diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-02-19 09:27:01 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-19 09:34:30 +0300 |
commit | 05f3e245a8e1a1ad327c6dc993551cdd832d4e3c (patch) | |
tree | 6f2a93c52b71ab465a2d2cf75f8adf80fc3cdc76 /source/blender/blenkernel | |
parent | 7f65ab86e59f25e718213287273705cfd34e1746 (diff) |
Fix T54098: Crash existing /w dyntopo sculpt
Optionally don't remap indices for objects.
Checking all objects parent's would reference a freed pointer
while freeing all objects.
In the case of dynamic topology there is no use in keeping track
of hook/vertex-parent indices.
Also disable this when creating meshes for undo storage
since adding an undo step shouldn't be modifying other objects.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 126761ed14b..423ed2af057 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1851,7 +1851,11 @@ static void prepare_mesh_for_viewport_render(Main *bmain, Scene *scene) { if (check_rendered_viewport_visible(bmain)) { BMesh *bm = mesh->edit_btmesh->bm; - BM_mesh_bm_to_me(bm, mesh, (&(struct BMeshToMeshParams){0})); + BM_mesh_bm_to_me( + bm, mesh, + (&(struct BMeshToMeshParams){ + .calc_object_remap = true, + })); DAG_id_tag_update(&mesh->id, 0); } } |