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authorHans Goudey <h.goudey@me.com>2020-12-01 18:28:29 +0300
committerJacques Lucke <jacques@blender.org>2020-12-02 18:34:06 +0300
commit9281a1f4ebcbbc9ebeb1f11a9f68e45fb2dff5f1 (patch)
tree820cf00bc5a1917f90be18b22ce75dcc6f3ff72d /source/blender/blenkernel
parent8522b1b6fbfd2590dab4ed4de3153d45a81f0371 (diff)
UI: Add new node colors for geometry nodes
During the development of the new nodes in the `geometry-nodes` branch the color of the new nodes wasn't considered, so all of the nodes ended up red, the color for "input" nodes. This patch introduces two new colors, one for "Geometry" and one for "Attributes". There are only two attribute nodes currently, but the next sprint will add two more, attribute mix, and sample from texture. The attribute nodes are conceptually different enough from the nodes that modify the geometry that they deserve their own color. Differential Revision: https://developer.blender.org/D9682
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 905316a937d..a8a94958772 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -343,6 +343,8 @@ typedef struct bNodeType {
#define NODE_CLASS_SCRIPT 32
#define NODE_CLASS_INTERFACE 33
#define NODE_CLASS_SHADER 40
+#define NODE_CLASS_GEOMETRY 41
+#define NODE_CLASS_ATTRIBUTE 42
#define NODE_CLASS_LAYOUT 100
/* node resize directions */