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authorPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:30:02 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:30:51 +0300
commit6c9ec1c893f98c2349edd3aaae4b606b55b393c9 (patch)
tree1a3747a77a7eacd59304143ef717896fb5991371 /source/blender/blenkernel
parentea6cd1c8f05b27a81e835251e779f047a3488203 (diff)
Sculpt: Render Mask and Face Sets with modifiers active
This removes the limitation of the sculpt overlays not being visible with modifiers active. Reviewed By: fclem Maniphest Tasks: T68900 Differential Revision: https://developer.blender.org/D8673
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c1
-rw-r--r--source/blender/blenkernel/intern/customdata.c3
-rw-r--r--source/blender/blenkernel/intern/paint.c19
4 files changed, 23 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index dfc75e2fd54..5af9c35cab6 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -204,6 +204,8 @@ bool paint_is_bmesh_face_hidden(struct BMFace *f);
/* paint masks */
float paint_grid_paint_mask(const struct GridPaintMask *gpm, uint level, uint x, uint y);
+void BKE_paint_face_set_overlay_color_get(const int face_set, const int seed, uchar r_color[4]);
+
/* stroke related */
bool paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups,
struct Brush *brush,
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 681e46ed24e..bfdc8ad37e5 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1054,7 +1054,6 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
}
continue;
}
- BKE_modifier_set_error(md, "Sculpt: Hide, Mask and optimized display disabled");
}
if (need_mapping && !BKE_modifier_supports_mapping(md)) {
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index c5cc8448d1b..4757b0d5c1e 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -1994,7 +1994,8 @@ const CustomData_MeshMasks CD_MASK_EDITMESH = {
};
const CustomData_MeshMasks CD_MASK_DERIVEDMESH = {
.vmask = (CD_MASK_ORIGINDEX | CD_MASK_MDEFORMVERT | CD_MASK_SHAPEKEY | CD_MASK_MVERT_SKIN |
- CD_MASK_ORCO | CD_MASK_CLOTH_ORCO | CD_MASK_PROP_ALL | CD_MASK_PROP_COLOR),
+ CD_MASK_PAINT_MASK | CD_MASK_ORCO | CD_MASK_CLOTH_ORCO | CD_MASK_PROP_ALL |
+ CD_MASK_PROP_COLOR),
.emask = (CD_MASK_ORIGINDEX | CD_MASK_FREESTYLE_EDGE | CD_MASK_PROP_ALL),
.fmask = (CD_MASK_ORIGINDEX | CD_MASK_ORIGSPACE | CD_MASK_PREVIEW_MCOL | CD_MASK_TANGENT),
.lmask = (CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_CUSTOMLOOPNORMAL |
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index c9b3b3cc516..3ac9db0eb78 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -38,6 +38,7 @@
#include "DNA_workspace_types.h"
#include "BLI_bitmap.h"
+#include "BLI_hash.h"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
@@ -2101,3 +2102,21 @@ bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D *v3d)
/* Multires and dyntopo always draw directly from the PBVH. */
return true;
}
+
+/* Returns the Face Set random color for rendering in the overlay given its ID and a color seed. */
+#define GOLDEN_RATIO_CONJUGATE 0.618033988749895f
+void BKE_paint_face_set_overlay_color_get(const int face_set, const int seed, uchar r_color[4])
+{
+ float rgba[4];
+ float random_mod_hue = GOLDEN_RATIO_CONJUGATE * (abs(face_set) + (seed % 10));
+ random_mod_hue = random_mod_hue - floorf(random_mod_hue);
+ const float random_mod_sat = BLI_hash_int_01(abs(face_set) + seed + 1);
+ const float random_mod_val = BLI_hash_int_01(abs(face_set) + seed + 2);
+ hsv_to_rgb(random_mod_hue,
+ 0.6f + (random_mod_sat * 0.25f),
+ 1.0f - (random_mod_val * 0.35f),
+ &rgba[0],
+ &rgba[1],
+ &rgba[2]);
+ rgba_float_to_uchar(r_color, rgba);
+}