diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-06-16 16:00:03 +0400 |
---|---|---|
committer | Miika Hamalainen <blender@miikah.org> | 2011-06-16 16:00:03 +0400 |
commit | b937a4f5b6adc6bc0dca62cb5c87db08c873cfba (patch) | |
tree | f489aca8e10e2a686fc1d1397397f99e1e1f2077 /source/blender/blenkernel | |
parent | 3de22dec26606c2c526f7193db038fa5125f9b03 (diff) | |
parent | f227c4a064d96909243b4a60a7f6c544f521817a (diff) |
Merge with trunk r37546
Diffstat (limited to 'source/blender/blenkernel')
40 files changed, 436 insertions, 776 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 698f0f0fecf..7d3de68c005 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -216,7 +216,7 @@ void pose_remove_group(struct Object *ob); /* Assorted Evaluation ----------------- */ /* Used for the Action Constraint */ -void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe); +void what_does_obaction(struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe); /* for proxy */ void copy_pose_result(struct bPose *to, struct bPose *from); diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h index 7e9f531162b..07f0885372a 100644 --- a/source/blender/blenkernel/BKE_blender.h +++ b/source/blender/blenkernel/BKE_blender.h @@ -42,7 +42,7 @@ extern "C" { /* these lines are grep'd, watch out for our not-so-awesome regex * and keep comment above the defines. - * Use STRINGIFY() rather then defining with quotes */ + * Use STRINGIFY() rather than defining with quotes */ #define BLENDER_VERSION 257 #define BLENDER_SUBVERSION 1 @@ -89,6 +89,7 @@ extern int BKE_undo_valid(const char *name); extern void BKE_reset_undo(void); extern char *BKE_undo_menu_string(void); extern void BKE_undo_number(struct bContext *C, int nr); +extern char *BKE_undo_get_name(int nr, int *active); extern void BKE_undo_save_quit(void); extern struct Main *BKE_undo_get_main(struct Scene **scene); diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h index ad736cd07bf..ebb9714cd1b 100644 --- a/source/blender/blenkernel/BKE_brush.h +++ b/source/blender/blenkernel/BKE_brush.h @@ -71,7 +71,7 @@ float brush_curve_strength(struct Brush *br, float p, const float len); /* used /* sampling */ void brush_sample_tex(struct Brush *brush, float *xy, float *rgba, const int thread); void brush_imbuf_new(struct Brush *brush, short flt, short texfalloff, int size, - struct ImBuf **imbuf); + struct ImBuf **imbuf, int use_color_correction); /* painting */ struct BrushPainter; @@ -82,7 +82,7 @@ BrushPainter *brush_painter_new(struct Brush *brush); void brush_painter_require_imbuf(BrushPainter *painter, short flt, short texonly, int size); int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, - double time, float pressure, void *user); + double time, float pressure, void *user, int use_color_correction); void brush_painter_break_stroke(BrushPainter *painter); void brush_painter_free(BrushPainter *painter); diff --git a/source/blender/blenkernel/BKE_deform.h b/source/blender/blenkernel/BKE_deform.h index a9ac201beda..64cea929573 100644 --- a/source/blender/blenkernel/BKE_deform.h +++ b/source/blender/blenkernel/BKE_deform.h @@ -59,9 +59,9 @@ float defvert_array_find_weight_safe(const struct MDeformVert *dvert, int index void defvert_copy(struct MDeformVert *dvert_r, const struct MDeformVert *dvert); void defvert_sync(struct MDeformVert *dvert_r, const struct MDeformVert *dvert, int use_verify); -void defvert_sync_mapped(struct MDeformVert *dvert_r, const struct MDeformVert *dvert, int *flip_map, int use_verify); +void defvert_sync_mapped(struct MDeformVert *dvert_r, const struct MDeformVert *dvert, const int *flip_map, int use_verify); void defvert_remap (struct MDeformVert *dvert, int *map); -void defvert_flip(struct MDeformVert *dvert, int *flip_map); +void defvert_flip(struct MDeformVert *dvert, const int *flip_map); void defvert_normalize(struct MDeformVert *dvert); /* utility function, note that 32 chars is the maximum string length since its only diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h index 14251fb1762..f36073ba841 100644 --- a/source/blender/blenkernel/BKE_depsgraph.h +++ b/source/blender/blenkernel/BKE_depsgraph.h @@ -51,22 +51,23 @@ struct GHash; /* **** DAG relation types *** */ /* scene link to object */ -#define DAG_RL_SCENE 1 +#define DAG_RL_SCENE (1<<0) /* object link to data */ -#define DAG_RL_DATA 2 +#define DAG_RL_DATA (1<<1) /* object changes object (parent, track, constraints) */ -#define DAG_RL_OB_OB 4 +#define DAG_RL_OB_OB (1<<2) /* object changes obdata (hooks, constraints) */ -#define DAG_RL_OB_DATA 8 +#define DAG_RL_OB_DATA (1<<3) /* data changes object (vertex parent) */ -#define DAG_RL_DATA_OB 16 +#define DAG_RL_DATA_OB (1<<4) /* data changes data (deformers) */ -#define DAG_RL_DATA_DATA 32 +#define DAG_RL_DATA_DATA (1<<5) -#define DAG_NO_RELATION 64 -#define DAG_RL_ALL 63 -#define DAG_RL_ALL_BUT_DATA 61 +#define DAG_NO_RELATION (1<<6) + +#define DAG_RL_ALL_BUT_DATA (DAG_RL_SCENE|DAG_RL_OB_OB|DAG_RL_OB_DATA|DAG_RL_DATA_OB|DAG_RL_DATA_DATA) +#define DAG_RL_ALL (DAG_RL_ALL_BUT_DATA|DAG_RL_DATA) typedef void (*graph_action_func)(void * ob, void **data); diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h index 68745975dae..b00db53a199 100644 --- a/source/blender/blenkernel/BKE_displist.h +++ b/source/blender/blenkernel/BKE_displist.h @@ -97,15 +97,10 @@ extern void makeDispListCurveTypes_forRender(struct Scene *scene, struct Object extern void makeDispListCurveTypes_forOrco(struct Scene *scene, struct Object *ob, struct ListBase *dispbase); extern void makeDispListMBall(struct Scene *scene, struct Object *ob); extern void makeDispListMBall_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase); -extern void shadeDispList(struct Scene *scene, struct Base *base); -extern void shadeMeshMCol(struct Scene *scene, struct Object *ob, struct Mesh *me); int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4); -void reshadeall_displist(struct Scene *scene); void filldisplist(struct ListBase *dispbase, struct ListBase *to, int flipnormal); -void fastshade_free_render(void); - float calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot); /* add Orco layer to the displist object which has got derived mesh and return orco */ diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h index 0360acbea32..d21b0428d76 100644 --- a/source/blender/blenkernel/BKE_global.h +++ b/source/blender/blenkernel/BKE_global.h @@ -145,6 +145,7 @@ typedef struct Global { #define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */ #define G_FILE_RECOVER (1 << 23) #define G_FILE_RELATIVE_REMAP (1 << 24) +#define G_FILE_HISTORY (1 << 25) /* G.windowstate */ #define G_WINDOWSTATE_USERDEF 0 diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h index ea34ff4aa07..ba23b2d79c0 100644 --- a/source/blender/blenkernel/BKE_multires.h +++ b/source/blender/blenkernel/BKE_multires.h @@ -91,6 +91,7 @@ void multires_topology_changed(struct Scene *scene, struct Object *ob); void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float u, float v); void mdisp_rot_crn_to_face(const int S, const int corners, const int face_side, const float x, const float y, float *u, float *v); int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y); +int mdisp_rot_face_to_quad_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y); void mdisp_apply_weight(const int S, const int corners, int x, int y, const int face_side, float crn_weight[4][2], float *u_r, float *v_r); void mdisp_flip_disp(const int S, const int corners, const float axis_x[2], const float axis_y[2], float disp[3]); void mdisp_join_tris(struct MDisps *dst, struct MDisps *tri1, struct MDisps *tri2); diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index 4dfc53e1734..feeab98ad78 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -300,6 +300,8 @@ void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, in void psys_check_boid_data(struct ParticleSystem *psys); +void psys_get_birth_coordinates(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra); + void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys); /* ----------- functions needed only inside particlesystem ------------ */ diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index 94c474c668f..bedd58876bc 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -279,7 +279,7 @@ int shuffle_seq_time(ListBase * seqbasep, struct Scene *evil_scene); int seqbase_isolated_sel_check(struct ListBase *seqbase); void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_mem_usage, int keep_file_handles); struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag); -int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b); +int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str); void seq_update_sound(struct Scene* scene, struct Sequence *seq); void seq_update_muting(struct Scene* scene, struct Editing *ed); diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h index c8fa7a5e81f..9fb93f60fd5 100644 --- a/source/blender/blenkernel/BKE_texture.h +++ b/source/blender/blenkernel/BKE_texture.h @@ -103,6 +103,8 @@ void set_current_material_texture(struct Material *ma, struct Tex *tex); void set_current_lamp_texture(struct Lamp *la, struct Tex *tex); void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex); +int has_current_material_texture(struct Material *ma); + struct TexMapping *add_mapping(void); void init_mapping(struct TexMapping *texmap); diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index c7e4f20d7ad..8b6bca3805e 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -44,6 +44,7 @@ set(INC ../editors/include ../render/extern/include ../../../intern/audaspace/intern + ../../../intern/ffmpeg ../../../intern/bsp/extern ../blenfont ../../../intern/decimation/extern ../../../intern/elbeem/extern @@ -54,6 +55,9 @@ set(INC ../../../intern/smoke/extern ../../../intern/mikktspace ../../../source/blender/windowmanager # XXX - BAD LEVEL CALL WM_api.h +) + +set(INC_SYS ${GLEW_INCLUDE_PATH} ${ZLIB_INCLUDE_DIRS} ) @@ -269,17 +273,19 @@ if(WITH_IMAGE_HDR) endif() if(WITH_CODEC_QUICKTIME) - list(APPEND INC ../quicktime ${QUICKTIME_INC}) + list(APPEND INC ../quicktime) + list(APPEND INC_SYS ${QUICKTIME_INC}) add_definitions(-DWITH_QUICKTIME) endif() if(WITH_CODEC_FFMPEG) - list(APPEND INC ${FFMPEG_INC}) + list(APPEND INC_SYS ${FFMPEG_INC}) add_definitions(-DWITH_FFMPEG) endif() if(WITH_PYTHON) - list(APPEND INC ../python ${PYTHON_INCLUDE_DIRS}) + list(APPEND INC ../python) + list(APPEND INC_SYS ${PYTHON_INCLUDE_DIRS}) add_definitions(-DWITH_PYTHON) if(WITH_PYTHON_SECURITY) @@ -300,12 +306,12 @@ if(WITH_JACK) endif() if(WITH_LZO) - list(APPEND INC ../../../extern/lzo/minilzo) + list(APPEND INC_SYS ../../../extern/lzo/minilzo) add_definitions(-DWITH_LZO) endif() if(WITH_LZMA) - list(APPEND INC ../../../extern/lzma) + list(APPEND INC_SYS ../../../extern/lzma) add_definitions(-DWITH_LZMA) endif() @@ -313,4 +319,4 @@ if(MSVC) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX") endif() -blender_add_lib(bf_blenkernel "${SRC}" "${INC}") +blender_add_lib(bf_blenkernel "${SRC}" "${INC}" "${INC_SYS}") diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript index ea19b51c044..b5f845acacb 100644 --- a/source/blender/blenkernel/SConscript +++ b/source/blender/blenkernel/SConscript @@ -14,6 +14,7 @@ incs += ' ../gpu #/extern/glew/include' incs += ' #/intern/smoke/extern' incs += ' #/intern/mikktspace' incs += ' #/intern/audaspace/intern' +incs += ' #/intern/ffmpeg' incs += ' ' + env['BF_OPENGL_INC'] incs += ' ' + env['BF_ZLIB_INC'] diff --git a/source/blender/blenkernel/depsgraph_private.h b/source/blender/blenkernel/depsgraph_private.h index 1fed115893c..ef4f320602b 100644 --- a/source/blender/blenkernel/depsgraph_private.h +++ b/source/blender/blenkernel/depsgraph_private.h @@ -69,8 +69,9 @@ typedef struct DagNode void * ob; void * first_ancestor; int ancestor_count; - unsigned int lay; // accumulated layers of its relations + itself + unsigned int lay; // accumulated layers of its relations + itself unsigned int scelay; // layers due to being in scene + unsigned int customdata_mask; // customdata mask int lasttime; // if lasttime != DagForest->time, this node was not evaluated yet for flushing int BFS_dist; // BFS distance int DFS_dist; // DFS distance diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 77f56058a4f..f7086c81756 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -1128,7 +1128,7 @@ void copy_pose_result(bPose *to, bPose *from) /* For the calculation of the effects of an Action at the given frame on an object * This is currently only used for the Action Constraint */ -void what_does_obaction (Scene *UNUSED(scene), Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe) +void what_does_obaction (Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe) { bActionGroup *agrp= action_groups_find_named(act, groupname); diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 5198172c205..fdc102bf779 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -1043,6 +1043,9 @@ static short animsys_remap_path (AnimMapper *UNUSED(remap), char *path, char **d } +/* less then 1.0 evaluates to false, use epsilon to avoid float error */ +#define ANIMSYS_FLOAT_AS_BOOL(value) ((value) > ((1.0f-FLT_EPSILON))) + /* Write the given value to a setting using RNA, and return success */ static short animsys_write_rna_setting (PointerRNA *ptr, char *path, int array_index, float value) { @@ -1074,9 +1077,9 @@ static short animsys_write_rna_setting (PointerRNA *ptr, char *path, int array_i { case PROP_BOOLEAN: if (array_len) - RNA_property_boolean_set_index(&new_ptr, prop, array_index, (int)value); + RNA_property_boolean_set_index(&new_ptr, prop, array_index, ANIMSYS_FLOAT_AS_BOOL(value)); else - RNA_property_boolean_set(&new_ptr, prop, (int)value); + RNA_property_boolean_set(&new_ptr, prop, ANIMSYS_FLOAT_AS_BOOL(value)); break; case PROP_INT: if (array_len) @@ -1867,9 +1870,9 @@ void nladata_flush_channels (ListBase *channels) { case PROP_BOOLEAN: if (RNA_property_array_length(ptr, prop)) - RNA_property_boolean_set_index(ptr, prop, array_index, (int)value); + RNA_property_boolean_set_index(ptr, prop, array_index, ANIMSYS_FLOAT_AS_BOOL(value)); else - RNA_property_boolean_set(ptr, prop, (int)value); + RNA_property_boolean_set(ptr, prop, ANIMSYS_FLOAT_AS_BOOL(value)); break; case PROP_INT: if (RNA_property_array_length(ptr, prop)) diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index fd25ebe266f..0b31e51d62e 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1343,8 +1343,12 @@ void vec_roll_to_mat3(float *vec, float roll, float mat[][3]) cross_v3_v3v3(axis,target,nor); /* was 0.0000000000001, caused bug [#23954], smaller values give unstable - * roll when toggling editmode */ - if (dot_v3v3(axis,axis) > 0.00001f) { + * roll when toggling editmode. + * + * was 0.00001, causes bug [#27675], with 0.00000495, + * so a value inbetween these is needed. + */ + if (dot_v3v3(axis,axis) > 0.000001f) { /* if nor is *not* a multiple of target ... */ normalize_v3(axis); diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c index 2fce1175fe1..0f545ad3ff9 100644 --- a/source/blender/blenkernel/intern/blender.c +++ b/source/blender/blenkernel/intern/blender.c @@ -154,7 +154,6 @@ static void clear_global(void) { // extern short winqueue_break; /* screen.c */ - fastshade_free_render(); /* lamps hang otherwise */ free_main(G.main); /* free all lib data */ // free_vertexpaint(); @@ -180,7 +179,6 @@ static void clean_paths(Main *main) BLI_bpathIterator_free(bpi); for(scene= main->scene.first; scene; scene= scene->id.next) { - BLI_clean(scene->r.backbuf); BLI_clean(scene->r.pic); } } @@ -523,7 +521,8 @@ void BKE_write_undo(bContext *C, const char *name) static int counter= 0; char filepath[FILE_MAXDIR+FILE_MAXFILE]; char numstr[32]; - + int fileflags = G.fileflags & ~(G_FILE_HISTORY); /* don't do file history on undo */ + /* calculate current filepath */ counter++; counter= counter % U.undosteps; @@ -531,7 +530,7 @@ void BKE_write_undo(bContext *C, const char *name) BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter); BLI_make_file_string("/", filepath, btempdir, numstr); - success= BLO_write_file(CTX_data_main(C), filepath, G.fileflags, NULL, NULL); + success= BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL); BLI_strncpy(curundo->str, filepath, sizeof(curundo->str)); } @@ -619,7 +618,7 @@ void BKE_reset_undo(void) /* based on index nr it does a restore */ void BKE_undo_number(bContext *C, int nr) { - curundo= BLI_findlink(&undobase, nr - 1); + curundo= BLI_findlink(&undobase, nr); BKE_undo_step(C, 0); } @@ -645,6 +644,21 @@ int BKE_undo_valid(const char *name) return undobase.last != undobase.first; } +/* get name of undo item, return null if no item with this index */ +/* if active pointer, set it to 1 if true */ +char *BKE_undo_get_name(int nr, int *active) +{ + UndoElem *uel= BLI_findlink(&undobase, nr); + + if(active) *active= 0; + + if(uel) { + if(active && uel==curundo) + *active= 1; + return uel->name; + } + return NULL; +} char *BKE_undo_menu_string(void) { diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index 98c540f53b7..a4ceb62ab55 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -521,7 +521,7 @@ void brush_sample_tex(Brush *brush, float *xy, float *rgba, const int thread) } -void brush_imbuf_new(Brush *brush, short flt, short texfall, int bufsize, ImBuf **outbuf) +void brush_imbuf_new(Brush *brush, short flt, short texfall, int bufsize, ImBuf **outbuf, int use_color_correction) { ImBuf *ibuf; float xy[2], dist, rgba[4], *dstf; @@ -529,7 +529,8 @@ void brush_imbuf_new(Brush *brush, short flt, short texfall, int bufsize, ImBuf const int radius= brush_size(brush); char *dst, crgb[3]; const float alpha= brush_alpha(brush); - + float brush_rgb[3]; + imbflag= (flt)? IB_rectfloat: IB_rect; xoff = -bufsize/2.0f + 0.5f; yoff = -bufsize/2.0f + 0.5f; @@ -541,6 +542,11 @@ void brush_imbuf_new(Brush *brush, short flt, short texfall, int bufsize, ImBuf ibuf= IMB_allocImBuf(bufsize, bufsize, 32, imbflag); if (flt) { + copy_v3_v3(brush_rgb, brush->rgb); + if(use_color_correction){ + srgb_to_linearrgb_v3_v3(brush_rgb, brush_rgb); + } + for (y=0; y < ibuf->y; y++) { dstf = ibuf->rect_float + y*rowbytes; @@ -551,7 +557,7 @@ void brush_imbuf_new(Brush *brush, short flt, short texfall, int bufsize, ImBuf if (texfall == 0) { dist = sqrt(xy[0]*xy[0] + xy[1]*xy[1]); - VECCOPY(dstf, brush->rgb); + VECCOPY(dstf, brush_rgb); dstf[3]= alpha*brush_curve_strength_clamp(brush, dist, radius); } else if (texfall == 1) { @@ -561,10 +567,7 @@ void brush_imbuf_new(Brush *brush, short flt, short texfall, int bufsize, ImBuf dist = sqrt(xy[0]*xy[0] + xy[1]*xy[1]); brush_sample_tex(brush, xy, rgba, 0); - - dstf[0] = rgba[0]*brush->rgb[0]; - dstf[1] = rgba[1]*brush->rgb[1]; - dstf[2] = rgba[2]*brush->rgb[2]; + mul_v3_v3v3(dstf, rgba, brush_rgb); dstf[3] = rgba[3]*alpha*brush_curve_strength_clamp(brush, dist, radius); } } @@ -862,7 +865,7 @@ static void brush_painter_fixed_tex_partial_update(BrushPainter *painter, float brush_painter_do_partial(painter, NULL, x1, y2, x2, ibuf->y, 0, 0, pos); } -static void brush_painter_refresh_cache(BrushPainter *painter, float *pos) +static void brush_painter_refresh_cache(BrushPainter *painter, float *pos, int use_color_correction) { Brush *brush= painter->brush; BrushPainterCache *cache= &painter->cache; @@ -889,11 +892,11 @@ static void brush_painter_refresh_cache(BrushPainter *painter, float *pos) size= (cache->size)? cache->size: diameter; if (brush->flag & BRUSH_FIXED_TEX) { - brush_imbuf_new(brush, flt, 3, size, &cache->maskibuf); + brush_imbuf_new(brush, flt, 3, size, &cache->maskibuf, use_color_correction); brush_painter_fixed_tex_partial_update(painter, pos); } else - brush_imbuf_new(brush, flt, 2, size, &cache->ibuf); + brush_imbuf_new(brush, flt, 2, size, &cache->ibuf, use_color_correction); cache->lastsize= diameter; cache->lastalpha= alpha; @@ -952,7 +955,7 @@ void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos) } } -int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user) +int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user, int use_color_correction) { Brush *brush= painter->brush; int totpaintops= 0; @@ -970,7 +973,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl brush_apply_pressure(painter, brush, pressure); if (painter->cache.enabled) - brush_painter_refresh_cache(painter, pos); + brush_painter_refresh_cache(painter, pos, use_color_correction); totpaintops += func(user, painter->cache.ibuf, pos, pos); painter->lasttime= time; @@ -1043,7 +1046,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl brush_jitter_pos(brush, paintpos, finalpos); if (painter->cache.enabled) - brush_painter_refresh_cache(painter, finalpos); + brush_painter_refresh_cache(painter, finalpos, use_color_correction); totpaintops += func(user, painter->cache.ibuf, painter->lastpaintpos, finalpos); @@ -1057,7 +1060,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl brush_jitter_pos(brush, pos, finalpos); if (painter->cache.enabled) - brush_painter_refresh_cache(painter, finalpos); + brush_painter_refresh_cache(painter, finalpos, use_color_correction); totpaintops += func(user, painter->cache.ibuf, pos, finalpos); @@ -1085,7 +1088,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl brush_jitter_pos(brush, pos, finalpos); if (painter->cache.enabled) - brush_painter_refresh_cache(painter, finalpos); + brush_painter_refresh_cache(painter, finalpos, use_color_correction); totpaintops += func(user, painter->cache.ibuf, painter->lastmousepos, finalpos); @@ -1251,6 +1254,19 @@ static short unified_settings(Brush *brush) return 0; } +// XXX: be careful about setting size and unprojected radius +// because they depend on one another +// these functions do not set the other corresponding value +// this can lead to odd behavior if size and unprojected +// radius become inconsistent. +// the biggest problem is that it isn't possible to change +// unprojected radius because a view context is not +// available. my ussual solution to this is to use the +// ratio of change of the size to change the unprojected +// radius. Not completely convinced that is correct. +// In anycase, a better solution is needed to prevent +// inconsistency. + static void set_unified_size(Brush *brush, int value) { Scene *sce; diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index f49f1aea0b8..fa6a8239282 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -493,7 +493,7 @@ static void mesh_edges_nearest_point(void *userdata, int index, const float *co, // NOTE: casts to "float*" here are due to co being "const float*" closest_to_line_segment_v3(nearest_tmp, (float*)co, t0, t1); - dist = len_v3v3(nearest_tmp, (float*)co); + dist = len_squared_v3v3(nearest_tmp, (float*)co); if(dist < nearest->dist) { diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index d3c14a9dd12..7be4744a224 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -424,7 +424,7 @@ void constraint_mat_convertspace (Object *ob, bPoseChannel *pchan, float mat[][4 /* ------------ General Target Matrix Tools ---------- */ /* function that sets the given matrix based on given vertex group in mesh */ -static void contarget_get_mesh_mat (Scene *scene, Object *ob, const char *substring, float mat[][4]) +static void contarget_get_mesh_mat (Object *ob, const char *substring, float mat[][4]) { DerivedMesh *dm = NULL; Mesh *me= ob->data; @@ -449,16 +449,9 @@ static void contarget_get_mesh_mat (Scene *scene, Object *ob, const char *substr freeDM= 1; } else { - /* when not in EditMode, use the 'final' derived mesh - * - check if the custom data masks for derivedFinal mean that we can just use that - * (this is more effficient + sufficient for most cases) - */ - if (!(ob->lastDataMask & CD_MASK_MDEFORMVERT)) { - dm = mesh_get_derived_final(scene, ob, CD_MASK_MDEFORMVERT); - freeDM= 1; - } - else - dm = (DerivedMesh *)ob->derivedFinal; + /* when not in EditMode, use the 'final' derived mesh, depsgraph + * ensures we build with CD_MDEFORMVERT layer */ + dm = (DerivedMesh *)ob->derivedFinal; } /* only continue if there's a valid DerivedMesh */ @@ -587,7 +580,7 @@ static void contarget_get_lattice_mat (Object *ob, const char *substring, float /* generic function to get the appropriate matrix for most target cases */ /* The cases where the target can be object data have not been implemented */ -static void constraint_target_to_mat4 (Scene *scene, Object *ob, const char *substring, float mat[][4], short from, short to, float headtail) +static void constraint_target_to_mat4 (Object *ob, const char *substring, float mat[][4], short from, short to, float headtail) { /* Case OBJECT */ if (!strlen(substring)) { @@ -604,7 +597,7 @@ static void constraint_target_to_mat4 (Scene *scene, Object *ob, const char *sub * way as constraints can only really affect things on object/bone level. */ else if (ob->type == OB_MESH) { - contarget_get_mesh_mat(scene, ob, substring, mat); + contarget_get_mesh_mat(ob, substring, mat); constraint_mat_convertspace(ob, NULL, mat, from, to); } else if (ob->type == OB_LATTICE) { @@ -684,10 +677,10 @@ static bConstraintTypeInfo CTI_CONSTRNAME = { /* This function should be used for the get_target_matrix member of all * constraints that are not picky about what happens to their target matrix. */ -static void default_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime)) +static void default_get_tarmat (bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime)) { if (VALID_CONS_TARGET(ct)) - constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); + constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); else if (ct) unit_m4(ct->matrix); } @@ -1159,7 +1152,7 @@ static void kinematic_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstra bKinematicConstraint *data= con->data; if (VALID_CONS_TARGET(ct)) - constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); + constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); else if (ct) { if (data->flag & CONSTRAINT_IK_AUTO) { Object *ob= cob->ob; @@ -2046,7 +2039,7 @@ static void pycon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintT /* firstly calculate the matrix the normal way, then let the py-function override * this matrix if it needs to do so */ - constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); + constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); /* only execute target calculation if allowed */ #ifdef WITH_PYTHON @@ -2165,7 +2158,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint unit_m4(ct->matrix); /* get the transform matrix of the target */ - constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, tempmat, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); + constraint_target_to_mat4(ct->tar, ct->subtarget, tempmat, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail); /* determine where in transform range target is */ /* data->type is mapped as follows for backwards compatability: @@ -2216,7 +2209,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint tchan->rotmode= pchan->rotmode; /* evaluate action using workob (it will only set the PoseChannel in question) */ - what_does_obaction(cob->scene, cob->ob, &workob, pose, data->act, pchan->name, t); + what_does_obaction(cob->ob, &workob, pose, data->act, pchan->name, t); /* convert animation to matrices for use here */ pchan_calc_mat(tchan); @@ -2230,7 +2223,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint /* evaluate using workob */ // FIXME: we don't have any consistent standards on limiting effects on object... - what_does_obaction(cob->scene, cob->ob, &workob, NULL, data->act, NULL, t); + what_does_obaction(cob->ob, &workob, NULL, data->act, NULL, t); object_to_mat4(&workob, ct->matrix); } else { diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index b104c6c9b30..704af73dd10 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -1859,7 +1859,7 @@ static void make_bevel_list_3D_minimum_twist(BevList *bl) * do this by calculating the tilt angle difference, then apply * the rotation gradually over the entire curve * - * note that the split is between last and second last, rather then first/last as youd expect. + * note that the split is between last and second last, rather than first/last as youd expect. * * real order is like this * 0,1,2,3,4 --> 1,2,3,4,0 diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index f5f069767eb..45faba8439c 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -540,7 +540,7 @@ static void layerInterp_mdisps(void **sources, float *UNUSED(weights), float face_u, face_v, crn_u, crn_v; mdisp_apply_weight(S, dst_corners, x, y, st, crn_weight, &face_u, &face_v); - crn = mdisp_rot_face_to_crn(src_corners, st, face_u, face_v, &crn_u, &crn_v); + crn = mdisp_rot_face_to_quad_crn(src_corners, st, face_u, face_v, &crn_u, &crn_v); old_mdisps_bilinear((*out), &s->disps[crn*side*side], side, crn_u, crn_v); mdisp_flip_disp(crn, dst_corners, axis_x, axis_y, *out); diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c index 0696653d2e4..11a0a5884ee 100644 --- a/source/blender/blenkernel/intern/deform.c +++ b/source/blender/blenkernel/intern/deform.c @@ -121,7 +121,7 @@ void defvert_sync (MDeformVert *dvert_r, const MDeformVert *dvert, int use_verif } /* be sure all flip_map values are valid */ -void defvert_sync_mapped (MDeformVert *dvert_r, const MDeformVert *dvert, int *flip_map, int use_verify) +void defvert_sync_mapped (MDeformVert *dvert_r, const MDeformVert *dvert, const int *flip_map, int use_verify) { if(dvert->totweight && dvert_r->totweight) { int i; @@ -170,7 +170,7 @@ void defvert_normalize (MDeformVert *dvert) } } -void defvert_flip (MDeformVert *dvert, int *flip_map) +void defvert_flip (MDeformVert *dvert, const int *flip_map) { MDeformWeight *dw; int i; diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 472d7d77b80..c2800410657 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -372,6 +372,9 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O node2->first_ancestor = ob; node2->ancestor_count += 1; } + + /* also build a custom data mask for dependencies that need certain layers */ + node->customdata_mask= 0; if (ob->type == OB_ARMATURE) { if (ob->pose){ @@ -451,8 +454,12 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O case PARSKEL: dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Parent"); break; - case PARVERT1: case PARVERT3: case PARBONE: + case PARVERT1: case PARVERT3: dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Vertex Parent"); + node2->customdata_mask |= CD_MASK_ORIGINDEX; + break; + case PARBONE: + dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Bone Parent"); break; default: if(ob->parent->type==OB_LATTICE) @@ -647,8 +654,11 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO)) dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name); else { - if (ELEM3(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) + if (ELEM3(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) { dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name); + if (obt->type == OB_MESH) + node2->customdata_mask |= CD_MASK_MDEFORMVERT; + } else dag_add_relation(dag, node2, node, DAG_RL_OB_OB, cti->name); } @@ -722,6 +732,9 @@ struct DagForest *build_dag(Main *bmain, Scene *sce, short mask) itA->node->color |= itA->type; } } + + /* also flush custom data mask */ + ((Object*)node->ob)->customdata_mask= node->customdata_mask; } } /* now set relations equal, so that when only one parent changes, the correct recalcs are found */ diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c index 9aa794aa97e..8f57490d057 100644 --- a/source/blender/blenkernel/intern/displist.c +++ b/source/blender/blenkernel/intern/displist.c @@ -65,9 +65,6 @@ #include "BKE_lattice.h" #include "BKE_modifier.h" -#include "RE_pipeline.h" -#include "RE_shader_ext.h" - #include "BLO_sys_types.h" // for intptr_t support #include "ED_curve.h" /* for BKE_curve_nurbs */ @@ -286,499 +283,6 @@ int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, i return 1; } -/* ***************************** shade displist. note colors now are in rgb(a) order ******************** */ - -/* create default shade input... save cpu cycles with ugly global */ -/* XXXX bad code warning: local ShadeInput initialize... */ -static ShadeInput shi; -static void init_fastshade_shadeinput(Render *re) -{ - memset(&shi, 0, sizeof(ShadeInput)); - shi.lay= RE_GetScene(re)->lay; - shi.view[2]= -1.0f; - shi.passflag= SCE_PASS_COMBINED; - shi.combinedflag= -1; -} - -static Render *fastshade_get_render(Scene *UNUSED(scene)) -{ - // XXX 2.5: this crashes combined with previewrender - // due to global R so disabled for now -#if 0 - /* XXX ugly global still, but we can't do preview while rendering */ - if(G.rendering==0) { - - Render *re= RE_GetRender("_Shade View_"); - if(re==NULL) { - re= RE_NewRender("_Shade View_"); - - RE_Database_Baking(re, scene, 0, 0); /* 0= no faces */ - } - return re; - } -#endif - - return NULL; -} - -/* called on file reading */ -void fastshade_free_render(void) -{ - Render *re= RE_GetRender("_Shade View_"); - - if(re) { - RE_Database_Free(re); - RE_FreeRender(re); - } -} - - -static void fastshade_customdata(CustomData *fdata, int a, int j, Material *ma) -{ - CustomDataLayer *layer; - MTFace *mtface; - int index, needuv= ma->texco & TEXCO_UV; - char *vertcol; - - shi.totuv= 0; - shi.totcol= 0; - - for(index=0; index<fdata->totlayer; index++) { - layer= &fdata->layers[index]; - - if(needuv && layer->type == CD_MTFACE && shi.totuv < MAX_MTFACE) { - mtface= &((MTFace*)layer->data)[a]; - - shi.uv[shi.totuv].uv[0]= 2.0f*mtface->uv[j][0]-1.0f; - shi.uv[shi.totuv].uv[1]= 2.0f*mtface->uv[j][1]-1.0f; - shi.uv[shi.totuv].uv[2]= 1.0f; - - shi.uv[shi.totuv].name= layer->name; - shi.totuv++; - } - else if(layer->type == CD_MCOL && shi.totcol < MAX_MCOL) { - vertcol= (char*)&((MCol*)layer->data)[a*4 + j]; - - shi.col[shi.totcol].col[0]= ((float)vertcol[3])/255.0f; - shi.col[shi.totcol].col[1]= ((float)vertcol[2])/255.0f; - shi.col[shi.totcol].col[2]= ((float)vertcol[1])/255.0f; - - shi.col[shi.totcol].name= layer->name; - shi.totcol++; - } - } - - if(needuv && shi.totuv == 0) - VECCOPY(shi.uv[0].uv, shi.lo); - - if(shi.totcol) - VECCOPY(shi.vcol, shi.col[0].col); -} - -static void fastshade(float *co, float *nor, float *orco, Material *ma, char *col1, char *col2) -{ - ShadeResult shr; - int a; - - VECCOPY(shi.co, co); - shi.vn[0]= -nor[0]; - shi.vn[1]= -nor[1]; - shi.vn[2]= -nor[2]; - VECCOPY(shi.vno, shi.vn); - VECCOPY(shi.facenor, shi.vn); - - if(ma->texco) { - VECCOPY(shi.lo, orco); - - if(ma->texco & TEXCO_GLOB) { - VECCOPY(shi.gl, shi.lo); - } - if(ma->texco & TEXCO_WINDOW) { - VECCOPY(shi.winco, shi.lo); - } - if(ma->texco & TEXCO_STICKY) { - VECCOPY(shi.sticky, shi.lo); - } - if(ma->texco & TEXCO_OBJECT) { - VECCOPY(shi.co, shi.lo); - } - if(ma->texco & TEXCO_NORM) { - VECCOPY(shi.orn, shi.vn); - } - if(ma->texco & TEXCO_REFL) { - float inp= 2.0f * (shi.vn[2]); - shi.ref[0]= (inp*shi.vn[0]); - shi.ref[1]= (inp*shi.vn[1]); - shi.ref[2]= (-1.0f + inp*shi.vn[2]); - } - } - - shi.mat= ma; /* set each time... node shaders change it */ - RE_shade_external(NULL, &shi, &shr); - - a= 256.0f*(shr.combined[0]); - col1[0]= CLAMPIS(a, 0, 255); - a= 256.0f*(shr.combined[1]); - col1[1]= CLAMPIS(a, 0, 255); - a= 256.0f*(shr.combined[2]); - col1[2]= CLAMPIS(a, 0, 255); - - if(col2) { - shi.vn[0]= -shi.vn[0]; - shi.vn[1]= -shi.vn[1]; - shi.vn[2]= -shi.vn[2]; - - shi.mat= ma; /* set each time... node shaders change it */ - RE_shade_external(NULL, &shi, &shr); - - a= 256.0f*(shr.combined[0]); - col2[0]= CLAMPIS(a, 0, 255); - a= 256.0f*(shr.combined[1]); - col2[1]= CLAMPIS(a, 0, 255); - a= 256.0f*(shr.combined[2]); - col2[2]= CLAMPIS(a, 0, 255); - } -} - -static void init_fastshade_for_ob(Render *re, Object *ob, int *need_orco_r, float mat[4][4], float imat[3][3]) -{ - float tmat[4][4]; - float amb[3]= {0.0f, 0.0f, 0.0f}; - int a; - - /* initialize globals in render */ - RE_shade_external(re, NULL, NULL); - - /* initialize global here */ - init_fastshade_shadeinput(re); - - RE_DataBase_GetView(re, tmat); - mul_m4_m4m4(mat, ob->obmat, tmat); - - invert_m4_m4(tmat, mat); - copy_m3_m4(imat, tmat); - if(ob->transflag & OB_NEG_SCALE) mul_m3_fl(imat, -1.0); - - if (need_orco_r) *need_orco_r= 0; - for(a=0; a<ob->totcol; a++) { - Material *ma= give_current_material(ob, a+1); - if(ma) { - init_render_material(ma, 0, amb); - - if(ma->texco & TEXCO_ORCO) { - if (need_orco_r) *need_orco_r= 1; - } - } - } -} - -static void end_fastshade_for_ob(Object *ob) -{ - int a; - - for(a=0; a<ob->totcol; a++) { - Material *ma= give_current_material(ob, a+1); - if(ma) - end_render_material(ma); - } -} - - -static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r) -{ - Mesh *me= ob->data; - DerivedMesh *dm; - MVert *mvert; - MFace *mface; - unsigned int *col1, *col2; - float *orco, *vnors, *nors, imat[3][3], mat[4][4], vec[3]; - int a, i, need_orco, totface, totvert; - CustomDataMask dataMask = CD_MASK_BAREMESH | CD_MASK_MCOL - | CD_MASK_MTFACE | CD_MASK_NORMAL; - - - init_fastshade_for_ob(re, ob, &need_orco, mat, imat); - - if(need_orco) - dataMask |= CD_MASK_ORCO; - - if (onlyForMesh) - dm = mesh_get_derived_deform(RE_GetScene(re), ob, dataMask); - else - dm = mesh_get_derived_final(RE_GetScene(re), ob, dataMask); - - mvert = dm->getVertArray(dm); - mface = dm->getFaceArray(dm); - nors = dm->getFaceDataArray(dm, CD_NORMAL); - totvert = dm->getNumVerts(dm); - totface = dm->getNumFaces(dm); - orco= dm->getVertDataArray(dm, CD_ORCO); - - if (onlyForMesh) { - col1 = *col1_r; - col2 = NULL; - } else { - *col1_r = col1 = MEM_mallocN(sizeof(*col1)*totface*4, "col1"); - - if (col2_r && (me->flag & ME_TWOSIDED)) - col2 = MEM_mallocN(sizeof(*col2)*totface*4, "col2"); - else - col2 = NULL; - - if (col2_r) *col2_r = col2; - } - - /* vertexnormals */ - vnors= MEM_mallocN(totvert*3*sizeof(float), "vnors disp"); - for (a=0; a<totvert; a++) { - MVert *mv = &mvert[a]; - float *vn= &vnors[a*3]; - float xn= mv->no[0]; - float yn= mv->no[1]; - float zn= mv->no[2]; - - /* transpose ! */ - vn[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; - vn[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; - vn[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; - normalize_v3(vn); - } - - for (i=0; i<totface; i++) { - MFace *mf= &mface[i]; - Material *ma= give_current_material(ob, mf->mat_nr+1); - int j, vidx[4], nverts= mf->v4?4:3; - unsigned char *col1base= (unsigned char*) &col1[i*4]; - unsigned char *col2base= (unsigned char*) (col2?&col2[i*4]:NULL); - float nor[3], n1[3]; - - if(ma==NULL) ma= &defmaterial; - - vidx[0]= mf->v1; - vidx[1]= mf->v2; - vidx[2]= mf->v3; - vidx[3]= mf->v4; - - if (nors) { - VECCOPY(nor, &nors[i*3]); - } else { - if (mf->v4) - normal_quad_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co); - else - normal_tri_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co); - } - - n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; - n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; - n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2]; - normalize_v3(n1); - - for (j=0; j<nverts; j++) { - MVert *mv= &mvert[vidx[j]]; - char *col1= (char*)&col1base[j*4]; - char *col2= (char*)(col2base?&col2base[j*4]:NULL); - float *vn = (mf->flag & ME_SMOOTH)?&vnors[3*vidx[j]]:n1; - - mul_v3_m4v3(vec, mat, mv->co); - - mul_v3_v3fl(vec, vn, 0.001f); - - fastshade_customdata(&dm->faceData, i, j, ma); - fastshade(vec, vn, orco?&orco[vidx[j]*3]:mv->co, ma, col1, col2); - } - } - MEM_freeN(vnors); - - dm->release(dm); - - end_fastshade_for_ob(ob); -} - -void shadeMeshMCol(Scene *scene, Object *ob, Mesh *me) -{ - Render *re= fastshade_get_render(scene); - int a; - char *cp; - unsigned int *mcol= (unsigned int*)me->mcol; - - if(re) { - mesh_create_shadedColors(re, ob, 1, &mcol, NULL); - me->mcol= (MCol*)mcol; - - /* swap bytes */ - for(cp= (char *)me->mcol, a= 4*me->totface; a>0; a--, cp+=4) { - SWAP(char, cp[0], cp[3]); - SWAP(char, cp[1], cp[2]); - } - } -} - -/* has base pointer, to check for layer */ -/* called from drawobject.c */ -void shadeDispList(Scene *scene, Base *base) -{ - Object *ob= base->object; - DispList *dl, *dlob; - Material *ma = NULL; - Render *re; - float imat[3][3], mat[4][4], vec[3]; - float *fp, *nor, n1[3]; - unsigned int *col1; - int a, need_orco; - - re= fastshade_get_render(scene); - if(re==NULL) - return; - - dl = find_displist(&ob->disp, DL_VERTCOL); - if (dl) { - BLI_remlink(&ob->disp, dl); - free_disp_elem(dl); - } - - if(ob->type==OB_MESH) { - dl= MEM_callocN(sizeof(DispList), "displistshade"); - dl->type= DL_VERTCOL; - - mesh_create_shadedColors(re, ob, 0, &dl->col1, &dl->col2); - - /* add dl to ob->disp after mesh_create_shadedColors, because it - might indirectly free ob->disp */ - BLI_addtail(&ob->disp, dl); - } - else { - - init_fastshade_for_ob(re, ob, &need_orco, mat, imat); - - if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { - - /* now we need the normals */ - dl= ob->disp.first; - - while(dl) { - dlob= MEM_callocN(sizeof(DispList), "displistshade"); - BLI_addtail(&ob->disp, dlob); - dlob->type= DL_VERTCOL; - dlob->parts= dl->parts; - dlob->nr= dl->nr; - - if(dl->type==DL_INDEX3) { - col1= dlob->col1= MEM_mallocN(sizeof(int)*dl->nr, "col1"); - } - else { - col1= dlob->col1= MEM_mallocN(sizeof(int)*dl->parts*dl->nr, "col1"); - } - - - ma= give_current_material(ob, dl->col+1); - if(ma==NULL) ma= &defmaterial; - - if(dl->type==DL_INDEX3) { - if(dl->nors) { - /* there's just one normal */ - n1[0]= imat[0][0]*dl->nors[0]+imat[0][1]*dl->nors[1]+imat[0][2]*dl->nors[2]; - n1[1]= imat[1][0]*dl->nors[0]+imat[1][1]*dl->nors[1]+imat[1][2]*dl->nors[2]; - n1[2]= imat[2][0]*dl->nors[0]+imat[2][1]*dl->nors[1]+imat[2][2]*dl->nors[2]; - normalize_v3(n1); - - fp= dl->verts; - - a= dl->nr; - while(a--) { - mul_v3_m4v3(vec, mat, fp); - - fastshade(vec, n1, fp, ma, (char *)col1, NULL); - - fp+= 3; col1++; - } - } - } - else if(dl->type==DL_SURF) { - if(dl->nors) { - a= dl->nr*dl->parts; - fp= dl->verts; - nor= dl->nors; - - while(a--) { - mul_v3_m4v3(vec, mat, fp); - - n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; - n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; - n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2]; - normalize_v3(n1); - - fastshade(vec, n1, fp, ma, (char *)col1, NULL); - - fp+= 3; nor+= 3; col1++; - } - } - } - dl= dl->next; - } - } - else if(ob->type==OB_MBALL) { - /* there are normals already */ - dl= ob->disp.first; - - while(dl) { - - if(dl->type==DL_INDEX4) { - if(dl->nors) { - if(dl->col1) MEM_freeN(dl->col1); - col1= dl->col1= MEM_mallocN(sizeof(int)*dl->nr, "col1"); - - ma= give_current_material(ob, dl->col+1); - if(ma==NULL) ma= &defmaterial; - - fp= dl->verts; - nor= dl->nors; - - a= dl->nr; - while(a--) { - mul_v3_m4v3(vec, mat, fp); - - /* transpose ! */ - n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; - n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; - n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2]; - normalize_v3(n1); - - fastshade(vec, n1, fp, ma, (char *)col1, NULL); - - fp+= 3; col1++; nor+= 3; - } - } - } - dl= dl->next; - } - } - - end_fastshade_for_ob(ob); - } -} - -/* frees render and shade part of displists */ -/* note: dont do a shade again, until a redraw happens */ -void reshadeall_displist(Scene *scene) -{ - Base *base; - Object *ob; - - fastshade_free_render(); - - for(base= scene->base.first; base; base= base->next) { - ob= base->object; - - if(ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) - freedisplist(&ob->disp); - - if(base->lay & scene->lay) { - /* Metaballs have standard displist at the Object */ - if(ob->type==OB_MBALL) shadeDispList(scene, base); - } - } -} - /* ****************** make displists ********************* */ static void curve_to_displist(Curve *cu, ListBase *nubase, ListBase *dispbase, int forRender) diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index 22d19c5484f..c48497c45a1 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -381,9 +381,7 @@ Image *BKE_add_image_file(const char *name) ima= image_alloc(libname, IMA_SRC_FILE, IMA_TYPE_IMAGE); BLI_strncpy(ima->name, name, sizeof(ima->name)); - /* do a wild guess! */ - if(BLI_testextensie(name, ".avi") || BLI_testextensie(name, ".mov") - || BLI_testextensie(name, ".mpg") || BLI_testextensie(name, ".mp4")) + if(BLI_testextensie_array(name, imb_ext_movie)) ima->source= IMA_SRC_MOVIE; return ima; @@ -1031,7 +1029,7 @@ void BKE_stamp_buf(Scene *scene, Object *camera, unsigned char *rect, float *rec BLF_buffer_col(mono, scene->r.fg_stamp[0], scene->r.fg_stamp[1], scene->r.fg_stamp[2], 1.0); pad= BLF_width_max(mono); - /* use 'h_fixed' rather then 'h', aligns better */ + /* use 'h_fixed' rather than 'h', aligns better */ h_fixed= BLF_height_max(mono); y_ofs = -BLF_descender(mono); diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c index f0ac7040deb..094214858f9 100644 --- a/source/blender/blenkernel/intern/lattice.c +++ b/source/blender/blenkernel/intern/lattice.c @@ -607,7 +607,7 @@ static int calc_curve_deform(Scene *scene, Object *par, float *co, short axis, C if(cd->no_rot_axis) { /* set by caller */ - /* this is not exactly the same as 2.4x, since the axis is having rotation removed rather then + /* this is not exactly the same as 2.4x, since the axis is having rotation removed rather than * changing the axis before calculating the tilt but serves much the same purpose */ float dir_flat[3]={0,0,0}, q[4]; copy_v3_v3(dir_flat, dir); diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c index 637f5da45af..d833c184274 100644 --- a/source/blender/blenkernel/intern/multires.c +++ b/source/blender/blenkernel/intern/multires.c @@ -1020,7 +1020,7 @@ static void old_mdisps_rotate(int S, int UNUSED(newside), int oldside, int x, in static void old_mdisps_convert(MFace *mface, MDisps *mdisp) { - int newlvl = log(sqrt(mdisp->totdisp)-1)/log(2); + int newlvl = log(sqrt(mdisp->totdisp)-1)/M_LN2; int oldlvl = newlvl+1; int oldside = multires_side_tot[oldlvl]; int newside = multires_side_tot[newlvl]; @@ -1756,7 +1756,7 @@ void multires_topology_changed(Scene *scene, Object *ob) int nvert= me->mface[i].v4 ? 4 : 3; /* allocate memory for mdisp, the whole disp layer would be erased otherwise */ - if(!mdisp->totdisp) { + if(!mdisp->totdisp || !mdisp->disps) { if(grid) { mdisp->totdisp= nvert*grid; mdisp->disps= MEM_callocN(mdisp->totdisp*sizeof(float)*3, "mdisp topology"); @@ -1997,6 +1997,7 @@ void mdisp_rot_crn_to_face(const int S, const int corners, const int face_side, } } +/* Find per-corner coordinate with given per-face UV coord */ int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y) { const float offset = face_side*0.5f - 0.5f; @@ -2022,6 +2023,61 @@ int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u, *y = v - offset; } } else { + int grid_size = offset; + float w = (face_side - 1) - u - v; + float W1, W2; + + if (u >= v && u >= w) {S = 0; W1= w; W2= v;} + else if (v >= u && v >= w) {S = 1; W1 = u; W2 = w;} + else {S = 2; W1 = v; W2 = u;} + + W1 /= (face_side-1); + W2 /= (face_side-1); + + *x = (1-(2*W1)/(1-W2)) * grid_size; + *y = (1-(2*W2)/(1-W1)) * grid_size; + } + + return S; +} + +/* Find per-corner coordinate with given per-face UV coord + Practically as the previous funciton but it assumes a bit different coordinate system for triangles + which is optimized for MDISP layer interpolation: + + v + ^ + | /| + | / | + | / | + |/______|___> u + + */ +int mdisp_rot_face_to_quad_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y) +{ + const float offset = face_side*0.5f - 0.5f; + int S = 0; + + if (corners == 4) { + if(u <= offset && v <= offset) S = 0; + else if(u > offset && v <= offset) S = 1; + else if(u > offset && v > offset) S = 2; + else if(u <= offset && v >= offset) S = 3; + + if(S == 0) { + *y = offset - u; + *x = offset - v; + } else if(S == 1) { + *x = u - offset; + *y = offset - v; + } else if(S == 2) { + *y = u - offset; + *x = v - offset; + } else if(S == 3) { + *x= offset - u; + *y = v - offset; + } + } else { float crn[3][4][2]; float p[2] = {u, v}; @@ -2148,7 +2204,7 @@ void mdisp_join_tris(MDisps *dst, MDisps *tri1, MDisps *tri2) face_v = st - 1 - face_v; } else src = tri1; - crn = mdisp_rot_face_to_crn(3, st, face_u, face_v, &crn_u, &crn_v); + crn = mdisp_rot_face_to_quad_crn(3, st, face_u, face_v, &crn_u, &crn_v); old_mdisps_bilinear((*out), &src->disps[crn*side*side], side, crn_u, crn_v); (*out)[0] = 0; diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index ba2434bba23..3a8a2ae9c09 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -350,7 +350,7 @@ static bNodeType ntype_group; /* groups display their internal tree name as label */ static const char *group_label(bNode *node) { - return node->id->name+2; + return (node->id)? node->id->name+2: "Missing Datablock"; } void register_node_type_group(ListBase *lb) @@ -2072,11 +2072,12 @@ static int set_stack_indexes_group(bNode *node, int index) bNodeTree *ngroup= (bNodeTree*)node->id; bNodeSocket *sock; - if((ngroup->init & NTREE_TYPE_INIT)==0) + if(ngroup && (ngroup->init & NTREE_TYPE_INIT)==0) ntreeInitTypes(ngroup); node->stack_index = index; - index += ntree_begin_exec_tree(ngroup); + if(ngroup) + index += ntree_begin_exec_tree(ngroup); for (sock=node->inputs.first; sock; sock=sock->next) { if (sock->link && sock->link->fromsock) { @@ -2199,7 +2200,7 @@ static void composit_begin_exec(bNodeTree *ntree, bNodeStack *stack) if(node->type==CMP_NODE_CURVE_RGB) curvemapping_premultiply(node->storage, 0); } - if(node->type==NODE_GROUP) + if(node->type==NODE_GROUP && node->id) composit_begin_exec((bNodeTree *)node->id, stack + node->stack_index); } @@ -2225,7 +2226,7 @@ static void composit_end_exec(bNodeTree *ntree, bNodeStack *stack) if(node->type==CMP_NODE_CURVE_RGB) curvemapping_premultiply(node->storage, 1); - if(node->type==NODE_GROUP) + if(node->type==NODE_GROUP && node->id) composit_end_exec((bNodeTree *)node->id, stack + node->stack_index); node->need_exec= 0; diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 3523d1812a0..dff62b05bd3 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1764,7 +1764,7 @@ void object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const mul_m4_m4m4(rmat, mat, imat); /* get the parent relative matrix */ object_apply_mat4(ob, rmat, use_compat, FALSE); - /* same as below, use rmat rather then mat */ + /* same as below, use rmat rather than mat */ mat4_to_loc_rot_size(ob->loc, rot, ob->size, rmat); object_mat3_to_rot(ob, rot, use_compat); } @@ -2387,24 +2387,42 @@ void object_set_dimensions(Object *ob, const float *value) void minmax_object(Object *ob, float *min, float *max) { BoundBox bb; - Mesh *me; - Curve *cu; float vec[3]; int a; + short change= FALSE; switch(ob->type) { - case OB_CURVE: case OB_FONT: case OB_SURF: - cu= ob->data; - - if(cu->bb==NULL) tex_space_curve(cu); - bb= *(cu->bb); - - for(a=0; a<8; a++) { - mul_m4_v3(ob->obmat, bb.vec[a]); - DO_MINMAX(bb.vec[a], min, max); + { + Curve *cu= ob->data; + + if(cu->bb==NULL) tex_space_curve(cu); + bb= *(cu->bb); + + for(a=0; a<8; a++) { + mul_m4_v3(ob->obmat, bb.vec[a]); + DO_MINMAX(bb.vec[a], min, max); + } + change= TRUE; + } + break; + case OB_LATTICE: + { + Lattice *lt= ob->data; + BPoint *bp= lt->def; + int u, v, w; + + for(w=0; w<lt->pntsw; w++) { + for(v=0; v<lt->pntsv; v++) { + for(u=0; u<lt->pntsu; u++, bp++) { + mul_v3_m4v3(vec, ob->obmat, bp->vec); + DO_MINMAX(vec, min, max); + } + } + } + change= TRUE; } break; case OB_ARMATURE: @@ -2416,25 +2434,27 @@ void minmax_object(Object *ob, float *min, float *max) mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail); DO_MINMAX(vec, min, max); } - break; + change= TRUE; } - /* no break, get_mesh will give NULL and it passes on to default */ + break; case OB_MESH: - me= get_mesh(ob); - - if(me) { - bb = *mesh_get_bb(ob); - - for(a=0; a<8; a++) { - mul_m4_v3(ob->obmat, bb.vec[a]); - DO_MINMAX(bb.vec[a], min, max); + { + Mesh *me= get_mesh(ob); + + if(me) { + bb = *mesh_get_bb(ob); + + for(a=0; a<8; a++) { + mul_m4_v3(ob->obmat, bb.vec[a]); + DO_MINMAX(bb.vec[a], min, max); + } + change= TRUE; } } - if(min[0] < max[0] ) break; - - /* else here no break!!!, mesh can be zero sized */ - - default: + break; + } + + if(change == FALSE) { DO_MINMAX(ob->obmat[3], min, max); copy_v3_v3(vec, ob->obmat[3]); @@ -2444,7 +2464,6 @@ void minmax_object(Object *ob, float *min, float *max) copy_v3_v3(vec, ob->obmat[3]); sub_v3_v3(vec, ob->size); DO_MINMAX(vec, min, max); - break; } } @@ -2622,11 +2641,12 @@ void object_handle_update(Scene *scene, Object *ob) #else /* ensure CD_MASK_BAREMESH for now */ EditMesh *em = (ob == scene->obedit)? BKE_mesh_get_editmesh(ob->data): NULL; + unsigned int data_mask= scene->customdata_mask | ob->customdata_mask | CD_MASK_BAREMESH; if(em) { - makeDerivedMesh(scene, ob, em, scene->customdata_mask | CD_MASK_BAREMESH); /* was CD_MASK_BAREMESH */ + makeDerivedMesh(scene, ob, em, data_mask); /* was CD_MASK_BAREMESH */ BKE_mesh_end_editmesh(ob->data, em); } else - makeDerivedMesh(scene, ob, NULL, scene->customdata_mask | CD_MASK_BAREMESH); + makeDerivedMesh(scene, ob, NULL, data_mask); #endif } @@ -3037,9 +3057,14 @@ static KeyBlock *insert_lattkey(Scene *scene, Object *ob, const char *name, int if(newkey || from_mix==FALSE) { kb= add_keyblock(key, name); - - /* create from lattice */ - latt_to_key(lt, kb); + if (!newkey) { + KeyBlock *basekb= (KeyBlock *)key->block.first; + kb->data= MEM_dupallocN(basekb->data); + kb->totelem= basekb->totelem; + } + else { + latt_to_key(lt, kb); + } } else { /* copy from current values */ @@ -3075,7 +3100,10 @@ static KeyBlock *insert_curvekey(Scene *scene, Object *ob, const char *name, int KeyBlock *basekb= (KeyBlock *)key->block.first; kb->data= MEM_dupallocN(basekb->data); kb->totelem= basekb->totelem; - } else curve_to_key(cu, kb, lb); + } + else { + curve_to_key(cu, kb, lb); + } } else { /* copy from current values */ diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 56f02762ea6..2dcefb98012 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -4027,7 +4027,11 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey * init_particle_interpolation(sim->ob, psys, pa, &pind); do_particle_interpolation(psys, p, pa, t, &pind, state); - if(!keyed && !cached) { + if(pind.dm) { + mul_m4_v3(sim->ob->obmat, state->co); + mul_mat3_m4_v3(sim->ob->obmat, state->vel); + } + else if(!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) { if((pa->flag & PARS_REKEY)==0) { psys_mat_hair_to_global(sim->ob, sim->psmd->dm, part->from, pa, hairmat); mul_m4_v3(hairmat, state->co); diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index fca8d470dc1..4e3840832bb 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -1562,8 +1562,7 @@ static void initialize_all_particles(ParticleSimulationData *sim) } } } -/* sets particle to the emitter surface with initial velocity & rotation */ -void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra) +void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra) { Object *ob = sim->ob; ParticleSystem *psys = sim->psys; @@ -1575,17 +1574,6 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float q_phase[4]; int p = pa - psys->particles; part=psys->part; - - /* get precise emitter matrix if particle is born */ - if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) { - /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */ - while(ob) { - BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM); - ob = ob->parent; - } - ob = sim->ob; - where_is_object_time(sim->scene, ob, pa->time); - } /* get birth location from object */ if(part->tanfac != 0.f) @@ -1594,7 +1582,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0); /* get possible textural influence */ - psys_get_texture(sim, pa, &ptex, PAMAP_IVEL|PAMAP_LIFE, cfra); + psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra); /* particles live in global space so */ /* let's convert: */ @@ -1654,37 +1642,27 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, mat4_to_quat(rot,ob->obmat); mul_qt_qtqt(r_rot,r_rot,rot); } -#if 0 - } -#endif if(part->phystype==PART_PHYS_BOIDS && pa->boid) { - BoidParticle *bpa = pa->boid; float dvec[3], q[4], mat[3][3]; - copy_v3_v3(pa->state.co,loc); + copy_v3_v3(state->co,loc); /* boids don't get any initial velocity */ - zero_v3(pa->state.vel); + zero_v3(state->vel); /* boids store direction in ave */ if(fabsf(nor[2])==1.0f) { - sub_v3_v3v3(pa->state.ave, loc, ob->obmat[3]); - normalize_v3(pa->state.ave); + sub_v3_v3v3(state->ave, loc, ob->obmat[3]); + normalize_v3(state->ave); } else { - VECCOPY(pa->state.ave, nor); + VECCOPY(state->ave, nor); } - /* and gravity in r_ve */ - bpa->gravity[0] = bpa->gravity[1] = 0.0f; - bpa->gravity[2] = -1.0f; - if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) - && sim->scene->physics_settings.gravity[2]!=0.0f) - bpa->gravity[2] = sim->scene->physics_settings.gravity[2]; /* calculate rotation matrix */ - project_v3_v3v3(dvec, r_vel, pa->state.ave); - sub_v3_v3v3(mat[0], pa->state.ave, dvec); + project_v3_v3v3(dvec, r_vel, state->ave); + sub_v3_v3v3(mat[0], state->ave, dvec); normalize_v3(mat[0]); negate_v3_v3(mat[2], r_vel); normalize_v3(mat[2]); @@ -1692,12 +1670,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, /* apply rotation */ mat3_to_quat_is_ok( q,mat); - copy_qt_qt(pa->state.rot, q); - - bpa->data.health = part->boids->health; - bpa->data.mode = eBoidMode_InAir; - bpa->data.state_id = ((BoidState*)part->boids->states.first)->id; - bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f; + copy_qt_qt(state->rot, q); } else { /* conversion done so now we apply new: */ @@ -1710,7 +1683,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, /* *emitter velocity */ if(dtime != 0.f && part->obfac != 0.f){ - sub_v3_v3v3(vel, loc, pa->state.co); + sub_v3_v3v3(vel, loc, state->co); mul_v3_fl(vel, part->obfac/dtime); } @@ -1747,13 +1720,13 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, if(part->partfac != 0.f) madd_v3_v3fl(vel, p_vel, part->partfac); - mul_v3_v3fl(pa->state.vel, vel, ptex.ivel); + mul_v3_v3fl(state->vel, vel, ptex.ivel); /* -location from emitter */ - copy_v3_v3(pa->state.co,loc); + copy_v3_v3(state->co,loc); /* -rotation */ - unit_qt(pa->state.rot); + unit_qt(state->rot); if(part->rotmode){ /* create vector into which rotation is aligned */ @@ -1793,32 +1766,74 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI); /* combine base rotation & phase */ - mul_qt_qtqt(pa->state.rot, rot, q_phase); + mul_qt_qtqt(state->rot, rot, q_phase); } /* -angular velocity */ - zero_v3(pa->state.ave); + zero_v3(state->ave); if(part->avemode){ switch(part->avemode){ case PART_AVE_SPIN: - copy_v3_v3(pa->state.ave, vel); + copy_v3_v3(state->ave, vel); break; case PART_AVE_RAND: - copy_v3_v3(pa->state.ave, r_ave); + copy_v3_v3(state->ave, r_ave); break; } - normalize_v3(pa->state.ave); - mul_v3_fl(pa->state.ave,part->avefac); + normalize_v3(state->ave); + mul_v3_fl(state->ave, part->avefac); } } +} +/* sets particle to the emitter surface with initial velocity & rotation */ +void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra) +{ + Object *ob = sim->ob; + ParticleSystem *psys = sim->psys; + ParticleSettings *part; + ParticleTexture ptex; + int p = pa - psys->particles; + part=psys->part; + + /* get precise emitter matrix if particle is born */ + if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) { + /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */ + while(ob) { + BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM); + ob = ob->parent; + } + ob = sim->ob; + where_is_object_time(sim->scene, ob, pa->time); + } + + psys_get_birth_coordinates(sim, pa, &pa->state, dtime, cfra); + + if(part->phystype==PART_PHYS_BOIDS && pa->boid) { + BoidParticle *bpa = pa->boid; + + /* and gravity in r_ve */ + bpa->gravity[0] = bpa->gravity[1] = 0.0f; + bpa->gravity[2] = -1.0f; + if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) + && sim->scene->physics_settings.gravity[2]!=0.0f) + bpa->gravity[2] = sim->scene->physics_settings.gravity[2]; + + bpa->data.health = part->boids->health; + bpa->data.mode = eBoidMode_InAir; + bpa->data.state_id = ((BoidState*)part->boids->states.first)->id; + bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f; + } if(part->type == PART_HAIR){ pa->lifetime = 100.0f; } else{ + /* get possible textural influence */ + psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra); + pa->lifetime = part->lifetime * ptex.life; if(part->randlife != 0.0f) @@ -1904,6 +1919,7 @@ static void set_keyed_keys(ParticleSimulationData *sim) PARTICLE_P; ParticleKey *key; int totpart = psys->totpart, k, totkeys = psys->totkeyed; + int keyed_flag = 0; ksim.scene= sim->scene; @@ -1933,6 +1949,8 @@ static void set_keyed_keys(ParticleSimulationData *sim) for(k=0; k<totkeys; k++) { ksim.ob = pt->ob ? pt->ob : sim->ob; ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1); + keyed_flag = (ksim.psys->flag & PSYS_KEYED); + ksim.psys->flag &= ~PSYS_KEYED; LOOP_PARTICLES { key = pa->keys + k; @@ -1956,6 +1974,8 @@ static void set_keyed_keys(ParticleSimulationData *sim) if(psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f) k++; + ksim.psys->flag |= keyed_flag; + pt = (pt->next && pt->next->flag & PTARGET_VALID)? pt->next : psys->targets.first; } diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index 16cef67ea6d..0d523599598 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -430,6 +430,7 @@ void init_actuator(bActuator *act) act->data= MEM_callocN(sizeof(bCameraActuator), "camact"); ca = act->data; ca->axis = ACT_CAMERA_X; + ca->damping = 1.0/32.0; break; case ACT_EDIT_OBJECT: act->data= MEM_callocN(sizeof(bEditObjectActuator), "editobact"); diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 791d572d385..51eaba3c05b 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -468,6 +468,7 @@ Scene *add_scene(const char *name) sce->r.ffcodecdata.audio_mixrate = 44100; sce->r.ffcodecdata.audio_volume = 1.0f; + sce->r.ffcodecdata.audio_bitrate = 192; BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine)); @@ -475,8 +476,7 @@ Scene *add_scene(const char *name) sce->audio.doppler_factor = 1.0; sce->audio.speed_of_sound = 343.3; - strcpy(sce->r.backbuf, "//backbuf"); - strcpy(sce->r.pic, U.renderdir); + BLI_strncpy(sce->r.pic, U.renderdir, sizeof(sce->r.pic)); BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f); sce->r.osa= 8; diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index d2f05a8ca53..fbb5a77fa04 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -1582,7 +1582,7 @@ typedef struct WipeZone { static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo) { wipezone->flip = (wipe->angle < 0); - wipezone->angle = pow(fabsf(wipe->angle)/45.0f, log(xo)/log(2.0f)); + wipezone->angle = pow(fabsf(wipe->angle)/45.0f, log(xo)/M_LN2); wipezone->xo = xo; wipezone->yo = yo; wipezone->width = (int)(wipe->edgeWidth*((xo+yo)/2.0f)); @@ -3021,10 +3021,15 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force) /* if not already done, load / initialize data */ get_sequence_effect(seq); - if (!(force || seq->len != v->length || !v->frameMap)) { + if ( (force == FALSE) && + (seq->len == v->length) && + (v->frameMap != NULL) + ) { return; } - if (!seq->seq1) { /* make coverity happy and check for (CID 598) + if ( (seq->seq1 == NULL) || + (seq->len < 1) + ) { /* make coverity happy and check for (CID 598) input strip ... */ return; } diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 30abb6278a7..b82ac69fc9e 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -587,8 +587,22 @@ void calc_sequence(Scene *scene, Sequence *seq) if (seq->seq1) { seq->start= seq->startdisp= MAX3(seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp); seq->enddisp= MIN3(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp); + /* we cant help if strips don't overlap, it wont give useful results. + * but at least ensure 'len' is never negative which causes bad bugs elsewhere. */ + if(seq->enddisp < seq->startdisp) { + /* simple start/end swap */ + seq->start= seq->enddisp; + seq->enddisp = seq->startdisp; + seq->startdisp= seq->start; + seq->flag |= SEQ_INVALID_EFFECT; + } + else { + seq->flag &= ~SEQ_INVALID_EFFECT; + } + seq->len= seq->enddisp - seq->startdisp; - } else { + } + else { calc_sequence_disp(scene, seq); } @@ -3207,26 +3221,30 @@ Sequence *seq_metastrip(ListBase * seqbase, Sequence * meta, Sequence *seq) return NULL; } -int seq_swap(Sequence *seq_a, Sequence *seq_b) +int seq_swap(Sequence *seq_a, Sequence *seq_b, const char **error_str) { char name[sizeof(seq_a->name)]; if(seq_a->len != seq_b->len) + *error_str= "Strips must be the same length"; return 0; /* type checking, could be more advanced but disalow sound vs non-sound copy */ if(seq_a->type != seq_b->type) { if(seq_a->type == SEQ_SOUND || seq_b->type == SEQ_SOUND) { + *error_str= "Strips were not compatible"; return 0; } /* disallow effects to swap with non-effects strips */ if((seq_a->type & SEQ_EFFECT) != (seq_b->type & SEQ_EFFECT)) { + *error_str= "Strips were not compatible"; return 0; } if((seq_a->type & SEQ_EFFECT) && (seq_b->type & SEQ_EFFECT)) { if(get_sequence_effect_num_inputs(seq_a->type) != get_sequence_effect_num_inputs(seq_b->type)) { + *error_str= "Strips must have the same number of inputs"; return 0; } } diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c index 40eb86f25be..da329503c9f 100644 --- a/source/blender/blenkernel/intern/text.c +++ b/source/blender/blenkernel/intern/text.c @@ -238,7 +238,7 @@ static void cleanup_textline(TextLine * tl) int reopen_text(Text *text) { FILE *fp; - int i, llen, len, res; + int i, llen, len; unsigned char *buffer; TextLine *tmp; char str[FILE_MAXDIR+FILE_MAXFILE]; @@ -281,7 +281,7 @@ int reopen_text(Text *text) fclose(fp); - res= stat(str, &st); + stat(str, &st); text->mtime= st.st_mtime; text->nlines=0; @@ -334,7 +334,7 @@ Text *add_text(const char *file, const char *relpath) { Main *bmain= G.main; FILE *fp; - int i, llen, len, res; + int i, llen, len; unsigned char *buffer; TextLine *tmp; Text *ta; @@ -374,7 +374,7 @@ Text *add_text(const char *file, const char *relpath) fclose(fp); - res= stat(str, &st); + stat(str, &st); ta->mtime= st.st_mtime; ta->nlines=0; @@ -1236,14 +1236,11 @@ int txt_find_string(Text *text, char *findstr, int wrap, int match_case) { TextLine *tl, *startl; char *s= NULL; - int oldcl, oldsl; if (!text || !text->curl || !text->sell) return 0; txt_order_cursors(text); - oldcl= txt_get_span(text->lines.first, text->curl); - oldsl= txt_get_span(text->lines.first, text->sell); tl= startl= text->sell; if(match_case) s= strstr(&tl->line[text->selc], findstr); @@ -2414,7 +2411,7 @@ static int txt_add_char_intern (Text *text, char add, int replace_tabs) return 1; } - /* insert spaces rather then tabs */ + /* insert spaces rather than tabs */ if (add == '\t' && replace_tabs) { txt_convert_tab_to_spaces(text); return 1; @@ -2512,7 +2509,7 @@ void txt_indent(Text *text) /* hardcoded: TXT_TABSIZE = 4 spaces: */ int spaceslen = TXT_TABSIZE; - /* insert spaces rather then tabs */ + /* insert spaces rather than tabs */ if (text->flags & TXT_TABSTOSPACES){ add = tab_to_spaces; indentlen = spaceslen; @@ -2573,7 +2570,7 @@ void txt_unindent(Text *text) /* hardcoded: TXT_TABSIZE = 4 spaces: */ int spaceslen = TXT_TABSIZE; - /* insert spaces rather then tabs */ + /* insert spaces rather than tabs */ if (text->flags & TXT_TABSTOSPACES){ remove = tab_to_spaces; indent = spaceslen; @@ -2759,7 +2756,7 @@ int setcurr_tab_spaces (Text *text, int space) break; } else if (ch==':') { is_indent = 1; - } else if (ch==']' || ch=='}' || ch=='"' || ch=='\'') { + } else if (ch!=' ' && ch!='\t') { is_indent = 0; } } diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index 9cd07de31dc..64f3c111434 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -1191,6 +1191,28 @@ void set_current_material_texture(Material *ma, Tex *newtex) } } +int has_current_material_texture(Material *ma) +{ + bNode *node; + + if(ma && ma->use_nodes && ma->nodetree) { + node= nodeGetActiveID(ma->nodetree, ID_TE); + + if(node) { + return 1; + } + else { + node= nodeGetActiveID(ma->nodetree, ID_MA); + if(node) + ma= (Material*)node->id; + else + ma= NULL; + } + } + + return (ma != NULL); +} + Tex *give_current_world_texture(World *world) { MTex *mtex= NULL; diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c index 9b1c3b2ddb8..c729565533f 100644 --- a/source/blender/blenkernel/intern/writeffmpeg.c +++ b/source/blender/blenkernel/intern/writeffmpeg.c @@ -39,19 +39,6 @@ #include <libswscale/swscale.h> #include <libavcodec/opt.h> -#if LIBAVFORMAT_VERSION_INT < (49 << 16) -#define FFMPEG_OLD_FRAME_RATE 1 -#else -#define FFMPEG_CODEC_IS_POINTER 1 -#define FFMPEG_CODEC_TIME_BASE 1 -#endif - -#if LIBAVFORMAT_VERSION_INT >= (52 << 16) -#define OUTFILE_PB (outfile->pb) -#else -#define OUTFILE_PB (&outfile->pb) -#endif - #if defined(WIN32) && (!(defined snprintf)) #define snprintf _snprintf #endif @@ -74,6 +61,8 @@ #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" +#include "ffmpeg_compat.h" + extern void do_init_ffmpeg(void); static int ffmpeg_type = 0; @@ -114,24 +103,12 @@ static void delete_picture(AVFrame* f) } } -#ifdef FFMPEG_CODEC_IS_POINTER -static AVCodecContext* get_codec_from_stream(AVStream* stream) -{ - return stream->codec; -} -#else -static AVCodecContext* get_codec_from_stream(AVStream* stream) -{ - return &stream->codec; -} -#endif - static int write_audio_frame(void) { AVCodecContext* c = NULL; AVPacket pkt; - c = get_codec_from_stream(audio_stream); + c = audio_stream->codec; av_init_packet(&pkt); pkt.size = 0; @@ -153,17 +130,15 @@ static int write_audio_frame(void) if(c->coded_frame && c->coded_frame->pts != AV_NOPTS_VALUE) { -#ifdef FFMPEG_CODEC_TIME_BASE pkt.pts = av_rescale_q(c->coded_frame->pts, - c->time_base, audio_stream->time_base); -#else - pkt.pts = c->coded_frame->pts; -#endif + c->time_base, audio_stream->time_base); fprintf(stderr, "Audio Frame PTS: %d\n", (int)pkt.pts); } pkt.stream_index = audio_stream->index; - pkt.flags |= PKT_FLAG_KEY; + + pkt.flags |= AV_PKT_FLAG_KEY; + if (av_interleaved_write_frame(outfile, &pkt) != 0) { fprintf(stderr, "Error writing audio packet!\n"); return -1; @@ -263,10 +238,10 @@ static int write_video_frame(RenderData *rd, AVFrame* frame, ReportList *reports { int outsize = 0; int ret, success= 1; - AVCodecContext* c = get_codec_from_stream(video_stream); -#ifdef FFMPEG_CODEC_TIME_BASE + AVCodecContext* c = video_stream->codec; + frame->pts = rd->cfra - rd->sfra; -#endif + if (rd->mode & R_FIELDS) { frame->top_field_first = ((rd->mode & R_ODDFIELD) != 0); } @@ -278,19 +253,15 @@ static int write_video_frame(RenderData *rd, AVFrame* frame, ReportList *reports av_init_packet(&packet); if (c->coded_frame->pts != AV_NOPTS_VALUE) { -#ifdef FFMPEG_CODEC_TIME_BASE packet.pts = av_rescale_q(c->coded_frame->pts, c->time_base, video_stream->time_base); -#else - packet.pts = c->coded_frame->pts; -#endif fprintf(stderr, "Video Frame PTS: %d\n", (int)packet.pts); } else { fprintf(stderr, "Video Frame PTS: not set\n"); } if (c->coded_frame->key_frame) - packet.flags |= PKT_FLAG_KEY; + packet.flags |= AV_PKT_FLAG_KEY; packet.stream_index = video_stream->index; packet.data = video_buffer; packet.size = outsize; @@ -312,7 +283,7 @@ static AVFrame* generate_video_frame(uint8_t* pixels, ReportList *reports) { uint8_t* rendered_frame; - AVCodecContext* c = get_codec_from_stream(video_stream); + AVCodecContext* c = video_stream->codec; int width = c->width; int height = c->height; AVFrame* rgb_frame; @@ -396,7 +367,7 @@ static void set_ffmpeg_property_option(AVCodecContext* c, IDProperty * prop) switch(prop->type) { case IDP_STRING: fprintf(stderr, "%s.\n", IDP_String(prop)); - rv = av_set_string(c, prop->name, IDP_String(prop)); + av_set_string3(c, prop->name, IDP_String(prop), 1, &rv); break; case IDP_FLOAT: fprintf(stderr, "%g.\n", IDP_Float(prop)); @@ -407,7 +378,7 @@ static void set_ffmpeg_property_option(AVCodecContext* c, IDProperty * prop) if (param) { if (IDP_Int(prop)) { - rv = av_set_string(c, name, param); + av_set_string3(c, name, param, 1, &rv); } else { return; } @@ -459,9 +430,9 @@ static AVStream* alloc_video_stream(RenderData *rd, int codec_id, AVFormatContex /* Set up the codec context */ - c = get_codec_from_stream(st); + c = st->codec; c->codec_id = codec_id; - c->codec_type = CODEC_TYPE_VIDEO; + c->codec_type = AVMEDIA_TYPE_VIDEO; /* Get some values from the current render settings */ @@ -469,7 +440,6 @@ static AVStream* alloc_video_stream(RenderData *rd, int codec_id, AVFormatContex c->width = rectx; c->height = recty; -#ifdef FFMPEG_CODEC_TIME_BASE /* FIXME: Really bad hack (tm) for NTSC support */ if (ffmpeg_type == FFMPEG_DV && rd->frs_sec != 25) { c->time_base.den = 2997; @@ -482,20 +452,6 @@ static AVStream* alloc_video_stream(RenderData *rd, int codec_id, AVFormatContex c->time_base.den = rd->frs_sec * 100000; c->time_base.num = ((double) rd->frs_sec_base) * 100000; } -#else - /* FIXME: Really bad hack (tm) for NTSC support */ - if (ffmpeg_type == FFMPEG_DV && rd->frs_sec != 25) { - c->frame_rate = 2997; - c->frame_rate_base = 100; - } else if ((double) ((int) rd->frs_sec_base) == - rd->frs_sec_base) { - c->frame_rate = rd->frs_sec; - c->frame_rate_base = rd->frs_sec_base; - } else { - c->frame_rate = rd->frs_sec * 100000; - c->frame_rate_base = ((double) rd->frs_sec_base)*100000; - } -#endif c->gop_size = ffmpeg_gop_size; c->bit_rate = ffmpeg_video_bitrate*1000; @@ -519,7 +475,7 @@ static AVStream* alloc_video_stream(RenderData *rd, int codec_id, AVFormatContex c->pix_fmt = PIX_FMT_YUV422P; } - if (codec_id == CODEC_ID_XVID) { + if (ffmpeg_type == FFMPEG_XVID) { /* arghhhh ... */ c->pix_fmt = PIX_FMT_YUV420P; c->codec_tag = (('D'<<24) + ('I'<<16) + ('V'<<8) + 'X'); @@ -586,9 +542,9 @@ static AVStream* alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex st = av_new_stream(of, 1); if (!st) return NULL; - c = get_codec_from_stream(st); + c = st->codec; c->codec_id = codec_id; - c->codec_type = CODEC_TYPE_AUDIO; + c->codec_type = AVMEDIA_TYPE_AUDIO; c->sample_rate = rd->ffcodecdata.audio_mixrate; c->bit_rate = ffmpeg_audio_bitrate*1000; @@ -666,13 +622,13 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report BKE_report(reports, RPT_ERROR, "No valid formats found."); return 0; } - fmt = guess_format(NULL, exts[0], NULL); + fmt = av_guess_format(NULL, exts[0], NULL); if (!fmt) { BKE_report(reports, RPT_ERROR, "No valid formats found."); return 0; } - of = av_alloc_format_context(); + of = avformat_alloc_context(); if (!of) { BKE_report(reports, RPT_ERROR, "Error opening output file"); return 0; @@ -713,7 +669,7 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report fmt->video_codec = CODEC_ID_H264; break; case FFMPEG_XVID: - fmt->video_codec = CODEC_ID_XVID; + fmt->video_codec = CODEC_ID_MPEG4; break; case FFMPEG_FLV: fmt->video_codec = CODEC_ID_FLV1; @@ -772,7 +728,7 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report return 0; } if (!(fmt->flags & AVFMT_NOFILE)) { - if (url_fopen(&of->pb, name, URL_WRONLY) < 0) { + if (avio_open(&of->pb, name, AVIO_FLAG_WRITE) < 0) { BKE_report(reports, RPT_ERROR, "Could not open file for writing."); return 0; } @@ -780,7 +736,7 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report av_write_header(of); outfile = of; - dump_format(of, 0, name, 1); + av_dump_format(of, 0, name, 1); return 1; } @@ -807,7 +763,7 @@ void flush_ffmpeg(void) int outsize = 0; int ret = 0; - AVCodecContext* c = get_codec_from_stream(video_stream); + AVCodecContext* c = video_stream->codec; /* get the delayed frames */ while (1) { AVPacket packet; @@ -822,19 +778,15 @@ void flush_ffmpeg(void) break; } if (c->coded_frame->pts != AV_NOPTS_VALUE) { -#ifdef FFMPEG_CODEC_TIME_BASE packet.pts = av_rescale_q(c->coded_frame->pts, c->time_base, video_stream->time_base); -#else - packet.pts = c->coded_frame->pts; -#endif fprintf(stderr, "Video Frame PTS: %d\n", (int)packet.pts); } else { fprintf(stderr, "Video Frame PTS: not set\n"); } if (c->coded_frame->key_frame) { - packet.flags |= PKT_FLAG_KEY; + packet.flags |= AV_PKT_FLAG_KEY; } packet.stream_index = video_stream->index; packet.data = video_buffer; @@ -845,7 +797,7 @@ void flush_ffmpeg(void) break; } } - avcodec_flush_buffers(get_codec_from_stream(video_stream)); + avcodec_flush_buffers(video_stream->codec); } /* ********************************************************************** @@ -902,7 +854,7 @@ int start_ffmpeg(struct Scene *scene, RenderData *rd, int rectx, int recty, Repo if(audio_stream) { - AVCodecContext* c = get_codec_from_stream(audio_stream); + AVCodecContext* c = audio_stream->codec; AUD_DeviceSpecs specs; specs.channels = c->channels; specs.format = AUD_FORMAT_S16; @@ -945,7 +897,7 @@ int append_ffmpeg(RenderData *rd, int frame, int *pixels, int rectx, int recty, success= (avframe && write_video_frame(rd, avframe, reports)); if (ffmpeg_autosplit) { - if (url_ftell(OUTFILE_PB) > FFMPEG_AUTOSPLIT_SIZE) { + if (avio_tell(outfile->pb) > FFMPEG_AUTOSPLIT_SIZE) { end_ffmpeg(); ffmpeg_autosplit_count++; success &= start_ffmpeg_impl(rd, rectx, recty, reports); @@ -974,7 +926,7 @@ void end_ffmpeg(void) audio_mixdown_device = 0; } - if (video_stream && get_codec_from_stream(video_stream)) { + if (video_stream && video_stream->codec) { fprintf(stderr, "Flushing delayed frames...\n"); flush_ffmpeg (); } @@ -985,8 +937,8 @@ void end_ffmpeg(void) /* Close the video codec */ - if (video_stream && get_codec_from_stream(video_stream)) { - avcodec_close(get_codec_from_stream(video_stream)); + if (video_stream && video_stream->codec) { + avcodec_close(video_stream->codec); printf("zero video stream %p\n", video_stream); video_stream = 0; } @@ -1007,7 +959,7 @@ void end_ffmpeg(void) } if (outfile && outfile->oformat) { if (!(outfile->oformat->flags & AVFMT_NOFILE)) { - url_fclose(OUTFILE_PB); + avio_close(outfile->pb); } } if (outfile) { @@ -1101,12 +1053,12 @@ IDProperty *ffmpeg_property_add(RenderData *rd, char * type, int opt_index, int switch (o->type) { case FF_OPT_TYPE_INT: case FF_OPT_TYPE_INT64: - val.i = o->default_val; + val.i = FFMPEG_DEF_OPT_VAL_INT(o); idp_type = IDP_INT; break; case FF_OPT_TYPE_DOUBLE: case FF_OPT_TYPE_FLOAT: - val.f = o->default_val; + val.f = FFMPEG_DEF_OPT_VAL_DOUBLE(o); idp_type = IDP_FLOAT; break; case FF_OPT_TYPE_STRING: @@ -1314,7 +1266,7 @@ void ffmpeg_set_preset(RenderData *rd, int preset) case FFMPEG_PRESET_XVID: if(preset == FFMPEG_PRESET_XVID) { rd->ffcodecdata.type = FFMPEG_AVI; - rd->ffcodecdata.codec = CODEC_ID_XVID; + rd->ffcodecdata.codec = CODEC_ID_MPEG4; } else if(preset == FFMPEG_PRESET_THEORA) { rd->ffcodecdata.type = FFMPEG_OGG; // XXX broken @@ -1357,7 +1309,7 @@ void ffmpeg_verify_image_type(RenderData *rd) } } else if(rd->imtype == R_XVID) { - if(rd->ffcodecdata.codec != CODEC_ID_XVID) { + if(rd->ffcodecdata.codec != CODEC_ID_MPEG4) { ffmpeg_set_preset(rd, FFMPEG_PRESET_XVID); audio= 1; } |