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authorSergey Sharybin <sergey.vfx@gmail.com>2012-05-01 16:51:17 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-05-01 16:51:17 +0400
commitcb99062ebcc60969930464df7b7a4031542ab6e8 (patch)
tree703340b5ad68210575e0c0785e43e430b210b8ef /source/blender/blenkernel
parent7dce43da21df186d66f00d7b20547b5447eb6fe7 (diff)
Style cleanup: spaces around operator
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c169
1 files changed, 85 insertions, 84 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 2bf199cb47f..19e66b957eb 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -176,7 +176,7 @@ static void cdDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
int i;
if (dm->numVertData) {
- for (i=0; i<dm->numVertData; i++) {
+ for (i = 0; i < dm->numVertData; i++) {
DO_MINMAX(cddm->mvert[i].co, min_r, max_r);
}
}
@@ -226,18 +226,18 @@ static const MeshElemMap *cdDM_getPolyMap(Object *ob, DerivedMesh *dm)
static int can_pbvh_draw(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
- Mesh *me= ob->data;
- int deformed= 0;
+ Mesh *me = ob->data;
+ int deformed = 0;
/* active modifiers means extra deformation, which can't be handled correct
* on birth of PBVH and sculpt "layer" levels, so use PBVH only for internal brush
* stuff and show final DerivedMesh so user would see actual object shape */
- deformed|= ob->sculpt->modifiers_active;
+ deformed |= ob->sculpt->modifiers_active;
/* as in case with modifiers, we can't synchronize deformation made against
* PBVH and non-locked keyblock, so also use PBVH only for brushes and
* final DM to give final result to user */
- deformed|= ob->sculpt->kb && (ob->shapeflag&OB_SHAPE_LOCK) == 0;
+ deformed |= ob->sculpt->kb && (ob->shapeflag & OB_SHAPE_LOCK) == 0;
if (deformed)
return 0;
@@ -256,6 +256,7 @@ static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
if (!ob->sculpt)
return NULL;
+
if (ob->sculpt->pbvh) {
cddm->pbvh= ob->sculpt->pbvh;
cddm->pbvh_draw = can_pbvh_draw(ob, dm);
@@ -265,8 +266,8 @@ static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
* this derivedmesh is just original mesh. it's the multires subsurf dm
* that this is actually for, to support a pbvh on a modified mesh */
if (!cddm->pbvh && ob->type == OB_MESH) {
- SculptSession *ss= ob->sculpt;
- Mesh *me= ob->data;
+ SculptSession *ss = ob->sculpt;
+ Mesh *me = ob->data;
int deformed = 0;
cddm->pbvh = BLI_pbvh_new();
@@ -280,12 +281,12 @@ static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
deformed = ss->modifiers_active || me->key;
if (deformed && ob->derivedDeform) {
- DerivedMesh *deformdm= ob->derivedDeform;
+ DerivedMesh *deformdm = ob->derivedDeform;
float (*vertCos)[3];
int totvert;
- totvert= deformdm->getNumVerts(deformdm);
- vertCos= MEM_callocN(3*totvert*sizeof(float), "cdDM_getPBVH vertCos");
+ totvert = deformdm->getNumVerts(deformdm);
+ vertCos = MEM_callocN(3*totvert*sizeof(float), "cdDM_getPBVH vertCos");
deformdm->getVertCos(deformdm, vertCos);
BLI_pbvh_apply_vertCos(cddm->pbvh, vertCos);
MEM_freeN(vertCos);
@@ -316,7 +317,7 @@ static void cdDM_drawVerts(DerivedMesh *dm)
MVert *mv = cddm->mvert;
int i;
- if ( GPU_buffer_legacy(dm) ) {
+ if (GPU_buffer_legacy(dm)) {
glBegin(GL_POINTS);
for (i = 0; i < dm->numVertData; i++, mv++)
glVertex3fv(mv->co);
@@ -324,7 +325,7 @@ static void cdDM_drawVerts(DerivedMesh *dm)
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
- if ( !GPU_buffer_legacy(dm) ) {
+ if (!GPU_buffer_legacy(dm)) {
if (dm->drawObject->tot_triangle_point)
glDrawArrays(GL_POINTS, 0, dm->drawObject->tot_triangle_point);
else
@@ -342,7 +343,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
int i;
if (mf) {
- if ( GPU_buffer_legacy(dm) ) {
+ if (GPU_buffer_legacy(dm)) {
glBegin(GL_LINES);
for (i = 0; i < dm->numTessFaceData; i++, mf++, tf++) {
if (!(mf->flag&ME_HIDE)) {
@@ -374,7 +375,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
int curpos = 0;
GPU_uvedge_setup(dm);
- if ( !GPU_buffer_legacy(dm) ) {
+ if (!GPU_buffer_legacy(dm)) {
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
if (!(mf->flag&ME_HIDE)) {
draw = 1;
@@ -412,7 +413,7 @@ static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges
MEdge *medge = cddm->medge;
int i;
- if ( GPU_buffer_legacy(dm) ) {
+ if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawEdges\n");
glBegin(GL_LINES);
for (i = 0; i < dm->numEdgeData; i++, medge++) {
@@ -464,7 +465,7 @@ static void cdDM_drawLooseEdges(DerivedMesh *dm)
MEdge *medge = cddm->medge;
int i;
- if ( GPU_buffer_legacy(dm) ) {
+ if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawLooseEdges\n");
glBegin(GL_LINES);
for (i = 0; i < dm->numEdgeData; i++, medge++) {
@@ -481,7 +482,7 @@ static void cdDM_drawLooseEdges(DerivedMesh *dm)
int draw = 1;
GPU_edge_setup(dm);
- if ( !GPU_buffer_legacy(dm) ) {
+ if (!GPU_buffer_legacy(dm)) {
for (i = 0; i < dm->numEdgeData; i++, medge++) {
if (medge->flag&ME_LOOSEEDGE) {
draw = 1;
@@ -534,7 +535,7 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
return;
}
- if ( GPU_buffer_legacy(dm) ) {
+ if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawFacesSolid\n");
glBegin(glmode = GL_QUADS);
for (a = 0; a < dm->numTessFaceData; a++, mface++) {
@@ -586,7 +587,7 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
- if ( !GPU_buffer_legacy(dm) ) {
+ if (!GPU_buffer_legacy(dm)) {
glShadeModel(GL_SMOOTH);
for (a = 0; a < dm->drawObject->totmaterial; a++) {
if (setMaterial(dm->drawObject->materials[a].mat_nr + 1, NULL)) {
@@ -622,7 +623,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
cdDM_update_normals_from_pbvh(dm);
- if ( GPU_buffer_legacy(dm) ) {
+ if (GPU_buffer_legacy(dm)) {
DEBUG_VBO("Using legacy code. cdDM_drawFacesTex_common\n");
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
MVert *mvert;
@@ -646,7 +647,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
if (draw_option != DM_DRAW_OPTION_SKIP) {
if (draw_option != DM_DRAW_OPTION_NO_MCOL && mcol)
- cp= (unsigned char*) &mcol[i*4];
+ cp = (unsigned char*) &mcol[i*4];
if (!(mf->flag&ME_SMOOTH)) {
if (nors) {
@@ -706,19 +707,19 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
GPU_uv_setup(dm);
if ( col != NULL ) {
#if 0
- if ( realcol && dm->drawObject->colType == CD_TEXTURE_MCOL ) {
+ if (realcol && dm->drawObject->colType == CD_TEXTURE_MCOL) {
col = 0;
}
- else if ( mcol && dm->drawObject->colType == CD_MCOL ) {
+ else if (mcol && dm->drawObject->colType == CD_MCOL) {
col = 0;
}
- if ( col != 0 )
+ if (col != 0)
#endif
{
unsigned char *colors = MEM_mallocN(dm->getNumTessFaces(dm)*4*3*sizeof(unsigned char), "cdDM_drawFacesTex_common");
- for ( i=0; i < dm->getNumTessFaces(dm); i++ ) {
- for ( j=0; j < 4; j++ ) {
+ for (i = 0; i < dm->getNumTessFaces(dm); i++) {
+ for (j = 0; j < 4; j++) {
/* bgr -> rgb is intentional (and stupid), but how its stored internally */
colors[i*12+j*3] = col[i*4+j].b;
colors[i*12+j*3+1] = col[i*4+j].g;
@@ -735,9 +736,9 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
GPU_color_setup(dm);
}
- if ( !GPU_buffer_legacy(dm) ) {
+ if (!GPU_buffer_legacy(dm)) {
int tottri = dm->drawObject->tot_triangle_point/3;
- int next_actualFace= dm->drawObject->triangle_to_mface[0];
+ int next_actualFace = dm->drawObject->triangle_to_mface[0];
glShadeModel(GL_SMOOTH);
/* lastFlag = 0; */ /* UNUSED */
@@ -765,7 +766,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
}
/* flush buffer if current triangle isn't drawable or it's last triangle */
- flush= (draw_option == DM_DRAW_OPTION_SKIP) || (i == tottri - 1);
+ flush = (draw_option == DM_DRAW_OPTION_SKIP) || (i == tottri - 1);
if (!flush && compareDrawOptions) {
/* also compare draw options and flush buffer if they're different
@@ -774,9 +775,9 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
}
if (flush) {
- int first= startFace*3;
+ int first = startFace*3;
/* Add one to the length if we're drawing at the end of the array */
- int count= (i-startFace+(draw_option != DM_DRAW_OPTION_SKIP ? 1 : 0))*3;
+ int count = (i-startFace+(draw_option != DM_DRAW_OPTION_SKIP ? 1 : 0))*3;
if (count) {
if (col)
@@ -829,13 +830,13 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
/* back-buffer always uses legacy since VBO's would need the
* color array temporarily overwritten for drawing, then reset. */
- if ( GPU_buffer_legacy(dm) || G.f & G_BACKBUFSEL) {
+ if (GPU_buffer_legacy(dm) || G.f & G_BACKBUFSEL) {
DEBUG_VBO("Using legacy code. cdDM_drawMappedFaces\n");
for (i = 0; i < dm->numTessFaceData; i++, mf++) {
int drawSmooth = (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : (mf->flag & ME_SMOOTH);
- DMDrawOption draw_option= DM_DRAW_OPTION_NORMAL;
+ DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
- orig= (index==NULL) ? i : *index++;
+ orig = (index==NULL) ? i : *index++;
if (orig == ORIGINDEX_NONE)
draw_option= setMaterial(mf->mat_nr + 1, NULL);
@@ -908,7 +909,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
GPU_normal_setup(dm);
if ( useColors && mc )
GPU_color_setup(dm);
- if ( !GPU_buffer_legacy(dm) ) {
+ if (!GPU_buffer_legacy(dm)) {
int tottri = dm->drawObject->tot_triangle_point/3;
glShadeModel(GL_SMOOTH);
@@ -921,12 +922,12 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
}
else {
/* we need to check if the next material changes */
- int next_actualFace= dm->drawObject->triangle_to_mface[0];
+ int next_actualFace = dm->drawObject->triangle_to_mface[0];
- for ( i = 0; i < tottri; i++ ) {
+ for (i = 0; i < tottri; i++) {
//int actualFace = dm->drawObject->triangle_to_mface[i];
int actualFace = next_actualFace;
- MFace *mface= mf + actualFace;
+ MFace *mface = mf + actualFace;
/*int drawSmooth= (flag & DM_DRAW_ALWAYS_SMOOTH) ? 1 : (mface->flag & ME_SMOOTH);*/ /* UNUSED */
DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
int flush = 0;
@@ -934,7 +935,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
if (i != tottri-1)
next_actualFace= dm->drawObject->triangle_to_mface[i+1];
- orig= (index==NULL) ? actualFace : index[actualFace];
+ orig = (index==NULL) ? actualFace : index[actualFace];
if (orig == ORIGINDEX_NONE)
draw_option= setMaterial(mface->mat_nr + 1, NULL);
@@ -946,19 +947,19 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm,
* invisible triangle or at the end of the array */
/* flush buffer if current triangle isn't drawable or it's last triangle... */
- flush= (draw_option == DM_DRAW_OPTION_SKIP) || (i == tottri - 1);
+ flush = (draw_option == DM_DRAW_OPTION_SKIP) || (i == tottri - 1);
/* ... or when material setting is dissferent */
- flush|= mf[actualFace].mat_nr != mf[next_actualFace].mat_nr;
+ flush |= mf[actualFace].mat_nr != mf[next_actualFace].mat_nr;
if (!flush && compareDrawOptions) {
- flush|= compareDrawOptions(userData, actualFace, next_actualFace) == 0;
+ flush |= compareDrawOptions(userData, actualFace, next_actualFace) == 0;
}
if (flush) {
- int first= prevstart*3;
+ int first = prevstart*3;
/* Add one to the length if we're drawing at the end of the array */
- int count= (i-prevstart+(draw_option != DM_DRAW_OPTION_SKIP ? 1 : 0))*3;
+ int count = (i-prevstart+(draw_option != DM_DRAW_OPTION_SKIP ? 1 : 0))*3;
if (count)
glDrawArrays(GL_TRIANGLES, first, count);
@@ -1126,21 +1127,21 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
- if ( !GPU_buffer_legacy(dm) ) {
- for ( i = 0; i < dm->drawObject->tot_triangle_point/3; i++ ) {
+ if (!GPU_buffer_legacy(dm)) {
+ for (i = 0; i < dm->drawObject->tot_triangle_point/3; i++) {
a = dm->drawObject->triangle_to_mface[i];
mface = mf + a;
new_matnr = mface->mat_nr + 1;
- if (new_matnr != matnr ) {
+ if (new_matnr != matnr) {
numfaces = curface - start;
- if ( numfaces > 0 ) {
+ if (numfaces > 0) {
- if ( dodraw ) {
+ if (dodraw) {
- if ( numdata != 0 ) {
+ if (numdata != 0) {
GPU_buffer_unlock(buffer);
@@ -1149,7 +1150,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
glDrawArrays(GL_TRIANGLES, start*3, numfaces*3);
- if ( numdata != 0 ) {
+ if (numdata != 0) {
GPU_buffer_free(buffer);
@@ -1189,16 +1190,16 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
- if ( numdata != 0 ) {
+ if (numdata != 0) {
elementsize = GPU_attrib_element_size(datatypes, numdata);
buffer = GPU_buffer_alloc(elementsize * dm->drawObject->tot_triangle_point);
- if ( buffer == NULL ) {
+ if (buffer == NULL) {
GPU_buffer_unbind();
dm->drawObject->legacy = 1;
return;
}
varray = GPU_buffer_lock_stream(buffer);
- if ( varray == NULL ) {
+ if (varray == NULL) {
GPU_buffer_unbind();
GPU_buffer_free(buffer);
dm->drawObject->legacy = 1;
@@ -1209,7 +1210,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
/* if the buffer was set, don't use it again.
* prevdraw was assumed true but didnt run so set to false - [#21036] */
/* prevdraw= 0; */ /* UNUSED */
- buffer= NULL;
+ buffer = NULL;
}
}
}
@@ -1300,9 +1301,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
}
}
numfaces = curface - start;
- if ( numfaces > 0 ) {
- if ( dodraw ) {
- if ( numdata != 0 ) {
+ if (numfaces > 0) {
+ if (dodraw) {
+ if (numdata != 0) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer, datatypes, numdata);
}
@@ -1761,23 +1762,23 @@ static void loops_to_customdata_corners(BMesh *bm, CustomData *facedata,
MLoopUV *mloopuv;
int i, j, hasPCol = CustomData_has_layer(&bm->ldata, CD_PREVIEW_MLOOPCOL);
- for (i=0; i < numTex; i++) {
+ for (i = 0; i < numTex; i++) {
texface = CustomData_get_n(facedata, CD_MTFACE, cdindex, i);
texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i);
ME_MTEXFACE_CPY(texface, texpoly);
- for (j=0; j<3; j++) {
+ for (j = 0 ; j < 3; j++) {
l = l3[j];
mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i);
copy_v2_v2(texface->uv[j], mloopuv->uv);
}
}
- for (i=0; i < numCol; i++) {
+ for (i = 0; i < numCol; i++) {
mcol = CustomData_get_n(facedata, CD_MCOL, cdindex, i);
- for (j=0; j<3; j++) {
+ for (j = 0; j < 3; j++) {
l = l3[j];
mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i);
MESH_MLOOPCOL_TO_MCOL(mloopcol, &mcol[j]);
@@ -1787,7 +1788,7 @@ static void loops_to_customdata_corners(BMesh *bm, CustomData *facedata,
if (hasPCol) {
mcol = CustomData_get(facedata, cdindex, CD_PREVIEW_MCOL);
- for (j=0; j<3; j++) {
+ for (j = 0; j < 3; j++) {
l = l3[j];
mloopcol = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_PREVIEW_MLOOPCOL);
MESH_MLOOPCOL_TO_MCOL(mloopcol, &mcol[j]);
@@ -1853,7 +1854,7 @@ DerivedMesh *CDDM_from_BMEditMesh(BMEditMesh *em, Mesh *UNUSED(me), int use_mdis
index = dm->getVertDataArray(dm, CD_ORIGINDEX);
eve = BM_iter_new(&iter, bm, BM_VERTS_OF_MESH, NULL);
- for (i=0; eve; eve=BM_iter_step(&iter), i++, index++) {
+ for (i = 0; eve; eve = BM_iter_step(&iter), i++, index++) {
MVert *mv = &mvert[i];
copy_v3_v3(mv->co, eve->co);
@@ -1875,7 +1876,7 @@ DerivedMesh *CDDM_from_BMEditMesh(BMEditMesh *em, Mesh *UNUSED(me), int use_mdis
index = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
eed = BM_iter_new(&iter, bm, BM_EDGES_OF_MESH, NULL);
- for (i=0; eed; eed=BM_iter_step(&iter), i++, index++) {
+ for (i = 0; eed; eed = BM_iter_step(&iter), i++, index++) {
MEdge *med = &medge[i];
BM_elem_index_set(eed, i); /* set_inline */
@@ -1926,7 +1927,7 @@ DerivedMesh *CDDM_from_BMEditMesh(BMEditMesh *em, Mesh *UNUSED(me), int use_mdis
index = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
j = 0;
efa = BM_iter_new(&iter, bm, BM_FACES_OF_MESH, NULL);
- for (i=0; efa; i++, efa=BM_iter_step(&iter), index++) {
+ for (i = 0; efa; i++, efa = BM_iter_step(&iter), index++) {
BMLoop *l;
MPoly *mp = &mpoly[i];
@@ -2214,7 +2215,7 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
/*fill newl with destination vertex indices*/
mv = cddm->mvert;
c = 0;
- for (i=0; i<dm->numVertData; i++, mv++) {
+ for (i = 0; i < dm->numVertData; i++, mv++) {
if (vtargetmap[i] == -1) {
BLI_array_append(oldv, i);
newv[i] = c++;
@@ -2223,7 +2224,7 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
}
/*now link target vertices to destination indices*/
- for (i=0; i<dm->numVertData; i++) {
+ for (i = 0; i < dm->numVertData; i++) {
if (vtargetmap[i] != -1) {
newv[i] = newv[vtargetmap[i]];
}
@@ -2231,7 +2232,7 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
/*find-replace merged vertices with target vertices*/
ml = cddm->mloop;
- for (i=0; i<totloop; i++, ml++) {
+ for (i = 0; i < totloop; i++, ml++) {
if (vtargetmap[ml->v] != -1) {
ml->v = vtargetmap[ml->v];
}
@@ -2240,7 +2241,7 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
/*now go through and fix edges and faces*/
med = cddm->medge;
c = 0;
- for (i=0; i<dm->numEdgeData; i++, med++) {
+ for (i = 0; i < dm->numEdgeData; i++, med++) {
if (LIKELY(med->v1 != med->v2)) {
const unsigned int v1 = (vtargetmap[med->v1] != -1) ? vtargetmap[med->v1] : med->v1;
@@ -2264,13 +2265,13 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
}
mp = cddm->mpoly;
- for (i=0; i<totpoly; i++, mp++) {
+ for (i = 0; i < totpoly; i++, mp++) {
MPoly *mp2;
ml = cddm->mloop + mp->loopstart;
c = 0;
- for (j=0; j<mp->totloop; j++, ml++) {
+ for (j = 0; j < mp->totloop; j++, ml++) {
med = cddm->medge + ml->e;
if (LIKELY(med->v1 != med->v2)) {
newl[j+mp->loopstart] = BLI_array_count(mloop);
@@ -2296,7 +2297,7 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
/*update edge indices and copy customdata*/
med = medge;
- for (i=0; i<cddm2->dm.numEdgeData; i++, med++) {
+ for (i = 0; i < cddm2->dm.numEdgeData; i++, med++) {
if (newv[med->v1] != -1)
med->v1 = newv[med->v1];
if (newv[med->v2] != -1)
@@ -2307,7 +2308,7 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
/*update loop indices and copy customdata*/
ml = mloop;
- for (i=0; i<cddm2->dm.numLoopData; i++, ml++) {
+ for (i = 0; i < cddm2->dm.numLoopData; i++, ml++) {
if (newe[ml->e] != -1)
ml->e = newe[ml->e];
if (newv[ml->v] != -1)
@@ -2318,13 +2319,13 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
/*copy vertex customdata*/
mv = mvert;
- for (i=0; i<cddm2->dm.numVertData; i++, mv++) {
+ for (i = 0; i < cddm2->dm.numVertData; i++, mv++) {
CustomData_copy_data(&dm->vertData, &cddm2->dm.vertData, oldv[i], i, 1);
}
/*copy poly customdata*/
mp = mpoly;
- for (i=0; i<cddm2->dm.numPolyData; i++, mp++) {
+ for (i = 0; i < cddm2->dm.numPolyData; i++, mp++) {
CustomData_copy_data(&dm->polyData, &cddm2->dm.polyData, oldp[i], i, 1);
}
@@ -2435,14 +2436,14 @@ void CDDM_calc_edges(DerivedMesh *dm)
med = cddm->medge;
if (med) {
- for (i=0; i < numEdges; i++, med++) {
+ for (i = 0; i < numEdges; i++, med++) {
BLI_edgehash_insert(eh, med->v1, med->v2, SET_INT_IN_POINTER(i+1));
}
}
- for (i=0; i < maxFaces; i++, mp++) {
+ for (i = 0; i < maxFaces; i++, mp++) {
ml = cddm->mloop + mp->loopstart;
- for (j=0; j<mp->totloop; j++, ml++) {
+ for (j = 0; j < mp->totloop; j++, ml++) {
v1 = ml->v;
v2 = ME_POLY_LOOP_NEXT(cddm->mloop, mp, j)->v;
if (!BLI_edgehash_haskey(eh, v1, v2)) {
@@ -2481,9 +2482,9 @@ void CDDM_calc_edges(DerivedMesh *dm)
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
mp = cddm->mpoly;
- for (i=0; i < maxFaces; i++, mp++) {
+ for (i = 0; i < maxFaces; i++, mp++) {
ml = cddm->mloop + mp->loopstart;
- for (j=0; j<mp->totloop; j++, ml++) {
+ for (j = 0; j < mp->totloop; j++, ml++) {
v1 = ml->v;
v2 = ME_POLY_LOOP_NEXT(cddm->mloop, mp, j)->v;
ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, v1, v2));
@@ -2605,13 +2606,13 @@ void CDDM_tessfaces_to_faces(DerivedMesh *dm)
/*build edge hash*/
me = cddm->medge;
- for (i=0; i<cddm->dm.numEdgeData; i++, me++) {
+ for (i = 0; i < cddm->dm.numEdgeData; i++, me++) {
BLI_edgehash_insert(eh, me->v1, me->v2, SET_INT_IN_POINTER(i));
}
mf = cddm->mface;
totloop = 0;
- for (i=0; i<cddm->dm.numTessFaceData; i++, mf++) {
+ for (i = 0; i < cddm->dm.numTessFaceData; i++, mf++) {
totloop += mf->v4 ? 4 : 3;
}
@@ -2640,7 +2641,7 @@ void CDDM_tessfaces_to_faces(DerivedMesh *dm)
mp = cddm->mpoly;
ml = cddm->mloop;
l = 0;
- for (i=0; i<cddm->dm.numTessFaceData; i++, mf++, mp++, polyindex++) {
+ for (i = 0; i < cddm->dm.numTessFaceData; i++, mf++, mp++, polyindex++) {
mp->flag = mf->flag;
mp->loopstart = l;
mp->mat_nr = mf->mat_nr;