diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:39:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:39:13 +0400 |
commit | 61389bba41857ec468b5844e3fd9f713b4d9c4a5 (patch) | |
tree | 4f200e3bc3b8cb2a1c3dcf969a7883491502f0f0 /source/blender/blenkernel | |
parent | 67c15da97de7644fc4deb3ab1b03c3db22f1f647 (diff) |
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_animsys.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_utildefines.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/cloth.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/fcurve.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/seqeffects.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 4 |
6 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h index bf619d76e68..cf49c479fe3 100644 --- a/source/blender/blenkernel/BKE_animsys.h +++ b/source/blender/blenkernel/BKE_animsys.h @@ -146,7 +146,7 @@ void BKE_animsys_evaluate_animdata(struct Scene *scene, struct ID *id, struct An void BKE_animsys_evaluate_all_animation(struct Main *main, struct Scene *scene, float ctime); -/* ------------ Specialised API --------------- */ +/* ------------ Specialized API --------------- */ /* There are a few special tools which require these following functions. They are NOT to be used * for standard animation evaluation UNDER ANY CIRCUMSTANCES! * diff --git a/source/blender/blenkernel/BKE_utildefines.h b/source/blender/blenkernel/BKE_utildefines.h index 87684e4895d..f65b937a54b 100644 --- a/source/blender/blenkernel/BKE_utildefines.h +++ b/source/blender/blenkernel/BKE_utildefines.h @@ -29,7 +29,7 @@ /** \file BKE_utildefines.h * \ingroup bke - * \brief blender format spesific macros + * \brief blender format specific macros * \note generic defines should go in BLI_utildefines.h */ diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 1ec573c853a..260b51bc321 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -974,7 +974,7 @@ static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm ) * SPRING NETWORK BUILDING IMPLEMENTATION BEGIN ***************************************************************************************/ -// be carefull: implicit solver has to be resettet when using this one! +// be careful: implicit solver has to be resettet when using this one! // --> only for implicit handling of this spring! int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type) { diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c index e2326b005c1..0303f580e67 100644 --- a/source/blender/blenkernel/intern/fcurve.c +++ b/source/blender/blenkernel/intern/fcurve.c @@ -705,7 +705,7 @@ void bezt_add_to_cfra_elem (ListBase *lb, BezTriple *bezt) /* ***************************** Samples Utilities ******************************* */ /* Some utilities for working with FPoints (i.e. 'sampled' animation curve data, such as - * data imported from BVH/Mocap files), which are specialised for use with high density datasets, + * data imported from BVH/Mocap files), which are specialized for use with high density datasets, * which BezTriples/Keyframe data are ill equipped to do. */ diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index d8d6ed6ea6d..943066537d5 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -827,7 +827,7 @@ static void do_cross_effect_float(float facf0, float facf1, int x, int y, } } -/* carefull: also used by speed effect! */ +/* careful: also used by speed effect! */ static struct ImBuf* do_cross_effect( SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 88f72c33802..65b4a21d0ee 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -2818,7 +2818,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa if (ob->softflag & OB_SB_FACECOLL) scan_for_ext_face_forces(ob,timenow); /* finish matrix and solve */ -#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be usefull .. so keep that BM +#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be useful .. so keep that BM if(nl_flags & NLF_SOLVE){ //double sct,sst=PIL_check_seconds_timer(); for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) { @@ -3540,7 +3540,7 @@ static void lattice_to_softbody(Scene *scene, Object *ob) } } - /* create some helper edges to enable SB lattice to be usefull at all */ + /* create some helper edges to enable SB lattice to be useful at all */ if (ob->softflag & OB_SB_EDGES){ makelatticesprings(lt,ob->soft->bspring,ob->softflag & OB_SB_QUADS,ob); build_bps_springlist(ob); /* link bps to springs */ |