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authorAntony Riakiotakis <kalast@gmail.com>2012-12-18 00:14:07 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-12-18 00:14:07 +0400
commit738c482101f907e93f265689fd5440f724ce6c4e (patch)
treeca6afd8bb1fe666d7922c12a0cb5290cbf887ecc /source/blender/blenkernel
parent83b03b8dfd9a454a55d17406a4b26320166fb1b9 (diff)
uv edge based stitch. Useful to disambiguate betwen islands
when uvs are shared by more than two islands. Uv edges usually belong to only two islands, making for much cleaner stitches. To change between stitch modes, press TAB. Initial mode depends on the selection mode of the image editor. Documentation can also be found on the release wiki
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index e53d0efffbd..3fc1b7d6136 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -229,8 +229,6 @@ typedef struct UvElement {
/* Next UvElement corresponding to same vertex */
struct UvElement *next;
/* Face the element belongs to */
- struct BMFace *face;
- /* Index in the editFace of the uv */
struct BMLoop *l;
/* index in loop. */
unsigned short tfindex;