diff options
author | Hans Goudey <h.goudey@me.com> | 2020-12-01 18:28:29 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-12-02 18:34:06 +0300 |
commit | 9281a1f4ebcbbc9ebeb1f11a9f68e45fb2dff5f1 (patch) | |
tree | 820cf00bc5a1917f90be18b22ce75dcc6f3ff72d /source/blender/blenkernel | |
parent | 8522b1b6fbfd2590dab4ed4de3153d45a81f0371 (diff) |
UI: Add new node colors for geometry nodes
During the development of the new nodes in the `geometry-nodes` branch
the color of the new nodes wasn't considered, so all of the nodes ended
up red, the color for "input" nodes. This patch introduces two new
colors, one for "Geometry" and one for "Attributes". There are only two
attribute nodes currently, but the next sprint will add two more,
attribute mix, and sample from texture. The attribute nodes are
conceptually different enough from the nodes that modify the geometry
that they deserve their own color.
Differential Revision: https://developer.blender.org/D9682
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 905316a937d..a8a94958772 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -343,6 +343,8 @@ typedef struct bNodeType { #define NODE_CLASS_SCRIPT 32 #define NODE_CLASS_INTERFACE 33 #define NODE_CLASS_SHADER 40 +#define NODE_CLASS_GEOMETRY 41 +#define NODE_CLASS_ATTRIBUTE 42 #define NODE_CLASS_LAYOUT 100 /* node resize directions */ |