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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-23 12:47:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-23 12:54:41 +0300
commitd7b472c19898a04a4b90da45d2749872ef56bd88 (patch)
tree3d83f2071f8b33309f5a4e2b90690f2f848a4f0d /source/blender/blenkernel
parentf0dd7dd4c01d2c1b2c4d9a6cbec9bfab1566b795 (diff)
Fix wrong view layer rendered from command line
The issue was caused by Render Single Layer option enabled, which is very handy for artists work, so they can hit F12 and see view layer they are currently working in a final rendered state. This saves a lot of time since all the "non-interesting" objects are ignored for such iterations. However, for the render farm we need to render view layers which are explicitly set for render, and ignore active view layer. Reasonable solution seems to be to ignore the Render Single Layer option when rendering from the command line. It is really something more like UI behavior option.
Diffstat (limited to 'source/blender/blenkernel')
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