diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-01 23:10:17 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-01 23:11:48 +0400 |
commit | 4f7caabe9dd89a527f2b153274f0d323b49cd85b (patch) | |
tree | c235274ca9305ea505fb7c0403be04e3aae691a8 /source/blender/blenkernel | |
parent | 1979ae3a420b98663c37ab3f377b5d7dc265e33d (diff) |
Fix T41665, stroke jittering used when setting the clone cursor
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/brush.c | 42 |
1 files changed, 15 insertions, 27 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index cfdb1aa7a96..76b0cad337f 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -930,39 +930,27 @@ void BKE_brush_scale_size(int *r_brush_size, void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2], float jitterpos[2]) { - int use_jitter = (brush->flag & BRUSH_ABSOLUTE_JITTER) ? - (brush->jitter_absolute != 0) : (brush->jitter != 0); + float rand_pos[2]; + float spread; + int diameter; - /* jitter-ed brush gives weird and unpredictable result for this - * kinds of stroke, so manually disable jitter usage (sergey) */ - use_jitter &= (brush->flag & (BRUSH_DRAG_DOT | BRUSH_ANCHORED)) == 0; + do { + rand_pos[0] = BLI_rng_get_float(brush_rng) - 0.5f; + rand_pos[1] = BLI_rng_get_float(brush_rng) - 0.5f; + } while (len_squared_v2(rand_pos) > (0.5f * 0.5f)); - if (use_jitter) { - float rand_pos[2]; - float spread; - int diameter; - do { - rand_pos[0] = BLI_rng_get_float(brush_rng) - 0.5f; - rand_pos[1] = BLI_rng_get_float(brush_rng) - 0.5f; - } while (len_squared_v2(rand_pos) > (0.5f * 0.5f)); - - - if (brush->flag & BRUSH_ABSOLUTE_JITTER) { - diameter = 2 * brush->jitter_absolute; - spread = 1.0; - } - else { - diameter = 2 * BKE_brush_size_get(scene, brush); - spread = brush->jitter; - } - /* find random position within a circle of diameter 1 */ - jitterpos[0] = pos[0] + 2 * rand_pos[0] * diameter * spread; - jitterpos[1] = pos[1] + 2 * rand_pos[1] * diameter * spread; + if (brush->flag & BRUSH_ABSOLUTE_JITTER) { + diameter = 2 * brush->jitter_absolute; + spread = 1.0; } else { - copy_v2_v2(jitterpos, pos); + diameter = 2 * BKE_brush_size_get(scene, brush); + spread = brush->jitter; } + /* find random position within a circle of diameter 1 */ + jitterpos[0] = pos[0] + 2 * rand_pos[0] * diameter * spread; + jitterpos[1] = pos[1] + 2 * rand_pos[1] * diameter * spread; } void BKE_brush_randomize_texture_coordinates(UnifiedPaintSettings *ups, bool mask) |