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authorCampbell Barton <ideasman42@gmail.com>2011-11-15 06:05:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-15 06:05:32 +0400
commite59ab6486f9e7285815671044b785c28365d5165 (patch)
tree4a9406c8181a817a8b96243ae167acc740ed20f7 /source/blender/blenkernel
parent35ab6cabbf62187290e417dba6d8b18cd4fe18de (diff)
parentb1019a56b54294fc91293c5c43ef46d54950ae84 (diff)
svn merge -r41751:41779 ^/trunk/blender
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h2
-rw-r--r--source/blender/blenkernel/BKE_anim.h3
-rw-r--r--source/blender/blenkernel/BKE_bmfont.h14
-rw-r--r--source/blender/blenkernel/BKE_fluidsim.h2
-rw-r--r--source/blender/blenkernel/BKE_mesh.h4
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h4
-rw-r--r--source/blender/blenkernel/intern/anim.c8
-rw-r--r--source/blender/blenkernel/intern/boids.c4
-rw-r--r--source/blender/blenkernel/intern/brush.c2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c2
-rw-r--r--source/blender/blenkernel/intern/cloth.c16
-rw-r--r--source/blender/blenkernel/intern/collision.c22
-rw-r--r--source/blender/blenkernel/intern/curve.c4
-rw-r--r--source/blender/blenkernel/intern/customdata.c2
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c12
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c91
-rw-r--r--source/blender/blenkernel/intern/implicit.c6
-rw-r--r--source/blender/blenkernel/intern/library.c4
-rw-r--r--source/blender/blenkernel/intern/mball.c2
-rw-r--r--source/blender/blenkernel/intern/multires.c8
-rw-r--r--source/blender/blenkernel/intern/nla.c2
-rw-r--r--source/blender/blenkernel/intern/node.c4
-rw-r--r--source/blender/blenkernel/intern/particle.c2
-rw-r--r--source/blender/blenkernel/intern/pointcache.c2
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c6
-rw-r--r--source/blender/blenkernel/intern/sequencer.c31
-rw-r--r--source/blender/blenkernel/intern/softbody.c16
-rw-r--r--source/blender/blenkernel/intern/tracking.c4
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c4
30 files changed, 154 insertions, 131 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index a8a936e0bab..284e916e9ee 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -405,7 +405,7 @@ void DM_init_funcs(DerivedMesh *dm);
* sets up the custom data layers)
*/
void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
- int numFaces, int numLoops, int numPolys);
+ int numFaces, int numLoops, int numPolys);
/* utility function to initialise a DerivedMesh for the desired number
* of vertices, edges and faces, with a layer setup copied from source
diff --git a/source/blender/blenkernel/BKE_anim.h b/source/blender/blenkernel/BKE_anim.h
index 44aebdf6205..c2b4e30ef3b 100644
--- a/source/blender/blenkernel/BKE_anim.h
+++ b/source/blender/blenkernel/BKE_anim.h
@@ -40,6 +40,7 @@ struct ListBase;
struct bAnimVizSettings;
struct bMotionPath;
struct bPoseChannel;
+struct ReportList;
/* ---------------------------------------------------- */
/* Animation Visualisation */
@@ -49,7 +50,7 @@ void animviz_settings_init(struct bAnimVizSettings *avs);
void animviz_free_motionpath_cache(struct bMotionPath *mpath);
void animviz_free_motionpath(struct bMotionPath *mpath);
-struct bMotionPath *animviz_verify_motionpaths(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
+struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
void animviz_calc_motionpaths(struct Scene *scene, ListBase *targets);
diff --git a/source/blender/blenkernel/BKE_bmfont.h b/source/blender/blenkernel/BKE_bmfont.h
index 5f23121b802..71fd2ae3d67 100644
--- a/source/blender/blenkernel/BKE_bmfont.h
+++ b/source/blender/blenkernel/BKE_bmfont.h
@@ -44,19 +44,19 @@ struct bmFont;
void printfGlyph(struct bmGlyph * glyph);
void calcAlpha(struct ImBuf * ibuf);
void readBitmapFontVersion0(struct ImBuf * ibuf,
- unsigned char * rect,
- int step);
+ unsigned char * rect,
+ int step);
void detectBitmapFont(struct ImBuf *ibuf);
int locateGlyph(struct bmFont *bmfont, unsigned short unicode);
void matrixGlyph(struct ImBuf * ibuf, unsigned short unicode,
- float *centerx, float *centery,
- float *sizex, float *sizey,
- float *transx, float *transy,
- float *movex, float *movey, float *advance);
+ float *centerx, float *centery,
+ float *sizex, float *sizey,
+ float *transx, float *transy,
+ float *movex, float *movey, float *advance);
#ifdef __cplusplus
}
#endif
-
+
#endif
diff --git a/source/blender/blenkernel/BKE_fluidsim.h b/source/blender/blenkernel/BKE_fluidsim.h
index a68009dda37..2b2c7a4ff87 100644
--- a/source/blender/blenkernel/BKE_fluidsim.h
+++ b/source/blender/blenkernel/BKE_fluidsim.h
@@ -48,7 +48,7 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob,
/* bounding box & memory estimate */
void fluid_get_bb(struct MVert *mvert, int totvert, float obmat[][4],
- float start[3], float size[3]);
+ float start[3], float size[3]);
void fluid_estimate_memory(struct Object *ob, struct FluidsimSettings *fss, char *value);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 1e175185b33..054ce35b31c 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -164,9 +164,9 @@ typedef struct IndexNode {
int index;
} IndexNode;
void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface,
- const int totvert, const int totface);
+ const int totvert, const int totface);
void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge,
- const int totvert, const int totedge);
+ const int totvert, const int totedge);
/* Partial Mesh Visibility */
struct PartialVisibility *mesh_pmv_copy(struct PartialVisibility *);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 453612749c6..fd80006d71d 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -91,7 +91,7 @@ typedef struct SculptSession {
unsigned int texcache_side, *texcache, texcache_actual;
/* Layer brush persistence between strokes */
- float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
+ float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
struct SculptStroke *stroke;
struct StrokeCache *cache;
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index a16e55ce8ff..715febf2fd1 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -198,8 +198,8 @@ int input_have_to_preprocess(
SeqRenderData context, struct Sequence * seq, float cfra);
void seq_proxy_rebuild(struct Main * bmain,
- struct Scene *scene, struct Sequence * seq,
- short *stop, short *do_update, float *progress);
+ struct Scene *scene, struct Sequence * seq,
+ short *stop, short *do_update, float *progress);
/* **********************************************************************
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 224f25db2f7..33df6132c13 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -68,6 +68,7 @@
#include "BKE_tessmesh.h"
#include "BKE_depsgraph.h"
#include "BKE_anim.h"
+#include "BKE_report.h"
// XXX bad level call...
@@ -148,7 +149,7 @@ void animviz_free_motionpath(bMotionPath *mpath)
* - ob: object to add paths for (must be provided)
* - pchan: posechannel to add paths for (optional; if not provided, object-paths are assumed)
*/
-bMotionPath *animviz_verify_motionpaths(Scene *scene, Object *ob, bPoseChannel *pchan)
+bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Object *ob, bPoseChannel *pchan)
{
bAnimVizSettings *avs;
bMotionPath *mpath, **dst;
@@ -171,6 +172,11 @@ bMotionPath *animviz_verify_motionpaths(Scene *scene, Object *ob, bPoseChannel *
/* avoid 0 size allocs */
if (avs->path_sf >= avs->path_ef) {
+ BKE_reportf(reports, RPT_ERROR,
+ "Motion Path frame extents invalid for %s (%d to %d).%s\n",
+ (pchan)? pchan->name : ob->id.name,
+ avs->path_sf, avs->path_ef,
+ (avs->path_sf == avs->path_ef)? " Cannot have single-frame paths." : "");
return NULL;
}
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index c9868bd900f..6656d06e72e 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -175,7 +175,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
if(len2 > 0.0f && efd.distance - surface < len2) {
len2 = (efd.distance - surface)/len2;
- bbd->wanted_speed *= pow(len2, boids->landing_smoothness);
+ bbd->wanted_speed *= powf(len2, boids->landing_smoothness);
}
}
@@ -242,7 +242,7 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
mul_v3_fl(bbd->wanted_co, (1.0f - t) * val->personal_space * pa->size);
- bbd->wanted_speed = sqrt(t) * len_v3(pa->prev_state.vel);
+ bbd->wanted_speed = sqrtf(t) * len_v3(pa->prev_state.vel);
bbd->wanted_speed = MAX2(bbd->wanted_speed, val->min_speed);
return 1;
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 09021e71025..5303baddbca 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -333,7 +333,7 @@ void brush_reset_sculpt(Brush *br)
/* enable this to see any non-default
settings used by a brush:
- brush_debug_print_state(br);
+ brush_debug_print_state(br);
*/
brush_set_defaults(br);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 956028de28c..62a23da2230 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -262,7 +262,7 @@ static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
cddm->pbvh = BLI_pbvh_new();
cddm->pbvh_draw = can_pbvh_draw(ob, dm);
BLI_pbvh_build_mesh(cddm->pbvh, me->mface, me->mvert,
- me->totface, me->totvert);
+ me->totface, me->totvert);
if(ss->modifiers_active && ob->derivedDeform) {
DerivedMesh *deformdm= ob->derivedDeform;
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 78f803be0d3..bd11625bf6e 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -61,9 +61,9 @@ double tval( void )
}
#else
#include <sys/time.h>
- static struct timeval _tstart, _tend;
- static struct timezone tz;
- void tstart ( void )
+static struct timeval _tstart, _tend;
+static struct timezone tz;
+void tstart ( void )
{
gettimeofday ( &_tstart, &tz );
}
@@ -1094,7 +1094,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
cloth->verts[spring->kl].spring_count++;
spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
spring->flags = 0;
- spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0;
+ spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f;
struct_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
@@ -1111,7 +1111,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
for(i = 0; i < numverts; i++)
{
- cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49 / ((float)cloth->verts[i].spring_count);
+ cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count);
}
// shear springs
@@ -1133,7 +1133,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
spring->kl = MAX2(mface[i].v3, mface[i].v1);
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest);
spring->type = CLOTH_SPRING_TYPE_SHEAR;
- spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
+ spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f;
BLI_linklist_append ( &edgelist[spring->ij], spring );
BLI_linklist_append ( &edgelist[spring->kl], spring );
@@ -1196,7 +1196,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
spring->kl = MAX2(tspring2->ij, index2);
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest);
spring->type = CLOTH_SPRING_TYPE_BENDING;
- spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
+ spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
BLI_edgehash_insert ( edgehash, spring->ij, spring->kl, NULL );
bend_springs++;
@@ -1235,7 +1235,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
spring->kl = tspring->kl;
spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest);
spring->type = CLOTH_SPRING_TYPE_BENDING;
- spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
+ spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
bend_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 72bebd6bb85..10a955760f0 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -465,7 +465,7 @@ static void collision_compute_barycentric ( float pv[3], float p1[3], float p2[3
d = ( a * c - b * b );
- if ( ABS ( d ) < ALMOST_ZERO )
+ if ( ABS ( d ) < (double)ALMOST_ZERO )
{
*w1 = *w2 = *w3 = 1.0 / 3.0;
return;
@@ -555,14 +555,14 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01f * magrelVel, sqrtf( INPR ( vrel_t_pre,vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
{
normalize_v3( vrel_t_pre );
- impulse = magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); // 2.0 *
+ impulse = magtangent / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); // 2.0 *
VECADDMUL ( cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse );
VECADDMUL ( cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse );
VECADDMUL ( cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse );
@@ -586,17 +586,17 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
// I_r = -min(dt*kd, m(0,1d/dt - v_n))
spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
- d = clmd->coll_parms->epsilon*8.0/9.0 + epsilon2*8.0/9.0 - collpair->distance;
- if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
+ d = clmd->coll_parms->epsilon*8.0f/9.0f + epsilon2*8.0f/9.0f - collpair->distance;
+ if ( ( magrelVel < 0.1f*d*spf ) && ( d > ALMOST_ZERO ) )
{
- repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
+ repulse = MIN2 ( d*1.0f/spf, 0.1f*d*spf - magrelVel );
// stay on the safe side and clamp repulse
if ( impulse > ALMOST_ZERO )
repulse = MIN2 ( repulse, 5.0*impulse );
repulse = MAX2 ( impulse, repulse );
- impulse = repulse / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); // original 2.0 / 0.25
+ impulse = repulse / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); // original 2.0 / 0.25
VECADDMUL ( cloth1->verts[collpair->ap1].impulse, collpair->normal, impulse );
VECADDMUL ( cloth1->verts[collpair->ap2].impulse, collpair->normal, impulse );
VECADDMUL ( cloth1->verts[collpair->ap3].impulse, collpair->normal, impulse );
@@ -1493,8 +1493,8 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2,
collmd->current_xnew[collpair->bp2].co,
collmd->current_xnew[collpair->bp3].co, &l, 0))
{
- if (l >= 0.0 && l < sdis) {
- mul_v3_fl(n2, (l-sdis)*cloth->verts[collpair->ap1].mass*dt*clmd->coll_parms->repel_force*0.1);
+ if (l >= 0.0f && l < sdis) {
+ mul_v3_fl(n2, (l-sdis)*cloth->verts[collpair->ap1].mass*dt*clmd->coll_parms->repel_force*0.1f);
add_v3_v3(cloth->verts[collpair->ap1].tv, n2);
add_v3_v3(cloth->verts[collpair->ap2].tv, n2);
@@ -1508,7 +1508,7 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2,
verts1[collpair->ap1].txold, verts1[collpair->ap2].txold, verts1[collpair->ap3].txold, collmd->current_x[collpair->bp1].co, collmd->current_x[collpair->bp2].co, collmd->current_x[collpair->bp3].co, collpair->pa,collpair->pb,collpair->vector );
#else
// just be sure that we don't add anything
- distance = 2.0 * ( epsilon1 + epsilon2 + ALMOST_ZERO );
+ distance = 2.0 * (double)( epsilon1 + epsilon2 + ALMOST_ZERO );
#endif
if ( distance <= ( epsilon1 + epsilon2 + ALMOST_ZERO ) )
@@ -2535,7 +2535,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
}
else
{
- mul_v3_fl( temp, -correction*0.5 );
+ mul_v3_fl( temp, correction * -0.5 );
VECADD ( verts[j].tx, verts[j].tx, temp );
VECSUB ( verts[i].tx, verts[i].tx, temp );
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 3f441361b0a..5f1a5f73973 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -68,8 +68,8 @@
/* local */
static int cu_isectLL(float *v1, float *v2, float *v3, float *v4,
- short cox, short coy,
- float *labda, float *mu, float *vec);
+ short cox, short coy,
+ float *labda, float *mu, float *vec);
void unlink_curve(Curve *cu)
{
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index f005ed4a2a3..f0b93212766 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -96,7 +96,7 @@ typedef struct LayerTypeInfo {
* count gives the number of elements in sources
*/
void (*interp)(void **sources, float *weights, float *sub_weights,
- int count, void *dest);
+ int count, void *dest);
/* a function to swap the data in corners of the element */
void (*swap)(void *data, const int *corner_indices);
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 7f099c03d09..b1e39b1d768 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -1148,8 +1148,8 @@ void graph_bfs(void)
set_node_xy(node, node->BFS_dist*DEPSX*2, pos[node->BFS_dist]*DEPSY*2);
node->color = DAG_BLACK;
/*
- fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);
- */
+ fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);
+ */
}
}
queue_delete(nqueue);
@@ -1208,8 +1208,8 @@ int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_a
post_func(node->ob,data);
node->color = DAG_BLACK;
/*
- fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);
- */
+ fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);
+ */
}
}
queue_delete(nqueue);
@@ -1325,7 +1325,7 @@ DagNodeQueue * graph_dfs(void)
set_node_xy(node, node->DFS_dist*DEPSX*2, pos[node->DFS_dist]*DEPSY*2);
/*
- fprintf(stderr,"DFS node : %20s %i %i %i %i\n",((ID *) node->ob)->name,node->BFS_dist, node->DFS_dist, node->DFS_dvtm, node->DFS_fntm );
+ fprintf(stderr,"DFS node : %20s %i %i %i %i\n",((ID *) node->ob)->name,node->BFS_dist, node->DFS_dist, node->DFS_dvtm, node->DFS_fntm );
*/
push_stack(retqueue,node);
@@ -1574,7 +1574,7 @@ int is_acyclic( DagForest *dag) {
void set_node_xy(DagNode *node, float x, float y)
{
- node->x = x;
+ node->x = x;
node->y = y;
}
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 1522497bb04..c71a8f2bfc7 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -677,7 +677,7 @@ static void surfaceGenerateGrid(struct DynamicPaintSurface *surface)
volume = td[0]*td[1]*td[2];
/* determine final grid size by trying to fit average 10.000 points per grid cell */
- dim_factor = pow(volume / ((double)sData->total_points / 10000.f), 1.0f/axis);
+ dim_factor = (float)pow(volume / ((double)sData->total_points / 10000.0), 1.0/(double)axis);
/* define final grid size using dim_factor, use min 3 for active axises */
for (i=0; i<3; i++) {
@@ -3175,13 +3175,20 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
{
float ray_start[3], ray_dir[3];
- float colorband[4] = {0.0f};
- float sample_factor;
+ float sample_factor = 0.0f;
float sampleStrength = 0.0f;
BVHTreeRayHit hit;
BVHTreeNearest nearest;
short hit_found = 0;
+ /* volume sample */
+ float volume_factor = 0.0f;
+ /* proximity sample */
+ float proximity_factor = 0.0f;
+ float prox_colorband[4] = {0.0f};
+ int inner_proximity = (brush->flags & MOD_DPAINT_INVERSE_PROX &&
+ brush->collision == MOD_DPAINT_COL_VOLDIST);
+
/* hit data */
float hitCoord[3];
int hitFace = -1;
@@ -3236,7 +3243,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
if(hit.index != -1) {
/* Add factor on supersample filter */
- sampleStrength += sample_factor;
+ volume_factor = 1.0f;
hit_found = HIT_VOLUME;
/* Mark hit info */
@@ -3256,8 +3263,6 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
float hitCo[3];
short hQuad;
int face;
- int inner_proximity = (brush->flags & MOD_DPAINT_INVERSE_PROX &&
- brush->collision == MOD_DPAINT_COL_VOLDIST);
/* if inverse prox and no hit found, skip this sample */
if (inner_proximity && !hit_found) continue;
@@ -3299,25 +3304,12 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* If a hit was found, calculate required values */
if (proxDist >= 0.0f && proxDist <= brush->paint_distance) {
- float dist_rate = proxDist / brush->paint_distance;
- float prox_influence = 0.0f;
-
- /* in case of inverse prox also undo volume effect */
- if (inner_proximity) {
- sampleStrength -= sample_factor;
- dist_rate = 1.0f - dist_rate;
- }
-
- /* if using proximity color ramp use it's alpha */
- if (brush->proximity_falloff == MOD_DPAINT_PRFALL_RAMP && do_colorband(brush->paint_ramp, dist_rate, colorband))
- prox_influence = colorband[3];
- else if (brush->proximity_falloff == MOD_DPAINT_PRFALL_SMOOTH) {
- prox_influence = (1.0f - dist_rate) * sample_factor;
- }
- else prox_influence = inner_proximity ? 0.0f : 1.0f;
+ proximity_factor = proxDist / brush->paint_distance;
+ CLAMP(proximity_factor, 0.0f, 1.0f);
+ if (!inner_proximity)
+ proximity_factor = 1.0f - proximity_factor;
hit_found = HIT_PROXIMITY;
- sampleStrength += prox_influence*sample_factor;
/* if no volume hit, use prox point face info */
if (hitFace == -1) {
@@ -3328,7 +3320,32 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
}
}
- if (!hit_found) continue;
+ /* mix final sample strength depending on brush settings */
+ if (hit_found) {
+ /* if "negate volume" enabled, negate all factors within volume*/
+ if (brush->collision == MOD_DPAINT_COL_VOLDIST && brush->flags & MOD_DPAINT_NEGATE_VOLUME) {
+ volume_factor = 1.0f - volume_factor;
+ if (inner_proximity)
+ proximity_factor = 1.0f - proximity_factor;
+ }
+
+ /* apply final sample depending on final hit type */
+ if (hit_found == HIT_VOLUME) {
+ sampleStrength = volume_factor;
+ }
+ else if (hit_found == HIT_PROXIMITY) {
+ /* apply falloff curve to the proximity_factor */
+ if (brush->proximity_falloff == MOD_DPAINT_PRFALL_RAMP && do_colorband(brush->paint_ramp, (1.0f-proximity_factor), prox_colorband))
+ proximity_factor = prox_colorband[3];
+ else if (brush->proximity_falloff == MOD_DPAINT_PRFALL_CONSTANT)
+ proximity_factor = (!inner_proximity || brush->flags & MOD_DPAINT_NEGATE_VOLUME) ? 1.0f : 0.0f;
+ /* apply sample */
+ sampleStrength = proximity_factor;
+ }
+
+ sampleStrength *= sample_factor;
+ }
+ else continue;
/* velocity brush, only do on main sample */
if (brush->flags & MOD_DPAINT_USES_VELOCITY && ss==0 && brushVelocity) {
@@ -3395,9 +3412,9 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* Sample proximity colorband if required */
if ((hit_found == HIT_PROXIMITY) && (brush->proximity_falloff == MOD_DPAINT_PRFALL_RAMP)) {
if (!(brush->flags & MOD_DPAINT_RAMP_ALPHA)) {
- sampleColor[0] = colorband[0];
- sampleColor[1] = colorband[1];
- sampleColor[2] = colorband[2];
+ sampleColor[0] = prox_colorband[0];
+ sampleColor[1] = prox_colorband[1];
+ sampleColor[2] = prox_colorband[2];
}
}
@@ -3478,7 +3495,7 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
float range = solidradius + smooth;
float particle_timestep = 0.04f * part->timetweak;
- Bounds3D part_bb;
+ Bounds3D part_bb = {0};
if (psys->totpart < 1) return 1;
@@ -3678,7 +3695,7 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
/* get displace depth */
- disp_intersect = (1.0f - sqrt(disp_intersect / radius)) * radius;
+ disp_intersect = (1.0f - sqrtf(disp_intersect / radius)) * radius;
depth = (radius - disp_intersect) / bData->bNormal[index].normal_scale;
if (depth<0.0f) depth = 0.0f;
}
@@ -3786,7 +3803,7 @@ static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *po
else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
/* get displace depth */
- float disp_intersect = (1.0f - sqrt((brush->paint_distance-distance) / brush->paint_distance)) * brush->paint_distance;
+ float disp_intersect = (1.0f - sqrtf((brush->paint_distance-distance) / brush->paint_distance)) * brush->paint_distance;
depth = (brush->paint_distance - disp_intersect) / bData->bNormal[index].normal_scale;
if (depth<0.0f) depth = 0.0f;
}
@@ -3846,7 +3863,7 @@ static void dynamicPaint_prepareNeighbourData(DynamicPaintSurface *surface, int
int numOfNeighs = adj_data->n_num[index];
for (i=0; i<numOfNeighs; i++) {
- bData->average_dist += bNeighs[adj_data->n_index[index]+i].dist;
+ bData->average_dist += (double)bNeighs[adj_data->n_index[index]+i].dist;
}
}
bData->average_dist /= adj_data->total_targets;
@@ -3905,18 +3922,18 @@ void surface_determineForceTargetPoints(PaintSurfaceData *sData, int index, floa
/* get drip factor based on force dir in relation to angle between those neighbours */
temp = dot_v3v3(bNeighs[closest_id[0]].dir, force_proj);
CLAMP(temp, -1.0f, 1.0f); /* float precision might cause values > 1.0f that return infinite */
- closest_d[1] = acos(temp)/neigh_diff;
+ closest_d[1] = acosf(temp)/neigh_diff;
closest_d[0] = 1.0f - closest_d[1];
/* and multiply depending on how deeply force intersects surface */
temp = fabs(force_intersect);
CLAMP(temp, 0.0f, 1.0f);
- closest_d[0] *= acos(temp)/1.57079633f;
- closest_d[1] *= acos(temp)/1.57079633f;
+ closest_d[0] *= acosf(temp)/1.57079633f;
+ closest_d[1] *= acosf(temp)/1.57079633f;
}
else {
/* if only single neighbour, still linearize force intersection effect */
- closest_d[0] = 1.0f - acos(closest_d[0])/1.57079633f;
+ closest_d[0] = 1.0f - acosf(closest_d[0])/1.57079633f;
}
}
@@ -4482,7 +4499,7 @@ static int dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *ob
return ret;
}
-static int surface_needsVelocityData(DynamicPaintSurface *surface, Scene *scene, Object *UNUSED(ob))
+static int surface_needsVelocityData(DynamicPaintSurface *surface, Scene *scene)
{
if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP)
return 1;
@@ -4509,7 +4526,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, Scene *sc
PaintBakeData *bData = sData->bData;
DerivedMesh *dm = surface->canvas->dm;
int index, new_bdata = 0;
- int do_velocity_data = surface_needsVelocityData(surface, scene, ob);
+ int do_velocity_data = surface_needsVelocityData(surface, scene);
int do_accel_data = surface_needsAccelerationData(surface);
int canvasNumOfVerts = dm->getNumVerts(dm);
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 313143f362b..df3694e0bf1 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -79,9 +79,9 @@ double itval(void)
// #include <pmmintrin.h>
// #include <pthread.h>
- static struct timeval _itstart, _itend;
- static struct timezone itz;
- void itstart(void)
+static struct timeval _itstart, _itend;
+static struct timezone itz;
+void itstart(void)
{
gettimeofday(&_itstart, &itz);
}
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index f397aa736aa..4155551763e 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -671,10 +671,10 @@ static ID *alloc_libblock_notest(short type)
break;
case ID_PA:
id = MEM_callocN(sizeof(ParticleSettings), "ParticleSettings");
- break;
+ break;
case ID_WM:
id = MEM_callocN(sizeof(wmWindowManager), "Window manager");
- break;
+ break;
case ID_GD:
id = MEM_callocN(sizeof(bGPdata), "Grease Pencil");
break;
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 5c82acde99b..d8628e526ef 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -776,7 +776,7 @@ void *new_pgn_element(int size)
if(cur) {
if(size+offs < blocksize) {
adr= (void *) (cur->data+offs);
- offs+= size;
+ offs+= size;
return adr;
}
}
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 94e8f4863a0..6db24258dca 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -1313,10 +1313,10 @@ static MultiresFace *find_old_face(ListBase *map, MultiresFace *faces, int v1, i
IndexNode *n1;
int v[4], i, j;
- v[0]= v1;
- v[1]= v2;
- v[2]= v3;
- v[3]= v4;
+ v[0]= v1;
+ v[1]= v2;
+ v[2]= v3;
+ v[3]= v4;
for(n1 = map[v1].first; n1; n1 = n1->next) {
int fnd[4] = {0, 0, 0, 0};
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index fd5c7912e1f..8a908097862 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -356,7 +356,7 @@ NlaStrip *add_nla_soundstrip (Scene *scene, Speaker *speaker)
{
AUD_SoundInfo info = AUD_getInfo(speaker->sound->playback_handle);
- strip->end = ceil(info.length * FPS);
+ strip->end = (float)ceil((double)info.length * FPS);
}
else
#endif
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index fa023d8fb43..c4edddf587c 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -961,8 +961,8 @@ void ntreeSetOutput(bNodeTree *ntree)
/* we need a check for which output node should be tagged like this, below an exception */
if(node->type==CMP_NODE_OUTPUT_FILE)
- continue;
-
+ continue;
+
/* there is more types having output class, each one is checked */
for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
if(tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) {
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 645d983bb7a..82da0e549d9 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -640,7 +640,7 @@ static float psys_render_projected_area(ParticleSystem *psys, const float center
w= co[2]*data->winmat[2][3] + data->winmat[3][3];
dx= data->winx*ortho2[0]*data->winmat[0][0];
dy= data->winy*ortho2[1]*data->winmat[1][1];
- w= sqrt(dx*dx + dy*dy)/w;
+ w= sqrtf(dx*dx + dy*dy)/w;
/* w squared because we are working with area */
area= area*w*w;
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index a9aeb37e478..dbfda18942a 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -1127,7 +1127,7 @@ static PTCacheFile *ptcache_file_open(PTCacheID *pid, int mode, int cfra)
if (!BLI_exists(filename)) {
return NULL;
}
- fp = fopen(filename, "rb");
+ fp = fopen(filename, "rb");
} else if (mode==PTCACHE_FILE_WRITE) {
BLI_make_existing_file(filename); /* will create the dir if needs be, same as //textures is created */
fp = fopen(filename, "wb");
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index 3699cf40aa8..e8e9c754806 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -2144,7 +2144,7 @@ static struct ImBuf * do_transform_effect(
struct ImBuf * out = prepare_effect_imbufs(context,ibuf1, ibuf2, ibuf3);
do_transform(context.scene, seq, facf0,
- context.rectx, context.recty, ibuf1, out);
+ context.rectx, context.recty, ibuf1, out);
return out;
}
@@ -2541,7 +2541,7 @@ static void RVIsolateHighlights_byte (unsigned char* in, unsigned char* out,
for(y=0;y< height;y++) {
for (x=0;x< width;x++) {
- index= (x+y*width)*4;
+ index= (x+y*width)*4;
/* Isolate the intensity */
intensity=(in[index+GlowR]+in[index+GlowG]+in[index+GlowB]-threshold);
@@ -2570,7 +2570,7 @@ static void RVIsolateHighlights_float (float* in, float* out,
for(y=0;y< height;y++) {
for (x=0;x< width;x++) {
- index= (x+y*width)*4;
+ index= (x+y*width)*4;
/* Isolate the intensity */
intensity=(in[index+GlowR]+in[index+GlowG]+in[index+GlowB]-threshold);
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 3e9b570d104..53878176fec 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -1160,13 +1160,13 @@ static void seq_open_anim_file(Sequence * seq)
return;
}
- BLI_join_dirfile(name, sizeof(name),
- seq->strip->dir, seq->strip->stripdata->name);
+ BLI_join_dirfile(name, sizeof(name),
+ seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(name, G.main->name);
seq->anim = openanim(name, IB_rect |
- ((seq->flag & SEQ_FILTERY) ?
- IB_animdeinterlace : 0), seq->streamindex);
+ ((seq->flag & SEQ_FILTERY) ?
+ IB_animdeinterlace : 0), seq->streamindex);
if (seq->anim == NULL) {
return;
@@ -1211,8 +1211,8 @@ static int seq_proxy_get_fname(SeqRenderData context, Sequence * seq, int cfra,
}
if (seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) {
- BLI_join_dirfile(name, PROXY_MAXFILE,
- dir, seq->strip->proxy->file);
+ BLI_join_dirfile(name, PROXY_MAXFILE,
+ dir, seq->strip->proxy->file);
BLI_path_abs(name, G.main->name);
return TRUE;
@@ -1227,14 +1227,13 @@ static int seq_proxy_get_fname(SeqRenderData context, Sequence * seq, int cfra,
if (seq->type == SEQ_IMAGE) {
BLI_snprintf(name, PROXY_MAXFILE, "%s/images/%d/%s_proxy", dir,
- context.preview_render_size,
- give_stripelem(seq, cfra)->name);
+ context.preview_render_size,
+ give_stripelem(seq, cfra)->name);
frameno = 1;
} else {
- frameno = (int) give_stripelem_index(seq, cfra)
- + seq->anim_startofs;
+ frameno = (int) give_stripelem_index(seq, cfra) + seq->anim_startofs;
BLI_snprintf(name, PROXY_MAXFILE, "%s/proxy_misc/%d/####", dir,
- context.preview_render_size);
+ context.preview_render_size);
}
BLI_path_abs(name, G.main->name);
@@ -1504,7 +1503,7 @@ static void color_balance_byte_byte(Sequence * seq, ImBuf* ibuf, float mul)
for (c = 0; c < 3; c++) {
make_cb_table_byte(cb.lift[c], cb.gain[c], cb.gamma[c],
- cb_tab[c], mul);
+ cb_tab[c], mul);
}
while (p < e) {
@@ -1847,14 +1846,14 @@ static ImBuf* seq_render_effect_strip_impl(
switch (early_out) {
case EARLY_NO_INPUT:
- out = sh.execute(context, seq, cfra, fac, facf,
- NULL, NULL, NULL);
+ out = sh.execute(context, seq, cfra, fac, facf,
+ NULL, NULL, NULL);
break;
case EARLY_DO_EFFECT:
for(i=0; i<3; i++) {
if(input[i])
ibuf[i] = seq_render_strip(
- context, input[i], cfra);
+ context, input[i], cfra);
}
if (ibuf[0] && ibuf[1]) {
@@ -2909,7 +2908,7 @@ int seq_single_check(Sequence *seq)
return (seq->len==1 && (
seq->type == SEQ_IMAGE
|| ((seq->type & SEQ_EFFECT) &&
- get_sequence_effect_num_inputs(seq->type) == 0)));
+ get_sequence_effect_num_inputs(seq->type) == 0)));
}
/* check if the selected seq's reference unselected seq's */
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 5b02731050e..d3d6a658ede 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -561,7 +561,7 @@ static void ccd_build_deflector_hash(Scene *scene, Object *vertexowner, GHash *h
}/*--- only with deflecting set */
}/* mesh && layer*/
- base = base->next;
+ base = base->next;
} /* while (base) */
}
@@ -589,7 +589,7 @@ static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *
}/*--- only with deflecting set */
}/* mesh && layer*/
- base = base->next;
+ base = base->next;
} /* while (base) */
}
@@ -2270,7 +2270,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
kd = sb->goalfrict * sb_fric_force_scale(ob) ;
add_v3_v3v3(auxvect,velgoal,bp->vec);
- if (forcetime > 0.0 ) { /* make sure friction does not become rocket motor on time reversal */
+ if (forcetime > 0.0f) { /* make sure friction does not become rocket motor on time reversal */
bp->force[0]-= kd * (auxvect[0]);
bp->force[1]-= kd * (auxvect[1]);
bp->force[2]-= kd * (auxvect[2]);
@@ -2675,7 +2675,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
kd = sb->goalfrict * sb_fric_force_scale(ob) ;
add_v3_v3v3(auxvect,velgoal,bp->vec);
- if (forcetime > 0.0 ) { /* make sure friction does not become rocket motor on time reversal */
+ if (forcetime > 0.0f) { /* make sure friction does not become rocket motor on time reversal */
bp->force[0]-= kd * (auxvect[0]);
bp->force[1]-= kd * (auxvect[1]);
bp->force[2]-= kd * (auxvect[2]);
@@ -3149,7 +3149,7 @@ static void apply_spring_memory(Object *ob)
bp2 =&sb->bpoint[bs->v2];
l = len_v3v3(bp1->pos,bp2->pos);
r = bs->len/l;
- if (( r > 1.05f) || (r < 0.95)){
+ if (( r > 1.05f) || (r < 0.95f)){
bs->len = ((100.0f - b) * bs->len + b*l)/100.0f;
}
}
@@ -3356,7 +3356,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
build_bps_springlist(ob); /* yes we need to do it again*/
}
springs_from_mesh(ob); /* write the 'rest'-length of the springs */
- if (ob->softflag & OB_SB_SELF) {calculate_collision_balls(ob);}
+ if (ob->softflag & OB_SB_SELF) {calculate_collision_balls(ob);}
}
@@ -3952,7 +3952,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
while ( (ABS(timedone) < ABS(dtime)) && (loops < 2000) )
{
/* set goals in time */
- interpolate_exciter(ob,200,(int)(200.0*(timedone/dtime)));
+ interpolate_exciter(ob,200,(int)(200.0f*(timedone/dtime)));
sb->scratch->flag &= ~SBF_DOFUZZY;
/* do predictive euler step */
@@ -3993,7 +3993,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
timedone += forcetime;
newtime=MIN2(forcetimemax,MAX2(newtime,forcetimemin));
//if (newtime > forcetime) printf("up,");
- if (forcetime > 0.0)
+ if (forcetime > 0.0f)
forcetime = MIN2(dtime - timedone,newtime);
else
forcetime = MAX2(dtime - timedone,newtime);
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 38bb615896b..65b27f725bc 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -1794,8 +1794,8 @@ static void calculate_stabdata(MovieTracking *tracking, int framenr, float width
*angle*= stab->rotinf;
/* convert to rotation around image center */
- loc[0]-= (x0 + (x-x0)*cos(*angle)-(y-y0)*sin(*angle) - x)*(*scale);
- loc[1]-= (y0 + (x-x0)*sin(*angle)+(y-y0)*cos(*angle) - y)*(*scale);
+ loc[0]-= (x0 + (x-x0)*cosf(*angle)-(y-y0)*sinf(*angle) - x)*(*scale);
+ loc[1]-= (y0 + (x-x0)*sinf(*angle)+(y-y0)*cosf(*angle) - y)*(*scale);
}
}
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 2646f5164b2..036a52a1235 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -343,8 +343,8 @@ static AVFrame* generate_video_frame(uint8_t* pixels, ReportList *reports)
if (c->pix_fmt != PIX_FMT_BGR32) {
sws_scale(img_convert_ctx, (const uint8_t * const*) rgb_frame->data,
- rgb_frame->linesize, 0, c->height,
- current_frame->data, current_frame->linesize);
+ rgb_frame->linesize, 0, c->height,
+ current_frame->data, current_frame->linesize);
delete_picture(rgb_frame);
}
return current_frame;