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authorDalai Felinto <dfelinto@gmail.com>2012-01-11 11:27:39 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-01-11 11:27:39 +0400
commit782f0b63829a2c257a6e2942c49882f7fe04c33c (patch)
treeb7d421c7d4560167b8f71b4fb2d2fd2ad2d59daf /source/blender/blenkernel
parent0effb45d58b75d96f8bc1be74affc43e99fe2a92 (diff)
bge camera actuator: -X and -Y axis
The camera actuator only allows to look the object from its front face. Given that Blender takes -Y as the default forward orientation, the current functionality doesn't let a camera to track an actor from behind. This patch allows for -X and -Y axis tracking. This way a camera over the shoulders of a character is possible (without resorting to rotate the mesh/armature original orientation. - patch reviewed by Campbell Barton, thanks
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/sca.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index f7eda6bd9b3..92dfe90eec1 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -428,7 +428,7 @@ void init_actuator(bActuator *act)
case ACT_CAMERA:
act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
ca = act->data;
- ca->axis = ACT_CAMERA_X;
+ ca->axis = OB_POSX;
ca->damping = 1.0/32.0;
break;
case ACT_EDIT_OBJECT: