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authorCampbell Barton <ideasman42@gmail.com>2012-05-10 19:22:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-10 19:22:29 +0400
commitffe7d668ff696ebc60d5e70599f17fc647246961 (patch)
tree6796478904e04f610c9a1ef60ceee6fd004a74c8 /source/blender/blenkernel
parentefde4dbba868c3717e21fe87a8c28314129e8fb4 (diff)
style cleanup: sequencer and scene rna
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_sound.h55
-rw-r--r--source/blender/blenkernel/intern/sound.c52
2 files changed, 53 insertions, 54 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 6f78e374423..ec1b6577469 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -41,8 +41,7 @@ struct ListBase;
struct Main;
struct Sequence;
-typedef struct SoundWaveform
-{
+typedef struct SoundWaveform {
int length;
float *data;
} SoundWaveform;
@@ -58,29 +57,29 @@ void sound_exit(void);
void sound_force_device(int device);
int sound_define_from_str(const char *str);
-struct bSound* sound_new_file(struct Main *main, const char *filename);
+struct bSound *sound_new_file(struct Main *main, const char *filename);
// XXX unused currently
#if 0
-struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source);
+struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source);
-struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
+struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
#endif
-void sound_delete(struct Main *bmain, struct bSound* sound);
+void sound_delete(struct Main *bmain, struct bSound *sound);
-void sound_cache(struct bSound* sound);
+void sound_cache(struct bSound *sound);
-void sound_cache_notifying(struct Main* main, struct bSound* sound);
+void sound_cache_notifying(struct Main *main, struct bSound *sound);
-void sound_delete_cache(struct bSound* sound);
+void sound_delete_cache(struct bSound *sound);
-void sound_load(struct Main *main, struct bSound* sound);
+void sound_load(struct Main *main, struct bSound *sound);
-void BKE_sound_free(struct bSound* sound);
+void BKE_sound_free(struct bSound *sound);
#ifdef __AUD_C_API_H__
-AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
+AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
#endif
void sound_create_scene(struct Scene *scene);
@@ -93,32 +92,32 @@ void sound_update_fps(struct Scene *scene);
void sound_update_scene_listener(struct Scene *scene);
-void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
-void* sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence);
+void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
+void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
-void* sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence);
+void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
+void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void sound_remove_scene_sound(struct Scene *scene, void* handle);
+void sound_remove_scene_sound(struct Scene *scene, void *handle);
-void sound_mute_scene_sound(void* handle, char mute);
+void sound_mute_scene_sound(void *handle, char mute);
-void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
+void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip);
void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void sound_update_scene_sound(void* handle, struct bSound* sound);
+void sound_update_scene_sound(void *handle, struct bSound *sound);
void sound_set_cfra(int cfra);
void sound_set_scene_volume(struct Scene *scene, float volume);
-void sound_set_scene_sound_volume(void* handle, float volume, char animated);
+void sound_set_scene_sound_volume(void *handle, float volume, char animated);
-void sound_set_scene_sound_pitch(void* handle, float pitch, char animated);
+void sound_set_scene_sound_pitch(void *handle, float pitch, char animated);
-void sound_set_scene_sound_pan(void* handle, float pan, char animated);
+void sound_set_scene_sound_pan(void *handle, float pan, char animated);
-void sound_update_sequencer(struct Main* main, struct bSound* sound);
+void sound_update_sequencer(struct Main *main, struct bSound *sound);
void sound_play_scene(struct Scene *scene);
@@ -130,13 +129,13 @@ float sound_sync_scene(struct Scene *scene);
int sound_scene_playing(struct Scene *scene);
-void sound_free_waveform(struct bSound* sound);
+void sound_free_waveform(struct bSound *sound);
-void sound_read_waveform(struct bSound* sound);
+void sound_read_waveform(struct bSound *sound);
-void sound_update_scene(struct Scene* scene);
+void sound_update_scene(struct Scene *scene);
-void *sound_get_factory(void* sound);
+void *sound_get_factory(void *sound);
float sound_get_length(struct bSound *sound);
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index e4aa60805ee..52007f1f43e 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -70,7 +70,7 @@ static const int NAN_INT = 0x7FC00000;
static int sound_cfra;
#endif
-struct bSound *sound_new_file(struct Main *bmain, const char *filename)
+bSound *sound_new_file(struct Main *bmain, const char *filename)
{
bSound *sound = NULL;
@@ -103,7 +103,7 @@ struct bSound *sound_new_file(struct Main *bmain, const char *filename)
return sound;
}
-void BKE_sound_free(struct bSound *sound)
+void BKE_sound_free(bSound *sound)
{
if (sound->packedfile) {
freePackedFile(sound->packedfile);
@@ -223,7 +223,7 @@ void sound_exit(void)
// XXX unused currently
#if 0
-struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source)
+bSound *sound_new_buffer(struct Main *bmain, bSound *source)
{
bSound *sound = NULL;
@@ -247,7 +247,7 @@ struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source)
return sound;
}
-struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end)
+bSound *sound_new_limiter(struct Main *bmain, bSound *source, float start, float end)
{
bSound *sound = NULL;
@@ -274,7 +274,7 @@ struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, floa
}
#endif
-void sound_delete(struct Main *bmain, struct bSound *sound)
+void sound_delete(struct Main *bmain, bSound *sound)
{
if (sound) {
BKE_sound_free(sound);
@@ -283,7 +283,7 @@ void sound_delete(struct Main *bmain, struct bSound *sound)
}
}
-void sound_cache(struct bSound *sound)
+void sound_cache(bSound *sound)
{
sound->flags |= SOUND_FLAGS_CACHING;
if (sound->cache)
@@ -296,13 +296,13 @@ void sound_cache(struct bSound *sound)
sound->playback_handle = sound->handle;
}
-void sound_cache_notifying(struct Main *main, struct bSound *sound)
+void sound_cache_notifying(struct Main *main, bSound *sound)
{
sound_cache(sound);
sound_update_sequencer(main, sound);
}
-void sound_delete_cache(struct bSound *sound)
+void sound_delete_cache(bSound *sound)
{
sound->flags &= ~SOUND_FLAGS_CACHING;
if (sound->cache) {
@@ -312,7 +312,7 @@ void sound_delete_cache(struct bSound *sound)
}
}
-void sound_load(struct Main *bmain, struct bSound *sound)
+void sound_load(struct Main *bmain, bSound *sound)
{
if (sound) {
if (sound->cache) {
@@ -353,17 +353,17 @@ void sound_load(struct Main *bmain, struct bSound *sound)
}
// XXX unused currently
#if 0
- break;
- }
- case SOUND_TYPE_BUFFER:
- if (sound->child_sound && sound->child_sound->handle)
- sound->handle = AUD_bufferSound(sound->child_sound->handle);
- break;
- case SOUND_TYPE_LIMITER:
- if (sound->child_sound && sound->child_sound->handle)
- sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end);
- break;
- }
+ break;
+ }
+ case SOUND_TYPE_BUFFER:
+ if (sound->child_sound && sound->child_sound->handle)
+ sound->handle = AUD_bufferSound(sound->child_sound->handle);
+ break;
+ case SOUND_TYPE_LIMITER:
+ if (sound->child_sound && sound->child_sound->handle)
+ sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end);
+ break;
+}
#endif
if (sound->flags & SOUND_FLAGS_MONO) {
void *handle = AUD_monoSound(sound->handle);
@@ -488,7 +488,7 @@ void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *seque
}
}
-void sound_update_scene_sound(void *handle, struct bSound *sound)
+void sound_update_scene_sound(void *handle, bSound *sound)
{
AUD_updateSequenceSound(handle, sound->playback_handle);
}
@@ -518,7 +518,7 @@ void sound_set_scene_sound_pan(void *handle, float pan, char animated)
AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
}
-void sound_update_sequencer(struct Main *main, struct bSound *sound)
+void sound_update_sequencer(struct Main *main, bSound *sound)
{
struct Scene *scene;
@@ -649,7 +649,7 @@ int sound_scene_playing(struct Scene *scene)
return -1;
}
-void sound_free_waveform(struct bSound *sound)
+void sound_free_waveform(bSound *sound)
{
if (sound->waveform) {
MEM_freeN(((SoundWaveform *)sound->waveform)->data);
@@ -659,7 +659,7 @@ void sound_free_waveform(struct bSound *sound)
sound->waveform = NULL;
}
-void sound_read_waveform(struct bSound *sound)
+void sound_read_waveform(bSound *sound)
{
AUD_SoundInfo info;
@@ -753,11 +753,11 @@ void sound_update_scene(struct Scene *scene)
void *sound_get_factory(void *sound)
{
- return ((struct bSound *) sound)->playback_handle;
+ return ((bSound *) sound)->playback_handle;
}
/* stupid wrapper because AUD_C-API.h includes Python.h which makesrna doesn't like */
-float sound_get_length(struct bSound* sound)
+float sound_get_length(bSound *sound)
{
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);