diff options
author | Chris Burt <desoto@exenex.com> | 2006-05-28 21:29:50 +0400 |
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committer | Chris Burt <desoto@exenex.com> | 2006-05-28 21:29:50 +0400 |
commit | db8db2ee0cc8e4fe087eca79167fc93012a32c55 (patch) | |
tree | 92e104ecbad303d879890a5d091350001d3991c1 /source/blender/blenkernel | |
parent | c4abb5e7caeb1ddf6952e6c1c15c050de845481f (diff) |
Additions to stubs.c to make blenderplayer compile.
I would appreciate if someone who knows more about this could check it.
Thanks!
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/bad_level_call_stubs/stubs.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index 11085e3bf88..f6f5ad193cc 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -230,6 +230,12 @@ struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NUL float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;} float RE_filter_value(int type, float x) {return 0.0f;} struct RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;} +void RE_Database_Free (struct Render *re) {} +void RE_FreeRender(Render *re) {} +void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr) {} +void RE_DataBase_GetView(Render *re, float mat[][4]) {} +struct Render *RE_NewRender(const char *name) {return (struct Render *)NULL;} +void RE_Database_Shaded(struct Render *re, struct Scene *scene) {}; /* node_composite.c */ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {} |