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authorCampbell Barton <ideasman42@gmail.com>2018-08-21 10:18:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-08-21 10:18:42 +0300
commit7170ff429f69160e25a8260a3b776a020546500f (patch)
tree0467d120383eec9c0fac8970a88486dc52dea184 /source/blender/blenkernel
parent797274d25666d6442648ae3e206364773d72b133 (diff)
Cleanup: trailing space
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/editmesh.c4
-rw-r--r--source/blender/blenkernel/intern/subdiv_displacement_multires.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 7d66d25c58a..6e555ac1f96 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -251,9 +251,9 @@ void BKE_editmesh_lnorspace_update(BMEditMesh *em)
{
BMesh *bm = em->bm;
- /* We need to create clnors data if none exist yet, otherwise there is no way to edit them.
+ /* We need to create clnors data if none exist yet, otherwise there is no way to edit them.
* Similar code to MESH_OT_customdata_custom_splitnormals_add operator, we want to keep same shading
- * in case we were using autosmooth so far...
+ * in case we were using autosmooth so far...
* Note: there is a problem here, which is that if someone starts a normal editing operation on previously
* autosmooth-ed mesh, and cancel that operation, generated clnors data remain, with related sharp edges
* (and hence autosmooth is 'lost').
diff --git a/source/blender/blenkernel/intern/subdiv_displacement_multires.c b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
index ce42fa16438..8f0048a3ed4 100644
--- a/source/blender/blenkernel/intern/subdiv_displacement_multires.c
+++ b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
@@ -388,7 +388,7 @@ static void displacement_data_init_mapping(SubdivDisplacement *displacement,
ptex_poly_corner[ptex_face_index].poly_index = poly_index;
ptex_poly_corner[ptex_face_index].corner = 0;
ptex_face_index++;
- }
+ }
else {
for (int corner = 0; corner < poly->totloop; corner++) {
ptex_poly_corner[ptex_face_index].poly_index = poly_index;