diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-08 00:24:38 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-08 00:24:38 +0400 |
commit | e6a84eb1b542e7cafe5e760530882bb806f3c433 (patch) | |
tree | e3d7b9f8dab6c2d55ec0d45297ba281599f3e92f /source/blender/blenkernel | |
parent | f44e80e6387601dea6e4e0801d0a387455a02d31 (diff) |
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff
Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 5 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 |
2 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index e7e1577c6b4..fcb56bf8027 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -508,9 +508,10 @@ struct ShadeResult; #define SH_NODE_LAYER_WEIGHT 160 #define SH_NODE_VOLUME_TRANSPARENT 161 #define SH_NODE_VOLUME_ISOTROPIC 162 -#define SH_NODE_GAMMA 163 -#define SH_NODE_TEX_CHECKER 164 +#define SH_NODE_GAMMA 163 +#define SH_NODE_TEX_CHECKER 164 #define SH_NODE_BRIGHTCONTRAST 165 +#define SH_NODE_LIGHT_FALLOFF 166 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 7832947be73..07122a1ec4d 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -1969,6 +1969,7 @@ static void registerShaderNodes(bNodeTreeType *ttype) register_node_type_sh_attribute(ttype); register_node_type_sh_geometry(ttype); register_node_type_sh_light_path(ttype); + register_node_type_sh_light_falloff(ttype); register_node_type_sh_fresnel(ttype); register_node_type_sh_layer_weight(ttype); register_node_type_sh_tex_coord(ttype); |