diff options
author | Ton Roosendaal <ton@blender.org> | 2012-12-15 20:22:18 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2012-12-15 20:22:18 +0400 |
commit | 695468a3b9a54dc2f26b2aac7c48d6d066f80b3d (patch) | |
tree | 2bc4287465ca19a682c0dc503b4d7dcba1562c7b /source/blender/blenkernel | |
parent | c26746ccec8f7513cc28612842dc4033dddaa91d (diff) |
Finished themes for transparent Button regions in Blender.
Notes and image:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
- now each editor has own settings for "show panel header" and
"show panel background", and colors+alpha for this.
- this setting used to be global for all editors, but it can conflict
with looks of specific editors.
- Now you can set for editors to show panels with a 100% transparent
tool/properties region.
Note: read XML theme files now might get an error, Campbell will fix.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_blender.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/blender.c | 1 |
2 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h index 8ba850c952c..980514608f3 100644 --- a/source/blender/blenkernel/BKE_blender.h +++ b/source/blender/blenkernel/BKE_blender.h @@ -42,7 +42,7 @@ extern "C" { * and keep comment above the defines. * Use STRINGIFY() rather than defining with quotes */ #define BLENDER_VERSION 265 -#define BLENDER_SUBVERSION 1 +#define BLENDER_SUBVERSION 2 /* 262 was the last editmesh release but it has compatibility code for bmesh data */ #define BLENDER_MINVERSION 262 diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c index 42634e6e700..7aec7dddba6 100644 --- a/source/blender/blenkernel/intern/blender.c +++ b/source/blender/blenkernel/intern/blender.c @@ -403,7 +403,6 @@ void BKE_userdef_free(void) /* handle changes in settings that need recalc */ void BKE_userdef_state(void) { - if (U.pixelsize == 0) U.pixelsize = 1; BLF_default_dpi(U.pixelsize * U.dpi); U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72; |