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authorCampbell Barton <ideasman42@gmail.com>2020-07-10 09:04:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-10 09:04:09 +0300
commita148c4676b925d223b099edb17a58c7fd9a0a215 (patch)
tree97572b4988af88492826be1bbd4b1ccb1f196c6d /source/blender/blenkernel
parent03f5acd445786393bfd0f093ad25143afe8dead1 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf_util.c2
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_smooth.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c10
-rw-r--r--source/blender/blenkernel/intern/softbody.c18
4 files changed, 18 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf_util.c b/source/blender/blenkernel/intern/CCGSubSurf_util.c
index 58d5f2e0495..bc63d8b97f7 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf_util.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf_util.c
@@ -304,7 +304,7 @@ void ccgSubSurf__dumpCoords(CCGSubSurf *ss)
}
for (x = 0; x < gridSize; x++) {
float *co = FACE_getIECo(f, subdivLevels, S, x);
- printf("face index=%d. cornder=%d, ie_index=%d, coord=(%f, %f, %f)\n",
+ printf("face index=%d. corner=%d, ie_index=%d, coord=(%f, %f, %f)\n",
index,
S,
x,
diff --git a/source/blender/blenkernel/intern/multires_reshape_smooth.c b/source/blender/blenkernel/intern/multires_reshape_smooth.c
index 3564ae80d24..e12e692ea23 100644
--- a/source/blender/blenkernel/intern/multires_reshape_smooth.c
+++ b/source/blender/blenkernel/intern/multires_reshape_smooth.c
@@ -271,7 +271,7 @@ static void base_surface_grids_allocate(MultiresReshapeSmoothContext *reshape_sm
for (int grid_index = 0; grid_index < num_grids; ++grid_index) {
surface_grid[grid_index].points = MEM_calloc_arrayN(
- sizeof(SurfacePoint), grid_area, "delta grid dispalcement");
+ sizeof(SurfacePoint), grid_area, "delta grid displacement");
}
reshape_smooth_context->base_surface_grids = surface_grid;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index cb1b523a7a9..a003daf1042 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -283,8 +283,8 @@ int count_particles_mod(ParticleSystem *psys, int totgr, int cur)
}
return tot;
}
-/* we allocate path cache memory in chunks instead of a big contiguous
- * chunk, windows' memory allocater fails to find big blocks of memory often */
+/* We allocate path cache memory in chunks instead of a big contiguous
+ * chunk, windows' memory allocator fails to find big blocks of memory often. */
#define PATH_CACHE_BUF_SIZE 1024
@@ -1297,7 +1297,7 @@ static void do_particle_interpolation(ParticleSystem *psys,
dfra = keys[2].time - keys[1].time;
keytime = (real_t - keys[1].time) / dfra;
- /* convert velocity to timestep size */
+ /* Convert velocity to time-step size. */
if (pind->keyed || pind->cache || point_vel) {
invdt = dfra * 0.04f * (psys ? psys->part->timetweak : 1.f);
mul_v3_fl(keys[1].vel, invdt);
@@ -1305,8 +1305,8 @@ static void do_particle_interpolation(ParticleSystem *psys,
interp_qt_qtqt(result->rot, keys[1].rot, keys[2].rot, keytime);
}
- /* Now we should have in chronologiacl order k1<=k2<=t<=k3<=k4 with keytime between
- * [0, 1]->[k2, k3] (k1 & k4 used for cardinal & bspline interpolation). */
+ /* Now we should have in chronological order k1<=k2<=t<=k3<=k4 with key-time between
+ * [0, 1]->[k2, k3] (k1 & k4 used for cardinal & b-spline interpolation). */
psys_interpolate_particle((pind->keyed || pind->cache || point_vel) ?
-1 /* signal for cubic interpolation */
:
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 75da92a26b8..b7b325644ca 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -165,24 +165,28 @@ static void free_softbody_intern(SoftBody *sb);
/*physical unit of force is [kg * m / sec^2]*/
-static float sb_grav_force_scale(Object *UNUSED(ob))
-/* since unit of g is [m/sec^2] and F = mass * g we rescale unit mass of node to 1 gramm
- * put it to a function here, so we can add user options later without touching simulation code
+/**
+ * Since unit of g is [m/sec^2] and F = mass * g we re-scale unit mass of node to 1 gram
+ * put it to a function here, so we can add user options later without touching simulation code.
*/
+static float sb_grav_force_scale(Object *UNUSED(ob))
{
return (0.001f);
}
-static float sb_fric_force_scale(Object *UNUSED(ob))
-/* rescaling unit of drag [1 / sec] to somehow reasonable
- * put it to a function here, so we can add user options later without touching simulation code
+/**
+ * Re-scaling unit of drag [1 / sec] to somehow reasonable
+ * put it to a function here, so we can add user options later without touching simulation code.
*/
+static float sb_fric_force_scale(Object *UNUSED(ob))
{
return (0.01f);
}
+/**
+ * Defining the frames to *real* time relation.
+ */
static float sb_time_scale(Object *ob)
-/* defining the frames to *real* time relation */
{
SoftBody *sb = ob->soft; /* is supposed to be there */
if (sb) {