diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-02-15 06:20:12 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-15 06:20:12 +0300 |
commit | 07e9cfef810d2639b6d83c0d09f63f3b7c7c4898 (patch) | |
tree | 2d96c25d1df102efd4fa72adf15f04c4e68d7a98 /source/blender/blenkernel | |
parent | b47bfd85e8364ae5f97f1318d0ced0cbe5755512 (diff) |
fix warnings.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/mikktspace.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/blenkernel/intern/mikktspace.c b/source/blender/blenkernel/intern/mikktspace.c index 83623a13db8..fae8c4edc8d 100644 --- a/source/blender/blenkernel/intern/mikktspace.c +++ b/source/blender/blenkernel/intern/mikktspace.c @@ -41,12 +41,12 @@ typedef struct float x, y, z; } SVec3; -tbool veq( const SVec3 v1, const SVec3 v2 ) +static tbool veq( const SVec3 v1, const SVec3 v2 ) { return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z); } -const SVec3 vadd( const SVec3 v1, const SVec3 v2 ) +static const SVec3 vadd( const SVec3 v1, const SVec3 v2 ) { SVec3 vRes; @@ -58,7 +58,7 @@ const SVec3 vadd( const SVec3 v1, const SVec3 v2 ) } -const SVec3 vsub( const SVec3 v1, const SVec3 v2 ) +static const SVec3 vsub( const SVec3 v1, const SVec3 v2 ) { SVec3 vRes; @@ -69,7 +69,7 @@ const SVec3 vsub( const SVec3 v1, const SVec3 v2 ) return vRes; } -const SVec3 vscale(const float fS, const SVec3 v) +static const SVec3 vscale(const float fS, const SVec3 v) { SVec3 vRes; @@ -80,34 +80,34 @@ const SVec3 vscale(const float fS, const SVec3 v) return vRes; } -float LengthSquared( const SVec3 v ) +static float LengthSquared( const SVec3 v ) { return v.x*v.x + v.y*v.y + v.z*v.z; } -float Length( const SVec3 v ) +static float Length( const SVec3 v ) { return sqrtf(LengthSquared(v)); } -const SVec3 Normalize( const SVec3 v ) +static const SVec3 Normalize( const SVec3 v ) { return vscale(1 / Length(v), v); } -const float vdot( const SVec3 v1, const SVec3 v2) +static const float vdot( const SVec3 v1, const SVec3 v2) { return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; } -tbool NotZero(const float fX) +static tbool NotZero(const float fX) { // could possibly use FLT_EPSILON instead return fabsf(fX) > FLT_MIN; } -tbool VNotZero(const SVec3 v) +static tbool VNotZero(const SVec3 v) { // might change this to an epsilon based test return NotZero(v.x) || NotZero(v.y) || NotZero(v.z); @@ -170,19 +170,19 @@ tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGro const int iNrActiveGroups, const int piTriListIn[], const float fThresCos, const SMikkTSpaceContext * pContext); -int MakeIndex(const int iFace, const int iVert) +static int MakeIndex(const int iFace, const int iVert) { assert(iVert>=0 && iVert<4 && iFace>=0); return (iFace<<2) | (iVert&0x3); } -void IndexToData(int * piFace, int * piVert, const int iIndexIn) +static void IndexToData(int * piFace, int * piVert, const int iIndexIn) { piVert[0] = iIndexIn&0x3; piFace[0] = iIndexIn>>2; } -const STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1) +static const STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1) { STSpace ts_res; @@ -429,12 +429,12 @@ typedef struct int index; } STmpVert; -const int g_iCells = 2048; +static const int g_iCells = 2048; // it is IMPORTANT that this function is called to evaluate the hash since // inlining could potentially reorder instructions and generate different // results for the same effective input value fVal. -volatile int FindGridCell(const float fMin, const float fMax, const float fVal) +static volatile int FindGridCell(const float fMin, const float fMax, const float fVal) { const float fIndex = (g_iCells-1) * ((fVal-fMin)/(fMax-fMin)); const int iIndex = fIndex<0?0:((int) (fIndex+0.5f)); @@ -915,7 +915,7 @@ void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriLis void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn); // returns the texture area times 2 -float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[]) +static float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[]) { const SVec3 t1 = GetTexCoord(pContext, indices[0]); const SVec3 t2 = GetTexCoord(pContext, indices[1]); @@ -1455,7 +1455,7 @@ void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed) index = (int) (uSeed%n); iMid=pSortBuffer[index + iL]; - iTmp; + do { |