s'\n", filename);
// XXX bad level call elbeemDebugOut(debugStrBuffer);
return;
}
@@ -4118,7 +4118,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra))
float wrf;
gzread(gzf, &wrf, sizeof( wrf ));
pa->state.co[j] = wrf;
- //fprintf(stderr,"Rj%d ",j);
+ //fprintf(stderr, "Rj%d ", j);
}
for (j=0; j<3; j++) {
float wrf;
@@ -4134,7 +4134,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra))
pa->dietime = sim->scene->r.efra + 1;
pa->lifetime = sim->scene->r.efra;
pa->alive = PARS_ALIVE;
- //if (a < 25) fprintf(stderr,"FSPARTICLE debug set %s , a%d = %f,%f,%f , life=%f\n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
+ //if (a < 25) fprintf(stderr, "FSPARTICLE debug set %s, a%d = %f, %f, %f, life=%f\n", filename, a, pa->co[0], pa->co[1], pa->co[2], pa->lifetime );
}
else {
// skip...
@@ -4147,7 +4147,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra))
gzclose(gzf);
totpart = psys->totpart = activeParts;
- BLI_snprintf(debugStrBuffer,sizeof(debugStrBuffer),"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d\n", psys->totpart,activeParts,fileParts,readMask);
+ BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer), "readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d\n", psys->totpart, activeParts, fileParts, readMask);
// bad level call
// XXX elbeemDebugOut(debugStrBuffer);
@@ -4302,7 +4302,7 @@ static void system_step(ParticleSimulationData *sim, float cfra)
dynamics_step(sim, cfra+dframe+t_frac - 1.f);
psys->cfra = cfra+dframe+t_frac - 1.f;
#if 0
- printf("%f,%f,%f,%f\n", cfra+dframe+t_frac - 1.f, t_frac, dt_frac, sim->courant_num);
+ printf("%f, %f, %f, %f\n", cfra+dframe+t_frac - 1.f, t_frac, dt_frac, sim->courant_num);
#endif
if (part->time_flag & PART_TIME_AUTOSF)
dt_frac = update_timestep(psys, sim, t_frac);
@@ -4589,7 +4589,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
if (part->phystype == PART_PHYS_KEYED) {
psys_count_keyed_targets(&sim);
set_keyed_keys(&sim);
- psys_update_path_cache(&sim,(int)cfra);
+ psys_update_path_cache(&sim, (int)cfra);
}
break;
}
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 39293084dc0..1e80f1e6d1e 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -222,7 +222,7 @@ void BKE_ptcache_make_particle_key(ParticleKey *key, int index, void **data, flo
/* no rotation info, so make something nice up */
if (data[BPHYS_DATA_ROTATION]==NULL) {
- vec_to_quat( key->rot, key->vel, OB_NEGX, OB_POSZ);
+ vec_to_quat(key->rot, key->vel, OB_NEGX, OB_POSZ);
}
else {
PTCACHE_DATA_TO(data, BPHYS_DATA_ROTATION, index, key->rot);
@@ -366,7 +366,7 @@ static void ptcache_particle_interpolate(int index, void *psys_v, void **data, f
/* determine rotation from velocity */
if (data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_ROTATION]) {
- vec_to_quat( keys[2].rot,keys[2].vel, OB_NEGX, OB_POSZ);
+ vec_to_quat(keys[2].rot, keys[2].vel, OB_NEGX, OB_POSZ);
}
if (cfra > pa->time)
@@ -400,7 +400,7 @@ static int ptcache_particle_totwrite(void *psys_v, int cfra)
if (cfra == 0)
return psys->totpart;
- for (p=0; p<psys->totpart; p++,pa++)
+ for (p=0; p<psys->totpart; p++, pa++)
totwrite += (cfra >= pa->time - step && cfra <= pa->dietime + step);
return totwrite;
@@ -720,7 +720,7 @@ static int ptcache_dynamicpaint_read(PTCacheFile *pf, void *dp_v)
/* version header */
ptcache_file_read(pf, version, 1, sizeof(char)*4);
- if (strncmp(version, DPAINT_CACHE_VERSION,4)) {printf("Dynamic Paint: Invalid cache version: %s!\n",version); return 0;}
+ if (strncmp(version, DPAINT_CACHE_VERSION, 4)) {printf("Dynamic Paint: Invalid cache version: %s!\n", version); return 0;}
if (surface->format != MOD_DPAINT_SURFACE_F_IMAGESEQ && surface->data) {
unsigned int data_len;
@@ -1260,7 +1260,7 @@ static int ptcache_file_compressed_write(PTCacheFile *pf, unsigned char *in, uns
#ifdef WITH_LZMA
if (mode == 2) {
- r = LzmaCompress(out, &out_len, in, in_len,//assume sizeof(char)==1....
+ r = LzmaCompress(out, &out_len, in, in_len, //assume sizeof(char)==1....
props, &sizeOfIt, 5, 1 << 24, 3, 0, 2, 32, 2);
if (!(r == SZ_OK) || (out_len >= in_len))
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 01ab5745256..0a8f0bcb7d6 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -408,7 +408,7 @@ Scene *add_scene(const char *name)
sce->r.border.xmax = 1.0f;
sce->r.border.ymax = 1.0f;
- sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings),"Tool Settings Struct");
+ sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings), "Tool Settings Struct");
sce->toolsettings->cornertype=1;
sce->toolsettings->degr = 90;
sce->toolsettings->step = 9;
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index d3eade834e6..4e307942bbb 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -294,7 +294,7 @@ static struct ImBuf * do_plugin_effect(
* old plugins) do very bad stuff
* with imbuf-internals */
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
int x = context.rectx;
int y = context.recty;
@@ -548,7 +548,7 @@ static struct ImBuf * do_alphaover_effect(
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
if (out->rect_float) {
do_alphaover_effect_float(
@@ -937,7 +937,7 @@ static float gammaCorrect(float c)
float res = 0.0;
i = floor(c * inv_color_step);
- /* Clip to range [0,1]: outside, just do the complete calculation. */
+ /* Clip to range [0, 1]: outside, just do the complete calculation. */
/* We may have some performance problems here. Stretching up the LUT */
/* may help solve that, by exchanging LUT size for the interpolation. */
/* Negative colors are explicitly handled. */
@@ -1121,7 +1121,7 @@ static struct ImBuf * do_gammacross_effect(
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
build_gammatabs();
@@ -1240,7 +1240,7 @@ static struct ImBuf * do_add_effect(SeqRenderData context,
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
if (out->rect_float) {
do_add_effect_float(
@@ -1357,7 +1357,7 @@ static struct ImBuf * do_sub_effect(
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
if (out->rect_float) {
do_sub_effect_float(
@@ -1571,7 +1571,7 @@ static struct ImBuf * do_mul_effect(
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
if (out->rect_float) {
do_mul_effect_float(
@@ -1612,7 +1612,7 @@ static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo
}
// This function calculates the blur band for the wipe effects
-static float in_band(float width,float dist,int side,int dir)
+static float in_band(float width, float dist, int side, int dir)
{
float alpha;
@@ -1636,15 +1636,15 @@ static float in_band(float width,float dist,int side,int dir)
static float check_zone(WipeZone *wipezone, int x, int y,
Sequence *seq, float facf0)
{
- float posx, posy,hyp,hyp2,angle,hwidth,b1,b2,b3,pointdist;
+ float posx, posy, hyp, hyp2, angle, hwidth, b1, b2, b3, pointdist;
/* some future stuff */
- // float hyp3,hyp4,b4,b5
- float temp1,temp2,temp3,temp4; //some placeholder variables
+ // float hyp3, hyp4, b4, b5
+ float temp1, temp2, temp3, temp4; //some placeholder variables
int xo = wipezone->xo;
int yo = wipezone->yo;
float halfx = xo*0.5f;
float halfy = yo*0.5f;
- float widthf,output=0;
+ float widthf, output=0;
WipeVars *wipe = (WipeVars *)seq->effectdata;
int width;
@@ -1683,15 +1683,15 @@ static float check_zone(WipeZone *wipezone, int x, int y,
if (wipe->forward) {
if (b1 < b2)
- output = in_band(width,hyp,1,1);
+ output = in_band(width, hyp, 1, 1);
else
- output = in_band(width,hyp,0,1);
+ output = in_band(width, hyp, 0, 1);
}
else {
if (b1 < b2)
- output = in_band(width,hyp,0,1);
+ output = in_band(width, hyp, 0, 1);
else
- output = in_band(width,hyp,1,1);
+ output = in_band(width, hyp, 1, 1);
}
break;
@@ -1721,25 +1721,25 @@ static float check_zone(WipeZone *wipezone, int x, int y,
hwidth = minf(hwidth, fabsf(b3-b1)/2.0f);
if (b2 < b1 && b2 < b3 ) {
- output = in_band(hwidth,hyp,0,1);
+ output = in_band(hwidth, hyp, 0, 1);
}
else if (b2 > b1 && b2 > b3 ) {
- output = in_band(hwidth,hyp2,0,1);
+ output = in_band(hwidth, hyp2, 0, 1);
}
else {
if ( hyp < hwidth && hyp2 > hwidth )
- output = in_band(hwidth,hyp,1,1);
+ output = in_band(hwidth, hyp, 1, 1);
else if ( hyp > hwidth && hyp2 < hwidth )
- output = in_band(hwidth,hyp2,1,1);
+ output = in_band(hwidth, hyp2, 1, 1);
else
- output = in_band(hwidth,hyp2,1,1) * in_band(hwidth,hyp,1,1);
+ output = in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
}
if (!wipe->forward)output = 1-output;
break;
case DO_CLOCK_WIPE:
/*
* temp1: angle of effect center in rads
- * temp2: angle of line through (halfx,halfy) and (x,y) in rads
+ * temp2: angle of line through (halfx, halfy) and (x, y) in rads
* temp3: angle of low side of blur
* temp4: angle of high side of blur
*/
@@ -1801,19 +1801,19 @@ static float check_zone(WipeZone *wipezone, int x, int y,
if (b2 < b1 && b2 < b3 ) {
if (hwidth < pointdist)
- output = in_band(wipezone,hwidth,hyp,facf0,0,1);
+ output = in_band(wipezone, hwidth, hyp, facf0, 0, 1);
}
else if (b2 > b1 && b2 > b3 ) {
if (hwidth < pointdist)
- output = in_band(wipezone,hwidth,hyp2,facf0,0,1);
+ output = in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
}
else {
if ( hyp < hwidth && hyp2 > hwidth )
- output = in_band(wipezone,hwidth,hyp,facf0,1,1);
+ output = in_band(wipezone, hwidth, hyp, facf0, 1, 1);
else if ( hyp > hwidth && hyp2 < hwidth )
- output = in_band(wipezone,hwidth,hyp2,facf0,1,1);
+ output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
else
- output = in_band(wipezone,hwidth,hyp2,facf0,1,1) * in_band(wipezone,hwidth,hyp,facf0,1,1);
+ output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
}
if (invert)facf0 = 1-facf0;
@@ -1827,19 +1827,19 @@ static float check_zone(WipeZone *wipezone, int x, int y,
if (b2 < b1 && b2 < b3 ) {
if (hwidth < pointdist)
- output *= in_band(wipezone,hwidth,hyp,facf0,0,1);
+ output *= in_band(wipezone, hwidth, hyp, facf0, 0, 1);
}
else if (b2 > b1 && b2 > b3 ) {
if (hwidth < pointdist)
- output *= in_band(wipezone,hwidth,hyp2,facf0,0,1);
+ output *= in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
}
else {
if ( hyp < hwidth && hyp2 > hwidth )
- output *= in_band(wipezone,hwidth,hyp,facf0,1,1);
+ output *= in_band(wipezone, hwidth, hyp, facf0, 1, 1);
else if ( hyp > hwidth && hyp2 < hwidth )
- output *= in_band(wipezone,hwidth,hyp2,facf0,1,1);
+ output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
else
- output *= in_band(wipezone,hwidth,hyp2,facf0,1,1) * in_band(wipezone,hwidth,hyp,facf0,1,1);
+ output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
}
break;
@@ -1857,8 +1857,8 @@ static float check_zone(WipeZone *wipezone, int x, int y,
pointdist = sqrt(temp1*temp1 + temp1*temp1);
temp2 = sqrt((halfx-x)*(halfx-x) + (halfy-y)*(halfy-y));
- if (temp2 > pointdist) output = in_band(hwidth,fabs(temp2-pointdist),0,1);
- else output = in_band(hwidth,fabs(temp2-pointdist),1,1);
+ if (temp2 > pointdist) output = in_band(hwidth, fabs(temp2-pointdist), 0, 1);
+ else output = in_band(hwidth, fabs(temp2-pointdist), 1, 1);
if (!wipe->forward) output = 1-output;
@@ -1911,7 +1911,7 @@ static void do_wipe_effect_byte(Sequence *seq, float facf0, float UNUSED(facf1),
yo = y;
for (y=0;y<yo;y++) {
for (x=0;x<xo;x++) {
- float check = check_zone(&wipezone,x,y,seq,facf0);
+ float check = check_zone(&wipezone, x, y, seq, facf0);
if (check) {
if (rt1) {
rt[0] = (int)(rt1[0]*check)+ (int)(rt2[0]*(1-check));
@@ -1972,7 +1972,7 @@ static void do_wipe_effect_float(Sequence *seq, float facf0, float UNUSED(facf1)
yo = y;
for (y=0;y<yo;y++) {
for (x=0;x<xo;x++) {
- float check = check_zone(&wipezone,x,y,seq,facf0);
+ float check = check_zone(&wipezone, x, y, seq, facf0);
if (check) {
if (rt1) {
rt[0] = rt1[0]*check+ rt2[0]*(1-check);
@@ -2019,7 +2019,7 @@ static struct ImBuf * do_wipe_effect(
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
if (out->rect_float) {
do_wipe_effect_float(seq,
@@ -2083,7 +2083,7 @@ static void transform_image(int x, int y, struct ImBuf *ibuf1, struct ImBuf *out
{
int xo, yo, xi, yi;
float xt, yt, xr, yr;
- float s,c;
+ float s, c;
xo = x;
yo = y;
@@ -2114,13 +2114,13 @@ static void transform_image(int x, int y, struct ImBuf *ibuf1, struct ImBuf *out
//interpolate
switch (interpolation) {
case 0:
- neareast_interpolation(ibuf1,out, xt,yt,xi,yi);
+ neareast_interpolation(ibuf1, out, xt, yt, xi, yi);
break;
case 1:
- bilinear_interpolation(ibuf1,out, xt,yt,xi,yi);
+ bilinear_interpolation(ibuf1, out, xt, yt, xi, yi);
break;
case 2:
- bicubic_interpolation(ibuf1,out, xt,yt,xi,yi);
+ bicubic_interpolation(ibuf1, out, xt, yt, xi, yi);
break;
}
}
@@ -2128,7 +2128,7 @@ static void transform_image(int x, int y, struct ImBuf *ibuf1, struct ImBuf *out
}
static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x, int y,
- struct ImBuf *ibuf1,struct ImBuf *out)
+ struct ImBuf *ibuf1, struct ImBuf *out)
{
TransformVars *transform = (TransformVars *)seq->effectdata;
float scale_x, scale_y, translate_x, translate_y, rotate_radians;
@@ -2157,17 +2157,17 @@ static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x
// Rotate
rotate_radians = DEG2RADF(transform->rotIni);
- transform_image(x,y, ibuf1, out, scale_x, scale_y, translate_x, translate_y, rotate_radians, transform->interpolation);
+ transform_image(x, y, ibuf1, out, scale_x, scale_y, translate_x, translate_y, rotate_radians, transform->interpolation);
}
static struct ImBuf * do_transform_effect(
- SeqRenderData context, Sequence *seq,float UNUSED(cfra),
+ SeqRenderData context, Sequence *seq, float UNUSED(cfra),
float facf0, float UNUSED(facf1),
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
do_transform(context.scene, seq, facf0,
context.rectx, context.recty, ibuf1, out);
@@ -2180,7 +2180,7 @@ static struct ImBuf * do_transform_effect(
* GLOW
* ********************************************************************** */
-static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
+static void RVBlurBitmap2_byte ( unsigned char* map, int width, int height,
float blur,
int quality)
/* MUUUCCH better than the previous blur. */
@@ -2192,9 +2192,9 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
/* a small bitmap. Avoid avoid avoid. */
/*=============================== */
{
- unsigned char* temp=NULL,*swap;
+ unsigned char* temp=NULL, *swap;
float *filter=NULL;
- int x,y,i,fx,fy;
+ int x, y, i, fx, fy;
int index, ix, halfWidth;
float fval, k, curColor[3], curColor2[3], weight=0;
@@ -2349,7 +2349,7 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
MEM_freeN (temp);
}
-static void RVBlurBitmap2_float ( float* map, int width,int height,
+static void RVBlurBitmap2_float ( float* map, int width, int height,
float blur,
int quality)
/* MUUUCCH better than the previous blur. */
@@ -2361,9 +2361,9 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
/* a small bitmap. Avoid avoid avoid. */
/*=============================== */
{
- float* temp=NULL,*swap;
+ float* temp=NULL, *swap;
float *filter=NULL;
- int x,y,i,fx,fy;
+ int x, y, i, fx, fy;
int index, ix, halfWidth;
float fval, k, curColor[3], curColor2[3], weight=0;
@@ -2526,15 +2526,15 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
/*=============================== */
static void RVAddBitmaps_byte (unsigned char* a, unsigned char* b, unsigned char* c, int width, int height)
{
- int x,y,index;
+ int x, y, index;
for (y=0;y<height;y++) {
for (x=0;x<width;x++) {
index=(x+y*width)*4;
- c[index+GlowR]=MIN2(255,a[index+GlowR]+b[index+GlowR]);
- c[index+GlowG]=MIN2(255,a[index+GlowG]+b[index+GlowG]);
- c[index+GlowB]=MIN2(255,a[index+GlowB]+b[index+GlowB]);
- c[index+GlowA]=MIN2(255,a[index+GlowA]+b[index+GlowA]);
+ c[index+GlowR]=MIN2(255, a[index+GlowR]+b[index+GlowR]);
+ c[index+GlowG]=MIN2(255, a[index+GlowG]+b[index+GlowG]);
+ c[index+GlowB]=MIN2(255, a[index+GlowB]+b[index+GlowB]);
+ c[index+GlowA]=MIN2(255, a[index+GlowA]+b[index+GlowA]);
}
}
}
@@ -2542,7 +2542,7 @@ static void RVAddBitmaps_byte (unsigned char* a, unsigned char* b, unsigned char
static void RVAddBitmaps_float (float* a, float* b, float* c,
int width, int height)
{
- int x,y,index;
+ int x, y, index;
for (y=0;y<height;y++) {
for (x=0;x<width;x++) {
@@ -2561,7 +2561,7 @@ static void RVIsolateHighlights_byte (unsigned char* in, unsigned char* out,
int width, int height, int threshold,
float boost, float clamp)
{
- int x,y,index;
+ int x, y, index;
int intensity;
@@ -2591,7 +2591,7 @@ static void RVIsolateHighlights_float (float* in, float* out,
int width, int height, float threshold,
float boost, float clamp)
{
- int x,y,index;
+ int x, y, index;
float intensity;
@@ -2658,10 +2658,10 @@ static void do_glow_effect_byte(Sequence *seq, int render_size, float facf0, flo
unsigned char *inbuf=(unsigned char *)rect1;
GlowVars *glow = (GlowVars *)seq->effectdata;
- RVIsolateHighlights_byte(inbuf, outbuf , x, y, glow->fMini*765, glow->fBoost * facf0, glow->fClamp);
- RVBlurBitmap2_byte (outbuf, x, y, glow->dDist * (render_size / 100.0f),glow->dQuality);
+ RVIsolateHighlights_byte(inbuf, outbuf, x, y, glow->fMini*765, glow->fBoost * facf0, glow->fClamp);
+ RVBlurBitmap2_byte (outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
if (!glow->bNoComp)
- RVAddBitmaps_byte (inbuf , outbuf, outbuf, x, y);
+ RVAddBitmaps_byte (inbuf, outbuf, outbuf, x, y);
}
static void do_glow_effect_float(Sequence *seq, int render_size, float facf0, float UNUSED(facf1),
@@ -2672,10 +2672,10 @@ static void do_glow_effect_float(Sequence *seq, int render_size, float facf0, fl
float *inbuf = rect1;
GlowVars *glow = (GlowVars *)seq->effectdata;
- RVIsolateHighlights_float(inbuf, outbuf , x, y, glow->fMini*3.0f, glow->fBoost * facf0, glow->fClamp);
- RVBlurBitmap2_float (outbuf, x, y, glow->dDist * (render_size / 100.0f),glow->dQuality);
+ RVIsolateHighlights_float(inbuf, outbuf, x, y, glow->fMini*3.0f, glow->fBoost * facf0, glow->fClamp);
+ RVBlurBitmap2_float (outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
if (!glow->bNoComp)
- RVAddBitmaps_float (inbuf , outbuf, outbuf, x, y);
+ RVAddBitmaps_float (inbuf, outbuf, outbuf, x, y);
}
static struct ImBuf * do_glow_effect(
@@ -2684,7 +2684,7 @@ static struct ImBuf * do_glow_effect(
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
int render_size = 100*context.rectx/context.scene->r.xsch;
@@ -2749,7 +2749,7 @@ static struct ImBuf * do_solid_color(
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
SolidColorVars *cv = (SolidColorVars *)seq->effectdata;
@@ -3234,7 +3234,7 @@ static struct ImBuf * do_overdrop_effect(SeqRenderData context,
struct ImBuf * ibuf2,
struct ImBuf * ibuf3)
{
- struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
+ struct ImBuf * out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
int x = context.rectx;
int y = context.recty;
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 309164cb935..e4fca26a3bc 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -1568,7 +1568,7 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
for(z = 0; z < sds->res[2]; z++)
{
EffectedPoint epoint;
- float voxelCenter[3] = {0,0,0} , vel[3] = {0,0,0} , retvel[3] = {0,0,0};
+ float voxelCenter[3] = {0,0,0}, vel[3] = {0,0,0}, retvel[3] = {0,0,0};
unsigned int index = smoke_get_index(x, sds->res[0], y, sds->res[1], z);
if((density[index] < FLT_EPSILON) || obstacle[index])
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 5d8a4955e58..479c0393573 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -90,18 +90,18 @@ static int (*SB_localInterruptCallBack)(void) = NULL;
/* ********** soft body engine ******* */
-typedef enum {SB_EDGE=1,SB_BEND=2,SB_STIFFQUAD=3,SB_HANDLE=4} type_spring;
+typedef enum {SB_EDGE=1, SB_BEND=2, SB_STIFFQUAD=3, SB_HANDLE=4} type_spring;
typedef struct BodySpring {
int v1, v2;
- float len,cf,load;
+ float len, cf, load;
float ext_force[3]; /* edges colliding and sailing */
type_spring springtype;
short flag;
} BodySpring;
typedef struct BodyFace {
- int v1, v2, v3 ,v4;
+ int v1, v2, v3, v4;
float ext_force[3]; /* faces colliding */
short flag;
} BodyFace;
@@ -124,7 +124,7 @@ typedef struct SBScratch {
short flag;
BodyFace *bodyface;
int totface;
- float aabbmin[3],aabbmax[3];
+ float aabbmin[3], aabbmax[3];
ReferenceState Ref;
} SBScratch;
@@ -223,8 +223,8 @@ static float sb_time_scale(Object *ob)
We DO linear interpolation for goals .. and i think we should do on animated properties as well
*/
-/* animate sb->maxgoal,sb->mingoal */
-static float _final_goal(Object *ob,BodyPoint *bp)/*jow_go_for2_5 */
+/* animate sb->maxgoal, sb->mingoal */
+static float _final_goal(Object *ob, BodyPoint *bp)/*jow_go_for2_5 */
{
float f = -1999.99f;
if (ob) {
@@ -241,7 +241,7 @@ static float _final_goal(Object *ob,BodyPoint *bp)/*jow_go_for2_5 */
return f; /*using crude but spot able values some times helps debuggin */
}
-static float _final_mass(Object *ob,BodyPoint *bp)
+static float _final_mass(Object *ob, BodyPoint *bp)
{
if (ob) {
SoftBody *sb= ob->soft; /* is supposed to be there */
@@ -259,7 +259,7 @@ static float _final_mass(Object *ob,BodyPoint *bp)
/********************
for each target object/face the axis aligned bounding box (AABB) is stored
faces parallel to global axes
-so only simple "value" in [min,max] ckecks are used
+so only simple "value" in [min, max] ckecks are used
float operations still
*/
@@ -295,7 +295,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
ccd_Mesh *pccd_M = NULL;
ccdf_minmax *mima = NULL;
MFace *mface=NULL;
- float v[3],hull;
+ float v[3], hull;
int i;
cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
@@ -304,7 +304,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
if (!cmd) return NULL;
if (!cmd->numverts || !cmd->numfaces) return NULL;
- pccd_M = MEM_mallocN(sizeof(ccd_Mesh),"ccd_Mesh");
+ pccd_M = MEM_mallocN(sizeof(ccd_Mesh), "ccd_Mesh");
pccd_M->totvert = cmd->numverts;
pccd_M->totface = cmd->numfaces;
pccd_M->savety = CCD_SAVETY;
@@ -314,7 +314,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
/* blow it up with forcefield ranges */
- hull = MAX2(ob->pd->pdef_sbift,ob->pd->pdef_sboft);
+ hull = MAX2(ob->pd->pdef_sbift, ob->pd->pdef_sboft);
/* alloc and copy verts*/
pccd_M->mvert = MEM_dupallocN(cmd->xnew);
@@ -322,21 +322,21 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
/* determine the ortho BB */
for (i=0; i < pccd_M->totvert; i++) {
/* evaluate limits */
- copy_v3_v3(v,pccd_M->mvert[i].co);
- pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
- pccd_M->bbmin[1] = MIN2(pccd_M->bbmin[1],v[1]-hull);
- pccd_M->bbmin[2] = MIN2(pccd_M->bbmin[2],v[2]-hull);
+ copy_v3_v3(v, pccd_M->mvert[i].co);
+ pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0], v[0]-hull);
+ pccd_M->bbmin[1] = MIN2(pccd_M->bbmin[1], v[1]-hull);
+ pccd_M->bbmin[2] = MIN2(pccd_M->bbmin[2], v[2]-hull);
- pccd_M->bbmax[0] = MAX2(pccd_M->bbmax[0],v[0]+hull);
- pccd_M->bbmax[1] = MAX2(pccd_M->bbmax[1],v[1]+hull);
- pccd_M->bbmax[2] = MAX2(pccd_M->bbmax[2],v[2]+hull);
+ pccd_M->bbmax[0] = MAX2(pccd_M->bbmax[0], v[0]+hull);
+ pccd_M->bbmax[1] = MAX2(pccd_M->bbmax[1], v[1]+hull);
+ pccd_M->bbmax[2] = MAX2(pccd_M->bbmax[2], v[2]+hull);
}
/* alloc and copy faces*/
pccd_M->mface = MEM_dupallocN(cmd->mfaces);
/* OBBs for idea1 */
- pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface,"ccd_Mesh_Faces_mima");
+ pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface, "ccd_Mesh_Faces_mima");
mima = pccd_M->mima;
mface = pccd_M->mface;
@@ -346,38 +346,38 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
mima->minx=mima->miny=mima->minz=1e30f;
mima->maxx=mima->maxy=mima->maxz=-1e30f;
- copy_v3_v3(v,pccd_M->mvert[mface->v1].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
-
- copy_v3_v3(v,pccd_M->mvert[mface->v2].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
-
- copy_v3_v3(v,pccd_M->mvert[mface->v3].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
+ copy_v3_v3(v, pccd_M->mvert[mface->v1].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
+
+ copy_v3_v3(v, pccd_M->mvert[mface->v2].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
+
+ copy_v3_v3(v, pccd_M->mvert[mface->v3].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
if (mface->v4) {
- copy_v3_v3(v,pccd_M->mvert[mface->v4].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
+ copy_v3_v3(v, pccd_M->mvert[mface->v4].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
}
@@ -387,12 +387,12 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
}
return pccd_M;
}
-static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
+static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
{
CollisionModifierData *cmd;
ccdf_minmax *mima = NULL;
MFace *mface=NULL;
- float v[3],hull;
+ float v[3], hull;
int i;
cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
@@ -412,7 +412,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
/* blow it up with forcefield ranges */
- hull = MAX2(ob->pd->pdef_sbift,ob->pd->pdef_sboft);
+ hull = MAX2(ob->pd->pdef_sbift, ob->pd->pdef_sboft);
/* rotate current to previous */
if (pccd_M->mprevvert) MEM_freeN(pccd_M->mprevvert);
@@ -423,24 +423,24 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
/* determine the ortho BB */
for (i=0; i < pccd_M->totvert; i++) {
/* evaluate limits */
- copy_v3_v3(v,pccd_M->mvert[i].co);
- pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
- pccd_M->bbmin[1] = MIN2(pccd_M->bbmin[1],v[1]-hull);
- pccd_M->bbmin[2] = MIN2(pccd_M->bbmin[2],v[2]-hull);
+ copy_v3_v3(v, pccd_M->mvert[i].co);
+ pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0], v[0]-hull);
+ pccd_M->bbmin[1] = MIN2(pccd_M->bbmin[1], v[1]-hull);
+ pccd_M->bbmin[2] = MIN2(pccd_M->bbmin[2], v[2]-hull);
- pccd_M->bbmax[0] = MAX2(pccd_M->bbmax[0],v[0]+hull);
- pccd_M->bbmax[1] = MAX2(pccd_M->bbmax[1],v[1]+hull);
- pccd_M->bbmax[2] = MAX2(pccd_M->bbmax[2],v[2]+hull);
+ pccd_M->bbmax[0] = MAX2(pccd_M->bbmax[0], v[0]+hull);
+ pccd_M->bbmax[1] = MAX2(pccd_M->bbmax[1], v[1]+hull);
+ pccd_M->bbmax[2] = MAX2(pccd_M->bbmax[2], v[2]+hull);
/* evaluate limits */
- copy_v3_v3(v,pccd_M->mprevvert[i].co);
- pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
- pccd_M->bbmin[1] = MIN2(pccd_M->bbmin[1],v[1]-hull);
- pccd_M->bbmin[2] = MIN2(pccd_M->bbmin[2],v[2]-hull);
+ copy_v3_v3(v, pccd_M->mprevvert[i].co);
+ pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0], v[0]-hull);
+ pccd_M->bbmin[1] = MIN2(pccd_M->bbmin[1], v[1]-hull);
+ pccd_M->bbmin[2] = MIN2(pccd_M->bbmin[2], v[2]-hull);
- pccd_M->bbmax[0] = MAX2(pccd_M->bbmax[0],v[0]+hull);
- pccd_M->bbmax[1] = MAX2(pccd_M->bbmax[1],v[1]+hull);
- pccd_M->bbmax[2] = MAX2(pccd_M->bbmax[2],v[2]+hull);
+ pccd_M->bbmax[0] = MAX2(pccd_M->bbmax[0], v[0]+hull);
+ pccd_M->bbmax[1] = MAX2(pccd_M->bbmax[1], v[1]+hull);
+ pccd_M->bbmax[2] = MAX2(pccd_M->bbmax[2], v[2]+hull);
}
@@ -453,73 +453,73 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
mima->minx=mima->miny=mima->minz=1e30f;
mima->maxx=mima->maxy=mima->maxz=-1e30f;
- copy_v3_v3(v,pccd_M->mvert[mface->v1].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
-
- copy_v3_v3(v,pccd_M->mvert[mface->v2].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
-
- copy_v3_v3(v,pccd_M->mvert[mface->v3].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
+ copy_v3_v3(v, pccd_M->mvert[mface->v1].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
+
+ copy_v3_v3(v, pccd_M->mvert[mface->v2].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
+
+ copy_v3_v3(v, pccd_M->mvert[mface->v3].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
if (mface->v4) {
- copy_v3_v3(v,pccd_M->mvert[mface->v4].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
+ copy_v3_v3(v, pccd_M->mvert[mface->v4].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
}
- copy_v3_v3(v,pccd_M->mprevvert[mface->v1].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
-
- copy_v3_v3(v,pccd_M->mprevvert[mface->v2].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
-
- copy_v3_v3(v,pccd_M->mprevvert[mface->v3].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
+ copy_v3_v3(v, pccd_M->mprevvert[mface->v1].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
+
+ copy_v3_v3(v, pccd_M->mprevvert[mface->v2].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
+
+ copy_v3_v3(v, pccd_M->mprevvert[mface->v3].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
if (mface->v4) {
- copy_v3_v3(v,pccd_M->mprevvert[mface->v4].co);
- mima->minx = MIN2(mima->minx,v[0]-hull);
- mima->miny = MIN2(mima->miny,v[1]-hull);
- mima->minz = MIN2(mima->minz,v[2]-hull);
- mima->maxx = MAX2(mima->maxx,v[0]+hull);
- mima->maxy = MAX2(mima->maxy,v[1]+hull);
- mima->maxz = MAX2(mima->maxz,v[2]+hull);
+ copy_v3_v3(v, pccd_M->mprevvert[mface->v4].co);
+ mima->minx = MIN2(mima->minx, v[0]-hull);
+ mima->miny = MIN2(mima->miny, v[1]-hull);
+ mima->minz = MIN2(mima->minz, v[2]-hull);
+ mima->maxx = MAX2(mima->maxx, v[0]+hull);
+ mima->maxy = MAX2(mima->maxy, v[1]+hull);
+ mima->maxz = MAX2(mima->maxz, v[2]+hull);
}
@@ -587,9 +587,9 @@ static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *
/*+++ only with deflecting set */
if (ob->pd && ob->pd->deflect) {
- ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash,ob);
+ ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash, ob);
if (ccdmesh)
- ccd_mesh_update(ob,ccdmesh);
+ ccd_mesh_update(ob, ccdmesh);
}/*--- only with deflecting set */
}/* mesh && layer*/
@@ -605,7 +605,7 @@ static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *
static int count_mesh_quads(Mesh *me)
{
- int a,result = 0;
+ int a, result = 0;
MFace *mface= me->mface;
if (mface) {
@@ -632,7 +632,7 @@ static void add_mesh_quad_diag_springs(Object *ob)
if (nofquads) {
/* resize spring-array to hold additional quad springs */
bs_new= MEM_callocN( (ob->soft->totspring + nofquads *2 )*sizeof(BodySpring), "bodyspring");
- memcpy(bs_new,ob->soft->bspring,(ob->soft->totspring )*sizeof(BodySpring));
+ memcpy(bs_new, ob->soft->bspring, (ob->soft->totspring )*sizeof(BodySpring));
if (ob->soft->bspring)
MEM_freeN(ob->soft->bspring); /* do this before reassigning the pointer or have a 1st class memory leak */
@@ -664,13 +664,13 @@ static void add_mesh_quad_diag_springs(Object *ob)
}
}
-static void add_2nd_order_roller(Object *ob,float UNUSED(stiffness), int *counter, int addsprings)
+static void add_2nd_order_roller(Object *ob, float UNUSED(stiffness), int *counter, int addsprings)
{
/*assume we have a softbody*/
SoftBody *sb= ob->soft; /* is supposed to be there */
- BodyPoint *bp,*bpo;
- BodySpring *bs,*bs2,*bs3= NULL;
- int a,b,c,notthis= 0,v0;
+ BodyPoint *bp, *bpo;
+ BodySpring *bs, *bs2, *bs3= NULL;
+ int a, b, c, notthis= 0, v0;
if (!sb->bspring) {return;} /* we are 2nd order here so 1rst should have been build :) */
/* first run counting second run adding */
*counter = 0;
@@ -726,28 +726,28 @@ static void add_2nd_order_roller(Object *ob,float UNUSED(stiffness), int *counte
}
-static void add_2nd_order_springs(Object *ob,float stiffness)
+static void add_2nd_order_springs(Object *ob, float stiffness)
{
int counter = 0;
BodySpring *bs_new;
stiffness *=stiffness;
- add_2nd_order_roller(ob,stiffness,&counter,0); /* counting */
+ add_2nd_order_roller(ob, stiffness, &counter, 0); /* counting */
if (counter) {
/* resize spring-array to hold additional springs */
bs_new= MEM_callocN( (ob->soft->totspring + counter )*sizeof(BodySpring), "bodyspring");
- memcpy(bs_new,ob->soft->bspring,(ob->soft->totspring )*sizeof(BodySpring));
+ memcpy(bs_new, ob->soft->bspring, (ob->soft->totspring )*sizeof(BodySpring));
if (ob->soft->bspring)
MEM_freeN(ob->soft->bspring);
ob->soft->bspring = bs_new;
- add_2nd_order_roller(ob,stiffness,&counter,1); /* adding */
+ add_2nd_order_roller(ob, stiffness, &counter, 1); /* adding */
ob->soft->totspring += counter;
}
}
-static void add_bp_springlist(BodyPoint *bp,int springID)
+static void add_bp_springlist(BodyPoint *bp, int springID)
{
int *newlist;
@@ -759,7 +759,7 @@ static void add_bp_springlist(BodyPoint *bp,int springID)
else {
bp->nofsprings++;
newlist = MEM_callocN(bp->nofsprings * sizeof(int), "bpsprings");
- memcpy(newlist,bp->springs,(bp->nofsprings-1)* sizeof(int));
+ memcpy(newlist, bp->springs, (bp->nofsprings-1)* sizeof(int));
MEM_freeN(bp->springs);
bp->springs = newlist;
bp->springs[bp->nofsprings-1] = springID;
@@ -774,7 +774,7 @@ static void build_bps_springlist(Object *ob)
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bp;
BodySpring *bs;
- int a,b;
+ int a, b;
if (sb==NULL) return; /* paranoya check */
@@ -787,10 +787,10 @@ static void build_bps_springlist(Object *ob)
/* scan for attached inner springs */
for (b=sb->totspring, bs= sb->bspring; b>0; b--, bs++) {
if (( (sb->totpoint-a) == bs->v1) ) {
- add_bp_springlist(bp,sb->totspring -b);
+ add_bp_springlist(bp, sb->totspring -b);
}
if (( (sb->totpoint-a) == bs->v2) ) {
- add_bp_springlist(bp,sb->totspring -b);
+ add_bp_springlist(bp, sb->totspring -b);
}
}/*for springs*/
}/*for bp*/
@@ -801,8 +801,8 @@ static void calculate_collision_balls(Object *ob)
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bp;
BodySpring *bs;
- int a,b,akku_count;
- float min,max,akku;
+ int a, b, akku_count;
+ float min, max, akku;
if (sb==NULL) return; /* paranoya check */
@@ -818,8 +818,8 @@ static void calculate_collision_balls(Object *ob)
if (bs->springtype == SB_EDGE) {
akku += bs->len;
akku_count++,
- min = MIN2(bs->len,min);
- max = MAX2(bs->len,max);
+ min = MIN2(bs->len, min);
+ max = MAX2(bs->len, max);
}
}
@@ -1015,21 +1015,21 @@ static int query_external_colliders(Scene *scene, Object *me)
/* +++ the aabb "force" section*/
-static int sb_detect_aabb_collisionCached( float UNUSED(force[3]), unsigned int UNUSED(par_layer),struct Object *vertexowner,float UNUSED(time))
+static int sb_detect_aabb_collisionCached( float UNUSED(force[3]), unsigned int UNUSED(par_layer), struct Object *vertexowner, float UNUSED(time))
{
Object *ob;
SoftBody *sb=vertexowner->soft;
GHash *hash;
GHashIterator *ihash;
- float aabbmin[3],aabbmax[3];
+ float aabbmin[3], aabbmax[3];
int deflected=0;
#if 0
int a;
#endif
if ((sb == NULL) || (sb->scratch ==NULL)) return 0;
- copy_v3_v3(aabbmin,sb->scratch->aabbmin);
- copy_v3_v3(aabbmax,sb->scratch->aabbmax);
+ copy_v3_v3(aabbmin, sb->scratch->aabbmin);
+ copy_v3_v3(aabbmax, sb->scratch->aabbmax);
hash = vertexowner->soft->scratch->colliderhash;
ihash = BLI_ghashIterator_new(hash);
@@ -1085,22 +1085,22 @@ static int sb_detect_aabb_collisionCached( float UNUSED(force[3]), unsigned int
/* +++ the face external section*/
-static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float face_v3[3],float *damp,
- float force[3], unsigned int UNUSED(par_layer),struct Object *vertexowner,float time)
- {
+static int sb_detect_face_pointCached(float face_v1[3], float face_v2[3], float face_v3[3], float *damp,
+ float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner, float time)
+{
Object *ob;
GHash *hash;
GHashIterator *ihash;
- float nv1[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3],aabbmax[3];
- float facedist,outerfacethickness,tune = 10.f;
+ float nv1[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3], aabbmax[3];
+ float facedist, outerfacethickness, tune = 10.f;
int a, deflected=0;
- aabbmin[0] = MIN3(face_v1[0],face_v2[0],face_v3[0]);
- aabbmin[1] = MIN3(face_v1[1],face_v2[1],face_v3[1]);
- aabbmin[2] = MIN3(face_v1[2],face_v2[2],face_v3[2]);
- aabbmax[0] = MAX3(face_v1[0],face_v2[0],face_v3[0]);
- aabbmax[1] = MAX3(face_v1[1],face_v2[1],face_v3[1]);
- aabbmax[2] = MAX3(face_v1[2],face_v2[2],face_v3[2]);
+ aabbmin[0] = MIN3(face_v1[0], face_v2[0], face_v3[0]);
+ aabbmin[1] = MIN3(face_v1[1], face_v2[1], face_v3[1]);
+ aabbmin[2] = MIN3(face_v1[2], face_v2[2], face_v3[2]);
+ aabbmax[0] = MAX3(face_v1[0], face_v2[0], face_v3[0]);
+ aabbmax[1] = MAX3(face_v1[1], face_v2[1], face_v3[1]);
+ aabbmax[2] = MAX3(face_v1[2], face_v2[2], face_v3[2]);
/* calculate face normal once again SIGH */
sub_v3_v3v3(edge1, face_v1, face_v2);
@@ -1147,16 +1147,16 @@ static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float fa
/* use mesh*/
if (mvert) {
while (a) {
- copy_v3_v3(nv1,mvert[a-1].co);
+ copy_v3_v3(nv1, mvert[a-1].co);
if (mprevvert) {
- mul_v3_fl(nv1,time);
- Vec3PlusStVec(nv1,(1.0f-time),mprevvert[a-1].co);
+ mul_v3_fl(nv1, time);
+ Vec3PlusStVec(nv1, (1.0f-time), mprevvert[a-1].co);
}
/* origin to face_v2*/
sub_v3_v3(nv1, face_v2);
- facedist = dot_v3v3(nv1,d_nvect);
+ facedist = dot_v3v3(nv1, d_nvect);
if (ABS(facedist)<outerfacethickness) {
- if (isect_point_tri_prism_v3(nv1, face_v1,face_v2,face_v3) ) {
+ if (isect_point_tri_prism_v3(nv1, face_v1, face_v2, face_v3) ) {
float df;
if (facedist > 0) {
df = (outerfacethickness-facedist)/outerfacethickness;
@@ -1168,7 +1168,7 @@ static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float fa
*damp=df*tune*ob->pd->pdef_sbdamp;
df = 0.01f*exp(- 100.0f*df);
- Vec3PlusStVec(force,-df,d_nvect);
+ Vec3PlusStVec(force, -df, d_nvect);
deflected = 3;
}
}
@@ -1183,22 +1183,22 @@ static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float fa
}
-static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],float face_v3[3],float *damp,
- float force[3], unsigned int UNUSED(par_layer),struct Object *vertexowner,float time)
+static int sb_detect_face_collisionCached(float face_v1[3], float face_v2[3], float face_v3[3], float *damp,
+ float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner, float time)
{
Object *ob;
GHash *hash;
GHashIterator *ihash;
- float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3],aabbmax[3];
- float t,tune = 10.0f;
+ float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3], aabbmax[3];
+ float t, tune = 10.0f;
int a, deflected=0;
- aabbmin[0] = MIN3(face_v1[0],face_v2[0],face_v3[0]);
- aabbmin[1] = MIN3(face_v1[1],face_v2[1],face_v3[1]);
- aabbmin[2] = MIN3(face_v1[2],face_v2[2],face_v3[2]);
- aabbmax[0] = MAX3(face_v1[0],face_v2[0],face_v3[0]);
- aabbmax[1] = MAX3(face_v1[1],face_v2[1],face_v3[1]);
- aabbmax[2] = MAX3(face_v1[2],face_v2[2],face_v3[2]);
+ aabbmin[0] = MIN3(face_v1[0], face_v2[0], face_v3[0]);
+ aabbmin[1] = MIN3(face_v1[1], face_v2[1], face_v3[1]);
+ aabbmin[2] = MIN3(face_v1[2], face_v2[2], face_v3[2]);
+ aabbmax[0] = MAX3(face_v1[0], face_v2[0], face_v3[0]);
+ aabbmax[1] = MAX3(face_v1[1], face_v2[1], face_v3[1]);
+ aabbmax[2] = MAX3(face_v1[2], face_v2[2], face_v3[2]);
hash = vertexowner->soft->scratch->colliderhash;
ihash = BLI_ghashIterator_new(hash);
@@ -1257,25 +1257,25 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
if (mvert) {
- copy_v3_v3(nv1,mvert[mface->v1].co);
- copy_v3_v3(nv2,mvert[mface->v2].co);
- copy_v3_v3(nv3,mvert[mface->v3].co);
+ copy_v3_v3(nv1, mvert[mface->v1].co);
+ copy_v3_v3(nv2, mvert[mface->v2].co);
+ copy_v3_v3(nv3, mvert[mface->v3].co);
if (mface->v4) {
- copy_v3_v3(nv4,mvert[mface->v4].co);
+ copy_v3_v3(nv4, mvert[mface->v4].co);
}
if (mprevvert) {
- mul_v3_fl(nv1,time);
- Vec3PlusStVec(nv1,(1.0f-time),mprevvert[mface->v1].co);
+ mul_v3_fl(nv1, time);
+ Vec3PlusStVec(nv1, (1.0f-time), mprevvert[mface->v1].co);
- mul_v3_fl(nv2,time);
- Vec3PlusStVec(nv2,(1.0f-time),mprevvert[mface->v2].co);
+ mul_v3_fl(nv2, time);
+ Vec3PlusStVec(nv2, (1.0f-time), mprevvert[mface->v2].co);
- mul_v3_fl(nv3,time);
- Vec3PlusStVec(nv3,(1.0f-time),mprevvert[mface->v3].co);
+ mul_v3_fl(nv3, time);
+ Vec3PlusStVec(nv3, (1.0f-time), mprevvert[mface->v3].co);
if (mface->v4) {
- mul_v3_fl(nv4,time);
- Vec3PlusStVec(nv4,(1.0f-time),mprevvert[mface->v4].co);
+ mul_v3_fl(nv4, time);
+ Vec3PlusStVec(nv4, (1.0f-time), mprevvert[mface->v4].co);
}
}
}
@@ -1289,7 +1289,7 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
isect_line_tri_v3(nv1, nv2, face_v1, face_v2, face_v3, &t, NULL) ||
isect_line_tri_v3(nv2, nv3, face_v1, face_v2, face_v3, &t, NULL) ||
isect_line_tri_v3(nv3, nv1, face_v1, face_v2, face_v3, &t, NULL) ) {
- Vec3PlusStVec(force,-0.5f,d_nvect);
+ Vec3PlusStVec(force, -0.5f, d_nvect);
*damp=tune*ob->pd->pdef_sbdamp;
deflected = 2;
}
@@ -1304,7 +1304,7 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
we did that edge already */
isect_line_tri_v3(nv3, nv4, face_v1, face_v2, face_v3, &t, NULL) ||
isect_line_tri_v3(nv4, nv1, face_v1, face_v2, face_v3, &t, NULL) ) {
- Vec3PlusStVec(force,-0.5f,d_nvect);
+ Vec3PlusStVec(force, -0.5f, d_nvect);
*damp=tune*ob->pd->pdef_sbdamp;
deflected = 2;
}
@@ -1321,12 +1321,12 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
-static void scan_for_ext_face_forces(Object *ob,float timenow)
+static void scan_for_ext_face_forces(Object *ob, float timenow)
{
SoftBody *sb = ob->soft;
BodyFace *bf;
int a;
- float damp=0.0f,choke=1.0f;
+ float damp=0.0f, choke=1.0f;
float tune = -10.0f;
float feedback[3];
@@ -1339,25 +1339,25 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
/*+++edges intruding*/
bf->flag &= ~BFF_INTERSECT;
feedback[0]=feedback[1]=feedback[2]=0.0f;
- if (sb_detect_face_collisionCached(sb->bpoint[bf->v1].pos,sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
- &damp, feedback, ob->lay ,ob , timenow)) {
- Vec3PlusStVec(sb->bpoint[bf->v1].force,tune,feedback);
- Vec3PlusStVec(sb->bpoint[bf->v2].force,tune,feedback);
- Vec3PlusStVec(sb->bpoint[bf->v3].force,tune,feedback);
-// Vec3PlusStVec(bf->ext_force,tune,feedback);
+ if (sb_detect_face_collisionCached(sb->bpoint[bf->v1].pos, sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
+ &damp, feedback, ob->lay, ob, timenow)) {
+ Vec3PlusStVec(sb->bpoint[bf->v1].force, tune, feedback);
+ Vec3PlusStVec(sb->bpoint[bf->v2].force, tune, feedback);
+ Vec3PlusStVec(sb->bpoint[bf->v3].force, tune, feedback);
+// Vec3PlusStVec(bf->ext_force, tune, feedback);
bf->flag |= BFF_INTERSECT;
- choke = MIN2(MAX2(damp,choke),1.0f);
+ choke = MIN2(MAX2(damp, choke), 1.0f);
}
feedback[0]=feedback[1]=feedback[2]=0.0f;
- if ((bf->v4) && (sb_detect_face_collisionCached(sb->bpoint[bf->v1].pos,sb->bpoint[bf->v3].pos, sb->bpoint[bf->v4].pos,
- &damp, feedback, ob->lay ,ob , timenow))) {
- Vec3PlusStVec(sb->bpoint[bf->v1].force,tune,feedback);
- Vec3PlusStVec(sb->bpoint[bf->v3].force,tune,feedback);
- Vec3PlusStVec(sb->bpoint[bf->v4].force,tune,feedback);
-// Vec3PlusStVec(bf->ext_force,tune,feedback);
+ if ((bf->v4) && (sb_detect_face_collisionCached(sb->bpoint[bf->v1].pos, sb->bpoint[bf->v3].pos, sb->bpoint[bf->v4].pos,
+ &damp, feedback, ob->lay, ob, timenow))) {
+ Vec3PlusStVec(sb->bpoint[bf->v1].force, tune, feedback);
+ Vec3PlusStVec(sb->bpoint[bf->v3].force, tune, feedback);
+ Vec3PlusStVec(sb->bpoint[bf->v4].force, tune, feedback);
+// Vec3PlusStVec(bf->ext_force, tune, feedback);
bf->flag |= BFF_INTERSECT;
- choke = MIN2(MAX2(damp,choke),1.0f);
+ choke = MIN2(MAX2(damp, choke), 1.0f);
}
/*---edges intruding*/
@@ -1366,25 +1366,25 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
bf->flag &= ~BFF_CLOSEVERT;
tune = -1.0f;
feedback[0]=feedback[1]=feedback[2]=0.0f;
- if (sb_detect_face_pointCached(sb->bpoint[bf->v1].pos,sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
- &damp, feedback, ob->lay ,ob , timenow)) {
- Vec3PlusStVec(sb->bpoint[bf->v1].force,tune,feedback);
- Vec3PlusStVec(sb->bpoint[bf->v2].force,tune,feedback);
- Vec3PlusStVec(sb->bpoint[bf->v3].force,tune,feedback);
-// Vec3PlusStVec(bf->ext_force,tune,feedback);
+ if (sb_detect_face_pointCached(sb->bpoint[bf->v1].pos, sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
+ &damp, feedback, ob->lay, ob, timenow)) {
+ Vec3PlusStVec(sb->bpoint[bf->v1].force, tune, feedback);
+ Vec3PlusStVec(sb->bpoint[bf->v2].force, tune, feedback);
+ Vec3PlusStVec(sb->bpoint[bf->v3].force, tune, feedback);
+// Vec3PlusStVec(bf->ext_force, tune, feedback);
bf->flag |= BFF_CLOSEVERT;
- choke = MIN2(MAX2(damp,choke),1.0f);
+ choke = MIN2(MAX2(damp, choke), 1.0f);
}
feedback[0]=feedback[1]=feedback[2]=0.0f;
- if ((bf->v4) && (sb_detect_face_pointCached(sb->bpoint[bf->v1].pos,sb->bpoint[bf->v3].pos, sb->bpoint[bf->v4].pos,
- &damp, feedback, ob->lay ,ob , timenow))) {
- Vec3PlusStVec(sb->bpoint[bf->v1].force,tune,feedback);
- Vec3PlusStVec(sb->bpoint[bf->v3].force,tune,feedback);
- Vec3PlusStVec(sb->bpoint[bf->v4].force,tune,feedback);
-// Vec3PlusStVec(bf->ext_force,tune,feedback);
+ if ((bf->v4) && (sb_detect_face_pointCached(sb->bpoint[bf->v1].pos, sb->bpoint[bf->v3].pos, sb->bpoint[bf->v4].pos,
+ &damp, feedback, ob->lay, ob, timenow))) {
+ Vec3PlusStVec(sb->bpoint[bf->v1].force, tune, feedback);
+ Vec3PlusStVec(sb->bpoint[bf->v3].force, tune, feedback);
+ Vec3PlusStVec(sb->bpoint[bf->v4].force, tune, feedback);
+// Vec3PlusStVec(bf->ext_force, tune, feedback);
bf->flag |= BFF_CLOSEVERT;
- choke = MIN2(MAX2(damp,choke),1.0f);
+ choke = MIN2(MAX2(damp, choke), 1.0f);
}
}
/*--- close vertices*/
@@ -1392,11 +1392,11 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
bf = sb->scratch->bodyface;
for (a=0; a<sb->scratch->totface; a++, bf++) {
if (( bf->flag & BFF_INTERSECT) || ( bf->flag & BFF_CLOSEVERT)) {
- sb->bpoint[bf->v1].choke2=MAX2(sb->bpoint[bf->v1].choke2,choke);
- sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2,choke);
- sb->bpoint[bf->v3].choke2=MAX2(sb->bpoint[bf->v3].choke2,choke);
+ sb->bpoint[bf->v1].choke2=MAX2(sb->bpoint[bf->v1].choke2, choke);
+ sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2, choke);
+ sb->bpoint[bf->v3].choke2=MAX2(sb->bpoint[bf->v3].choke2, choke);
if (bf->v4) {
- sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2,choke);
+ sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2, choke);
}
}
}
@@ -1408,24 +1408,24 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
/* +++ the spring external section*/
-static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],float *damp,
- float force[3], unsigned int UNUSED(par_layer),struct Object *vertexowner,float time)
+static int sb_detect_edge_collisionCached(float edge_v1[3], float edge_v2[3], float *damp,
+ float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner, float time)
{
Object *ob;
GHash *hash;
GHashIterator *ihash;
- float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3],aabbmax[3];
- float t,el;
+ float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], aabbmin[3], aabbmax[3];
+ float t, el;
int a, deflected=0;
- aabbmin[0] = MIN2(edge_v1[0],edge_v2[0]);
- aabbmin[1] = MIN2(edge_v1[1],edge_v2[1]);
- aabbmin[2] = MIN2(edge_v1[2],edge_v2[2]);
- aabbmax[0] = MAX2(edge_v1[0],edge_v2[0]);
- aabbmax[1] = MAX2(edge_v1[1],edge_v2[1]);
- aabbmax[2] = MAX2(edge_v1[2],edge_v2[2]);
+ aabbmin[0] = MIN2(edge_v1[0], edge_v2[0]);
+ aabbmin[1] = MIN2(edge_v1[1], edge_v2[1]);
+ aabbmin[2] = MIN2(edge_v1[2], edge_v2[2]);
+ aabbmax[0] = MAX2(edge_v1[0], edge_v2[0]);
+ aabbmax[1] = MAX2(edge_v1[1], edge_v2[1]);
+ aabbmax[2] = MAX2(edge_v1[2], edge_v2[2]);
- el = len_v3v3(edge_v1,edge_v2);
+ el = len_v3v3(edge_v1, edge_v2);
hash = vertexowner->soft->scratch->colliderhash;
ihash = BLI_ghashIterator_new(hash);
@@ -1484,25 +1484,25 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa
if (mvert) {
- copy_v3_v3(nv1,mvert[mface->v1].co);
- copy_v3_v3(nv2,mvert[mface->v2].co);
- copy_v3_v3(nv3,mvert[mface->v3].co);
+ copy_v3_v3(nv1, mvert[mface->v1].co);
+ copy_v3_v3(nv2, mvert[mface->v2].co);
+ copy_v3_v3(nv3, mvert[mface->v3].co);
if (mface->v4) {
- copy_v3_v3(nv4,mvert[mface->v4].co);
+ copy_v3_v3(nv4, mvert[mface->v4].co);
}
if (mprevvert) {
- mul_v3_fl(nv1,time);
- Vec3PlusStVec(nv1,(1.0f-time),mprevvert[mface->v1].co);
+ mul_v3_fl(nv1, time);
+ Vec3PlusStVec(nv1, (1.0f-time), mprevvert[mface->v1].co);
- mul_v3_fl(nv2,time);
- Vec3PlusStVec(nv2,(1.0f-time),mprevvert[mface->v2].co);
+ mul_v3_fl(nv2, time);
+ Vec3PlusStVec(nv2, (1.0f-time), mprevvert[mface->v2].co);
- mul_v3_fl(nv3,time);
- Vec3PlusStVec(nv3,(1.0f-time),mprevvert[mface->v3].co);
+ mul_v3_fl(nv3, time);
+ Vec3PlusStVec(nv3, (1.0f-time), mprevvert[mface->v3].co);
if (mface->v4) {
- mul_v3_fl(nv4,time);
- Vec3PlusStVec(nv4,(1.0f-time),mprevvert[mface->v4].co);
+ mul_v3_fl(nv4, time);
+ Vec3PlusStVec(nv4, (1.0f-time), mprevvert[mface->v4].co);
}
}
}
@@ -1514,14 +1514,14 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa
cross_v3_v3v3(d_nvect, edge2, edge1);
normalize_v3(d_nvect);
if ( isect_line_tri_v3(edge_v1, edge_v2, nv1, nv2, nv3, &t, NULL)) {
- float v1[3],v2[3];
- float intrusiondepth,i1,i2;
+ float v1[3], v2[3];
+ float intrusiondepth, i1, i2;
sub_v3_v3v3(v1, edge_v1, nv2);
sub_v3_v3v3(v2, edge_v2, nv2);
- i1 = dot_v3v3(v1,d_nvect);
- i2 = dot_v3v3(v2,d_nvect);
- intrusiondepth = -MIN2(i1,i2)/el;
- Vec3PlusStVec(force,intrusiondepth,d_nvect);
+ i1 = dot_v3v3(v1, d_nvect);
+ i2 = dot_v3v3(v2, d_nvect);
+ intrusiondepth = -MIN2(i1, i2)/el;
+ Vec3PlusStVec(force, intrusiondepth, d_nvect);
*damp=ob->pd->pdef_sbdamp;
deflected = 2;
}
@@ -1532,17 +1532,17 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa
cross_v3_v3v3(d_nvect, edge2, edge1);
normalize_v3(d_nvect);
- if (isect_line_tri_v3( edge_v1, edge_v2,nv1, nv3, nv4, &t, NULL)) {
- float v1[3],v2[3];
- float intrusiondepth,i1,i2;
+ if (isect_line_tri_v3( edge_v1, edge_v2, nv1, nv3, nv4, &t, NULL)) {
+ float v1[3], v2[3];
+ float intrusiondepth, i1, i2;
sub_v3_v3v3(v1, edge_v1, nv4);
sub_v3_v3v3(v2, edge_v2, nv4);
- i1 = dot_v3v3(v1,d_nvect);
- i2 = dot_v3v3(v2,d_nvect);
- intrusiondepth = -MIN2(i1,i2)/el;
+ i1 = dot_v3v3(v1, d_nvect);
+ i2 = dot_v3v3(v2, d_nvect);
+ intrusiondepth = -MIN2(i1, i2)/el;
- Vec3PlusStVec(force,intrusiondepth,d_nvect);
+ Vec3PlusStVec(force, intrusiondepth, d_nvect);
*damp=ob->pd->pdef_sbdamp;
deflected = 2;
}
@@ -1574,8 +1574,8 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
if (bs->springtype == SB_EDGE) {
/* +++ springs colliding */
if (ob->softflag & OB_SB_EDGECOLL) {
- if ( sb_detect_edge_collisionCached (sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos,
- &damp,feedback,ob->lay,ob,timenow)) {
+ if ( sb_detect_edge_collisionCached (sb->bpoint[bs->v1].pos, sb->bpoint[bs->v2].pos,
+ &damp, feedback, ob->lay, ob, timenow)) {
add_v3_v3(bs->ext_force, feedback);
bs->flag |= BSF_INTERSECT;
//bs->cf=damp;
@@ -1588,40 +1588,40 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
/* +++ springs seeing wind ... n stuff depending on their orientation*/
/* note we don't use sb->mediafrict but use sb->aeroedge for magnitude of effect*/
if (sb->aeroedge) {
- float vel[3],sp[3],pr[3],force[3];
- float f,windfactor = 0.25f;
+ float vel[3], sp[3], pr[3], force[3];
+ float f, windfactor = 0.25f;
/*see if we have wind*/
if (do_effector) {
EffectedPoint epoint;
- float speed[3]={0.0f,0.0f,0.0f};
+ float speed[3]={0.0f, 0.0f, 0.0f};
float pos[3];
- mid_v3_v3v3(pos, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
- mid_v3_v3v3(vel, sb->bpoint[bs->v1].vec , sb->bpoint[bs->v2].vec);
+ mid_v3_v3v3(pos, sb->bpoint[bs->v1].pos, sb->bpoint[bs->v2].pos);
+ mid_v3_v3v3(vel, sb->bpoint[bs->v1].vec, sb->bpoint[bs->v2].vec);
pd_point_from_soft(scene, pos, vel, -1, &epoint);
pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed);
- mul_v3_fl(speed,windfactor);
+ mul_v3_fl(speed, windfactor);
add_v3_v3(vel, speed);
}
/* media in rest */
else {
- add_v3_v3v3(vel, sb->bpoint[bs->v1].vec , sb->bpoint[bs->v2].vec);
+ add_v3_v3v3(vel, sb->bpoint[bs->v1].vec, sb->bpoint[bs->v2].vec);
}
f = normalize_v3(vel);
f = -0.0001f*f*f*sb->aeroedge;
/* (todo) add a nice angle dependent function done for now BUT */
/* still there could be some nice drag/lift function, but who needs it */
- sub_v3_v3v3(sp, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
- project_v3_v3v3(pr,vel,sp);
+ sub_v3_v3v3(sp, sb->bpoint[bs->v1].pos, sb->bpoint[bs->v2].pos);
+ project_v3_v3v3(pr, vel, sp);
sub_v3_v3(vel, pr);
normalize_v3(vel);
if (ob->softflag & OB_SB_AERO_ANGLE) {
normalize_v3(sp);
- Vec3PlusStVec(bs->ext_force,f*(1.0f-ABS(dot_v3v3(vel,sp))),vel);
+ Vec3PlusStVec(bs->ext_force, f*(1.0f-ABS(dot_v3v3(vel, sp))), vel);
}
else {
- Vec3PlusStVec(bs->ext_force,f,vel); // to keep compatible with 2.45 release files
+ Vec3PlusStVec(bs->ext_force, f, vel); // to keep compatible with 2.45 release files
}
}
/* --- springs seeing wind */
@@ -1648,12 +1648,12 @@ static void *exec_scan_for_ext_spring_forces(void *data)
return NULL;
}
-static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,int totsprings,int *UNUSED(ptr_to_break_func(void)))
+static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void)))
{
ListBase *do_effector = NULL;
ListBase threads;
SB_thread_context *sb_threads;
- int i, totthread,left,dec;
+ int i, totthread, left, dec;
int lowsprings =100; /* wild guess .. may increase with better thread management 'above' or even be UI option sb->spawn_cf_threads_nopts */
do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights);
@@ -1710,27 +1710,27 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,
/* --- the spring external section*/
-static int choose_winner(float*w, float* pos,float*a,float*b,float*c,float*ca,float*cb,float*cc)
+static int choose_winner(float*w, float* pos, float*a, float*b, float*c, float*ca, float*cb, float*cc)
{
- float mindist,cp;
+ float mindist, cp;
int winner =1;
- mindist = ABS(dot_v3v3(pos,a));
+ mindist = ABS(dot_v3v3(pos, a));
- cp = ABS(dot_v3v3(pos,b));
+ cp = ABS(dot_v3v3(pos, b));
if ( mindist < cp ) {
mindist = cp;
winner =2;
}
- cp = ABS(dot_v3v3(pos,c));
+ cp = ABS(dot_v3v3(pos, c));
if (mindist < cp ) {
mindist = cp;
winner =3;
}
switch (winner) {
- case 1: copy_v3_v3(w,ca); break;
- case 2: copy_v3_v3(w,cb); break;
- case 3: copy_v3_v3(w,cc);
+ case 1: copy_v3_v3(w, ca); break;
+ case 2: copy_v3_v3(w, cb); break;
+ case 3: copy_v3_v3(w, cc);
}
return(winner);
}
@@ -1739,12 +1739,12 @@ static int choose_winner(float*w, float* pos,float*a,float*b,float*c,float*ca,fl
static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *damp,
float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner,
- float time,float vel[3], float *intrusion)
+ float time, float vel[3], float *intrusion)
{
Object *ob= NULL;
GHash *hash;
GHashIterator *ihash;
- float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3],d_nvect[3], dv1[3],ve[3],avel[3]={0.0,0.0,0.0},
+ float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3], d_nvect[3], dv1[3], ve[3], avel[3]={0.0, 0.0, 0.0},
vv1[3], vv2[3], vv3[3], vv4[3], coledge[3]={0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f,
outerforceaccu[3], innerforceaccu[3],
facedist, /* n_mag, */ /* UNUSED */ force_mag_norm, minx, miny, minz, maxx, maxy, maxz,
@@ -1827,11 +1827,11 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
if (mvert) {
- copy_v3_v3(nv1,mvert[mface->v1].co);
- copy_v3_v3(nv2,mvert[mface->v2].co);
- copy_v3_v3(nv3,mvert[mface->v3].co);
+ copy_v3_v3(nv1, mvert[mface->v1].co);
+ copy_v3_v3(nv2, mvert[mface->v2].co);
+ copy_v3_v3(nv3, mvert[mface->v3].co);
if (mface->v4) {
- copy_v3_v3(nv4,mvert[mface->v4].co);
+ copy_v3_v3(nv4, mvert[mface->v4].co);
}
if (mprevvert) {
@@ -1841,25 +1841,25 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
since the AABB reduced propabitlty to get here drasticallly
it might be a nice tradeof CPU <--> memory
*/
- sub_v3_v3v3(vv1,nv1,mprevvert[mface->v1].co);
- sub_v3_v3v3(vv2,nv2,mprevvert[mface->v2].co);
- sub_v3_v3v3(vv3,nv3,mprevvert[mface->v3].co);
+ sub_v3_v3v3(vv1, nv1, mprevvert[mface->v1].co);
+ sub_v3_v3v3(vv2, nv2, mprevvert[mface->v2].co);
+ sub_v3_v3v3(vv3, nv3, mprevvert[mface->v3].co);
if (mface->v4) {
- sub_v3_v3v3(vv4,nv4,mprevvert[mface->v4].co);
+ sub_v3_v3v3(vv4, nv4, mprevvert[mface->v4].co);
}
- mul_v3_fl(nv1,time);
- Vec3PlusStVec(nv1,(1.0f-time),mprevvert[mface->v1].co);
+ mul_v3_fl(nv1, time);
+ Vec3PlusStVec(nv1, (1.0f-time), mprevvert[mface->v1].co);
- mul_v3_fl(nv2,time);
- Vec3PlusStVec(nv2,(1.0f-time),mprevvert[mface->v2].co);
+ mul_v3_fl(nv2, time);
+ Vec3PlusStVec(nv2, (1.0f-time), mprevvert[mface->v2].co);
- mul_v3_fl(nv3,time);
- Vec3PlusStVec(nv3,(1.0f-time),mprevvert[mface->v3].co);
+ mul_v3_fl(nv3, time);
+ Vec3PlusStVec(nv3, (1.0f-time), mprevvert[mface->v3].co);
if (mface->v4) {
- mul_v3_fl(nv4,time);
- Vec3PlusStVec(nv4,(1.0f-time),mprevvert[mface->v4].co);
+ mul_v3_fl(nv4, time);
+ Vec3PlusStVec(nv4, (1.0f-time), mprevvert[mface->v4].co);
}
}
}
@@ -1867,11 +1867,11 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
/* switch origin to be nv2*/
sub_v3_v3v3(edge1, nv1, nv2);
sub_v3_v3v3(edge2, nv3, nv2);
- sub_v3_v3v3(dv1,opco,nv2); /* abuse dv1 to have vertex in question at *origin* of triangle */
+ sub_v3_v3v3(dv1, opco, nv2); /* abuse dv1 to have vertex in question at *origin* of triangle */
cross_v3_v3v3(d_nvect, edge2, edge1);
/* n_mag = */ /* UNUSED */ normalize_v3(d_nvect);
- facedist = dot_v3v3(dv1,d_nvect);
+ facedist = dot_v3v3(dv1, d_nvect);
// so rules are
//
@@ -1883,16 +1883,16 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
*damp=ob->pd->pdef_sbdamp;
if (facedist > 0.0f) {
*damp *= (1.0f - facedist/outerfacethickness);
- Vec3PlusStVec(outerforceaccu,force_mag_norm,d_nvect);
+ Vec3PlusStVec(outerforceaccu, force_mag_norm, d_nvect);
deflected = 3;
}
else {
- Vec3PlusStVec(innerforceaccu,force_mag_norm,d_nvect);
+ Vec3PlusStVec(innerforceaccu, force_mag_norm, d_nvect);
if (deflected < 2) deflected = 2;
}
if ((mprevvert) && (*damp > 0.0f)) {
- choose_winner(ve,opco,nv1,nv2,nv3,vv1,vv2,vv3);
+ choose_winner(ve, opco, nv1, nv2, nv3, vv1, vv2, vv3);
add_v3_v3(avel, ve);
cavel ++;
}
@@ -1904,11 +1904,11 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
/* switch origin to be nv4 */
sub_v3_v3v3(edge1, nv3, nv4);
sub_v3_v3v3(edge2, nv1, nv4);
- sub_v3_v3v3(dv1,opco,nv4); /* abuse dv1 to have vertex in question at *origin* of triangle */
+ sub_v3_v3v3(dv1, opco, nv4); /* abuse dv1 to have vertex in question at *origin* of triangle */
cross_v3_v3v3(d_nvect, edge2, edge1);
/* n_mag = */ /* UNUSED */ normalize_v3(d_nvect);
- facedist = dot_v3v3(dv1,d_nvect);
+ facedist = dot_v3v3(dv1, d_nvect);
if ((facedist > innerfacethickness) && (facedist < outerfacethickness)) {
if (isect_point_tri_prism_v3(opco, nv1, nv3, nv4) ) {
@@ -1918,17 +1918,17 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
*damp=ob->pd->pdef_sbdamp;
if (facedist > 0.0f) {
*damp *= (1.0f - facedist/outerfacethickness);
- Vec3PlusStVec(outerforceaccu,force_mag_norm,d_nvect);
+ Vec3PlusStVec(outerforceaccu, force_mag_norm, d_nvect);
deflected = 3;
}
else {
- Vec3PlusStVec(innerforceaccu,force_mag_norm,d_nvect);
+ Vec3PlusStVec(innerforceaccu, force_mag_norm, d_nvect);
if (deflected < 2) deflected = 2;
}
if ((mprevvert) && (*damp > 0.0f)) {
- choose_winner(ve,opco,nv1,nv3,nv4,vv1,vv3,vv4);
+ choose_winner(ve, opco, nv1, nv3, nv4, vv1, vv3, vv4);
add_v3_v3(avel, ve);
cavel ++;
}
@@ -1942,46 +1942,46 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
float dist;
closest_to_line_segment_v3(ve, opco, nv1, nv2);
- sub_v3_v3v3(ve,opco,ve);
+ sub_v3_v3v3(ve, opco, ve);
dist = normalize_v3(ve);
if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge,ve);
+ copy_v3_v3(coledge, ve);
mindistedge = dist,
deflected=1;
}
closest_to_line_segment_v3(ve, opco, nv2, nv3);
- sub_v3_v3v3(ve,opco,ve);
+ sub_v3_v3v3(ve, opco, ve);
dist = normalize_v3(ve);
if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge,ve);
+ copy_v3_v3(coledge, ve);
mindistedge = dist,
deflected=1;
}
closest_to_line_segment_v3(ve, opco, nv3, nv1);
- sub_v3_v3v3(ve,opco,ve);
+ sub_v3_v3v3(ve, opco, ve);
dist = normalize_v3(ve);
if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge,ve);
+ copy_v3_v3(coledge, ve);
mindistedge = dist,
deflected=1;
}
if (mface->v4) { /* quad */
closest_to_line_segment_v3(ve, opco, nv3, nv4);
- sub_v3_v3v3(ve,opco,ve);
+ sub_v3_v3v3(ve, opco, ve);
dist = normalize_v3(ve);
if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge,ve);
+ copy_v3_v3(coledge, ve);
mindistedge = dist,
deflected=1;
}
closest_to_line_segment_v3(ve, opco, nv1, nv4);
- sub_v3_v3v3(ve,opco,ve);
+ sub_v3_v3v3(ve, opco, ve);
dist = normalize_v3(ve);
if ((dist < outerfacethickness)&&(dist < mindistedge )) {
- copy_v3_v3(coledge,ve);
+ copy_v3_v3(coledge, ve);
mindistedge = dist,
deflected=1;
}
@@ -2002,7 +2002,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
force_mag_norm =(float)exp(-ee*mindistedge);
if (mindistedge > outerfacethickness*ff)
force_mag_norm =(float)force_mag_norm*fa*(mindistedge - outerfacethickness)*(mindistedge - outerfacethickness);
- Vec3PlusStVec(force,force_mag_norm,coledge);
+ Vec3PlusStVec(force, force_mag_norm, coledge);
*damp=ob->pd->pdef_sbdamp;
if (mindistedge > 0.0f) {
*damp *= (1.0f - mindistedge/outerfacethickness);
@@ -2017,8 +2017,8 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
}
BLI_ghashIterator_free(ihash);
- if (cavel) mul_v3_fl(avel,1.0f/(float)cavel);
- copy_v3_v3(vel,avel);
+ if (cavel) mul_v3_fl(avel, 1.0f/(float)cavel);
+ copy_v3_v3(vel, avel);
if (ci) *intrusion /= ci;
if (deflected) {
normalize_v3_v3(facenormal, force);
@@ -2028,34 +2028,34 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
/* sandbox to plug in various deflection algos */
-static int sb_deflect_face(Object *ob,float *actpos,float *facenormal,float *force,float *cf,float time,float *vel,float *intrusion)
+static int sb_deflect_face(Object *ob, float *actpos, float *facenormal, float *force, float *cf, float time, float *vel, float *intrusion)
{
float s_actpos[3];
int deflected;
- copy_v3_v3(s_actpos,actpos);
- deflected= sb_detect_vertex_collisionCached(s_actpos, facenormal, cf, force , ob->lay, ob,time,vel,intrusion);
- //deflected= sb_detect_vertex_collisionCachedEx(s_actpos, facenormal, cf, force , ob->lay, ob,time,vel,intrusion);
+ copy_v3_v3(s_actpos, actpos);
+ deflected= sb_detect_vertex_collisionCached(s_actpos, facenormal, cf, force, ob->lay, ob, time, vel, intrusion);
+ //deflected= sb_detect_vertex_collisionCachedEx(s_actpos, facenormal, cf, force, ob->lay, ob, time, vel, intrusion);
return(deflected);
}
/* hiding this for now .. but the jacobian may pop up on other tasks .. so i'd like to keep it
-static void dfdx_spring(int ia, int ic, int op, float dir[3],float L,float len,float factor)
+static void dfdx_spring(int ia, int ic, int op, float dir[3], float L, float len, float factor)
{
- float m,delta_ij;
- int i ,j;
+ float m, delta_ij;
+ int i, j;
if (L < len) {
for (i=0;i<3;i++)
for (j=0;j<3;j++) {
delta_ij = (i==j ? (1.0f): (0.0f));
m=factor*(dir[i]*dir[j] + (1-L/len)*(delta_ij - dir[i]*dir[j]));
- nlMatrixAdd(ia+i,op+ic+j,m);
+ nlMatrixAdd(ia+i, op+ic+j, m);
}
}
else {
for (i=0;i<3;i++)
for (j=0;j<3;j++) {
m=factor*dir[i]*dir[j];
- nlMatrixAdd(ia+i,op+ic+j,m);
+ nlMatrixAdd(ia+i, op+ic+j, m);
}
}
}
@@ -2064,24 +2064,24 @@ static void dfdx_spring(int ia, int ic, int op, float dir[3],float L,float len,f
static void dfdx_goal(int ia, int ic, int op, float factor)
{
int i;
- for (i=0;i<3;i++) nlMatrixAdd(ia+i,op+ic+i,factor);
+ for (i=0;i<3;i++) nlMatrixAdd(ia+i, op+ic+i, factor);
}
-static void dfdv_goal(int ia, int ic,float factor)
+static void dfdv_goal(int ia, int ic, float factor)
{
int i;
- for (i=0;i<3;i++) nlMatrixAdd(ia+i,ic+i,factor);
+ for (i=0;i<3;i++) nlMatrixAdd(ia+i, ic+i, factor);
}
*/
-static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UNUSED(forcetime), int nl_flags)
+static void sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, float UNUSED(forcetime), int nl_flags)
{
SoftBody *sb= ob->soft; /* is supposed to be there */
- BodyPoint *bp1,*bp2;
+ BodyPoint *bp1, *bp2;
- float dir[3],dvel[3];
- float distance,forcefactor,kd,absvel,projvel,kw;
+ float dir[3], dvel[3];
+ float distance, forcefactor, kd, absvel, projvel, kw;
#if 0 /* UNUSED */
- int ia,ic;
+ int ia, ic;
#endif
/* prepare depending on which side of the spring we are on */
if (bpi == bs->v1) {
@@ -2108,7 +2108,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
}
/* do bp1 <--> bp2 elastic */
- sub_v3_v3v3(dir,bp1->pos,bp2->pos);
+ sub_v3_v3v3(dir, bp1->pos, bp2->pos);
distance = normalize_v3(dir);
if (bs->len < distance)
iks = 1.0f/(1.0f-sb->inspring)-1.0f ;/* inner spring constants function */
@@ -2138,15 +2138,15 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
}
- Vec3PlusStVec(bp1->force,(bs->len - distance)*forcefactor,dir);
+ Vec3PlusStVec(bp1->force, (bs->len - distance)*forcefactor, dir);
/* do bp1 <--> bp2 viscous */
- sub_v3_v3v3(dvel,bp1->vec,bp2->vec);
+ sub_v3_v3v3(dvel, bp1->vec, bp2->vec);
kd = sb->infrict * sb_fric_force_scale(ob);
absvel = normalize_v3(dvel);
- projvel = dot_v3v3(dir,dvel);
+ projvel = dot_v3v3(dir, dvel);
kd *= absvel * projvel;
- Vec3PlusStVec(bp1->force,-kd,dir);
+ Vec3PlusStVec(bp1->force, -kd, dir);
/* do jacobian stuff if needed */
if (nl_flags & NLF_BUILD) {
@@ -2154,14 +2154,14 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
//float mvel = -forcetime*kd;
//float mpos = -forcetime*forcefactor;
/* depending on my pos */
- // dfdx_spring(ia,ia,op,dir,bs->len,distance,-mpos);
+ // dfdx_spring(ia, ia, op, dir, bs->len, distance, -mpos);
/* depending on my vel */
- // dfdv_goal(ia,ia,mvel); // well that ignores geometie
+ // dfdv_goal(ia, ia, mvel); // well that ignores geometie
if (bp2->goal < SOFTGOALSNAP) { /* ommit this bp when it snaps */
/* depending on other pos */
- // dfdx_spring(ia,ic,op,dir,bs->len,distance,mpos);
+ // dfdx_spring(ia, ic, op, dir, bs->len, distance, mpos);
/* depending on other vel */
- // dfdv_goal(ia,ia,-mvel); // well that ignores geometie
+ // dfdv_goal(ia, ia, -mvel); // well that ignores geometie
}
}
}
@@ -2170,10 +2170,10 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
/* since this is definitely the most CPU consuming task here .. try to spread it */
/* core function _softbody_calc_forces_slice_in_a_thread */
/* result is int to be able to flag user break */
-static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, float forcetime, float timenow,int ifirst,int ilast,int *UNUSED(ptr_to_break_func(void)),ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
+static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, float forcetime, float timenow, int ifirst, int ilast, int *UNUSED(ptr_to_break_func(void)), ListBase *do_effector, int do_deflector, float fieldfactor, float windfactor)
{
float iks;
- int bb,do_selfcollision,do_springcollision,do_aero;
+ int bb, do_selfcollision, do_springcollision, do_aero;
int number_of_points_here = ilast - ifirst;
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bp;
@@ -2210,8 +2210,8 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
int attached;
BodyPoint *obp;
BodySpring *bs;
- int c,b;
- float velcenter[3],dvel[3],def[3];
+ int c, b;
+ float velcenter[3], dvel[3], def[3];
float distance;
float compare;
float bstune = sb->ballstiff;
@@ -2236,42 +2236,42 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
float f = bstune / (distance) + bstune / (compare * compare) * distance - 2.0f * bstune / compare;
mid_v3_v3v3(velcenter, bp->vec, obp->vec);
- sub_v3_v3v3(dvel,velcenter,bp->vec);
- mul_v3_fl(dvel,_final_mass(ob,bp));
+ sub_v3_v3v3(dvel, velcenter, bp->vec);
+ mul_v3_fl(dvel, _final_mass(ob, bp));
- Vec3PlusStVec(bp->force,f*(1.0f-sb->balldamp),def);
- Vec3PlusStVec(bp->force,sb->balldamp,dvel);
+ Vec3PlusStVec(bp->force, f*(1.0f-sb->balldamp), def);
+ Vec3PlusStVec(bp->force, sb->balldamp, dvel);
- /* exploit force(a,b) == -force(b,a) part2/2 */
- sub_v3_v3v3(dvel,velcenter,obp->vec);
- mul_v3_fl(dvel,_final_mass(ob,bp));
+ /* exploit force(a, b) == -force(b, a) part2/2 */
+ sub_v3_v3v3(dvel, velcenter, obp->vec);
+ mul_v3_fl(dvel, _final_mass(ob, bp));
- Vec3PlusStVec(obp->force,sb->balldamp,dvel);
- Vec3PlusStVec(obp->force,-f*(1.0f-sb->balldamp),def);
+ Vec3PlusStVec(obp->force, sb->balldamp, dvel);
+ Vec3PlusStVec(obp->force, -f*(1.0f-sb->balldamp), def);
}
}
}
}
/* naive ball self collision done */
- if (_final_goal(ob,bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */
+ if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */
float auxvect[3];
float velgoal[3];
/* do goal stuff */
if (ob->softflag & OB_SB_GOAL) {
/* true elastic goal */
- float ks,kd;
- sub_v3_v3v3(auxvect,bp->pos,bp->origT);
+ float ks, kd;
+ sub_v3_v3v3(auxvect, bp->pos, bp->origT);
ks = 1.0f / (1.0f - _final_goal(ob, bp) * sb->goalspring) - 1.0f;
bp->force[0]+= -ks*(auxvect[0]);
bp->force[1]+= -ks*(auxvect[1]);
bp->force[2]+= -ks*(auxvect[2]);
/* calulate damping forces generated by goals*/
- sub_v3_v3v3(velgoal,bp->origS, bp->origE);
+ sub_v3_v3v3(velgoal, bp->origS, bp->origE);
kd = sb->goalfrict * sb_fric_force_scale(ob);
- add_v3_v3v3(auxvect,velgoal,bp->vec);
+ add_v3_v3v3(auxvect, velgoal, bp->vec);
if (forcetime > 0.0f) { /* make sure friction does not become rocket motor on time reversal */
bp->force[0]-= kd * (auxvect[0]);
@@ -2290,7 +2290,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
if (sb && scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
float gravity[3];
copy_v3_v3(gravity, scene->physics_settings.gravity);
- mul_v3_fl(gravity, sb_grav_force_scale(ob)*_final_mass(ob,bp)*sb->effector_weights->global_gravity); /* individual mass of node here */
+ mul_v3_fl(gravity, sb_grav_force_scale(ob)*_final_mass(ob, bp)*sb->effector_weights->global_gravity); /* individual mass of node here */
add_v3_v3(bp->force, gravity);
}
@@ -2305,7 +2305,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed);
/* apply forcefield*/
- mul_v3_fl(force,fieldfactor* eval_sb_fric_force_scale);
+ mul_v3_fl(force, fieldfactor* eval_sb_fric_force_scale);
add_v3_v3(bp->force, force);
/* BP friction in moving media */
@@ -2330,20 +2330,20 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
bp->choke2 = 0.0f;
bp->loc_flag &= ~SBF_DOFUZZY;
if (do_deflector && !(bp->loc_flag & SBF_OUTOFCOLLISION) ) {
- float cfforce[3],defforce[3] ={0.0f,0.0f,0.0f}, vel[3] = {0.0f,0.0f,0.0f}, facenormal[3], cf = 1.0f,intrusion;
+ float cfforce[3], defforce[3] ={0.0f, 0.0f, 0.0f}, vel[3] = {0.0f, 0.0f, 0.0f}, facenormal[3], cf = 1.0f, intrusion;
float kd = 1.0f;
- if (sb_deflect_face(ob,bp->pos,facenormal,defforce,&cf,timenow,vel,&intrusion)) {
+ if (sb_deflect_face(ob, bp->pos, facenormal, defforce, &cf, timenow, vel, &intrusion)) {
if (intrusion < 0.0f) {
sb->scratch->flag |= SBF_DOFUZZY;
bp->loc_flag |= SBF_DOFUZZY;
bp->choke = sb->choke*0.01f;
}
- sub_v3_v3v3(cfforce,bp->vec,vel);
- Vec3PlusStVec(bp->force,-cf*50.0f,cfforce);
+ sub_v3_v3v3(cfforce, bp->vec, vel);
+ Vec3PlusStVec(bp->force, -cf*50.0f, cfforce);
- Vec3PlusStVec(bp->force,kd,defforce);
+ Vec3PlusStVec(bp->force, kd, defforce);
}
}
@@ -2363,8 +2363,8 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
bp->choke = bs->cf;
}
- // sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float forcetime,int nl_flags)
- sb_spring_force(ob,ilast-bb,bs,iks,forcetime,0);
+ // sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, float forcetime, int nl_flags)
+ sb_spring_force(ob, ilast-bb, bs, iks, forcetime, 0);
}/* loop springs */
}/* existing spring list */
}/*any edges*/
@@ -2377,15 +2377,15 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
static void *exec_softbody_calc_forces(void *data)
{
SB_thread_context *pctx = (SB_thread_context*)data;
- _softbody_calc_forces_slice_in_a_thread(pctx->scene, pctx->ob, pctx->forcetime, pctx->timenow, pctx->ifirst, pctx->ilast, NULL, pctx->do_effector,pctx->do_deflector,pctx->fieldfactor,pctx->windfactor);
+ _softbody_calc_forces_slice_in_a_thread(pctx->scene, pctx->ob, pctx->forcetime, pctx->timenow, pctx->ifirst, pctx->ilast, NULL, pctx->do_effector, pctx->do_deflector, pctx->fieldfactor, pctx->windfactor);
return NULL;
}
-static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float timenow,int totpoint,int *UNUSED(ptr_to_break_func(void)),struct ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
+static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float timenow, int totpoint, int *UNUSED(ptr_to_break_func(void)), struct ListBase *do_effector, int do_deflector, float fieldfactor, float windfactor)
{
ListBase threads;
SB_thread_context *sb_threads;
- int i, totthread,left,dec;
+ int i, totthread, left, dec;
int lowpoints =100; /* wild guess .. may increase with better thread management 'above' or even be UI option sb->spawn_cf_threads_nopts */
/* figure the number of threads while preventing pretty pointless threading overhead */
@@ -2398,7 +2398,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t
totthread--;
}
- /* printf("sb_cf_threads_run spawning %d threads\n",totthread); */
+ /* printf("sb_cf_threads_run spawning %d threads\n", totthread); */
sb_threads= MEM_callocN(sizeof(SB_thread_context)*totthread, "SBThread");
memset(sb_threads, 0, sizeof(SB_thread_context)*totthread);
@@ -2450,7 +2450,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
/* float gravity; */ /* UNUSED */
/* float iks; */
float fieldfactor = -1.0f, windfactor = 0.25;
- int do_deflector /*,do_selfcollision*/ ,do_springcollision,do_aero;
+ int do_deflector /*, do_selfcollision*/, do_springcollision, do_aero;
/* gravity = sb->grav * sb_grav_force_scale(ob); */ /* UNUSED */
@@ -2464,20 +2464,20 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
/* bproot= sb->bpoint; */ /* need this for proper spring addressing */ /* UNUSED */
if (do_springcollision || do_aero)
- sb_sfesf_threads_run(scene, ob, timenow,sb->totspring,NULL);
+ sb_sfesf_threads_run(scene, ob, timenow, sb->totspring, NULL);
/* after spring scan because it uses Effoctors too */
do_effector= pdInitEffectors(scene, ob, NULL, sb->effector_weights);
if (do_deflector) {
float defforce[3];
- do_deflector = sb_detect_aabb_collisionCached(defforce,ob->lay,ob,timenow);
+ do_deflector = sb_detect_aabb_collisionCached(defforce, ob->lay, ob, timenow);
}
sb_cf_threads_run(scene, ob, forcetime, timenow, sb->totpoint, NULL, do_effector, do_deflector, fieldfactor, windfactor);
/* finally add forces caused by face collision */
- if (ob->softflag & OB_SB_FACECOLL) scan_for_ext_face_forces(ob,timenow);
+ if (ob->softflag & OB_SB_FACECOLL) scan_for_ext_face_forces(ob, timenow);
/* finish matrix and solve */
pdEndEffectors(&do_effector);
@@ -2510,10 +2510,10 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* BodyPoint *bproot; */ /* UNUSED */
BodySpring *bs;
ListBase *do_effector = NULL;
- float iks, ks, kd, gravity[3] = {0.0f,0.0f,0.0f};
+ float iks, ks, kd, gravity[3] = {0.0f, 0.0f, 0.0f};
float fieldfactor = -1.0f, windfactor = 0.25f;
float tune = sb->ballstiff;
- int a, b, do_deflector,do_selfcollision,do_springcollision,do_aero;
+ int a, b, do_deflector, do_selfcollision, do_springcollision, do_aero;
/* jacobian
@@ -2546,7 +2546,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (do_deflector) {
float defforce[3];
- do_deflector = sb_detect_aabb_collisionCached(defforce,ob->lay,ob,timenow);
+ do_deflector = sb_detect_aabb_collisionCached(defforce, ob->lay, ob, timenow);
}
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
@@ -2557,17 +2557,17 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
//int op =3*sb->totpoint;
/* dF/dV = v */
/* jacobioan
- nlMatrixAdd(op+ia,ia,-forcetime);
- nlMatrixAdd(op+ia+1,ia+1,-forcetime);
- nlMatrixAdd(op+ia+2,ia+2,-forcetime);
+ nlMatrixAdd(op+ia, ia, -forcetime);
+ nlMatrixAdd(op+ia+1, ia+1, -forcetime);
+ nlMatrixAdd(op+ia+2, ia+2, -forcetime);
- nlMatrixAdd(ia,ia,1);
- nlMatrixAdd(ia+1,ia+1,1);
- nlMatrixAdd(ia+2,ia+2,1);
+ nlMatrixAdd(ia, ia, 1);
+ nlMatrixAdd(ia+1, ia+1, 1);
+ nlMatrixAdd(ia+2, ia+2, 1);
- nlMatrixAdd(op+ia,op+ia,1);
- nlMatrixAdd(op+ia+1,op+ia+1,1);
- nlMatrixAdd(op+ia+2,op+ia+2,1);
+ nlMatrixAdd(op+ia, op+ia, 1);
+ nlMatrixAdd(op+ia+1, op+ia+1, 1);
+ nlMatrixAdd(op+ia+2, op+ia+2, 1);
*/
@@ -2578,8 +2578,8 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (do_selfcollision) {
int attached;
BodyPoint *obp;
- int c,b;
- float velcenter[3],dvel[3],def[3];
+ int c, b;
+ float velcenter[3], dvel[3], def[3];
float distance;
float compare;
@@ -2608,11 +2608,11 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
float f = tune / (distance) + tune / (compare * compare) * distance - 2.0f * tune/compare;
mid_v3_v3v3(velcenter, bp->vec, obp->vec);
- sub_v3_v3v3(dvel,velcenter,bp->vec);
- mul_v3_fl(dvel,_final_mass(ob,bp));
+ sub_v3_v3v3(dvel, velcenter, bp->vec);
+ mul_v3_fl(dvel, _final_mass(ob, bp));
- Vec3PlusStVec(bp->force,f*(1.0f-sb->balldamp),def);
- Vec3PlusStVec(bp->force,sb->balldamp,dvel);
+ Vec3PlusStVec(bp->force, f*(1.0f-sb->balldamp), def);
+ Vec3PlusStVec(bp->force, sb->balldamp, dvel);
if (nl_flags & NLF_BUILD) {
//int ia =3*(sb->totpoint-a);
@@ -2621,11 +2621,11 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
//float mvel = forcetime*sb->nodemass*sb->balldamp;
//float mpos = forcetime*tune*(1.0f-sb->balldamp);
/*some quick and dirty entries to the jacobian*/
- //dfdx_goal(ia,ia,op,mpos);
- //dfdv_goal(ia,ia,mvel);
- /* exploit force(a,b) == -force(b,a) part1/2 */
- //dfdx_goal(ic,ic,op,mpos);
- //dfdv_goal(ic,ic,mvel);
+ //dfdx_goal(ia, ia, op, mpos);
+ //dfdv_goal(ia, ia, mvel);
+ /* exploit force(a, b) == -force(b, a) part1/2 */
+ //dfdx_goal(ic, ic, op, mpos);
+ //dfdv_goal(ic, ic, mvel);
/*TODO sit down an X-out the true jacobian entries*/
@@ -2638,12 +2638,12 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
*/
}
- /* exploit force(a,b) == -force(b,a) part2/2 */
- sub_v3_v3v3(dvel,velcenter,obp->vec);
- mul_v3_fl(dvel,(_final_mass(ob,bp)+_final_mass(ob,obp))/2.0f);
+ /* exploit force(a, b) == -force(b, a) part2/2 */
+ sub_v3_v3v3(dvel, velcenter, obp->vec);
+ mul_v3_fl(dvel, (_final_mass(ob, bp)+_final_mass(ob, obp))/2.0f);
- Vec3PlusStVec(obp->force,sb->balldamp,dvel);
- Vec3PlusStVec(obp->force,-f*(1.0f-sb->balldamp),def);
+ Vec3PlusStVec(obp->force, sb->balldamp, dvel);
+ Vec3PlusStVec(obp->force, -f*(1.0f-sb->balldamp), def);
}
@@ -2652,14 +2652,14 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
}
/* naive ball self collision done */
- if (_final_goal(ob,bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */
+ if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */
float auxvect[3];
float velgoal[3];
/* do goal stuff */
if (ob->softflag & OB_SB_GOAL) {
/* true elastic goal */
- sub_v3_v3v3(auxvect,bp->pos,bp->origT);
+ sub_v3_v3v3(auxvect, bp->pos, bp->origT);
ks = 1.0f / (1.0f- _final_goal(ob, bp) * sb->goalspring) - 1.0f;
bp->force[0]+= -ks*(auxvect[0]);
bp->force[1]+= -ks*(auxvect[1]);
@@ -2669,14 +2669,14 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
//int ia =3*(sb->totpoint-a);
//int op =3*(sb->totpoint);
/* depending on my pos */
- //dfdx_goal(ia,ia,op,ks*forcetime);
+ //dfdx_goal(ia, ia, op, ks*forcetime);
}
/* calulate damping forces generated by goals*/
- sub_v3_v3v3(velgoal,bp->origS, bp->origE);
+ sub_v3_v3v3(velgoal, bp->origS, bp->origE);
kd = sb->goalfrict * sb_fric_force_scale(ob);
- add_v3_v3v3(auxvect,velgoal,bp->vec);
+ add_v3_v3v3(auxvect, velgoal, bp->vec);
if (forcetime > 0.0f) { /* make sure friction does not become rocket motor on time reversal */
bp->force[0]-= kd * (auxvect[0]);
@@ -2686,7 +2686,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
//int ia =3*(sb->totpoint-a);
normalize_v3(auxvect);
/* depending on my vel */
- //dfdv_goal(ia,ia,kd*forcetime);
+ //dfdv_goal(ia, ia, kd*forcetime);
}
}
@@ -2700,7 +2700,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* gravitation */
- madd_v3_v3fl(bp->force, gravity, _final_mass(ob,bp)); /* individual mass of node here */
+ madd_v3_v3fl(bp->force, gravity, _final_mass(ob, bp)); /* individual mass of node here */
/* particle field & vortex */
@@ -2713,7 +2713,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed);
/* apply forcefield*/
- mul_v3_fl(force,fieldfactor* eval_sb_fric_force_scale);
+ mul_v3_fl(force, fieldfactor* eval_sb_fric_force_scale);
add_v3_v3(bp->force, force);
/* BP friction in moving media */
@@ -2736,9 +2736,9 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
//int ia =3*(sb->totpoint-a);
/* da/dv = */
- // nlMatrixAdd(ia,ia,forcetime*kd);
- // nlMatrixAdd(ia+1,ia+1,forcetime*kd);
- // nlMatrixAdd(ia+2,ia+2,forcetime*kd);
+ // nlMatrixAdd(ia, ia, forcetime*kd);
+ // nlMatrixAdd(ia+1, ia+1, forcetime*kd);
+ // nlMatrixAdd(ia+2, ia+2, forcetime*kd);
}
}
@@ -2747,10 +2747,10 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
bp->choke2 = 0.0f;
bp->loc_flag &= ~SBF_DOFUZZY;
if (do_deflector) {
- float cfforce[3],defforce[3] ={0.0f,0.0f,0.0f}, vel[3] = {0.0f,0.0f,0.0f}, facenormal[3], cf = 1.0f,intrusion;
+ float cfforce[3], defforce[3] ={0.0f, 0.0f, 0.0f}, vel[3] = {0.0f, 0.0f, 0.0f}, facenormal[3], cf = 1.0f, intrusion;
kd = 1.0f;
- if (sb_deflect_face(ob,bp->pos,facenormal,defforce,&cf,timenow,vel,&intrusion)) {
+ if (sb_deflect_face(ob, bp->pos, facenormal, defforce, &cf, timenow, vel, &intrusion)) {
if ((!nl_flags)&&(intrusion < 0.0f)) {
if (G.rt & 0x01) { // 17 we did check for bit 0x10 before
/*fixing bug [17428] this forces adaptive step size to tiny steps
@@ -2763,12 +2763,12 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
in heun step No1 and leave the heun step No2 adapt to it
so we kind of introduced a implicit solver for this case
*/
- Vec3PlusStVec(bp->pos,-intrusion,facenormal);
+ Vec3PlusStVec(bp->pos, -intrusion, facenormal);
}
else {
- sub_v3_v3v3(cfforce,bp->vec,vel);
- Vec3PlusStVec(bp->force,-cf*50.0f,cfforce);
+ sub_v3_v3v3(cfforce, bp->vec, vel);
+ Vec3PlusStVec(bp->force, -cf*50.0f, cfforce);
}
@@ -2777,15 +2777,15 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
bp->choke = sb->choke*0.01f;
}
else {
- sub_v3_v3v3(cfforce,bp->vec,vel);
- Vec3PlusStVec(bp->force,-cf*50.0f,cfforce);
+ sub_v3_v3v3(cfforce, bp->vec, vel);
+ Vec3PlusStVec(bp->force, -cf*50.0f, cfforce);
}
- Vec3PlusStVec(bp->force,kd,defforce);
+ Vec3PlusStVec(bp->force, kd, defforce);
if (nl_flags & NLF_BUILD) {
// int ia =3*(sb->totpoint-a);
// int op =3*sb->totpoint;
- //dfdx_goal(ia,ia,op,mpos); // don't do unless you know
- //dfdv_goal(ia,ia,-cf);
+ //dfdx_goal(ia, ia, op, mpos); // don't do unless you know
+ //dfdv_goal(ia, ia, -cf);
}
@@ -2805,9 +2805,9 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
bp->choke = bs->cf;
}
- // sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float forcetime,int nl_flags)
+ // sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, float forcetime, int nl_flags)
// rather remove nl_falgs from code .. will make things a lot cleaner
- sb_spring_force(ob,sb->totpoint-a,bs,iks,forcetime,0);
+ sb_spring_force(ob, sb->totpoint-a, bs, iks, forcetime, 0);
}/* loop springs */
}/* existing spring list */
}/*any edges*/
@@ -2817,12 +2817,12 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* finally add forces caused by face collision */
- if (ob->softflag & OB_SB_FACECOLL) scan_for_ext_face_forces(ob,timenow);
+ if (ob->softflag & OB_SB_FACECOLL) scan_for_ext_face_forces(ob, timenow);
/* finish matrix and solve */
#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be useful .. so keep that BM
if (nl_flags & NLF_SOLVE) {
- //double sct,sst=PIL_check_seconds_timer();
+ //double sct, sst=PIL_check_seconds_timer();
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
int iv =3*(sb->totpoint-a);
int ip =3*(2*sb->totpoint-a);
@@ -2847,30 +2847,30 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* for debug purpose .. anyhow cropping B vector looks like working */
if (G.rt ==32)
for (a=2*sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
- f=nlGetVariable(0,index);
- printf("(%f ",f);index++;
- f=nlGetVariable(0,index);
- printf("%f ",f);index++;
- f=nlGetVariable(0,index);
- printf("%f)",f);index++;
+ f=nlGetVariable(0, index);
+ printf("(%f ", f);index++;
+ f=nlGetVariable(0, index);
+ printf("%f ", f);index++;
+ f=nlGetVariable(0, index);
+ printf("%f)", f);index++;
}
index =0;
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
- f=nlGetVariable(0,index);
+ f=nlGetVariable(0, index);
bp->impdv[0] = f; index++;
- f=nlGetVariable(0,index);
+ f=nlGetVariable(0, index);
bp->impdv[1] = f; index++;
- f=nlGetVariable(0,index);
+ f=nlGetVariable(0, index);
bp->impdv[2] = f; index++;
}
/*
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
- f=nlGetVariable(0,index);
+ f=nlGetVariable(0, index);
bp->impdx[0] = f; index++;
- f=nlGetVariable(0,index);
+ f=nlGetVariable(0, index);
bp->impdx[1] = f; index++;
- f=nlGetVariable(0,index);
+ f=nlGetVariable(0, index);
bp->impdx[2] = f; index++;
}
*/
@@ -2878,13 +2878,13 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
else {
printf("Matrix inversion failed\n");
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
- copy_v3_v3(bp->impdv,bp->force);
+ copy_v3_v3(bp->impdv, bp->force);
}
}
//sct=PIL_check_seconds_timer();
- //if (sct-sst > 0.01f) printf(" implicit solver time %f %s \r",sct-sst,ob->id.name);
+ //if (sct-sst > 0.01f) printf(" implicit solver time %f %s \r", sct-sst, ob->id.name);
}
/* cleanup */
#endif
@@ -2896,13 +2896,13 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
{
/* time evolution */
/* actually does an explicit euler step mode == 0 */
- /* or heun ~ 2nd order runge-kutta steps, mode 1,2 */
+ /* or heun ~ 2nd order runge-kutta steps, mode 1, 2 */
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bp;
- float dx[3]={0},dv[3],aabbmin[3],aabbmax[3],cm[3]={0.0f,0.0f,0.0f};
- float timeovermass/*,freezeloc=0.00001f,freezeforce=0.00000000001f*/;
- float maxerrpos= 0.0f,maxerrvel = 0.0f;
- int a,fuzzy=0;
+ float dx[3]={0}, dv[3], aabbmin[3], aabbmax[3], cm[3]={0.0f, 0.0f, 0.0f};
+ float timeovermass/*, freezeloc=0.00001f, freezeforce=0.00000000001f*/;
+ float maxerrpos= 0.0f, maxerrvel = 0.0f;
+ int a, fuzzy=0;
forcetime *= sb_time_scale(ob);
@@ -2919,21 +2919,21 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
/* now we have individual masses */
/* claim a minimum mass for vertex */
- if (_final_mass(ob,bp) > 0.009999f) timeovermass = forcetime/_final_mass(ob,bp);
+ if (_final_mass(ob, bp) > 0.009999f) timeovermass = forcetime/_final_mass(ob, bp);
else timeovermass = forcetime/0.009999f;
- if (_final_goal(ob,bp) < SOFTGOALSNAP) {
+ if (_final_goal(ob, bp) < SOFTGOALSNAP) {
/* this makes t~ = t */
- if (mid_flags & MID_PRESERVE) copy_v3_v3(dx,bp->vec);
+ if (mid_flags & MID_PRESERVE) copy_v3_v3(dx, bp->vec);
/* so here is (v)' = a(cceleration) = sum(F_springs)/m + gravitation + some friction forces + more forces*/
/* the ( ... )' operator denotes derivate respective time */
/* the euler step for velocity then becomes */
/* v(t + dt) = v(t) + a(t) * dt */
- mul_v3_fl(bp->force,timeovermass);/* individual mass of node here */
+ mul_v3_fl(bp->force, timeovermass);/* individual mass of node here */
/* some nasty if's to have heun in here too */
- copy_v3_v3(dv,bp->force);
+ copy_v3_v3(dv, bp->force);
if (mode == 1) {
copy_v3_v3(bp->prevvec, bp->vec);
@@ -2946,80 +2946,80 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
bp->vec[1] = bp->prevvec[1] + 0.5f * (dv[1] + bp->prevdv[1]);
bp->vec[2] = bp->prevvec[2] + 0.5f * (dv[2] + bp->prevdv[2]);
/* compare euler to heun to estimate error for step sizing */
- maxerrvel = MAX2(maxerrvel,ABS(dv[0] - bp->prevdv[0]));
- maxerrvel = MAX2(maxerrvel,ABS(dv[1] - bp->prevdv[1]));
- maxerrvel = MAX2(maxerrvel,ABS(dv[2] - bp->prevdv[2]));
+ maxerrvel = MAX2(maxerrvel, ABS(dv[0] - bp->prevdv[0]));
+ maxerrvel = MAX2(maxerrvel, ABS(dv[1] - bp->prevdv[1]));
+ maxerrvel = MAX2(maxerrvel, ABS(dv[2] - bp->prevdv[2]));
}
else { add_v3_v3(bp->vec, bp->force); }
/* this makes t~ = t+dt */
- if (!(mid_flags & MID_PRESERVE)) copy_v3_v3(dx,bp->vec);
+ if (!(mid_flags & MID_PRESERVE)) copy_v3_v3(dx, bp->vec);
/* so here is (x)'= v(elocity) */
/* the euler step for location then becomes */
/* x(t + dt) = x(t) + v(t~) * dt */
- mul_v3_fl(dx,forcetime);
+ mul_v3_fl(dx, forcetime);
/* the freezer coming sooner or later */
/*
- if ((dot_v3v3(dx,dx)<freezeloc )&&(dot_v3v3(bp->force,bp->force)<freezeforce )) {
+ if ((dot_v3v3(dx, dx)<freezeloc )&&(dot_v3v3(bp->force, bp->force)<freezeforce )) {
bp->frozen /=2;
}
else {
- bp->frozen = MIN2(bp->frozen*1.05f,1.0f);
+ bp->frozen = MIN2(bp->frozen*1.05f, 1.0f);
}
- mul_v3_fl(dx,bp->frozen);
+ mul_v3_fl(dx, bp->frozen);
*/
/* again some nasty if's to have heun in here too */
if (mode ==1) {
- copy_v3_v3(bp->prevpos,bp->pos);
- copy_v3_v3(bp->prevdx ,dx);
+ copy_v3_v3(bp->prevpos, bp->pos);
+ copy_v3_v3(bp->prevdx, dx);
}
if (mode ==2) {
bp->pos[0] = bp->prevpos[0] + 0.5f * ( dx[0] + bp->prevdx[0]);
bp->pos[1] = bp->prevpos[1] + 0.5f * ( dx[1] + bp->prevdx[1]);
bp->pos[2] = bp->prevpos[2] + 0.5f * ( dx[2] + bp->prevdx[2]);
- maxerrpos = MAX2(maxerrpos,ABS(dx[0] - bp->prevdx[0]));
- maxerrpos = MAX2(maxerrpos,ABS(dx[1] - bp->prevdx[1]));
- maxerrpos = MAX2(maxerrpos,ABS(dx[2] - bp->prevdx[2]));
+ maxerrpos = MAX2(maxerrpos, ABS(dx[0] - bp->prevdx[0]));
+ maxerrpos = MAX2(maxerrpos, ABS(dx[1] - bp->prevdx[1]));
+ maxerrpos = MAX2(maxerrpos, ABS(dx[2] - bp->prevdx[2]));
/* bp->choke is set when we need to pull a vertex or edge out of the collider.
the collider object signals to get out by pushing hard. on the other hand
we don't want to end up in deep space so we add some <viscosity>
to balance that out */
if (bp->choke2 > 0.0f) {
- mul_v3_fl(bp->vec,(1.0f - bp->choke2));
+ mul_v3_fl(bp->vec, (1.0f - bp->choke2));
}
if (bp->choke > 0.0f) {
- mul_v3_fl(bp->vec,(1.0f - bp->choke));
+ mul_v3_fl(bp->vec, (1.0f - bp->choke));
}
}
else { add_v3_v3(bp->pos, dx);}
}/*snap*/
/* so while we are looping BPs anyway do statistics on the fly */
- aabbmin[0] = MIN2(aabbmin[0],bp->pos[0]);
- aabbmin[1] = MIN2(aabbmin[1],bp->pos[1]);
- aabbmin[2] = MIN2(aabbmin[2],bp->pos[2]);
- aabbmax[0] = MAX2(aabbmax[0],bp->pos[0]);
- aabbmax[1] = MAX2(aabbmax[1],bp->pos[1]);
- aabbmax[2] = MAX2(aabbmax[2],bp->pos[2]);
+ aabbmin[0] = MIN2(aabbmin[0], bp->pos[0]);
+ aabbmin[1] = MIN2(aabbmin[1], bp->pos[1]);
+ aabbmin[2] = MIN2(aabbmin[2], bp->pos[2]);
+ aabbmax[0] = MAX2(aabbmax[0], bp->pos[0]);
+ aabbmax[1] = MAX2(aabbmax[1], bp->pos[1]);
+ aabbmax[2] = MAX2(aabbmax[2], bp->pos[2]);
if (bp->loc_flag & SBF_DOFUZZY) fuzzy =1;
} /*for*/
- if (sb->totpoint) mul_v3_fl(cm,1.0f/sb->totpoint);
+ if (sb->totpoint) mul_v3_fl(cm, 1.0f/sb->totpoint);
if (sb->scratch) {
- copy_v3_v3(sb->scratch->aabbmin,aabbmin);
- copy_v3_v3(sb->scratch->aabbmax,aabbmax);
+ copy_v3_v3(sb->scratch->aabbmin, aabbmin);
+ copy_v3_v3(sb->scratch->aabbmax, aabbmax);
}
if (err) { /* so step size will be controlled by biggest difference in slope */
if (sb->solverflags & SBSO_OLDERR)
- *err = MAX2(maxerrpos,maxerrvel);
+ *err = MAX2(maxerrpos, maxerrvel);
else
*err = maxerrpos;
- //printf("EP %f EV %f\n",maxerrpos,maxerrvel);
+ //printf("EP %f EV %f\n", maxerrpos, maxerrvel);
if (fuzzy) {
*err /= sb->fuzzyness;
}
@@ -3047,19 +3047,19 @@ static void softbody_store_step(Object *ob)
int a;
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
- copy_v3_v3(bp->prevvec,bp->vec);
- copy_v3_v3(bp->prevpos,bp->pos);
+ copy_v3_v3(bp->prevvec, bp->vec);
+ copy_v3_v3(bp->prevpos, bp->pos);
}
}
/* used by predictors and correctors */
-static void softbody_store_state(Object *ob,float *ppos,float *pvel)
+static void softbody_store_state(Object *ob, float *ppos, float *pvel)
{
SoftBody *sb= ob->soft; /* is supposed to be there*/
BodyPoint *bp;
int a;
- float *pp=ppos,*pv=pvel;
+ float *pp=ppos, *pv=pvel;
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
@@ -3072,42 +3072,42 @@ static void softbody_store_state(Object *ob,float *ppos,float *pvel)
}
/* used by predictors and correctors */
-static void softbody_retrieve_state(Object *ob,float *ppos,float *pvel)
+static void softbody_retrieve_state(Object *ob, float *ppos, float *pvel)
{
SoftBody *sb= ob->soft; /* is supposed to be there*/
BodyPoint *bp;
int a;
- float *pp=ppos,*pv=pvel;
+ float *pp=ppos, *pv=pvel;
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
- copy_v3_v3(bp->vec,pv);
+ copy_v3_v3(bp->vec, pv);
pv+=3;
- copy_v3_v3(bp->pos,pp);
+ copy_v3_v3(bp->pos, pp);
pp+=3;
}
}
/* used by predictors and correctors */
-static void softbody_swap_state(Object *ob,float *ppos,float *pvel)
+static void softbody_swap_state(Object *ob, float *ppos, float *pvel)
{
SoftBody *sb= ob->soft; /* is supposed to be there*/
BodyPoint *bp;
int a;
- float *pp=ppos,*pv=pvel;
+ float *pp=ppos, *pv=pvel;
float temp[3];
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
copy_v3_v3(temp, bp->vec);
- copy_v3_v3(bp->vec,pv);
- copy_v3_v3(pv,temp);
+ copy_v3_v3(bp->vec, pv);
+ copy_v3_v3(pv, temp);
pv+=3;
copy_v3_v3(temp, bp->pos);
- copy_v3_v3(bp->pos,pp);
- copy_v3_v3(pp,temp);
+ copy_v3_v3(bp->pos, pp);
+ copy_v3_v3(pp, temp);
pp+=3;
}
}
@@ -3127,9 +3127,9 @@ static void softbody_apply_goalsnap(Object *ob)
int a;
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
- if (_final_goal(ob,bp) >= SOFTGOALSNAP) {
- copy_v3_v3(bp->prevpos,bp->pos);
- copy_v3_v3(bp->pos,bp->origT);
+ if (_final_goal(ob, bp) >= SOFTGOALSNAP) {
+ copy_v3_v3(bp->prevpos, bp->pos);
+ copy_v3_v3(bp->pos, bp->origT);
}
}
}
@@ -3141,7 +3141,7 @@ static void apply_spring_memory(Object *ob)
BodySpring *bs;
BodyPoint *bp1, *bp2;
int a;
- float b,l,r;
+ float b, l, r;
if (sb && sb->totspring) {
b = sb->plastic;
@@ -3149,7 +3149,7 @@ static void apply_spring_memory(Object *ob)
bs = &sb->bspring[a];
bp1 =&sb->bpoint[bs->v1];
bp2 =&sb->bpoint[bs->v2];
- l = len_v3v3(bp1->pos,bp2->pos);
+ l = len_v3v3(bp1->pos, bp2->pos);
r = bs->len/l;
if (( r > 1.05f) || (r < 0.95f)) {
bs->len = ((100.0f - b) * bs->len + b*l)/100.0f;
@@ -3172,7 +3172,7 @@ static void interpolate_exciter(Object *ob, int timescale, int time)
bp->origT[0] = bp->origS[0] + f*(bp->origE[0] - bp->origS[0]);
bp->origT[1] = bp->origS[1] + f*(bp->origE[1] - bp->origS[1]);
bp->origT[2] = bp->origS[2] + f*(bp->origE[2] - bp->origS[2]);
- if (_final_goal(ob,bp) >= SOFTGOALSNAP) {
+ if (_final_goal(ob, bp) >= SOFTGOALSNAP) {
bp->vec[0] = bp->origE[0] - bp->origS[0];
bp->vec[1] = bp->origE[1] - bp->origS[1];
bp->vec[2] = bp->origE[2] - bp->origS[2];
@@ -3289,7 +3289,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
if ((ob->softflag & OB_SB_GOAL) && sb->vertgroup) { /* even this is a deprecated evil hack */
/* I'd like to have it .. if (sb->namedVG_Goal[0]) */
- get_scalar_from_vertexgroup(ob, a,(short) (sb->vertgroup-1), &bp->goal);
+ get_scalar_from_vertexgroup(ob, a, (short) (sb->vertgroup-1), &bp->goal);
/* do this always, regardless successfull read from vertex group */
/* this is where '2.5 every thing is animatable' goes wrong in the first place jow_go_for2_5 */
/* 1st coding action to take : move this to frame level */
@@ -3308,12 +3308,12 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
*/
if (sb->namedVG_Mass[0]) {
- int grp= defgroup_name_index (ob,sb->namedVG_Mass);
- /* printf("VGN %s %d\n",sb->namedVG_Mass,grp); */
+ int grp= defgroup_name_index (ob, sb->namedVG_Mass);
+ /* printf("VGN %s %d\n", sb->namedVG_Mass, grp); */
if (grp > -1) {
- get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->mass);
+ get_scalar_from_vertexgroup(ob, a, (short) (grp), &bp->mass);
/* 2.5 bp->mass = bp->mass * sb->nodemass; */
- /* printf("bp->mass %f\n",bp->mass); */
+ /* printf("bp->mass %f\n", bp->mass); */
}
}
@@ -3321,11 +3321,11 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
bp->springweight = 1.0f;
if (sb->namedVG_Spring_K[0]) {
- int grp= defgroup_name_index (ob,sb->namedVG_Spring_K);
- //printf("VGN %s %d\n",sb->namedVG_Spring_K,grp);
+ int grp= defgroup_name_index (ob, sb->namedVG_Spring_K);
+ //printf("VGN %s %d\n", sb->namedVG_Spring_K, grp);
if (grp > -1) {
- get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->springweight);
- //printf("bp->springweight %f\n",bp->springweight);
+ get_scalar_from_vertexgroup(ob, a, (short) (grp), &bp->springweight);
+ //printf("bp->springweight %f\n", bp->springweight);
}
}
@@ -3352,7 +3352,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
build_bps_springlist(ob); /* scan for springs attached to bodypoints ONCE */
/* insert *other second order* springs if desired */
if (sb->secondspring > 0.0000001f) {
- add_2nd_order_springs(ob,sb->secondspring); /* exploits the the first run of build_bps_springlist(ob);*/
+ add_2nd_order_springs(ob, sb->secondspring); /* exploits the the first run of build_bps_springlist(ob);*/
build_bps_springlist(ob); /* yes we need to do it again*/
}
springs_from_mesh(ob); /* write the 'rest'-length of the springs */
@@ -3373,8 +3373,8 @@ static void mesh_faces_to_scratch(Object *ob)
int a;
/* alloc and copy faces*/
- bodyface = sb->scratch->bodyface = MEM_mallocN(sizeof(BodyFace)*me->totface,"SB_body_Faces");
- //memcpy(sb->scratch->mface,me->mface,sizeof(MFace)*me->totface);
+ bodyface = sb->scratch->bodyface = MEM_mallocN(sizeof(BodyFace)*me->totface, "SB_body_Faces");
+ //memcpy(sb->scratch->mface, me->mface, sizeof(MFace)*me->totface);
mface = me->mface;
for (a=0; a<me->totface; a++, mface++, bodyface++) {
bodyface->v1 = mface->v1;
@@ -3391,20 +3391,20 @@ static void reference_to_scratch(Object *ob)
SoftBody *sb= ob->soft;
ReferenceVert *rp;
BodyPoint *bp;
- float accu_pos[3] ={0.f,0.f,0.f};
+ float accu_pos[3] ={0.f, 0.f, 0.f};
float accu_mass = 0.f;
int a;
- sb->scratch->Ref.ivert = MEM_mallocN(sizeof(ReferenceVert)*sb->totpoint,"SB_Reference");
+ sb->scratch->Ref.ivert = MEM_mallocN(sizeof(ReferenceVert)*sb->totpoint, "SB_Reference");
bp= ob->soft->bpoint;
rp= sb->scratch->Ref.ivert;
for (a=0; a<sb->totpoint; a++, rp++, bp++) {
- copy_v3_v3(rp->pos,bp->pos);
+ copy_v3_v3(rp->pos, bp->pos);
add_v3_v3(accu_pos, bp->pos);
- accu_mass += _final_mass(ob,bp);
+ accu_mass += _final_mass(ob, bp);
}
- mul_v3_fl(accu_pos,1.0f/accu_mass);
- copy_v3_v3(sb->scratch->Ref.com,accu_pos);
+ mul_v3_fl(accu_pos, 1.0f/accu_mass);
+ copy_v3_v3(sb->scratch->Ref.com, accu_pos);
/* printf("reference_to_scratch\n"); */
}
@@ -3412,17 +3412,17 @@ static void reference_to_scratch(Object *ob)
helper function to get proper spring length
when object is rescaled
*/
-static float globallen(float *v1,float *v2,Object *ob)
+static float globallen(float *v1, float *v2, Object *ob)
{
- float p1[3],p2[3];
- copy_v3_v3(p1,v1);
+ float p1[3], p2[3];
+ copy_v3_v3(p1, v1);
mul_m4_v3(ob->obmat, p1);
- copy_v3_v3(p2,v2);
+ copy_v3_v3(p2, v2);
mul_m4_v3(ob->obmat, p2);
- return len_v3v3(p1,p2);
+ return len_v3v3(p1, p2);
}
-static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff,Object *ob)
+static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff, Object *ob)
{
BPoint *bp=lt->def, *bpu;
int u, v, w, dv, dw, bpc=0, bpuc;
@@ -3440,21 +3440,21 @@ static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff,Object *
bs->v1 = bpc;
bs->v2 = bpc-dw;
bs->springtype=SB_EDGE;
- bs->len= globallen((bp-dw)->vec, bp->vec,ob);
+ bs->len= globallen((bp-dw)->vec, bp->vec, ob);
bs++;
}
if (v) {
bs->v1 = bpc;
bs->v2 = bpc-dv;
bs->springtype=SB_EDGE;
- bs->len= globallen((bp-dv)->vec, bp->vec,ob);
+ bs->len= globallen((bp-dv)->vec, bp->vec, ob);
bs++;
}
if (u) {
bs->v1 = bpuc;
bs->v2 = bpc;
bs->springtype=SB_EDGE;
- bs->len= globallen((bpu)->vec, bp->vec,ob);
+ bs->len= globallen((bpu)->vec, bp->vec, ob);
bs++;
}
@@ -3465,14 +3465,14 @@ static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff,Object *
bs->v1 = bpc;
bs->v2 = bpc-dw-dv-1;
bs->springtype=SB_BEND;
- bs->len= globallen((bp-dw-dv-1)->vec, bp->vec,ob);
+ bs->len= globallen((bp-dw-dv-1)->vec, bp->vec, ob);
bs++;
}
if ( (v < lt->pntsv-1) && (u != 0) ) {
bs->v1 = bpc;
bs->v2 = bpc-dw+dv-1;
bs->springtype=SB_BEND;
- bs->len= globallen((bp-dw+dv-1)->vec, bp->vec,ob);
+ bs->len= globallen((bp-dw+dv-1)->vec, bp->vec, ob);
bs++;
}
}
@@ -3482,14 +3482,14 @@ static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff,Object *
bs->v1 = bpc;
bs->v2 = bpc+dw-dv-1;
bs->springtype=SB_BEND;
- bs->len= globallen((bp+dw-dv-1)->vec, bp->vec,ob);
+ bs->len= globallen((bp+dw-dv-1)->vec, bp->vec, ob);
bs++;
}
if ( (v < lt->pntsv-1) && (u != 0) ) {
bs->v1 = bpc;
bs->v2 = bpc+dw+dv-1;
bs->springtype=SB_BEND;
- bs->len= globallen((bp+dw+dv-1)->vec, bp->vec,ob);
+ bs->len= globallen((bp+dw+dv-1)->vec, bp->vec, ob);
bs++;
}
}
@@ -3541,7 +3541,7 @@ static void lattice_to_softbody(Scene *scene, Object *ob)
/* create some helper edges to enable SB lattice to be useful at all */
if (ob->softflag & OB_SB_EDGES) {
- makelatticesprings(lt,ob->soft->bspring,ob->softflag & OB_SB_QUADS,ob);
+ makelatticesprings(lt, ob->soft->bspring, ob->softflag & OB_SB_QUADS, ob);
build_bps_springlist(ob); /* link bps to springs */
}
}
@@ -3630,7 +3630,7 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob)
bs->v1= curindex-1;
bs->v2= curindex;
bs->springtype=SB_EDGE;
- bs->len= globallen( (bpnt-1)->vec, bpnt->vec , ob );
+ bs->len= globallen( (bpnt-1)->vec, bpnt->vec, ob );
bs++;
}
}
@@ -3650,7 +3650,7 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts,
if (sb) {
BodyPoint *bp= sb->bpoint;
int a;
- if (sb->solverflags & SBSO_ESTIMATEIPO) {SB_estimate_transform(ob,sb->lcom,sb->lrot,sb->lscale);}
+ if (sb->solverflags & SBSO_ESTIMATEIPO) {SB_estimate_transform(ob, sb->lcom, sb->lrot, sb->lscale);}
/* inverse matrix is not uptodate... */
invert_m4_m4(ob->imat, ob->obmat);
@@ -3667,7 +3667,7 @@ static void sb_new_scratch(SoftBody *sb)
{
if (!sb) return;
sb->scratch = MEM_callocN(sizeof(SBScratch), "SBScratch");
- sb->scratch->colliderhash = BLI_ghash_new(BLI_ghashutil_ptrhash,BLI_ghashutil_ptrcmp, "sb_new_scratch gh");
+ sb->scratch->colliderhash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "sb_new_scratch gh");
sb->scratch->bodyface = NULL;
sb->scratch->totface = 0;
sb->scratch->aabbmax[0]=sb->scratch->aabbmax[1]=sb->scratch->aabbmax[2] = 1.0e30f;
@@ -3783,7 +3783,7 @@ static void softbody_update_positions(Object *ob, SoftBody *sb, float (*vertexCo
if (!sb || !sb->bpoint)
return;
- for (a=0,bp=sb->bpoint; a<numVerts; a++, bp++) {
+ for (a=0, bp=sb->bpoint; a<numVerts; a++, bp++) {
/* store where goals are now */
copy_v3_v3(bp->origS, bp->origE);
/* copy the position of the goals at desired end time */
@@ -3798,28 +3798,28 @@ static void softbody_update_positions(Object *ob, SoftBody *sb, float (*vertexCo
/* void SB_estimate_transform */
-/* input Object *ob out (says any object that can do SB like mesh,lattice,curve )
- * output float lloc[3],float lrot[3][3],float lscale[3][3]
+/* input Object *ob out (says any object that can do SB like mesh, lattice, curve )
+ * output float lloc[3], float lrot[3][3], float lscale[3][3]
* that is:
* a precise position vector denoting the motion of the center of mass
* give a rotation/scale matrix using averaging method, that's why estimate and not calculate
* see: this is kind of reverse engeneering: having to states of a point cloud and recover what happend
* our advantage here we know the identity of the vertex
* there are others methods giving other results.
- * lloc,lrot,lscale are allowed to be NULL, just in case you don't need it.
+ * lloc, lrot, lscale are allowed to be NULL, just in case you don't need it.
* should be pretty useful for pythoneers :)
* not! velocity .. 2nd order stuff
* vcloud_estimate_transform see
*/
-void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3])
+void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3])
{
BodyPoint *bp;
ReferenceVert *rp;
SoftBody *sb = NULL;
float (*opos)[3];
float (*rpos)[3];
- float com[3],rcom[3];
+ float com[3], rcom[3];
int a;
if (!ob ||!ob->soft) return; /* why did we get here ? */
@@ -3829,16 +3829,16 @@ void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscal
rpos= MEM_callocN( (sb->totpoint)*3*sizeof(float), "SB_RPOS");
/* might filter vertex selection with a vertex group */
for (a=0, bp=sb->bpoint, rp=sb->scratch->Ref.ivert; a<sb->totpoint; a++, bp++, rp++) {
- copy_v3_v3(rpos[a],rp->pos);
- copy_v3_v3(opos[a],bp->pos);
+ copy_v3_v3(rpos[a], rp->pos);
+ copy_v3_v3(opos[a], bp->pos);
}
- vcloud_estimate_transform(sb->totpoint, opos, NULL, rpos, NULL, com, rcom,lrot,lscale);
- //sub_v3_v3(com,rcom);
- if (lloc) copy_v3_v3(lloc,com);
- copy_v3_v3(sb->lcom,com);
- if (lscale) copy_m3_m3(sb->lscale,lscale);
- if (lrot) copy_m3_m3(sb->lrot,lrot);
+ vcloud_estimate_transform(sb->totpoint, opos, NULL, rpos, NULL, com, rcom, lrot, lscale);
+ //sub_v3_v3(com, rcom);
+ if (lloc) copy_v3_v3(lloc, com);
+ copy_v3_v3(sb->lcom, com);
+ if (lscale) copy_m3_m3(sb->lscale, lscale);
+ if (lrot) copy_m3_m3(sb->lrot, lrot);
MEM_freeN(opos);
@@ -3850,7 +3850,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
BodyPoint *bp;
int a;
- for (a=0,bp=sb->bpoint; a<numVerts; a++, bp++) {
+ for (a=0, bp=sb->bpoint; a<numVerts; a++, bp++) {
copy_v3_v3(bp->pos, vertexCos[a]);
mul_m4_v3(ob->obmat, bp->pos); /* yep, sofbody is global coords*/
copy_v3_v3(bp->origS, bp->pos);
@@ -3890,8 +3890,8 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
/* we only need that if we want to reconstruct IPO */
if (1) {
reference_to_scratch(ob);
- SB_estimate_transform(ob,NULL,NULL,NULL);
- SB_estimate_transform(ob,NULL,NULL,NULL);
+ SB_estimate_transform(ob, NULL, NULL, NULL);
+ SB_estimate_transform(ob, NULL, NULL, NULL);
}
switch (ob->type) {
case OB_MESH:
@@ -3911,7 +3911,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
{
/* the simulator */
float forcetime;
- double sct,sst;
+ double sct, sst;
sst=PIL_check_seconds_timer();
@@ -3951,26 +3951,26 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
forcetime = forcetimemax; /* hope for integrating in one step */
while ( (ABS(timedone) < ABS(dtime)) && (loops < 2000) ) {
/* set goals in time */
- interpolate_exciter(ob,200,(int)(200.0f*(timedone/dtime)));
+ interpolate_exciter(ob, 200, (int)(200.0f*(timedone/dtime)));
sb->scratch->flag &= ~SBF_DOFUZZY;
/* do predictive euler step */
- softbody_calc_forces(scene, ob, forcetime,timedone/dtime,0);
+ softbody_calc_forces(scene, ob, forcetime, timedone/dtime, 0);
- softbody_apply_forces(ob, forcetime, 1, NULL,mid_flags);
+ softbody_apply_forces(ob, forcetime, 1, NULL, mid_flags);
/* crop new slope values to do averaged slope step */
- softbody_calc_forces(scene, ob, forcetime,timedone/dtime,0);
+ softbody_calc_forces(scene, ob, forcetime, timedone/dtime, 0);
- softbody_apply_forces(ob, forcetime, 2, &err,mid_flags);
+ softbody_apply_forces(ob, forcetime, 2, &err, mid_flags);
softbody_apply_goalsnap(ob);
if (err > SoftHeunTol) { /* error needs to be scaled to some quantity */
if (forcetime > forcetimemin) {
- forcetime = MAX2(forcetime / 2.0f,forcetimemin);
+ forcetime = MAX2(forcetime / 2.0f, forcetimemin);
softbody_restore_prev_step(ob);
- //printf("down,");
+ //printf("down, ");
}
else {
timedone += forcetime;
@@ -3990,17 +3990,17 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
}
}
timedone += forcetime;
- newtime=MIN2(forcetimemax,MAX2(newtime,forcetimemin));
- //if (newtime > forcetime) printf("up,");
+ newtime=MIN2(forcetimemax, MAX2(newtime, forcetimemin));
+ //if (newtime > forcetime) printf("up, ");
if (forcetime > 0.0f)
- forcetime = MIN2(dtime - timedone,newtime);
+ forcetime = MIN2(dtime - timedone, newtime);
else
- forcetime = MAX2(dtime - timedone,newtime);
+ forcetime = MAX2(dtime - timedone, newtime);
}
loops++;
if (sb->solverflags & SBSO_MONITOR ) {
sct=PIL_check_seconds_timer();
- if (sct-sst > 0.5f) printf("%3.0f%% \r",100.0f*timedone/dtime);
+ if (sct-sst > 0.5f) printf("%3.0f%% \r", 100.0f*timedone/dtime);
}
/* ask for user break */
if (SB_localInterruptCallBack && SB_localInterruptCallBack()) break;
@@ -4013,7 +4013,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
// if (G.debug & G_DEBUG) {
if (sb->solverflags & SBSO_MONITOR ) {
if (loops > HEUNWARNLIMIT) /* monitor high loop counts */
- printf("\r needed %d steps/frame",loops);
+ printf("\r needed %d steps/frame", loops);
}
}
@@ -4036,7 +4036,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
if (sb->solverflags & SBSO_MONITOR ) {
sct=PIL_check_seconds_timer();
- if ((sct-sst > 0.5f) || (G.debug & G_DEBUG)) printf(" solver time %f sec %s\n",sct-sst,ob->id.name);
+ if ((sct-sst > 0.5f) || (G.debug & G_DEBUG)) printf(" solver time %f sec %s\n", sct-sst, ob->id.name);
}
}
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 29b9505f449..7f617620642 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -1056,8 +1056,8 @@ void make_local_texture(Tex *tex)
void autotexname(Tex *tex)
{
Main *bmain= G.main;
- char texstr[20][15]= {"None" , "Clouds" , "Wood", "Marble", "Magic" , "Blend",
- "Stucci", "Noise" , "Image", "Plugin", "EnvMap" , "Musgrave",
+ char texstr[20][15]= {"None", "Clouds", "Wood", "Marble", "Magic", "Blend",
+ "Stucci", "Noise", "Image", "Plugin", "EnvMap", "Musgrave",
"Voronoi", "DistNoise", "Point Density", "Voxel Data", "Ocean", "", "", ""};
Image *ima;
char di[FILE_MAXDIR], fi[FILE_MAXFILE];
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index 48e939be7e9..03afc97f324 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -251,7 +251,7 @@ static struct bUnitDef buNaturalTimeDef[] = {
{"hour", "hours", "hr", "h", "Hours", 3600.0, 0.0, B_UNIT_DEF_NONE},
{"minute", "minutes", "min", "m", "Minutes", 60.0, 0.0, B_UNIT_DEF_NONE},
{"second", "seconds", "sec", "s", "Seconds", 1.0, 0.0, B_UNIT_DEF_NONE}, /* base unit */
- {"millisecond", "milliseconds", "ms", NULL, "Milliseconds", 0.001, 0.0 , B_UNIT_DEF_NONE},
+ {"millisecond", "milliseconds", "ms", NULL, "Milliseconds", 0.001, 0.0, B_UNIT_DEF_NONE},
{"microsecond", "microseconds", "µs", "us", "Microseconds", 0.000001, 0.0, B_UNIT_DEF_NONE},
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
diff --git a/source/blender/blenkernel/intern/writeframeserver.c b/source/blender/blenkernel/intern/writeframeserver.c
index 62e921f3311..6c818965e9a 100644
--- a/source/blender/blenkernel/intern/writeframeserver.c
+++ b/source/blender/blenkernel/intern/writeframeserver.c
@@ -70,7 +70,7 @@ static int render_height;
static int startup_socket_system(void)
{
WSADATA wsa;
- return (WSAStartup(MAKEWORD(2,0),&wsa) == 0);
+ return (WSAStartup(MAKEWORD(2, 0), &wsa) == 0);
}
static void shutdown_socket_system(void)