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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/blender/blenkernel
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_node.h4
-rw-r--r--source/blender/blenkernel/CMakeLists.txt4
-rw-r--r--source/blender/blenkernel/SConscript2
-rw-r--r--source/blender/blenkernel/intern/Makefile4
-rw-r--r--source/blender/blenkernel/intern/modifier.c17
-rw-r--r--source/blender/blenkernel/intern/node.c14
-rw-r--r--source/blender/blenkernel/intern/object.c1
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c24
-rw-r--r--source/blender/blenkernel/intern/sequence.c21
-rw-r--r--source/blender/blenkernel/intern/softbody.c6
11 files changed, 69 insertions, 30 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 7d0c5b83e6e..7b7de08bd56 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -406,6 +406,10 @@ struct TexResult;
#define TEX_NODE_TRANSLATE 116
#define TEX_NODE_COORD 117
#define TEX_NODE_DISTANCE 118
+#define TEX_NODE_COMPOSE 119
+#define TEX_NODE_DECOMPOSE 120
+#define TEX_NODE_VALTONOR 121
+#define TEX_NODE_SCALE 122
/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
#define TEX_NODE_PROC 200
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 46153b928aa..5a612df2589 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -42,6 +42,10 @@ IF(WITH_OPENEXR)
ADD_DEFINITIONS(-DWITH_OPENEXR)
ENDIF(WITH_OPENEXR)
+IF(WITH_OPENJPEG)
+ ADD_DEFINITIONS(-DWITH_OPENJPEG)
+ENDIF(WITH_OPENJPEG)
+
IF(WITH_DDS)
ADD_DEFINITIONS(-DWITH_DDS)
ENDIF(WITH_DDS)
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index 25673aa6782..1ea9cfae78e 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -28,6 +28,8 @@ if env['WITH_BF_QUICKTIME']:
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
+else:
+ defs += ' DISABLE_SDL'
if env['WITH_BF_INTERNATIONAL']:
defs += ' WITH_FREETYPE2'
diff --git a/source/blender/blenkernel/intern/Makefile b/source/blender/blenkernel/intern/Makefile
index acb1fd2deb6..6554c93662d 100644
--- a/source/blender/blenkernel/intern/Makefile
+++ b/source/blender/blenkernel/intern/Makefile
@@ -105,6 +105,10 @@ ifeq ($(WITH_DDS), true)
CPPFLAGS += -DWITH_DDS
endif
+ifeq ($(WITH_OPENJPEG), true)
+ CPPFLAGS += -DWITH_OPENJPEG
+endif
+
ifeq ($(WITH_QUICKTIME), true)
CPPFLAGS += -I../../quicktime
CPPFLAGS += -DWITH_QUICKTIME
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 62c9699aaf9..7ed87e734d6 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -6377,20 +6377,11 @@ static DerivedMesh * particleInstanceModifier_applyModifier(
psys->lattice=psys_get_lattice(md->scene, ob, psys);
if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED)){
- float co[3];
- for(i=0; i< totvert; i++){
- dm->getVertCo(dm,i,co);
- if(i==0){
- min_co=max_co=co[track];
- }
- else{
- if(co[track]<min_co)
- min_co=co[track];
- if(co[track]>max_co)
- max_co=co[track];
- }
- }
+ float min_r[3], max_r[3];
+ dm->getMinMax(dm, min_r, max_r);
+ min_co=min_r[track];
+ max_co=max_r[track];
}
result = CDDM_from_template(dm, maxvert,dm->getNumEdges(dm)*totpart,maxface);
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 1e0abac915b..1acad4e9e86 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1999,19 +1999,23 @@ static bNodeThreadStack *ntreeGetThreadStack(bNodeTree *ntree, int thread)
{
ListBase *lb= &ntree->threadstack[thread];
bNodeThreadStack *nts;
-
+
+ /* for material shading this is called quite a lot (perhaps too much locking unlocking)
+ * however without locking we get bug #18058 - Campbell */
+ BLI_lock_thread(LOCK_CUSTOM1);
+
for(nts=lb->first; nts; nts=nts->next) {
if(!nts->used) {
nts->used= 1;
+ BLI_unlock_thread(LOCK_CUSTOM1);
return nts;
}
}
-
nts= MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack");
nts->stack= MEM_dupallocN(ntree->stack);
nts->used= 1;
BLI_addtail(lb, nts);
-
+ BLI_unlock_thread(LOCK_CUSTOM1);
return nts;
}
@@ -3003,12 +3007,15 @@ static void registerTextureNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &tex_node_mix_rgb);
nodeRegisterType(ntypelist, &tex_node_valtorgb);
nodeRegisterType(ntypelist, &tex_node_rgbtobw);
+ nodeRegisterType(ntypelist, &tex_node_valtonor);
nodeRegisterType(ntypelist, &tex_node_curve_rgb);
nodeRegisterType(ntypelist, &tex_node_curve_time);
nodeRegisterType(ntypelist, &tex_node_invert);
nodeRegisterType(ntypelist, &tex_node_hue_sat);
nodeRegisterType(ntypelist, &tex_node_coord);
nodeRegisterType(ntypelist, &tex_node_distance);
+ nodeRegisterType(ntypelist, &tex_node_compose);
+ nodeRegisterType(ntypelist, &tex_node_decompose);
nodeRegisterType(ntypelist, &tex_node_output);
nodeRegisterType(ntypelist, &tex_node_viewer);
@@ -3020,6 +3027,7 @@ static void registerTextureNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &tex_node_rotate);
nodeRegisterType(ntypelist, &tex_node_translate);
+ nodeRegisterType(ntypelist, &tex_node_scale);
nodeRegisterType(ntypelist, &tex_node_proc_voronoi);
nodeRegisterType(ntypelist, &tex_node_proc_blend);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 949808b2e56..249f67367f4 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -514,6 +514,7 @@ void unlink_object(Scene *scene, Object *ob)
while(sce) {
if(sce->id.lib==NULL) {
if(sce->camera==ob) sce->camera= NULL;
+ if(sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL;
}
sce= sce->id.next;
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index afb4fb68c8c..2b484b84060 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -4387,7 +4387,7 @@ static void particles_fluid_step(Scene *scene, Object *ob, ParticleSystem *psys,
gzf = gzopen(filename, "rb");
if (!gzf) {
snprintf(debugStrBuffer,256,"readFsPartData::error - Unable to open file for reading '%s' \n", filename);
- elbeemDebugOut(debugStrBuffer);
+ // XXX bad level call elbeemDebugOut(debugStrBuffer);
return;
}
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index 11f8dfdf330..9ea115903b0 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -926,18 +926,18 @@ static void free_gammacross(Sequence * seq)
static void do_gammacross_effect_byte(float facf0, float facf1,
int x, int y,
- char *rect1,
- char *rect2,
- char *out)
+ unsigned char *rect1,
+ unsigned char *rect2,
+ unsigned char *out)
{
int fac1, fac2, col;
int xo;
- char *rt1, *rt2, *rt;
+ unsigned char *rt1, *rt2, *rt;
xo= x;
- rt1= (signed char *)rect1;
- rt2= (signed char *)rect2;
- rt= (signed char *)out;
+ rt1= (unsigned char *)rect1;
+ rt2= (unsigned char *)rect2;
+ rt= (unsigned char *)out;
fac2= (int)(256.0*facf0);
fac1= 256-fac2;
@@ -1996,6 +1996,9 @@ static void do_transform(Sequence * seq,float facf0, int x, int y,
float xs,ys,factxScale,factyScale,tx,ty,rad,s,c,xaux,yaux,factRot,px,py;
TransformVars *scale;
+ struct RenderData *rd = NULL; // XXX 2.5 global: &G.scene->r;
+
+
scale = (TransformVars *)seq->effectdata;
xo = x;
yo = y;
@@ -2006,8 +2009,10 @@ static void do_transform(Sequence * seq,float facf0, int x, int y,
//Factor translate
if(!scale->percent){
- tx = scale->xIni+(xo / 2.0f) + (scale->xFin-(xo / 2.0f) - scale->xIni+(xo / 2.0f)) * facf0;
- ty = scale->yIni+(yo / 2.0f) + (scale->yFin-(yo / 2.0f) - scale->yIni+(yo / 2.0f)) * facf0;
+ float rd_s = 0.0f; // XXX 2.5 global: (rd->size / 100.0f);
+
+ tx = scale->xIni * rd_s+(xo / 2.0f) + (scale->xFin * rd_s -(xo / 2.0f) - scale->xIni * rd_s +(xo / 2.0f)) * facf0;
+ ty = scale->yIni * rd_s+(yo / 2.0f) + (scale->yFin * rd_s -(yo / 2.0f) - scale->yIni * rd_s +(yo / 2.0f)) * facf0;
}else{
tx = xo*(scale->xIni/100.0f)+(xo / 2.0f) + (xo*(scale->xFin/100.0f)-(xo / 2.0f) - xo*(scale->xIni/100.0f)+(xo / 2.0f)) * facf0;
ty = yo*(scale->yIni/100.0f)+(yo / 2.0f) + (yo*(scale->yFin/100.0f)-(yo / 2.0f) - yo*(scale->yIni/100.0f)+(yo / 2.0f)) * facf0;
@@ -2019,6 +2024,7 @@ static void do_transform(Sequence * seq,float facf0, int x, int y,
s= sin(rad);
c= cos(rad);
+
for (yi = 0; yi < yo; yi++) {
for (xi = 0; xi < xo; xi++) {
//tranlate point
diff --git a/source/blender/blenkernel/intern/sequence.c b/source/blender/blenkernel/intern/sequence.c
index b32f1c765af..121dfce4980 100644
--- a/source/blender/blenkernel/intern/sequence.c
+++ b/source/blender/blenkernel/intern/sequence.c
@@ -2192,6 +2192,14 @@ static TStripElem* do_build_seq_recursively(Scene *scene, Sequence * seq, int cf
}
}
+/* Bug: 18209
+ * when dragging the mouse over a metastrip, on mouse-up for some unknown
+ * reason in some cases the metastrips TStripElem->ibuf->rect is NULL,
+ * This should be fixed but I had a look and couldnt work out why its
+ * happening so for now workaround with a NULL check - campbell */
+
+#define SEQ_SPECIAL_SEQ_UPDATE_WORKAROUND
+
static TStripElem* do_build_seq_array_recursively(Scene *scene,
ListBase *seqbasep, int cfra, int chanshown)
{
@@ -2360,7 +2368,14 @@ static TStripElem* do_build_seq_array_recursively(Scene *scene,
!se2->ibuf_comp->rect_float) {
IMB_rect_from_float(se2->ibuf);
}
-
+
+#ifdef SEQ_SPECIAL_SEQ_UPDATE_WORKAROUND
+ if (se2->ibuf->rect==NULL && se2->ibuf->rect_float==NULL) {
+ printf("ERROR: sequencer se2->ibuf missing buffer\n");
+ } else if (se1->ibuf && se1->ibuf->rect==NULL && se1->ibuf->rect_float==NULL) {
+ printf("ERROR: sequencer se1->ibuf missing buffer\n");
+ } else {
+#endif
/* bad hack, to fix crazy input ordering of
those two effects */
@@ -2382,6 +2397,10 @@ static TStripElem* do_build_seq_array_recursively(Scene *scene,
se2->ibuf_comp);
}
+#ifdef SEQ_SPECIAL_SEQ_UPDATE_WORKAROUND
+ }
+#endif
+
IMB_cache_limiter_insert(se2->ibuf_comp);
IMB_cache_limiter_ref(se2->ibuf_comp);
IMB_cache_limiter_touch(se2->ibuf_comp);
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 70a2e9ca3a3..d7accd54fb9 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1559,7 +1559,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
/* note we don't use sb->mediafrict but use sb->aeroedge for magnitude of effect*/
if(sb->aeroedge){
float vel[3],sp[3],pr[3],force[3];
- float f,windfactor = 250.0f;
+ float f,windfactor = 0.25f;
/*see if we have wind*/
if(do_effector) {
float speed[3]={0.0f,0.0f,0.0f};
@@ -2392,7 +2392,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
BodyPoint *bproot;
ListBase *do_effector;
float iks, gravity;
- float fieldfactor = 1000.0f, windfactor = 250.0f;
+ float fieldfactor = -1.0f, windfactor = 0.25;
int do_deflector,do_selfcollision,do_springcollision,do_aero;
gravity = sb->grav * sb_grav_force_scale(ob);
@@ -2454,7 +2454,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
BodySpring *bs;
ListBase *do_effector;
float iks, ks, kd, gravity;
- float fieldfactor = 1000.0f, windfactor = 250.0f;
+ float fieldfactor = -1.0f, windfactor = 0.25f;
float tune = sb->ballstiff;
int a, b, do_deflector,do_selfcollision,do_springcollision,do_aero;