diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-09-13 19:21:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-09-13 19:22:22 +0300 |
commit | 09e40a4956494655a2d544ab654372455882dbc3 (patch) | |
tree | 374693c00e55445f373d02a02d96339609ea76fa /source/blender/blenkernel | |
parent | 7900d697f0ade0be21dbb3757d59f1a07268b242 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/mesh_evaluate.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/mesh_remap.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/subsurf_ccg.c | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/writeffmpeg.c | 2 |
7 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index d13786facce..c48e5cf488b 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -2536,7 +2536,7 @@ static void editbmesh_calc_modifiers( #ifdef WITH_OPENSUBDIV /* The idea is to skip CPU-side ORCO calculation when * we'll be using GPU backend of OpenSubdiv. This is so - * playback performance is kept as high as posssible. + * playback performance is kept as high as possible. */ static bool calc_modifiers_skip_orco(const Object *ob) { diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c index e8c71079519..6f32fa23bbc 100644 --- a/source/blender/blenkernel/intern/mesh_evaluate.c +++ b/source/blender/blenkernel/intern/mesh_evaluate.c @@ -1560,7 +1560,7 @@ void BKE_mesh_normals_loop_custom_from_vertices_set( * Computes average per-vertex normals from given custom loop normals. * * @param clnors The computed custom loop normals. - * @param r_vert_clnors The (already allocated) array wher to store averaged per-vertex normals. + * @param r_vert_clnors The (already allocated) array where to store averaged per-vertex normals. */ void BKE_mesh_normals_loop_to_vertex( const int numVerts, const MLoop *mloops, const int numLoops, diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c index 993921c22e0..c3b88b84b8b 100644 --- a/source/blender/blenkernel/intern/mesh_remap.c +++ b/source/blender/blenkernel/intern/mesh_remap.c @@ -237,7 +237,7 @@ static void mesh_calc_eigen_matrix( /* Protect against 1D/2D degenerated cases! */ /* Note: not sure why we need square root of eigen values here (which are equivalent to singular values, - * as far as I have understood), but it seems to heavily reduce (if not completly nullify) + * as far as I have understood), but it seems to heavily reduce (if not completely nullify) * the error due to non-uniform scalings... */ evi = (evi < 1e-6f && evi > -1e-6f) ? ((evi < 0.0f) ? -1e-3f : 1e-3f) : sqrtf_signed(evi); mul_v3_fl(eigen_vec[i], evi); diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index f114856e175..f9ca66b443c 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1360,7 +1360,7 @@ static void scene_do_rb_simulation_recursive(Scene *scene, float ctime) * * Ideally Mballs shouldn't do such an iteration and use DAG * queries instead. For the time being we've got new DAG - * let's keep it simple and update mballs in a ingle thread. + * let's keep it simple and update mballs in a single thread. */ #define MBALL_SINGLETHREAD_HACK diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index b03c99c7a45..dac395645c9 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -1993,7 +1993,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo compare = (obp->colball + bp->colball); sub_v3_v3v3(def, bp->pos, obp->pos); /* rather check the AABBoxes before ever calulating the real distance */ - /* mathematically it is completly nuts, but performance is pretty much (3) times faster */ + /* mathematically it is completely nuts, but performance is pretty much (3) times faster */ if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue; distance = normalize_v3(def); if (distance < compare ) { @@ -2361,7 +2361,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa sub_v3_v3v3(def, bp->pos, obp->pos); /* rather check the AABBoxes before ever calulating the real distance */ - /* mathematically it is completly nuts, but performance is pretty much (3) times faster */ + /* mathematically it is completely nuts, but performance is pretty much (3) times faster */ if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue; distance = normalize_v3(def); diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 5192a51934a..064eaced6e9 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -796,7 +796,7 @@ static void ss_sync_from_derivedmesh(CCGSubSurf *ss, { #ifdef WITH_OPENSUBDIV /* Reset all related descriptors if actual mesh topology changed or if - * other evlauation-related settings changed. + * other evaluation-related settings changed. */ if (!ccgSubSurf_needGrids(ss)) { /* TODO(sergey): Use vertex coordinates and flat subdiv flag. */ @@ -4803,7 +4803,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived( * * TODO(sergey): There was a good eason why final calculation * used to free entirely cached subsurf structure. reason of - * this is to be investiated still to be sure we don't have + * this is to be investigated still to be sure we don't have * regressions here. */ if (use_gpu_backend) { diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c index 0668e7f95e2..edda852a032 100644 --- a/source/blender/blenkernel/intern/writeffmpeg.c +++ b/source/blender/blenkernel/intern/writeffmpeg.c @@ -746,7 +746,7 @@ static AVStream *alloc_audio_stream(FFMpegContext *context, RenderData *rd, int av_dict_free(&opts); /* need to prevent floating point exception when using vorbis audio codec, - * initialize this value in the same way as it's done in FFmpeg iteslf (sergey) */ + * initialize this value in the same way as it's done in FFmpeg itself (sergey) */ st->codec->time_base.num = 1; st->codec->time_base.den = st->codec->sample_rate; |