diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-15 13:51:30 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 11:30:11 +0300 |
commit | 91b70d3c56cb863b9c6184a726b35d32e5f4480c (patch) | |
tree | 0e47bc6aeefee37eb152b1607f2c6879d6b14d83 /source/blender/blenkernel | |
parent | 8f9f55498e1341c9bda4ba61d4f4e8fa33c022d2 (diff) |
New operator for copying (hair) particle systems from one object to
another, including edit data (grooming).
This uses basically the same method as the existing connect/disconnect
feature. The main difference is that it allows working with multiple
objects and transferring the //particle/hair data// instead of the
//mesh// data (which is what connect/disconnect expects). This is a much
more realistic workflow when rigging, topology etc. changes and
groomed hair has to be transferred to the changed model.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/particle.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 499475104e6..72cb69aa183 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -3041,6 +3041,7 @@ void object_remove_particle_system(Scene *UNUSED(scene), Object *ob) DAG_relations_tag_update(G.main); DAG_id_tag_update(&ob->id, OB_RECALC_DATA); } + static void default_particle_settings(ParticleSettings *part) { part->type = PART_EMITTER; |