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authorCampbell Barton <ideasman42@gmail.com>2011-10-17 10:39:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-17 10:39:13 +0400
commit61389bba41857ec468b5844e3fd9f713b4d9c4a5 (patch)
tree4f200e3bc3b8cb2a1c3dcf969a7883491502f0f0 /source/blender/blenkernel
parent67c15da97de7644fc4deb3ab1b03c3db22f1f647 (diff)
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_animsys.h2
-rw-r--r--source/blender/blenkernel/BKE_utildefines.h2
-rw-r--r--source/blender/blenkernel/intern/cloth.c2
-rw-r--r--source/blender/blenkernel/intern/fcurve.c2
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c4
6 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index bf619d76e68..cf49c479fe3 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -146,7 +146,7 @@ void BKE_animsys_evaluate_animdata(struct Scene *scene, struct ID *id, struct An
void BKE_animsys_evaluate_all_animation(struct Main *main, struct Scene *scene, float ctime);
-/* ------------ Specialised API --------------- */
+/* ------------ Specialized API --------------- */
/* There are a few special tools which require these following functions. They are NOT to be used
* for standard animation evaluation UNDER ANY CIRCUMSTANCES!
*
diff --git a/source/blender/blenkernel/BKE_utildefines.h b/source/blender/blenkernel/BKE_utildefines.h
index 87684e4895d..f65b937a54b 100644
--- a/source/blender/blenkernel/BKE_utildefines.h
+++ b/source/blender/blenkernel/BKE_utildefines.h
@@ -29,7 +29,7 @@
/** \file BKE_utildefines.h
* \ingroup bke
- * \brief blender format spesific macros
+ * \brief blender format specific macros
* \note generic defines should go in BLI_utildefines.h
*/
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 1ec573c853a..260b51bc321 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -974,7 +974,7 @@ static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm )
* SPRING NETWORK BUILDING IMPLEMENTATION BEGIN
***************************************************************************************/
-// be carefull: implicit solver has to be resettet when using this one!
+// be careful: implicit solver has to be resettet when using this one!
// --> only for implicit handling of this spring!
int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type)
{
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index e2326b005c1..0303f580e67 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -705,7 +705,7 @@ void bezt_add_to_cfra_elem (ListBase *lb, BezTriple *bezt)
/* ***************************** Samples Utilities ******************************* */
/* Some utilities for working with FPoints (i.e. 'sampled' animation curve data, such as
- * data imported from BVH/Mocap files), which are specialised for use with high density datasets,
+ * data imported from BVH/Mocap files), which are specialized for use with high density datasets,
* which BezTriples/Keyframe data are ill equipped to do.
*/
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index d8d6ed6ea6d..943066537d5 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -827,7 +827,7 @@ static void do_cross_effect_float(float facf0, float facf1, int x, int y,
}
}
-/* carefull: also used by speed effect! */
+/* careful: also used by speed effect! */
static struct ImBuf* do_cross_effect(
SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 88f72c33802..65b4a21d0ee 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -2818,7 +2818,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (ob->softflag & OB_SB_FACECOLL) scan_for_ext_face_forces(ob,timenow);
/* finish matrix and solve */
-#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be usefull .. so keep that BM
+#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be useful .. so keep that BM
if(nl_flags & NLF_SOLVE){
//double sct,sst=PIL_check_seconds_timer();
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
@@ -3540,7 +3540,7 @@ static void lattice_to_softbody(Scene *scene, Object *ob)
}
}
- /* create some helper edges to enable SB lattice to be usefull at all */
+ /* create some helper edges to enable SB lattice to be useful at all */
if (ob->softflag & OB_SB_EDGES){
makelatticesprings(lt,ob->soft->bspring,ob->softflag & OB_SB_QUADS,ob);
build_bps_springlist(ob); /* link bps to springs */