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author | Campbell Barton <ideasman42@gmail.com> | 2020-09-11 07:45:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-11 07:57:27 +0300 |
commit | d023c4104cb642c839d5868411a3b719f3528421 (patch) | |
tree | b72525e30abf5ef05bf34f59597dc2f49730f14b /source/blender/blenkernel | |
parent | 08273adebb42f0e79a5114e5f391f480f2a4b964 (diff) |
Cleanup: spelling, correct comments
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 88b32e194cf..9cf5ef85850 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -3014,7 +3014,7 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob) * * a: never ever make tangent handles (sub) and or (ob)ject to collision. * b: rather calculate them using some C2 - * (C2= continuous in second derivate -> no jump in bending ) condition. + * (C2= continuous in second derivative -> no jump in bending ) condition. * * Not too hard to do, but needs some more code to care for; * some one may want look at it (JOW 2010/06/12). */ |